<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>AI Game Dev</title><description>Tutorials, art styles and tool reviews for making games with AI.</description><link>https://aigamedev.ai/</link><item><title>Cel-shaded anime</title><link>https://aigamedev.ai/styles/cel-shaded-anime/</link><guid isPermaLink="true">https://aigamedev.ai/styles/cel-shaded-anime/</guid><description>Clean outlines and flat two-tone shading. The most consistent style in our test.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Cozy flat vector</title><link>https://aigamedev.ai/styles/cozy-flat-vector/</link><guid isPermaLink="true">https://aigamedev.ai/styles/cozy-flat-vector/</guid><description>Pastel shapes with no outlines and soft gradients, for cozy mobile games.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Dark ink silhouette</title><link>https://aigamedev.ai/styles/dark-ink-silhouette/</link><guid isPermaLink="true">https://aigamedev.ai/styles/dark-ink-silhouette/</guid><description>Black silhouettes in blue-grey fog, for quiet, moody 2D games. The exact prompts, and what went wrong.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Can you make a game without an engine?</title><link>https://aigamedev.ai/tutorials/can-you-make-a-game-without-an-engine/</link><guid isPermaLink="true">https://aigamedev.ai/tutorials/can-you-make-a-game-without-an-engine/</guid><description>Yes. A web library like Three.js or Phaser gives you a renderer, and you add the rest. When an AI agent writes the code, this is a reasonable choice. Here is where it hurts.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A tiny platformer with a double jump, in three prompts</title><link>https://aigamedev.ai/tutorials/double-jump-phaser/</link><guid isPermaLink="true">https://aigamedev.ai/tutorials/double-jump-phaser/</guid><description>We asked Claude Code for a browser platformer, then a double jump. It measured its own jumps, and fixed the one we said felt too strong. Play the result.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Hand-painted fantasy</title><link>https://aigamedev.ai/styles/hand-painted-fantasy/</link><guid isPermaLink="true">https://aigamedev.ai/styles/hand-painted-fantasy/</guid><description>Warm, chunky, painterly fantasy art with exaggerated shapes. The exact prompts, and what to check before you use it.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How AI agents talk to your engine</title><link>https://aigamedev.ai/tutorials/how-ai-agents-talk-to-your-engine/</link><guid isPermaLink="true">https://aigamedev.ai/tutorials/how-ai-agents-talk-to-your-engine/</guid><description>An agent reaches a game engine three ways: it edits files, runs commands, or uses the editor through an MCP server. What works in Godot, Unity, Unreal and the web.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Isometric diorama</title><link>https://aigamedev.ai/styles/isometric-diorama/</link><guid isPermaLink="true">https://aigamedev.ai/styles/isometric-diorama/</guid><description>A tiny isometric world that looks like a miniature model. Great for key art and level ideas.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Godot vs Unity vs Unreal for AI-assisted development</title><link>https://aigamedev.ai/tutorials/godot-vs-unity-vs-unreal/</link><guid isPermaLink="true">https://aigamedev.ai/tutorials/godot-vs-unity-vs-unreal/</guid><description>Licence, cost, file formats, command line and web export for the three big engines, checked on 2026-10-27. Text files and a headless command line favour Godot.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>16-bit pixel art</title><link>https://aigamedev.ai/styles/sixteen-bit-pixel-art/</link><guid isPermaLink="true">https://aigamedev.ai/styles/sixteen-bit-pixel-art/</guid><description>Bright 16-bit pixel art with chunky shapes. The exact prompts, plus one fix you need before using it in a game.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>What is a game engine?</title><link>https://aigamedev.ai/tutorials/what-is-a-game-engine/</link><guid isPermaLink="true">https://aigamedev.ai/tutorials/what-is-a-game-engine/</guid><description>Every game runs the same small loop about 60 times a second. An engine runs it for you. Here is what it does, what you write, and why it matters when an AI writes the code.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Watercolor storybook</title><link>https://aigamedev.ai/styles/watercolor-storybook/</link><guid isPermaLink="true">https://aigamedev.ai/styles/watercolor-storybook/</guid><description>Soft watercolor washes and light pencil lines, like a picture book. The exact prompts, and two problems to fix.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Low poly 3D</title><link>https://aigamedev.ai/styles/low-poly-3d/</link><guid isPermaLink="true">https://aigamedev.ai/styles/low-poly-3d/</guid><description>Soft pastel low poly with flat-shaded facets. Good for calm 3D games.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Which engine should you pick if an AI writes the code?</title><link>https://aigamedev.ai/tutorials/which-engine-if-an-agent-writes-the-code/</link><guid isPermaLink="true">https://aigamedev.ai/tutorials/which-engine-if-an-agent-writes-the-code/</guid><description>An agent reads files and runs commands. It cannot click an editor well. Five things decide which engine it can work in, and where each engine stands.</description><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>