A scripted run through the states, as the game would ask for them: a rest spot, a calm room, an ordinary room, a test room, a death, the Watchtower, three storm segments and sunrise.
Switch while it plays: the version changes at the same moment in the music. The loudness numbers are measured from these renders.
This runs the game's music.js and song.js in your browser. Pick a state the way the game would: a new track waits for the next bar, the storm cuts in on the beat, and layers fade.