{"name":"AI Game Dev sound effects","license":"Free to use in any game, commercial or not. No credit needed.","mcp":"https://aigamedev.ai/mcp","categories":["ui","pickup","hit","weapon","explosion","magic","movement","jingle","object","ambience","creature","vehicle","voice-blip"],"styles":["8-bit","Synth","Cartoon","Realistic","Magical","Dark","Soft"],"packs":[{"id":"retro-platformer-sound-effects","title":"8-bit Platformer","style":"8-bit","for":"a retro 8-bit platformer, in the style of NES-era chiptune sound","sounds":11,"post":"https://aigamedev.ai/sounds/retro-platformer-sound-effects/","zip":"https://aigamedev.ai/sfx/retro-platformer-sound-effects.zip","pack_prompt":"Make a sound effect pack for a retro 8-bit platformer, in the style of NES-era chiptune sound. Save each sound as a WAV file in a sounds folder, named like this:\n\n- jump: A short rising square-wave blip for a jump, quick and springy.\n- double-jump: A second, higher jump blip with a tiny flutter, so it feels lighter than the first jump.\n- land: A soft, very short low thud for landing on the ground.\n- coin: A bright two-note coin pickup, the second note higher, under a quarter second.\n- power-up: A fast rising arpeggio for grabbing a power-up, cheerful and about one second long.\n- stomp: A punchy squash sound for stomping on an enemy, with a quick downward pitch drop.\n- hurt: A harsh, short buzzing hit for taking damage.\n- death: A falling, wobbling tone for losing a life, about one second.\n- checkpoint: A friendly three-note chime for touching a checkpoint flag.\n- spring: A boingy pitch-bending spring bounce.\n- level-clear: A short victory jingle for finishing a level, about two seconds, ends on a major chord.\n\nMake them sound like they belong to the same game."},{"id":"cozy-farm-sound-effects","title":"Cozy Farm","style":"Soft","for":"a cozy farming and life game: soft, warm, rounded sounds, nothing harsh","sounds":10,"post":"https://aigamedev.ai/sounds/cozy-farm-sound-effects/","zip":"https://aigamedev.ai/sfx/cozy-farm-sound-effects.zip","pack_prompt":"Make a sound effect pack for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh. Save each sound as a WAV file in a sounds folder, named like this:\n\n- water-crops: A gentle splash and sprinkle of watering a crop from a can.\n- harvest: A soft pluck and pop, like pulling a ripe vegetable out of the soil.\n- dig: A muffled crunchy scoop of a hoe digging into soft soil.\n- item-pickup: A small warm bubble pop for picking an item up.\n- coin-sell: A pleasant wooden cash-box clink for selling goods.\n- footsteps-grass: One soft footstep on grass, short and rustly.\n- door-open: A small wooden cottage door creaking open.\n- shop-bell: A little brass shop-door bell ringing twice.\n- day-start: A calm morning chime, like a music box playing four notes, for a new day.\n- level-up-skill: A warm, sparkly rising chime for gaining a farming skill level.\n\nMake them sound like they belong to the same game."},{"id":"sci-fi-shooter-sound-effects","title":"Sci-fi Shooter","style":"Synth","for":"a sci-fi arcade shooter: punchy, synthetic, energetic sounds","sounds":10,"post":"https://aigamedev.ai/sounds/sci-fi-shooter-sound-effects/","zip":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects.zip","pack_prompt":"Make a sound effect pack for a sci-fi arcade shooter: punchy, synthetic, energetic sounds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- laser: A classic zappy laser shot with a fast downward pitch sweep.\n- plasma-cannon: A heavy, charged plasma blast with a deep bass punch.\n- charge-up: A rising electronic whine charging a weapon over about one second.\n- shield-hit: An energy shield absorbing a hit: a bright metallic shimmer.\n- explosion-small: A small crunchy explosion for a destroyed drone.\n- explosion-big: A big boomy explosion with a long rumbling tail for a destroyed boss ship.\n- missile-launch: A whooshing missile launch with a hiss.\n- warp: A spacey warp jump: a fast swelling sweep that cuts off.\n- pickup-energy: A clean digital pickup sound for collecting an energy cell.\n- alarm: A short two-tone spaceship alarm, two cycles.\n\nMake them sound like they belong to the same game."},{"id":"fantasy-rpg-sound-effects","title":"Fantasy RPG","style":"Magical","for":"a fantasy role-playing game: magical, airy and a bit grand","sounds":10,"post":"https://aigamedev.ai/sounds/fantasy-rpg-sound-effects/","zip":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects.zip","pack_prompt":"Make a sound effect pack for a fantasy role-playing game: magical, airy and a bit grand. Save each sound as a WAV file in a sounds folder, named like this:\n\n- fireball: A roaring fireball cast: a whoosh with crackling fire.\n- ice-shard: A crisp, glassy ice spell with crystalline tinkles.\n- lightning: A sharp lightning crack followed by a short rumble.\n- heal: A soft, shimmering healing spell with rising bell tones.\n- sword-swing: A fast airy sword swing whoosh.\n- sword-hit: A metallic sword clash, short and ringing.\n- potion-drink: A short bubbly glug of drinking a potion.\n- chest-open: A wooden treasure chest opening, followed by a little magical sparkle.\n- level-up: A triumphant, rising fanfare-like chime for a character level up, about two seconds.\n- quest-complete: A warm, short orchestral-sounding flourish for completing a quest.\n\nMake them sound like they belong to the same game."},{"id":"ui-menu-sound-effects","title":"Game UI","style":"Soft","for":"a polished modern game's menus and interface: clean, subtle, short","sounds":11,"post":"https://aigamedev.ai/sounds/ui-menu-sound-effects/","zip":"https://aigamedev.ai/sfx/ui-menu-sound-effects.zip","pack_prompt":"Make a sound effect pack for a polished modern game's menus and interface: clean, subtle, short. Save each sound as a WAV file in a sounds folder, named like this:\n\n- click: A crisp, tiny button click.\n- hover: A barely-there soft tick when the cursor moves over a button.\n- confirm: A positive two-note confirm, rising.\n- back: A soft, falling two-note sound for going back or cancelling.\n- error: A low, short double buzz for something you can't do.\n- toggle-on: A small switch flicking on, slightly higher pitched.\n- toggle-off: The same switch flicking off, slightly lower pitched.\n- notification: A gentle, friendly notification ping.\n- purchase: A satisfying purchase sound: a soft coin clink and a sparkle.\n- slider-tick: A very short tick for each step of a volume slider.\n- open-menu: A soft airy whoosh for a menu panel sliding in.\n\nMake them sound like they belong to the same game."},{"id":"puzzle-match-sound-effects","title":"Match-3 Puzzle","style":"Cartoon","for":"a colourful match-3 puzzle game: bubbly, bright and rewarding","sounds":10,"post":"https://aigamedev.ai/sounds/puzzle-match-sound-effects/","zip":"https://aigamedev.ai/sfx/puzzle-match-sound-effects.zip","pack_prompt":"Make a sound effect pack for a colourful match-3 puzzle game: bubbly, bright and rewarding. Save each sound as a WAV file in a sounds folder, named like this:\n\n- swap: A quick soft swish of two tiles swapping places.\n- invalid-swap: A dull, rubbery bounce-back when a swap isn't allowed.\n- match-3: A bright pop for clearing three tiles.\n- combo-2: A higher, sparklier pop for a second combo in a row.\n- combo-3: An even higher and fuller pop with a shimmer for a third combo.\n- special-tile: A magical whoosh and chime when a special bomb tile is created.\n- bomb-clear: A soft, satisfying burst clearing a whole row.\n- star-earned: A bright twinkle for earning a star at the end of a level.\n- level-complete: A happy, bouncy jingle for finishing a puzzle, about two seconds.\n- out-of-moves: A gentle descending 'aww' tone when you run out of moves.\n\nMake them sound like they belong to the same game."},{"id":"alchemy-crafting-sound-effects","title":"Alchemy & Crafting","style":"Magical","for":"a cozy potion brewing and crafting game: bubbly, glassy, magical and warm","sounds":12,"post":"https://aigamedev.ai/sounds/alchemy-crafting-sound-effects/","zip":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects.zip","pack_prompt":"Make a sound effect pack for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm. Save each sound as a WAV file in a sounds folder, named like this:\n\n- cauldron-bubble: A thick gentle bubbling cauldron with soft pops, seamless loop of four seconds.\n- ingredient-drop: A small plop into liquid with a tiny fizz for dropping an ingredient into a cauldron, under half a second.\n- stir: A slow soft swirling liquid swish for stirring a potion, about one second.\n- bottle-clink: Two small glass bottles clinking together, bright and short, under a quarter second.\n- cork-pop: A quick hollow cork pop for opening a potion bottle, under a quarter second.\n- pour: A short glugging liquid pour into a glass vial, about one second.\n- mortar-grind: A gritty rhythmic grinding of a stone mortar and pestle, about one second.\n- brew-success: A sparkling rising shimmer with a soft bell for a potion brewed successfully, about one and a half seconds.\n- brew-fail: A muffled puff explosion with a sour falling tone for a failed brew, about one second.\n- craft-complete: A warm cheerful chime with a little sparkle for finishing a crafted item, about one second.\n- recipe-learned: A soft magical page-turn swish followed by a gentle three-note chime for learning a recipe, about one second.\n- anvil-tap: A bright ringing hammer tap on a small anvil for crafting, under half a second.\n\nMake them sound like they belong to the same game."},{"id":"arcade-racing-sound-effects","title":"Arcade Racing","style":"Synth","for":"a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback","sounds":12,"post":"https://aigamedev.ai/sounds/arcade-racing-sound-effects/","zip":"https://aigamedev.ai/sfx/arcade-racing-sound-effects.zip","pack_prompt":"Make a sound effect pack for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback. Save each sound as a WAV file in a sounds folder, named like this:\n\n- engine-idle: A rumbling low engine idle for a race car waiting at the start line, seamless loop of about four seconds.\n- engine-rev: A race car engine revving up from low to a high whine, about one and a half seconds.\n- tire-screech: A sharp tire screech for a tight drift around a corner, gritty filtered noise, about one second.\n- nitro-boost: A nitro boost kicking in: a whooshing burst of noise with a rising roar, about one second.\n- car-crash: A car slamming into a wall: a heavy metal crunch with rattling debris, about one second.\n- countdown-beep: A single bright countdown beep for the race start lights, short and clear, under a quarter second.\n- race-go: A higher, longer go tone that ends the start countdown, punchy and bright, about half a second.\n- boost-pad: Driving over a speed boost pad on the track: a quick rising zap with a sparkle, under half a second.\n- checkpoint: A bright two-note chime for passing a checkpoint with extra time, under half a second.\n- lap-complete: A short upbeat chiptune fanfare for finishing a lap, about one second.\n- race-win: A triumphant arcade victory jingle for winning the race in first place, about three seconds.\n- pass-whoosh: A quick doppler whoosh of a rival car zooming past the player, about one second.\n\nMake them sound like they belong to the same game."},{"id":"bubble-popper-sound-effects","title":"Bubble Popper","style":"Cartoon","for":"a casual mobile bubble popper: soft, juicy, satisfying and cute","sounds":12,"post":"https://aigamedev.ai/sounds/bubble-popper-sound-effects/","zip":"https://aigamedev.ai/sfx/bubble-popper-sound-effects.zip","pack_prompt":"Make a sound effect pack for a casual mobile bubble popper: soft, juicy, satisfying and cute. Save each sound as a WAV file in a sounds folder, named like this:\n\n- bubble-pop: A single bubble popping, a short wet round pop, under a tenth of a second.\n- chain-pop: A chain of bubbles popping in quick succession, each pop slightly higher in pitch, about one second.\n- bubble-shoot: Shooting a bubble from the launcher, a soft airy puff with a little rising blip.\n- wall-bounce: A bubble bouncing off the side wall, a soft springy boing, under a quarter second.\n- bubble-stick: A bubble sticking into place, a gentle squishy plop, under a quarter second.\n- bubble-fall: Loose bubbles falling away, a soft descending whistle with light pops, about one second.\n- aim-tick: Moving the aim line, a tiny soft click, very short.\n- power-bubble: Getting a special power bubble, a bubbly rising sparkle with a soft chime, under one second.\n- bomb-bubble: A bomb bubble bursting, a soft cartoon boom with many tiny pops around it, about one second.\n- level-clear: A level cleared, a cute bouncy rising melody of bell-like notes, about two seconds.\n- out-of-moves: Out of moves, a soft sad two-note descending tone, about one second.\n- star-earned: Earning a star on the results screen, a bright twinkly ding with a little sparkle tail.\n\nMake them sound like they belong to the same game."},{"id":"card-game-sound-effects","title":"Card Game","style":"Magical","for":"a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback","sounds":12,"post":"https://aigamedev.ai/sounds/card-game-sound-effects/","zip":"https://aigamedev.ai/sfx/card-game-sound-effects.zip","pack_prompt":"Make a sound effect pack for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback. Save each sound as a WAV file in a sounds folder, named like this:\n\n- card-draw: Drawing a card from the deck: a quick crisp paper slide, under a quarter second.\n- card-shuffle: Shuffling a deck of cards: a rapid riffle of papery flicks, about one second.\n- card-play: Placing a card on the table: a soft papery slap with a light whoosh, under half a second.\n- card-flip: Flipping a card face up: a short snappy paper flick, under a quarter second.\n- card-hover: A very soft subtle tick when hovering over a card in hand, under a tenth of a second.\n- mana-gain: Gaining mana or energy: a soft bright rising chime, under half a second.\n- spell-cast: Playing a spell card: a sparkling magical swell with a gentle burst, about one second.\n- attack-hit: A card creature attacking: a quick heavy thud with a short whoosh, under half a second.\n- shield-block: A defensive card blocking damage: a solid metallic clank with a bright ring, under half a second.\n- end-turn: Ending the turn: a soft low gong-like tone with a short fade, about one second.\n- card-upgrade: Upgrading a card: a rising glittering shimmer ending in a bright ping, about one second.\n- victory: A warm triumphant fanfare of bright bell and synth notes for winning the match, about three seconds.\n\nMake them sound like they belong to the same game."},{"id":"casino-rewards-sound-effects","title":"Casino Rewards","style":"Cartoon","for":"slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying","sounds":12,"post":"https://aigamedev.ai/sounds/casino-rewards-sound-effects/","zip":"https://aigamedev.ai/sfx/casino-rewards-sound-effects.zip","pack_prompt":"Make a sound effect pack for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying. Save each sound as a WAV file in a sounds folder, named like this:\n\n- reel-spin: Slot machine reels spinning: a fast steady stream of mechanical clicks and whirring, seamless loop of about four seconds.\n- reel-stop: A single slot reel stopping with a solid mechanical clunk, under a quarter second.\n- lever-pull: Pulling a slot machine lever: a springy metallic ratchet and clank, about one second.\n- coin-drop: A single coin dropping into a tray with a bright metallic clink, under half a second.\n- coin-shower: A big shower of coins pouring out with many bright clinks, about two seconds.\n- small-win: A short bright bell jingle for a small win, about one second.\n- big-win: An exciting fast rising bell and synth fanfare for a big win, about three seconds.\n- jackpot: A long celebratory jackpot fanfare of ringing bells, rising arpeggios and sparkle, about five seconds.\n- near-miss: A tense descending tone for a near miss when the last reel just misses, about one second.\n- bonus-trigger: Triggering a bonus round: a swirling rising shimmer into a bright bell hit, about two seconds.\n- wheel-tick: A prize wheel spinning past a peg: a short wooden tick, under a tenth of a second.\n- bet-button: Pressing the bet button: a chunky bright click with a soft chime, under a quarter second.\n\nMake them sound like they belong to the same game."},{"id":"city-builder-sound-effects","title":"City Builder","style":"Soft","for":"a calm city building and management game: clean, satisfying, friendly clicks and construction","sounds":12,"post":"https://aigamedev.ai/sounds/city-builder-sound-effects/","zip":"https://aigamedev.ai/sfx/city-builder-sound-effects.zip","pack_prompt":"Make a sound effect pack for a calm city building and management game: clean, satisfying, friendly clicks and construction. Save each sound as a WAV file in a sounds folder, named like this:\n\n- place-building: A solid soft thump with a short bright chime for placing a building on the map, under half a second.\n- build-hammer: Three quick light hammer taps on wood for construction in progress, about one second.\n- build-complete: A cheerful rising three-note bell chime for a building finished, about one second.\n- demolish: A short crumbling collapse of filtered noise and low thuds for demolishing a building, about one second.\n- road-place: A soft gravelly brush click for laying a road tile, very short, under a quarter second.\n- coins-tax: A quick cascade of small bright coin clinks for collecting taxes, about half a second.\n- population-up: A gentle soft rising two-note pop for the population growing, under half a second.\n- alert-fire: A short urgent two-tone warning beep repeated twice for a fire breaking out in the city, about one second.\n- city-hum: A soft city background bed of low traffic rumble and distant hum, seamless loop of six seconds.\n- traffic-horn: A short soft synthesized car horn honk, two quick tones, friendly not harsh, under half a second.\n- zone-paint: A smooth soft swish with a faint tone for painting a zone area, about half a second.\n- milestone: A warm uplifting fanfare of soft brass-like synth tones for reaching a city milestone, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"cooking-game-sound-effects","title":"Cooking","style":"Cartoon","for":"a busy, cheerful kitchen cooking game: bright, snappy and playful","sounds":12,"post":"https://aigamedev.ai/sounds/cooking-game-sound-effects/","zip":"https://aigamedev.ai/sfx/cooking-game-sound-effects.zip","pack_prompt":"Make a sound effect pack for a busy, cheerful kitchen cooking game: bright, snappy and playful. Save each sound as a WAV file in a sounds folder, named like this:\n\n- chop: A quick knife chop on a wooden board, a short crisp woody tock under a quarter second.\n- sizzle: Food sizzling in a hot pan, a soft crackling hiss of filtered noise, seamless loop of about six seconds.\n- boil-bubbles: A pot of water boiling with gentle low bubbling pops over soft noise, seamless loop of about five seconds.\n- pan-place: A metal pan set down on a stove, a short dull clank with a little ringing tail.\n- oven-timer: A kitchen oven timer ding, a single bright bell tone that rings out for about one second.\n- ingredient-drop: A soft plop when an ingredient lands in a bowl, round and squishy, under a quarter second.\n- order-up: A happy three-note rising chime when a dish is served, light and bouncy, about one second.\n- burnt-food: A failure sound for burnt food, a low descending buzz with a puff of noise, about one second.\n- whisk: A fast whisking sound, quick rhythmic brushes of filtered noise, about one second long.\n- new-order: A small two-note ping when a new customer order appears, friendly and clear, under half a second.\n- coin-tip: A customer tip collected, a quick sparkly double clink of small coins, under half a second.\n- rush-hour: A short urgent warning for the final seconds of a shift, fast repeated rising beeps, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"countdown-and-timers-sound-effects","title":"Countdowns & Timers","style":"Synth","for":"any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear","sounds":12,"post":"https://aigamedev.ai/sounds/countdown-and-timers-sound-effects/","zip":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects.zip","pack_prompt":"Make a sound effect pack for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear. Save each sound as a WAV file in a sounds folder, named like this:\n\n- race-beep: A short clear mid-pitch beep for each count of a race start countdown, under a quarter second.\n- race-go: A higher, longer bright beep for go at the end of a race countdown, about half a second.\n- clock-tick: A crisp dry clock tick, short and clean, for a ticking timer, under a tenth of a second.\n- clock-tock: A slightly lower dry clock tock to pair with a tick, under a tenth of a second.\n- hurry-tick: A tense high ticking pulse for the final seconds of a timer, about two seconds.\n- time-up: A loud buzzer for time running out, flat and clear, about one second.\n- alarm-bell: An old-style alarm clock bell ringing rapidly, bright and metallic, about two seconds.\n- alarm-siren: A rising and falling electronic siren for an urgent alarm, about two seconds.\n- timer-start: A quick upward two-note chime for starting a timer, under half a second.\n- time-bonus: A bright sparkly rising blip for picking up extra time, under half a second.\n- bomb-tick: A tense fast electronic beeping that speeds up for a bomb about to go off, about three seconds.\n- stopwatch-click: A sharp mechanical stopwatch button click, under a tenth of a second.\n\nMake them sound like they belong to the same game."},{"id":"creatures-sound-effects","title":"Creatures","style":"Dark","for":"a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic","sounds":12,"post":"https://aigamedev.ai/sounds/creatures-sound-effects/","zip":"https://aigamedev.ai/sfx/creatures-sound-effects.zip","pack_prompt":"Make a sound effect pack for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic. Save each sound as a WAV file in a sounds folder, named like this:\n\n- monster-growl: A low rumbling monster growl made of rough filtered noise and a wobbling deep tone, about one second.\n- monster-roar: A big creature roar: a loud harsh noisy burst that swells and drops in pitch, about two seconds.\n- small-critter: A tiny cute creature squeak, a quick rising and falling chirpy tone under half a second.\n- slime-move: A slime blob moving, a soft wet squish with a short bubbly wobble, about half a second.\n- slime-pop: A slime enemy bursting with a wet pop and a quick spray of bubbles, under a second.\n- insect-buzz: A large insect buzzing past, a nasal sawtooth drone that wobbles and fades, about one and a half seconds.\n- insect-click: A bug creature's clicking mandibles, a fast run of dry hard clicks, about half a second.\n- ghost-wail: A ghostly wail made of a hollow wavering sine tone with airy noise, rising and fading over two seconds.\n- ghost-vanish: A ghost fading away, a soft shimmering whoosh that falls in pitch into silence, about one second.\n- creature-hurt: A creature getting hit, a short harsh squawk-like tone that drops sharply, under half a second.\n- creature-death: A monster dying with a gurgling falling growl that sputters out, about one and a half seconds.\n- lair-ambience: A creepy creature lair with low drones, distant drips and faint scuttling clicks as a seamless loop, about eight seconds.\n\nMake them sound like they belong to the same game."},{"id":"cyberpunk-ui-sound-effects","title":"Cyberpunk UI","style":"Synth","for":"a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus","sounds":12,"post":"https://aigamedev.ai/sounds/cyberpunk-ui-sound-effects/","zip":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects.zip","pack_prompt":"Make a sound effect pack for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus. Save each sound as a WAV file in a sounds folder, named like this:\n\n- hover-tick: A tiny crisp digital tick for hovering over a neon menu option, under a tenth of a second.\n- select-confirm: A sharp two-tone synth confirm beep with a slight digital buzz, under a quarter second.\n- back-cancel: A short falling synth blip for going back or cancelling in a menu, under a quarter second.\n- glitch-burst: A quick glitchy burst of stuttering digital noise for a screen glitch effect, about half a second.\n- hologram-open: A holographic panel opening: a rising shimmering sweep with soft static, about one second.\n- hologram-close: A holographic panel closing: a quick falling sweep that cuts off into static, about half a second.\n- access-denied: A harsh buzzing double error tone for access denied, low and sharp, about half a second.\n- access-granted: A bright rising three-note synth chime for access granted, about half a second.\n- data-download: A fast stream of tiny chirping data beeps for downloading files, about two seconds.\n- notify-ping: A cool neon notification ping with a short echo, under half a second.\n- typing-blip: A tiny filtered digital blip for each character typed on a cyber terminal, under a tenth of a second.\n- city-hum: A low electric neon hum with faint distant buzzing for a futuristic city screen, seamless loop of about six seconds.\n\nMake them sound like they belong to the same game."},{"id":"dialogue-blips-sound-effects","title":"Dialogue Blips","style":"8-bit","for":"a story game with text boxes, giving each kind of character its own beep voice","sounds":11,"post":"https://aigamedev.ai/sounds/dialogue-blips-sound-effects/","zip":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects.zip","pack_prompt":"Make a sound effect pack for a story game with text boxes, giving each kind of character its own beep voice. Save each sound as a WAV file in a sounds folder, named like this:\n\n- blip-hero: A clear mid-pitch square-wave blip for each letter of the hero's dialogue, very short and neutral.\n- blip-child: A high bright sine blip for each letter of a small child's dialogue, very short and cheerful.\n- blip-giant: A deep low square blip for each letter of a big slow character's dialogue, short and heavy.\n- blip-robot: A buzzy flat electronic blip with a tiny bit crush for each letter of a robot's dialogue.\n- blip-elder: A soft warm low triangle blip with a slight wobble for each letter of an old sage's dialogue.\n- blip-villain: A dark detuned low blip with a hint of grit for each letter of a villain's dialogue.\n- blip-fairy: A tiny glassy bell ping for each letter of a fairy's dialogue, very high and sparkly.\n- blip-random: A set of short chirpy blips at random nearby pitches for each letter of a chatty character, like babble.\n- text-advance: A soft click for pressing to continue to the next text box, under a tenth of a second.\n- dialogue-open: A quick soft upward pop for a dialogue box appearing, under a quarter second.\n- dialogue-close: A quick soft downward pop for a dialogue box closing, under a quarter second.\n- choice-select: A bright two-note confirm chime for picking a dialogue choice, under half a second.\n\nMake them sound like they belong to the same game."},{"id":"doors-and-locks-sound-effects","title":"Doors and Locks","style":"Realistic","for":"a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds","sounds":12,"post":"https://aigamedev.ai/sounds/doors-and-locks-sound-effects/","zip":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects.zip","pack_prompt":"Make a sound effect pack for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- door-open: A wooden door opening with a short creak and a soft latch click, about one second.\n- door-close: A wooden door closing with a solid thud and latch click, under a second.\n- door-creak: A slow eerie creak of an old door hinge, a wavering scraping squeal of about two seconds.\n- door-locked: A locked door handle rattling twice with no give, short dull metal clicks.\n- key-unlock: A key turning in a lock, a few small ticks and a bright final click, under one second.\n- padlock-open: A metal padlock springing open with a sharp snap, under half a second.\n- lever-pull: A heavy metal lever pulled down with a grinding scrape and a firm clunk at the end.\n- switch-flip: A small wall switch flipped, a crisp plastic click under a tenth of a second.\n- gate-open: A large iron gate swinging open with a low groaning squeal and a heavy clank, about two seconds.\n- portcullis: A heavy portcullis rising with a rattling chain ratchet and a deep thud at the top, about three seconds.\n- sliding-door: A sci-fi sliding door opening with a quick airy whoosh and soft hydraulic hiss, under a second.\n- chest-open: A treasure chest lid creaking open followed by a bright sparkling chime, about one and a half seconds.\n\nMake them sound like they belong to the same game."},{"id":"fighting-game-sound-effects","title":"Fighting Game","style":"Realistic","for":"an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings","sounds":12,"post":"https://aigamedev.ai/sounds/fighting-game-sound-effects/","zip":"https://aigamedev.ai/sfx/fighting-game-sound-effects.zip","pack_prompt":"Make a sound effect pack for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings. Save each sound as a WAV file in a sounds folder, named like this:\n\n- light-punch: A quick light punch landing: a short snappy slap thud, under a quarter second.\n- heavy-punch: A heavy punch connecting: a deep meaty thump with a crunch, under half a second.\n- kick-hit: A strong kick landing: a sharp punchy smack with low weight, under half a second.\n- attack-whoosh: A fast swish of air for a punch or kick that misses, under a quarter second.\n- block: Blocking an attack: a dull muted thud with a short clack, under a quarter second.\n- energy-blast: A charged energy fireball launched forward: a rising hum into a bright burst, about one second.\n- super-move: A super move activating: a bright flash tone with a deep rising boom, about two seconds.\n- knockdown: A fighter hitting the ground: a heavy body thud with a short dusty rumble, about one second.\n- combo-tick: A short bright tick for each hit added to a combo counter, under a tenth of a second.\n- round-start: A punchy drum hit and rising synth stab to start the round, about one second.\n- ko-sting: A dramatic slowed-down boom with a ringing tone for a knockout, about two seconds.\n- char-select: A heavy metallic clank confirming a character choice, under half a second.\n\nMake them sound like they belong to the same game."},{"id":"footsteps-sound-effects","title":"Footsteps","style":"Realistic","for":"a game where the player walks on many different surfaces: short, clear single footsteps","sounds":12,"post":"https://aigamedev.ai/sounds/footsteps-sound-effects/","zip":"https://aigamedev.ai/sfx/footsteps-sound-effects.zip","pack_prompt":"Make a sound effect pack for a game where the player walks on many different surfaces: short, clear single footsteps. Save each sound as a WAV file in a sounds folder, named like this:\n\n- step-grass: A single footstep on soft grass, a short muffled swish of crisp noise under a quarter second.\n- step-dirt: A single footstep on packed dirt, a dull soft thud with a little grit, under a quarter second.\n- step-gravel: A single footstep on loose gravel, a crunchy burst of small stone clicks, about a quarter second.\n- step-stone: A single hard shoe footstep on stone floor, a sharp click with a faint short echo.\n- step-wood: A single footstep on a hollow wooden floor, a warm knock with a slight boomy body.\n- step-metal: A single footstep on a metal grate, a ringing clank with a short metallic buzz.\n- step-snow: A single footstep in fresh snow, a soft squeaky crunch about a quarter second long.\n- step-sand: A single footstep in dry sand, a soft sliding hiss with almost no attack.\n- step-water: A single footstep in a shallow puddle, a short wet splash under a third of a second.\n- step-mud: A single footstep in thick mud, a wet squelch with a small sucking release.\n- step-carpet: A single footstep on carpet, a very soft dull thump, quiet and short.\n- land-thud: A heavy landing after a jump onto hard ground, a low thump with a short scuff.\n\nMake them sound like they belong to the same game."},{"id":"gameboy-sound-effects","title":"Handheld 1989","style":"8-bit","for":"a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming","sounds":12,"post":"https://aigamedev.ai/sounds/gameboy-sound-effects/","zip":"https://aigamedev.ai/sfx/gameboy-sound-effects.zip","pack_prompt":"Make a sound effect pack for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming. Save each sound as a WAV file in a sounds folder, named like this:\n\n- jump: A short square-wave jump bleep that slides up quickly, thin and lo-fi, under a quarter second.\n- land: Landing on the ground, a tiny low noise-channel thump, very short.\n- pickup-heart: Picking up a heart, a quick two-note square-wave ding, the second note higher.\n- pickup-item: Getting a key item, a short rising four-note square-wave arpeggio, about half a second.\n- enemy-stomp: Stomping an enemy, a crunchy short noise burst with a quick falling square tone.\n- player-damage: Taking damage, a rapid wobbling square-wave tone that drops in pitch, about half a second.\n- shoot: A tiny shot, a sharp downward square-wave zap, under a tenth of a second.\n- explosion: A lo-fi explosion, a crunchy noise-channel burst that fades out over about one second.\n- menu-move: Moving the menu cursor, a single very short high square-wave tick.\n- menu-select: Confirming a menu choice, a quick two-note square-wave beep going up.\n- text-blip: A text-box letter blip, a tiny thin square-wave tick for each character, very short.\n- stage-clear: A stage clear jingle, a cheerful short square-wave melody with a simple bass line, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"glass-ui-sound-effects","title":"Glass UI","style":"Soft","for":"a soft minimal modern interface: glassy, airy, calm and quiet, never harsh","sounds":12,"post":"https://aigamedev.ai/sounds/glass-ui-sound-effects/","zip":"https://aigamedev.ai/sfx/glass-ui-sound-effects.zip","pack_prompt":"Make a sound effect pack for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh. Save each sound as a WAV file in a sounds folder, named like this:\n\n- tap: A soft glassy tap with a tiny high ring, very short and quiet, under a tenth of a second.\n- toggle-on: A smooth soft click rising slightly in pitch for switching a toggle on, under a quarter second.\n- toggle-off: A smooth soft click falling slightly in pitch for switching a toggle off, under a quarter second.\n- panel-open: A gentle airy upward swish with a faint glassy shimmer for a panel sliding open, about half a second.\n- panel-close: A gentle airy downward swish for a panel sliding closed, quiet and short, about half a second.\n- hover: An extremely subtle soft tick for hovering over a button, barely there, under a tenth of a second.\n- notification: A calm two-note glass bell chime for a new notification, soft and pleasant, about one second.\n- success: A clear soft rising three-note glass chime for a task completed, about one second.\n- error: A soft low muted double tone for an error, gentle rather than alarming, under half a second.\n- slider-tick: A tiny soft glassy tick for each step of a slider, light enough to repeat quickly.\n- delete: A soft short downward glassy swoosh with a faint crumple for deleting an item, under half a second.\n- calm-bed: A very soft airy pad with slow shimmering glassy tones for a calm menu background, seamless loop of eight seconds.\n\nMake them sound like they belong to the same game."},{"id":"hacking-terminal-sound-effects","title":"Hacking Terminal","style":"Synth","for":"a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy","sounds":12,"post":"https://aigamedev.ai/sounds/hacking-terminal-sound-effects/","zip":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects.zip","pack_prompt":"Make a sound effect pack for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy. Save each sound as a WAV file in a sounds folder, named like this:\n\n- key-type: A short crisp mechanical keyboard click for typing a character, under a tenth of a second.\n- text-print: A rapid stream of tiny soft beeps for text printing out line by line on a terminal, about one second.\n- access-granted: A clean rising two-tone digital chime for access granted, about one second.\n- access-denied: A harsh low buzzer pulsed twice for access denied, under one second.\n- data-download: A fast warbling stream of digital chirps and data noise for downloading files, about two seconds.\n- glitch: A short stuttering burst of bitcrushed noise and broken tones for a screen glitch, under half a second.\n- alarm-trace: A pulsing rising siren tone for a trace alarm as security closes in, about two seconds.\n- firewall-break: A crunchy digital shatter with a falling bit-crushed sweep for breaking through a firewall, about one second.\n- boot-up: A computer terminal booting: a low hum swelling up with a few quick beeps, about two seconds.\n- port-scan: A quick sequence of soft ascending pings for scanning network ports, about one second.\n- server-room: A server room background of steady fan hum, low electrical drone and faint ticks, seamless loop of six seconds.\n- power-down: A terminal shutting down with a descending electrical whine and a soft click, about one second.\n\nMake them sound like they belong to the same game."},{"id":"horror-sound-effects","title":"Horror","style":"Dark","for":"a slow, creepy horror game: dark, unsettling, mostly low and quiet","sounds":12,"post":"https://aigamedev.ai/sounds/horror-sound-effects/","zip":"https://aigamedev.ai/sfx/horror-sound-effects.zip","pack_prompt":"Make a sound effect pack for a slow, creepy horror game: dark, unsettling, mostly low and quiet. Save each sound as a WAV file in a sounds folder, named like this:\n\n- dark-drone: A low, uneasy humming drone with faint shifting tones for a dark empty house, seamless loop of about six seconds.\n- heartbeat: A slow heavy heartbeat thumping twice, muffled and deep, for rising fear, about one second.\n- door-creak: A long slow wooden door creak opening into a dark room, about two seconds.\n- jump-scare: A sudden harsh screeching stab of noise and dissonant tones for a jump scare, about one second.\n- whisper-wind: A cold breathy wind that rises and falls like distant whispering air, seamless loop of about five seconds.\n- footsteps-far: Slow heavy footsteps on old wooden floor somewhere far away, muffled and echoing, about three seconds.\n- flashlight-click: A small plastic flashlight switch clicking on, dry and close, under a quarter second.\n- light-flicker: A failing light bulb buzzing and flickering with short electric crackles, about two seconds.\n- metal-scrape: A slow screeching scrape of metal dragged across concrete in the distance, about two seconds.\n- note-pickup: Picking up an old paper note: a dry rustle with a low eerie tone underneath, about one second.\n- ghost-moan: A ghostly hollow moaning tone that bends slowly up and down with a soft echo, about two seconds.\n- dread-sting: A dissonant low swell rising into a sharp sting when something is discovered, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"idle-clicker-sound-effects","title":"Idle Clicker","style":"Cartoon","for":"an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades","sounds":12,"post":"https://aigamedev.ai/sounds/idle-clicker-sound-effects/","zip":"https://aigamedev.ai/sfx/idle-clicker-sound-effects.zip","pack_prompt":"Make a sound effect pack for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades. Save each sound as a WAV file in a sounds folder, named like this:\n\n- tap: A tiny crisp pop for tapping the main button, very short and satisfying, under a tenth of a second.\n- tap-crit: A punchier bright pop with a quick sparkle for a critical tap, under a quarter second.\n- coin-tick: A very short high coin tick for a single coin added, light enough to repeat rapidly.\n- coin-shower: A rapid cascade of many bright coin clinks for a big payout, about one second.\n- upgrade-buy: A satisfying rising three-note blip for buying an upgrade, quick and clean, under half a second.\n- cant-afford: A soft low double buzz for trying to buy something you cannot afford, under a quarter second.\n- level-up: A quick bright ascending arpeggio with a sparkle on top for leveling up, about one second.\n- offline-earnings: A warm welcome-back chime with a soft coin cascade for collecting offline earnings, about two seconds.\n- prestige: A big rising shimmering sweep ending in a bright bell hit for prestige reset, about two seconds.\n- multiplier: A quick upward pitch zip with a click for a multiplier boost activating, under half a second.\n- achievement: A short sparkling two-chord chime for an achievement unlocked, about one second.\n- generator-hum: A soft gentle mechanical hum with faint ticking for idle generators running, seamless loop of four seconds.\n\nMake them sound like they belong to the same game."},{"id":"impacts-sound-effects","title":"Impacts","style":"Realistic","for":"any game's impacts and thuds: punches, drops and collisions across many weights and materials","sounds":12,"post":"https://aigamedev.ai/sounds/impacts-sound-effects/","zip":"https://aigamedev.ai/sfx/impacts-sound-effects.zip","pack_prompt":"Make a sound effect pack for any game's impacts and thuds: punches, drops and collisions across many weights and materials. Save each sound as a WAV file in a sounds folder, named like this:\n\n- thud-light: A soft light thud of a small object landing on the floor, under a quarter second.\n- thud-heavy: A deep heavy low thud of something big hitting the ground, about half a second.\n- punch: A punchy dull body hit with a quick snap, short and solid, under a quarter second.\n- wood-knock: A hollow wooden knock of a crate being hit, short and dry, under a quarter second.\n- metal-clang: A bright ringing metal clang with a short decaying ring, about half a second.\n- stone-crack: A hard sharp crack of stone hitting stone with gritty debris, under half a second.\n- glass-break: A crisp shattering burst of glass with tinkling bright fragments, about one second.\n- soft-squish: A wet soft squishy impact like hitting slime, under half a second.\n- body-fall: A dull heavy fall of a body or sack hitting the ground with a short rustle, about half a second.\n- ground-slam: A massive ground slam with a low boom and rumbling shake, about one and a half seconds.\n- dirt-impact: A muffled soft impact into dirt with a light crumbly scatter, under half a second.\n- shield-block: A sturdy blocking clunk of a hit against a wooden shield with a metal rim ring, under half a second.\n\nMake them sound like they belong to the same game."},{"id":"jungle-adventure-sound-effects","title":"Jungle Adventure","style":"Realistic","for":"a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life","sounds":12,"post":"https://aigamedev.ai/sounds/jungle-adventure-sound-effects/","zip":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects.zip","pack_prompt":"Make a sound effect pack for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life. Save each sound as a WAV file in a sounds folder, named like this:\n\n- vine-swing: A soft airy whoosh for swinging on a jungle vine, rising then falling, about half a second.\n- machete-slash: A quick bright blade swish with a dry leafy rustle at the end, for cutting through brush.\n- pickup-idol: A warm wooden marimba-like three-note rising arpeggio for grabbing a golden idol, under one second.\n- dart-trap: A sharp short puff of air followed by a tiny wooden thunk, for a hidden dart trap firing.\n- boulder-roll: A deep rumbling roll of a giant stone boulder, low filtered noise that swells, about three seconds.\n- stone-door: A heavy stone temple door grinding open slowly, low gritty scraping noise, about two seconds.\n- splash-river: A short watery splash of filtered noise for jumping into a jungle river, about half a second.\n- hit-wood: A dull hollow wooden knock for the player getting hit, short and soft, under a quarter second.\n- jungle-bed: A humid jungle background: soft wind in leaves, synthesized chirps and distant clicks, seamless loop of six seconds.\n- drum-alert: Two quick low tom-like drum hits for a danger warning, punchy and tribal-feeling, under half a second.\n- treasure-found: A short triumphant jingle of warm wooden mallet tones and a low drum, about two seconds.\n- quicksand: A slow thick bubbling squelch of low filtered noise for sinking in quicksand, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"kids-learning-sound-effects","title":"Kids Learning","style":"Cartoon","for":"a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh","sounds":12,"post":"https://aigamedev.ai/sounds/kids-learning-sound-effects/","zip":"https://aigamedev.ai/sfx/kids-learning-sound-effects.zip","pack_prompt":"Make a sound effect pack for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh. Save each sound as a WAV file in a sounds folder, named like this:\n\n- correct: A happy bright two-note rising chime for a correct answer, soft and friendly, under one second.\n- wrong: A gentle soft low boop for a wrong answer, kind and not scary, under half a second.\n- try-again: A soft playful wobbly tone that goes down then up for try again, under one second.\n- star-earned: A twinkly sparkle with a soft bell for earning a star, under one second.\n- sticker-reward: A cheerful soft pop followed by a little sparkle for getting a sticker, under one second.\n- level-complete: A short happy xylophone-like melody going up for finishing a lesson, about two seconds.\n- button-tap: A soft round bubbly pop for tapping a big button, very short, under a tenth of a second.\n- drag-pick: A soft little rising plip for picking up a puzzle piece to drag, under a quarter second.\n- drop-place: A soft satisfying click with a tiny chime for snapping a piece into place, under a quarter second.\n- helper-blip: Soft round cute beeps of varying pitch for a friendly helper character talking, about one second.\n- balloon-pop: A light gentle balloon pop with a tiny confetti sparkle, under half a second.\n- celebration: A bouncy cheerful little fanfare of bells and soft drums for a big success, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"lava-level-sound-effects","title":"Lava Level","style":"Realistic","for":"a fire and lava level: bubbling magma, roaring flames, eruptions and heat","sounds":12,"post":"https://aigamedev.ai/sounds/lava-level-sound-effects/","zip":"https://aigamedev.ai/sfx/lava-level-sound-effects.zip","pack_prompt":"Make a sound effect pack for a fire and lava level: bubbling magma, roaring flames, eruptions and heat. Save each sound as a WAV file in a sounds folder, named like this:\n\n- lava-bubble: A thick lava bubble swelling and bursting with a low gloopy pop, under half a second.\n- lava-pool: A pool of molten lava with slow deep bubbling and gurgles as a seamless loop, about six seconds.\n- fire-crackle: A crackling fire with steady soft roar and random sharp pops as a seamless loop, about six seconds.\n- flame-burst: A jet of flame bursting up from a vent, a sudden roaring whoosh that fades in about one second.\n- fireball: A fireball being thrown, a roaring rushing whoosh with a crackle, about half a second.\n- fire-hit: A fireball hitting a target, a punchy thump with a burst of crackling sparks.\n- eruption: A volcano erupting, a huge deep rumbling blast with falling rocks, about three seconds.\n- rock-crumble: A rock ledge crumbling into lava, a gritty rumbling slide ending in a heavy hiss.\n- sizzle: Water hitting hot rock, a sharp steaming sizzle that fades over about one second.\n- burn-hurt: The player touching lava, a short harsh sizzle with a quick descending tone, under half a second.\n- volcano-rumble: A deep low volcano rumble with distant heavy thuds as a seamless loop, about eight seconds.\n- ember-pickup: Picking up a glowing ember gem, a warm bright rising chime with a soft crackle, under half a second.\n\nMake them sound like they belong to the same game."},{"id":"nature-ambience-sound-effects","title":"Nature","style":"Realistic","for":"a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops","sounds":12,"post":"https://aigamedev.ai/sounds/nature-ambience-sound-effects/","zip":"https://aigamedev.ai/sfx/nature-ambience-sound-effects.zip","pack_prompt":"Make a sound effect pack for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops. Save each sound as a WAV file in a sounds folder, named like this:\n\n- forest-day: A daytime forest bed with soft leaf rustle and occasional distant synthesized chirps as a seamless loop, about eight seconds.\n- river: A flowing river with steady babbling water noise and small bubbling details as a seamless loop, about six seconds.\n- stream-trickle: A small trickling stream, light and bright with tiny liquid gurgles, as a seamless loop about six seconds.\n- night-insects: Night insects: a bed of high pulsing chirrs and soft clicks as a seamless loop, about six seconds.\n- meadow-wind: A light wind over open grass with a soft airy rustle as a seamless loop, about eight seconds.\n- waterfall: A waterfall heard from nearby, a wide deep rushing roar of noise as a seamless loop, about six seconds.\n- bird-chirp: A short synthesized bird-like chirp made of two quick rising whistles, under half a second.\n- bird-trill: A synthesized bird-like trill: a fast warbling whistle that wobbles up and down, about one second.\n- leaf-rustle: A quick rustle of leaves as a bush is pushed aside, a soft burst of crisp noise about half a second.\n- twig-snap: A dry twig snapping underfoot, one short sharp crack under a quarter second.\n- splash: A small splash of something dropping into a pond, a soft plop with a short spray, about half a second.\n- dawn-chime: A gentle rising chime of soft bell tones for morning arriving, warm and calm, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"ninja-sound-effects","title":"Ninja","style":"Realistic","for":"a fast ninja martial arts action game: swift blades, quick strikes and smoke","sounds":12,"post":"https://aigamedev.ai/sounds/ninja-sound-effects/","zip":"https://aigamedev.ai/sfx/ninja-sound-effects.zip","pack_prompt":"Make a sound effect pack for a fast ninja martial arts action game: swift blades, quick strikes and smoke. Save each sound as a WAV file in a sounds folder, named like this:\n\n- sword-draw: A katana sliding out of its sheath, a quick bright metallic ring rising in pitch, about half a second.\n- sword-slash: A fast sword slash, a sharp thin whoosh of air under a third of a second.\n- shuriken-throw: A throwing star spinning through the air, a quick whirring whistle that passes by, about half a second.\n- shuriken-hit: A throwing star sticking into wood, a short sharp thunk with a tiny metal ring.\n- punch: A quick martial arts punch landing, a snappy low thump with a short slap.\n- kick-whoosh: A fast spinning kick, a heavy swooping whoosh of air about half a second.\n- blade-clash: Two swords clashing, a bright ringing metal clang that rings out for about one second.\n- smoke-bomb: A ninja smoke bomb, a soft pop followed by a hissing puff of smoke, about one second.\n- dash: A super fast ninja dash, a short sharp rising whoosh under a third of a second.\n- wall-jump: A ninja kicking off a wall, a light tap followed by a short upward swish.\n- gong: A deep bronze gong struck once and slowly shimmering away, for a round start, about four seconds.\n- dojo-ambience: A quiet dojo at night with a soft breeze and a faint wooden wind chime clack as a seamless loop, about eight seconds.\n\nMake them sound like they belong to the same game."},{"id":"pirate-sound-effects","title":"Pirate","style":"Realistic","for":"a pirate adventure on the high seas: ships, cannons, waves and treasure","sounds":12,"post":"https://aigamedev.ai/sounds/pirate-sound-effects/","zip":"https://aigamedev.ai/sfx/pirate-sound-effects.zip","pack_prompt":"Make a sound effect pack for a pirate adventure on the high seas: ships, cannons, waves and treasure. Save each sound as a WAV file in a sounds folder, named like this:\n\n- cannon-fire: A ship cannon firing, a deep booming blast with a hiss of smoke, about two seconds.\n- cannonball-splash: A cannonball missing and plunging into the sea, a whistling drop then a big heavy splash.\n- wood-splinter: A cannonball smashing into a wooden hull, a loud crack with splintering wood crunch.\n- cutlass-clash: Two cutlasses clashing in a duel, a quick bright metallic clang that rings briefly.\n- ship-creak: A wooden ship hull creaking slowly under strain, a low groaning squeak about two seconds.\n- anchor-drop: An anchor dropping with a fast rattling chain run and a deep splash, about three seconds.\n- coin-pile: A handful of gold coins spilling onto a pile, many bright clinking jingles, about one second.\n- treasure-found: A short triumphant fanfare of bright bell tones for finding buried treasure, about two seconds.\n- ship-bell: A brass ship bell struck twice, clear ringing tones that slowly fade.\n- sail-flap: A big canvas sail catching the wind, a heavy fluttering flap with a whoosh, about one second.\n- ocean-waves: Open ocean waves rolling and washing against a ship as a seamless loop, about eight seconds.\n- ship-deck: A ship deck at sea with soft wind, lapping water and slow wood creaks as a seamless loop, about eight seconds.\n\nMake them sound like they belong to the same game."},{"id":"rhythm-game-sound-effects","title":"Rhythm Game","style":"Synth","for":"a snappy rhythm game: tight, punchy hits and clear timing feedback","sounds":12,"post":"https://aigamedev.ai/sounds/rhythm-game-sound-effects/","zip":"https://aigamedev.ai/sfx/rhythm-game-sound-effects.zip","pack_prompt":"Make a sound effect pack for a snappy rhythm game: tight, punchy hits and clear timing feedback. Save each sound as a WAV file in a sounds folder, named like this:\n\n- note-hit: A clean note hit, a crisp short click with a bright tonal tick, under a tenth of a second.\n- perfect-hit: A perfect timing hit, a sparkling bright ping with a tiny shimmer, under a quarter second.\n- good-hit: A good but not perfect hit, a softer rounder blip, under a quarter second.\n- miss: A missed note, a dull short low thud with a slight detuned buzz, under a quarter second.\n- hold-note: Holding a long note, a steady bright buzzing hum that can be looped, seamless loop of about one second.\n- combo-up: A combo milestone reached, a quick rising three-note arpeggio, under half a second.\n- combo-break: A combo broken, a short descending glitchy wobble, about half a second.\n- metronome: A metronome count-in tick, a short woody click, with an accented higher first beat, under a tenth of a second.\n- fever-mode: Entering fever mode, a big upward whooshing sweep with a bright shimmering chord, about one and a half seconds.\n- song-clear: A song cleared, a bright energetic rising fanfare of synth notes, about two seconds.\n- song-fail: A song failed, a falling pitch-down tape-stop sweep, about one and a half seconds.\n- menu-scroll: Scrolling through the song list, a tiny soft tick, very short and clean.\n\nMake them sound like they belong to the same game."},{"id":"robots-and-mechs-sound-effects","title":"Robots and Mechs","style":"Synth","for":"a game with robots and giant mechs: servos, stomps, beeps and metal","sounds":12,"post":"https://aigamedev.ai/sounds/robots-and-mechs-sound-effects/","zip":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects.zip","pack_prompt":"Make a sound effect pack for a game with robots and giant mechs: servos, stomps, beeps and metal. Save each sound as a WAV file in a sounds folder, named like this:\n\n- servo-move: A small robot servo motor whirring briefly up and back down, about half a second.\n- mech-step: A giant mech footstep, a deep heavy metal stomp with a hydraulic hiss after it.\n- robot-beep: A small robot talking in three quick friendly beeps of different pitches, under half a second.\n- robot-alert: A robot spotting an intruder, a sharp two-tone alarm beep repeated twice, about one second.\n- power-up: A robot powering on, an electric hum rising in pitch to a bright click, about one and a half seconds.\n- power-down: A robot shutting down, a whirring tone sliding down slowly into silence, about one and a half seconds.\n- laser-shot: A robot arm cannon firing a short laser zap, quick bright and falling, under a third of a second.\n- metal-hit: A bullet or punch hitting thick metal armor, a clanging ring with a short dull thud.\n- robot-explode: A robot blowing up, an electric crackle followed by a crunchy metal blast and scattered debris clinks.\n- hydraulic-press: A hydraulic piston extending and locking, a hiss followed by a heavy clunk, about one second.\n- transform: A robot transforming, a quick series of mechanical clicks, whirs and clunks, about two seconds.\n- factory-hum: A robot factory floor with steady machine hum and rhythmic clanks as a seamless loop, about six seconds.\n\nMake them sound like they belong to the same game."},{"id":"roguelike-dungeon-sound-effects","title":"Roguelike Dungeon","style":"Dark","for":"a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro","sounds":12,"post":"https://aigamedev.ai/sounds/roguelike-dungeon-sound-effects/","zip":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects.zip","pack_prompt":"Make a sound effect pack for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro. Save each sound as a WAV file in a sounds folder, named like this:\n\n- sword-swing: A quick sword swing whoosh, a short sharp sweep of filtered noise, under a quarter second.\n- enemy-hit: A meaty hit on an enemy, a punchy low thud with a short crunchy click on top.\n- player-hurt: The player taking damage, a harsh short downward square-wave blip with a noisy edge.\n- enemy-death: A dungeon monster dying, a gurgling falling tone that breaks into noise, about half a second.\n- chest-open: A wooden treasure chest creaking open with a soft latch click, about one second.\n- loot-gold: Picking up a pile of gold, a quick rattle of bright clinks, under half a second.\n- potion-drink: Drinking a healing potion, a few gurgling bubble pops followed by a soft rising shimmer.\n- trap-spikes: A floor spike trap springing up, a fast metallic shing with a hard click, under half a second.\n- stairs-descend: Going down the stairs to the next floor, a slow descending run of low tones, about one and a half seconds.\n- level-up: A level-up fanfare, a quick bright rising arpeggio ending on a held chord, about one and a half seconds.\n- dungeon-drone: A low dark dungeon background drone with faint distant drips, seamless loop of about eight seconds.\n- death-sting: A game-over sting, a slow descending minor three-note phrase that fades into low rumble, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"rts-medieval-sound-effects","title":"Medieval RTS","style":"Realistic","for":"a medieval real-time strategy game: armies, building and battle, clear and readable","sounds":12,"post":"https://aigamedev.ai/sounds/rts-medieval-sound-effects/","zip":"https://aigamedev.ai/sfx/rts-medieval-sound-effects.zip","pack_prompt":"Make a sound effect pack for a medieval real-time strategy game: armies, building and battle, clear and readable. Save each sound as a WAV file in a sounds folder, named like this:\n\n- unit-select: Selecting a unit, a short soft woody click with a tiny low bell tone, under a quarter second.\n- unit-command: Confirming a move order, a quick two-note low-to-high tap, crisp and short.\n- build-hammer: Construction hammering, steady rhythmic woody knocks on timber, seamless loop of about four seconds.\n- building-done: A building finished, a short proud three-note horn-like rising tone with a soft bell, about one and a half seconds.\n- sword-clash: Two swords clashing in battle, a bright metallic clang with a short ringing tail.\n- arrow-volley: A volley of arrows flying, many quick thin whooshes overlapping, about one second.\n- catapult-launch: A catapult releasing, a creaking wooden strain then a heavy thump and swoosh, about one and a half seconds.\n- boulder-impact: A catapult stone smashing a wall, a deep heavy crunch with scattering rubble noise, about one and a half seconds.\n- wood-chop: A worker chopping wood, a single solid axe thock on a log, under half a second.\n- gold-mined: Resources delivered to the town hall, a soft clink of coins with a small bright tick.\n- under-attack: A warning that your town is under attack, a low urgent repeating bell tolled three times, about two seconds.\n- battlefield-bed: A distant battlefield background, a far-off rumble with faint metallic clashes, seamless loop of about eight seconds.\n\nMake them sound like they belong to the same game."},{"id":"shmup-sound-effects","title":"Retro Shmup","style":"8-bit","for":"a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback","sounds":12,"post":"https://aigamedev.ai/sounds/shmup-sound-effects/","zip":"https://aigamedev.ai/sfx/shmup-sound-effects.zip","pack_prompt":"Make a sound effect pack for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback. Save each sound as a WAV file in a sounds folder, named like this:\n\n- player-shot: A rapid tiny square-wave laser shot from the player ship, very short, under a tenth of a second.\n- spread-shot: A wider buzzing triple laser shot for a spread weapon, under a quarter second.\n- enemy-shot: A small low pew of an enemy bullet being fired, under a quarter second.\n- enemy-explode: A small enemy ship exploding into a crunchy burst of noise, under half a second.\n- boss-explode: A huge boss explosion: a chain of booming noise bursts ending in a long rumble, about three seconds.\n- player-hit: The player ship getting hit: a harsh falling noise crash, about one second.\n- power-up: Collecting a weapon power-up: a quick rising arpeggio of chiptune notes, under one second.\n- bomb-blast: A screen-clearing bomb: a deep booming blast with a long swelling roar, about two seconds.\n- shield-on: A shield activating around the ship: a bright warbling hum that rises, about one second.\n- extra-life: A cheerful short chiptune jingle for earning an extra life, about one second.\n- boss-warning: A pulsing two-tone warning siren announcing an incoming boss, about two seconds.\n- stage-clear: A bright victorious chiptune fanfare for clearing the stage, about three seconds.\n\nMake them sound like they belong to the same game."},{"id":"space-ambience-sound-effects","title":"Calm Space","style":"Synth","for":"a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds","sounds":12,"post":"https://aigamedev.ai/sounds/space-ambience-sound-effects/","zip":"https://aigamedev.ai/sfx/space-ambience-sound-effects.zip","pack_prompt":"Make a sound effect pack for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- deep-space: A soft wide airy drone with slow shimmering tones for drifting through deep space, seamless loop of about eight seconds.\n- ship-cabin: A quiet low hum of a spaceship cabin with faint machinery, seamless loop of about six seconds.\n- nebula-shimmer: Gentle glassy sparkling tones fading in and out for a colorful nebula, seamless loop of about six seconds.\n- thruster-puff: A soft short puff of a small maneuvering thruster, under half a second.\n- engine-hum: A smooth steady engine hum for cruising between planets, seamless loop of about four seconds.\n- warp-jump: Jumping to warp: a long rising whoosh that ends in a soft bright burst, about three seconds.\n- scan-planet: Scanning a planet: a slow sweeping tone with gentle data blips, about two seconds.\n- discovery: A calm, wondrous chime melody for discovering a new planet, about three seconds.\n- radio-signal: A faint distant radio signal of soft pulsing beeps under light static, about three seconds.\n- dock-clamp: A spaceship docking: a muffled metallic clamp with a soft hiss of air, about one second.\n- star-pickup: Collecting a star fragment: a soft twinkling bell tone, under half a second.\n- menu-chime: A soft round synth chime for selecting an option on the star map, under a quarter second.\n\nMake them sound like they belong to the same game."},{"id":"sports-sound-effects","title":"Arcade Sports","style":"Cartoon","for":"a fast arcade ball sports game: bouncy, energetic and crowd-pleasing","sounds":12,"post":"https://aigamedev.ai/sounds/sports-sound-effects/","zip":"https://aigamedev.ai/sfx/sports-sound-effects.zip","pack_prompt":"Make a sound effect pack for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing. Save each sound as a WAV file in a sounds folder, named like this:\n\n- ball-kick: A solid kick on a ball, a punchy round thump with a quick airy pop, under a quarter second.\n- ball-bounce: A rubber ball bouncing on a hard court, a short springy boing-like thud.\n- racket-hit: A ball struck with a racket, a crisp tight ping-thwack, under a quarter second.\n- net-swish: A ball swishing through a net, a soft quick rush of filtered noise, under half a second.\n- whistle: A referee whistle blast, a shrill bright warbling tone, about half a second.\n- ball-whoosh: A fast ball flying past, a quick whoosh of noise that rises then falls, under half a second.\n- crowd-cheer: A crowd roar made of swelling broad noise with bursts of excitement, seamless loop of about six seconds.\n- goal-horn: A celebratory goal horn, a loud deep buzzy tone held for about two seconds.\n- score-tick: A scoreboard point added, a short bright digital tick with a tiny upward chirp.\n- power-meter: A shot power meter filling up, a smooth rising tone that loops upward, about one second.\n- buzzer-end: An end-of-period buzzer, a harsh flat buzz tone held for about one and a half seconds.\n- victory-fanfare: A winning-team fanfare, a bright upbeat four-note rising melody with a final held chord, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"stealth-sound-effects","title":"Stealth Spy","style":"Synth","for":"a tense stealth spy game: quiet, precise, with sharp alerts","sounds":12,"post":"https://aigamedev.ai/sounds/stealth-sound-effects/","zip":"https://aigamedev.ai/sfx/stealth-sound-effects.zip","pack_prompt":"Make a sound effect pack for a tense stealth spy game: quiet, precise, with sharp alerts. Save each sound as a WAV file in a sounds folder, named like this:\n\n- footstep-soft: A soft careful footstep on a hard floor, a quiet muffled tap, very short.\n- silenced-shot: A silenced pistol shot, a quick muted puff with a small mechanical click.\n- guard-alert: A guard spotting the player, a sharp sudden rising stab tone, under half a second.\n- guard-suspicious: A guard getting suspicious, a short questioning two-note tone going up, quiet and tense.\n- alarm-siren: A base alarm siren, a loud wailing tone sweeping up and down, seamless loop of about two seconds.\n- lockpick: Picking a lock, small delicate metallic clicks and scrapes, ending in a soft click, about one and a half seconds.\n- keypad-beep: Pressing a keypad button, a short clean electronic beep, under a tenth of a second.\n- door-slide: A security door sliding open, a smooth pneumatic hiss with a heavy click at the end, about one second.\n- takedown: A quiet takedown, a muffled low thud with a soft scuffle, under half a second.\n- gadget-ping: A spy radar gadget scanning, a soft sonar-like ping with a fading echo, about one second.\n- hidden-safe: Returning to hidden status, a calm soft descending two-note tone, under one second.\n- tension-bed: A quiet tense background bed, a low pulsing hum with faint ventilation hiss, seamless loop of about eight seconds.\n\nMake them sound like they belong to the same game."},{"id":"steampunk-sound-effects","title":"Steampunk","style":"Realistic","for":"a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal","sounds":12,"post":"https://aigamedev.ai/sounds/steampunk-sound-effects/","zip":"https://aigamedev.ai/sfx/steampunk-sound-effects.zip","pack_prompt":"Make a sound effect pack for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal. Save each sound as a WAV file in a sounds folder, named like this:\n\n- steam-hiss: A burst of steam venting from a pipe, a loud bright hiss that tapers off, about one second.\n- gear-tick: Small brass gears turning, a steady clockwork ticking, seamless loop of about two seconds.\n- lever-pull: Pulling a heavy brass lever, a grinding metallic ratchet ending in a solid clunk, about one second.\n- valve-turn: Turning a squeaky steam valve, a short metal creak with a rising hiss.\n- machine-whir: A big steam engine running, a rhythmic chugging pump with low mechanical hum, seamless loop of about six seconds.\n- airship-hum: An airship engine droning overhead, a low steady propeller thrum, seamless loop of about six seconds.\n- steam-whistle: A steam whistle blowing, a breathy loud tone held for about one and a half seconds.\n- piston-punch: A steam-powered piston punch, a heavy metallic thump with a sharp blast of steam.\n- clockwork-pistol: A clockwork gun firing, a winding click followed by a hollow metallic pop and puff of steam.\n- boiler-burst: A boiler bursting, a deep boom with a roaring hiss of steam and rattling metal, about two seconds.\n- cog-pickup: Picking up a brass cog, a bright little metal clink with a tiny ring, under half a second.\n- invention-done: An invention completed, a cheerful music-box style rising melody ending with a little steam puff, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"tower-defense-sound-effects","title":"Tower Defense","style":"Cartoon","for":"a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback","sounds":12,"post":"https://aigamedev.ai/sounds/tower-defense-sound-effects/","zip":"https://aigamedev.ai/sfx/tower-defense-sound-effects.zip","pack_prompt":"Make a sound effect pack for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback. Save each sound as a WAV file in a sounds folder, named like this:\n\n- tower-build: Placing and building a new tower: a short mechanical clunk followed by a rising click, about one second.\n- tower-upgrade: Upgrading a tower: a bright ascending shimmer with a solid thunk at the end, about one second.\n- tower-sell: Selling a tower back for coins: a quick falling tone with a soft coin clink, under half a second.\n- arrow-shot: A light arrow tower firing: a short airy twang and swish, under a quarter second.\n- cannon-shot: A cannon tower firing a heavy shell: a deep boom with a short puff, about half a second.\n- laser-zap: A laser tower firing: a thin buzzing electric zap beam, about half a second.\n- frost-shot: A frost tower slowing enemies: a crisp icy crackle with a cold shimmer, about half a second.\n- enemy-hit: A small enemy taking damage: a short dull thud with a tiny click, under a quarter second.\n- enemy-die: A small enemy popping and vanishing: a quick falling squelch blip, under half a second.\n- wave-start: A low warning horn followed by a drum hit announcing the next enemy wave, about two seconds.\n- base-damaged: An urgent alarm buzz when an enemy reaches the base and lives are lost, about one second.\n- coin-earn: A soft bright coin clink when gold is earned from a defeated enemy, under a quarter second.\n\nMake them sound like they belong to the same game."},{"id":"underwater-sound-effects","title":"Underwater","style":"Soft","for":"an underwater exploration game: muffled, bubbly, calm and deep","sounds":12,"post":"https://aigamedev.ai/sounds/underwater-sound-effects/","zip":"https://aigamedev.ai/sfx/underwater-sound-effects.zip","pack_prompt":"Make a sound effect pack for an underwater exploration game: muffled, bubbly, calm and deep. Save each sound as a WAV file in a sounds folder, named like this:\n\n- ocean-depth: A deep muffled underwater rumble with soft drifting currents, seamless loop of about six seconds.\n- bubbles: A small cluster of bubbles rising and popping softly, about one second.\n- swim-stroke: A soft muffled swish of water for one swim stroke, under half a second.\n- dive-splash: Diving into water: a splash that turns into a muffled bubbly rush, about one second.\n- sonar-ping: A clear sonar ping with a long fading echo, about two seconds.\n- shell-pickup: Collecting a seashell or pearl: a soft watery chime with a bubble, under half a second.\n- air-refill: Refilling air at an air pocket: a rising bubbly hiss with a bright tone, about one second.\n- air-low: A gentle pulsing low tone warning that air is running out, about one second.\n- whale-song: A distant deep sea creature call: a slow low tone that bends up and down, about three seconds.\n- jellyfish-zap: Touching a jellyfish: a quick watery electric zap, under half a second.\n- hatch-open: A heavy underwater metal hatch opening with a muffled clunk and bubbles, about one second.\n- treasure-found: A soft shimmering harp-like arpeggio for finding sunken treasure, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"virtual-pet-sound-effects","title":"Virtual Pet","style":"Cartoon","for":"a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback","sounds":12,"post":"https://aigamedev.ai/sounds/virtual-pet-sound-effects/","zip":"https://aigamedev.ai/sfx/virtual-pet-sound-effects.zip","pack_prompt":"Make a sound effect pack for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback. Save each sound as a WAV file in a sounds folder, named like this:\n\n- pet-happy: A happy pet chirp made of quick rising bouncy synth blips, under half a second.\n- pet-sad: A sad pet whimper made of slow falling soft synth tones, under one second.\n- pet-hungry: A small pleading two-note synth beep from a hungry pet, under half a second.\n- eat-crunch: The pet eating food: a few soft cute crunchy nibbles, about one second.\n- drink-slurp: The pet drinking: a few soft bubbly gulping blips, about one second.\n- pet-pat: Petting the pet: a soft fuzzy rub with a tiny happy sparkle, under one second.\n- bath-bubbles: Giving the pet a bath: gentle splashing with many tiny popping bubbles, about two seconds.\n- sleep-snore: A tiny cute snore made of a slow soft rising and falling hum, about two seconds.\n- toy-squeak: A bouncy rubber toy squeak made of a quick bending tone, under half a second.\n- level-up: A cheerful sparkly jingle for the pet growing up to a new stage, about two seconds.\n- poop-clean: Cleaning up after the pet: a quick soft swish with a bright clean sparkle, under one second.\n- menu-pop: A soft round bubbly pop for tapping a menu button, under a tenth of a second.\n\nMake them sound like they belong to the same game."},{"id":"wasteland-weapons-sound-effects","title":"Wasteland Weapons","style":"Realistic","for":"a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud","sounds":12,"post":"https://aigamedev.ai/sounds/wasteland-weapons-sound-effects/","zip":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects.zip","pack_prompt":"Make a sound effect pack for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud. Save each sound as a WAV file in a sounds folder, named like this:\n\n- pipe-pistol: A dry punchy gunshot from a crude scrap pistol with a rattly metallic tail, under half a second.\n- scrap-shotgun: A heavy booming shotgun blast with loose clanking metal after it, about one second.\n- nail-gun: A fast pneumatic hiss and sharp thunk for a nail gun firing, under a quarter second.\n- junk-reload: A reload made of clunky rattling metal clicks and a sliding scrape, about one second.\n- weapon-jam: A dull dry click followed by a rattly scrape for a jammed scrap weapon, under half a second.\n- pipe-swing: A heavy low whoosh of a metal pipe swinging through the air, under half a second.\n- pipe-hit: A hard dull metallic clang of a pipe hitting armor with a short ring, under half a second.\n- flamethrower: A roaring burst of rough crackling flame noise from a makeshift flamethrower, about two seconds.\n- molotov: A glass bottle shatter followed by a whooshing burst of fire, about one second.\n- rusty-explosion: A big crunchy explosion with a low boom and falling scrap metal debris, about two seconds.\n- pickup-scrap: A quick jangle of small scrap metal pieces for picking up scrap, under half a second.\n- wasteland-wind: A dry desolate wind over an empty wasteland with faint metal creaks, seamless loop of six seconds.\n\nMake them sound like they belong to the same game."},{"id":"weather-ambience-sound-effects","title":"Weather","style":"Realistic","for":"a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops","sounds":12,"post":"https://aigamedev.ai/sounds/weather-ambience-sound-effects/","zip":"https://aigamedev.ai/sfx/weather-ambience-sound-effects.zip","pack_prompt":"Make a sound effect pack for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops. Save each sound as a WAV file in a sounds folder, named like this:\n\n- light-rain: A soft light rain on leaves and ground as a seamless loop, about six seconds, gentle and steady.\n- heavy-rain: A heavy downpour with dense hiss and close splatters as a seamless loop, about six seconds.\n- rain-on-roof: Rain drumming on a thin roof from indoors, with soft irregular taps, as a seamless loop about six seconds.\n- gentle-breeze: A calm breeze with slow soft swells of airy noise as a seamless loop, about eight seconds.\n- howling-wind: A strong howling wind with rising and falling whistles as a seamless loop, about eight seconds, cold and lonely.\n- storm-bed: A full storm bed of heavy rain, gusting wind and a faint low rumble as a seamless loop, about eight seconds.\n- thunder-near: A close thunder strike: a sharp crack followed by a deep rolling boom that fades over about three seconds.\n- thunder-far: A distant thunder roll, low and soft with no sharp start, slowly fading over about four seconds.\n- wind-gust: A single sudden gust of wind that swells and passes in about two seconds.\n- hail: Hail pelting hard ground with many small sharp ticks over a hiss as a seamless loop, about five seconds.\n- drip: A single water drop falling into a small puddle, a short round plip under a quarter second.\n- rain-start: Rain starting up: a few scattered drops that build into a steady shower over about three seconds.\n\nMake them sound like they belong to the same game."},{"id":"western-sound-effects","title":"Wild West","style":"Realistic","for":"a dusty wild west shootout game: dry, twangy and tense","sounds":12,"post":"https://aigamedev.ai/sounds/western-sound-effects/","zip":"https://aigamedev.ai/sfx/western-sound-effects.zip","pack_prompt":"Make a sound effect pack for a dusty wild west shootout game: dry, twangy and tense. Save each sound as a WAV file in a sounds folder, named like this:\n\n- revolver-shot: A revolver gunshot, a sharp loud crack with a short dry echo, under one second.\n- hammer-cock: Cocking a revolver hammer, two quick small metallic clicks, under a quarter second.\n- ricochet: A bullet ricochet, a quick whining pitch sweep downward with a thin metallic ring.\n- reload-spin: A revolver cylinder spinning, fast ratcheting clicks that slow down, about one second.\n- spur-steps: Cowboy boot steps with jingling spurs, slow heavy thuds each followed by a tiny metal jingle.\n- saloon-doors: Swinging saloon doors, a wooden creak and two soft flapping knocks, about one second.\n- horse-gallop: Galloping hooves on dry dirt, a fast rhythmic three-beat pattern of dull thuds, seamless loop of about four seconds.\n- desert-wind: A dry desert wind with soft sand hiss and slow gusts, seamless loop of about eight seconds.\n- showdown-sting: A tense showdown sting, a single low twangy plucked tone that bends down and rings out, about two seconds.\n- bottle-break: A glass bottle shot and shattering, a sharp crack followed by tinkling glass bits, about one second.\n- coin-bounty: Collecting a bounty reward, a heavy coin thunk and a short bright jingle, under one second.\n- wanted-stamp: A wanted poster stamp in a menu, a firm papery thump with a tiny woody knock, under half a second.\n\nMake them sound like they belong to the same game."},{"id":"whooshes-and-transitions-sound-effects","title":"Whooshes & Transitions","style":"Synth","for":"any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals","sounds":12,"post":"https://aigamedev.ai/sounds/whooshes-and-transitions-sound-effects/","zip":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects.zip","pack_prompt":"Make a sound effect pack for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals. Save each sound as a WAV file in a sounds folder, named like this:\n\n- whoosh-short: A quick light airy whoosh for a fast UI or object movement, under a quarter second.\n- whoosh-heavy: A deep powerful whoosh of low filtered noise passing by, about one second.\n- swish-up: A bright upward swish rising in pitch for something flying in, about half a second.\n- swish-down: A downward swish falling in pitch for something dropping out, about half a second.\n- riser: A tension riser of noise and a tone sweeping upward for building to a scene change, about three seconds.\n- downlifter: A falling sweep of noise and tone dropping away after a big moment, about two seconds.\n- scene-wipe: A smooth wide stereo-feeling whoosh for a screen wipe between scenes, about one second.\n- reverse-swell: A reversed cymbal-like swell of filtered noise that builds and cuts off sharply, about two seconds.\n- reveal-hit: A deep boom with a shimmering tail for a dramatic title or scene reveal, about two seconds.\n- fade-shimmer: A soft sparkling shimmer that fades in and out for a gentle dream transition, about two seconds.\n- zip-pass: A fast thin zip passing by with a quick pitch drop, under half a second.\n- portal-warp: A swirling warbling whoosh with a rising tone for warping to a new area, about one and a half seconds.\n\nMake them sound like they belong to the same game."},{"id":"winter-sound-effects","title":"Winter","style":"Realistic","for":"a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost","sounds":12,"post":"https://aigamedev.ai/sounds/winter-sound-effects/","zip":"https://aigamedev.ai/sfx/winter-sound-effects.zip","pack_prompt":"Make a sound effect pack for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost. Save each sound as a WAV file in a sounds folder, named like this:\n\n- snow-crunch: A footstep crunching into deep snow, a soft squeaky crumble about a quarter second.\n- ice-slide: A character sliding across smooth ice, a long thin scraping hiss of about one second.\n- ice-crack: Ice cracking under weight, a sharp brittle snap with a short ringing creak.\n- ice-shatter: A block of ice shattering, a bright glassy crash with tinkling shards falling, about one second.\n- snowball-throw: A snowball thrown and hitting, a quick whoosh followed by a soft powdery thump.\n- frost-spell: A freezing spell, a rising glassy shimmer that ends in a crisp crackle of frost, about one second.\n- icicle-fall: An icicle breaking off and dropping, a high snap then a glassy tinkle on impact.\n- sparkle-pickup: Picking up a snowflake crystal, a short sparkly run of high bell notes under half a second.\n- sled-ride: A sled racing downhill on snow, a steady rushing hiss with small bumps as a seamless loop, about four seconds.\n- blizzard: A fierce blizzard with roaring wind and whipping snow noise as a seamless loop, about eight seconds.\n- calm-snowfall: A quiet snowy night with a very soft hush of falling snow and faint wind as a seamless loop, about eight seconds.\n- shiver: A short shivering wobble of descending bell tones for a frozen or cold status, about one second.\n\nMake them sound like they belong to the same game."},{"id":"zombie-survival-sound-effects","title":"Zombie Survival","style":"Dark","for":"a tense zombie survival game: gritty, scary and desperate","sounds":12,"post":"https://aigamedev.ai/sounds/zombie-survival-sound-effects/","zip":"https://aigamedev.ai/sfx/zombie-survival-sound-effects.zip","pack_prompt":"Make a sound effect pack for a tense zombie survival game: gritty, scary and desperate. Save each sound as a WAV file in a sounds folder, named like this:\n\n- zombie-groan: A synthesized zombie groan, a low wobbling growl of distorted noise rising and falling, about one and a half seconds.\n- zombie-hit: Hitting a zombie with a blunt weapon, a wet heavy thud with a low squelch, under half a second.\n- shotgun-blast: A shotgun blast, a deep loud boom with a crackly noise burst and short echo, under one second.\n- shotgun-pump: Pumping a shotgun, two quick heavy mechanical clacks, under half a second.\n- empty-click: Pulling the trigger on an empty gun, a single dry hollow click, very short.\n- barricade-board: Nailing a board over a window, a woody thunk followed by three quick hammer taps, about one second.\n- pickup-ammo: Picking up an ammo box, a short rattle of small metal bits with a cardboard thump.\n- pickup-medkit: Picking up a medkit, a soft zipper rasp followed by a gentle rising tone, under one second.\n- heartbeat: A tense low heartbeat for low health, two soft deep thumps repeating, seamless loop of about two seconds.\n- horde-ambience: A distant horde of zombies, a low murmuring rumble of many groans and wind, seamless loop of about eight seconds.\n- fence-rattle: A chain-link fence rattling as something hits it, a shaky metallic jangle, about one second.\n- night-falls: A warning that night is falling, a slow low swell with a dark dissonant tone, about three seconds.\n\nMake them sound like they belong to the same game."},{"id":"achievements-and-rewards-sound-effects","title":"Achievements","style":"Cartoon","for":"a game's achievement and reward systems: bright, satisfying, celebratory but not too loud","sounds":12,"post":"https://aigamedev.ai/sounds/achievements-and-rewards-sound-effects/","zip":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects.zip","pack_prompt":"Make a sound effect pack for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud. Save each sound as a WAV file in a sounds folder, named like this:\n\n- achievement-unlock: A crisp achievement unlock: a soft pop followed by a bright rising two-chord chime, about one second.\n- daily-reward: A cheerful daily login reward jingle with a gift-box pop and four bouncy rising notes, about one and a half seconds.\n- calendar-stamp: A soft rubber stamp thump marking a day on a reward calendar, with a tiny bright ding, under half a second.\n- xp-tick: A tiny high tick for experience points counting up, very short and meant to repeat quickly.\n- xp-bar-full: An experience bar filling to the top: a quick rising tone that ends in a bright sparkle, about one second.\n- rank-up: A triumphant rank promotion fanfare of bright square-wave chords climbing upward, about two seconds.\n- streak-up: A streak counter increasing: a quick whoosh into a punchy bright blip, with a subtle flame crackle, under one second.\n- streak-lost: A streak breaking: a soft deflating downward slide with a dull thud, about one second, sad but gentle.\n- badge-earned: A shiny metal badge being pinned on: a small metallic click and a glinting high ring, under one second.\n- trophy-shine: A gold trophy gleaming: a single resonant metallic ping with a long sparkling shimmer tail, about two seconds.\n- quest-progress: A short soft two-note confirmation chime for partial progress on a goal, under half a second.\n- reward-claim: Claiming a reward from a menu: a punchy pop followed by a cascade of bright chimes, about one second.\n\nMake them sound like they belong to the same game."},{"id":"arcade-jingles-sound-effects","title":"Arcade Jingles","style":"8-bit","for":"a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow","sounds":12,"post":"https://aigamedev.ai/sounds/arcade-jingles-sound-effects/","zip":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects.zip","pack_prompt":"Make a sound effect pack for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow. Save each sound as a WAV file in a sounds folder, named like this:\n\n- insert-coin: Inserting a coin into an arcade machine: a metallic clink followed by a bright rising chiptune blip, under one second.\n- game-start: A short upbeat chiptune jingle for starting a new game, quick rising notes ending on a chord, about two seconds.\n- stage-start: A punchy four-note chiptune stinger announcing a new stage, about one and a half seconds.\n- hurry-up: A fast urgent chiptune alert for running low on time, two quick repeating phrases, about two seconds.\n- one-up: Earning a bonus life: a quick bouncy six-note chiptune run going up, about one second.\n- high-score: A celebratory chiptune fanfare for a new high score with fast arpeggios, about three seconds.\n- name-entry: Choosing a letter for a high score name: a short square-wave tick, under a tenth of a second.\n- continue-tick: A continue countdown tick: one firm low chiptune beep, meant to repeat each second.\n- continue-yes: Choosing to continue: a quick bright three-note chiptune confirmation, under one second.\n- game-over: A game over chiptune jingle: a slow descending four-note melody ending low, about three seconds.\n- pause: Pausing the game: a short two-note chiptune blip, high then low, under a quarter second.\n- ending-fanfare: A triumphant chiptune ending fanfare for beating the whole game, bouncy melody and final chord, about five seconds.\n\nMake them sound like they belong to the same game."},{"id":"board-game-sound-effects","title":"Board Game","style":"Realistic","for":"a cozy digital board game: wooden pieces, dice, cards and tabletop clicks","sounds":12,"post":"https://aigamedev.ai/sounds/board-game-sound-effects/","zip":"https://aigamedev.ai/sfx/board-game-sound-effects.zip","pack_prompt":"Make a sound effect pack for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks. Save each sound as a WAV file in a sounds folder, named like this:\n\n- dice-roll: Rolling two dice on a wooden table: quick rattling clacks that tumble and settle, about one second.\n- dice-shake: Shaking dice in a cup: fast hollow plastic rattling, about one second.\n- piece-move: Sliding a wooden game piece across a board: a short soft scrape ending in a light tap.\n- piece-place: Setting a wooden pawn down on a board: a single crisp hollow wooden click, very short.\n- piece-capture: Capturing an opponent piece: two quick wooden clacks, the second one knocking it aside.\n- token-stack: Stacking plastic tokens or chips: three quick bright clicking taps rising slightly in pitch.\n- card-deal: Dealing cards around a table: a quick sequence of four soft paper flicks, about one second.\n- turn-timer: A turn timer ticking down: a soft woody tick each second, with the last three ticks higher, about four seconds.\n- your-turn: Your turn starting: a gentle two-note wooden marimba-like chime, under one second.\n- sand-timer: Flipping a sand timer: a soft glassy clunk followed by a faint fine hiss of falling sand, about two seconds.\n- board-win: Winning the board game: a warm cheerful four-note fanfare of soft bells ending on a long chord, about two seconds.\n- board-lose: Losing the game: a short gentle descending three-note phrase, soft and not harsh, about one second.\n\nMake them sound like they belong to the same game."},{"id":"boss-battle-sound-effects","title":"Boss Battle","style":"Dark","for":"a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase","sounds":12,"post":"https://aigamedev.ai/sounds/boss-battle-sound-effects/","zip":"https://aigamedev.ai/sfx/boss-battle-sound-effects.zip","pack_prompt":"Make a sound effect pack for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase. Save each sound as a WAV file in a sounds folder, named like this:\n\n- boss-appear: A boss entrance stinger: a deep boom, low brass-like synth chord and rising tension swell, about three seconds.\n- health-bar-fill: A boss health bar filling up across the screen: a rising grinding tone with fast ticks, about two seconds.\n- phase-change: A boss changing phase: a reversed swell into a heavy distorted impact and low rumble, about two seconds.\n- enrage: A boss becoming enraged: a growling low distorted buzz rising in pitch with fiery noise bursts, about two seconds.\n- charge-warning: A warning that a boss is charging a big attack: a pulsing high alarm tone speeding up, about two seconds.\n- charge-release: A huge charged beam attack releasing: a bright crackling roar with deep bass, about one and a half seconds.\n- shockwave: A boss slamming the ground and sending out a shockwave: a deep thud with a widening rumbling whoosh, about one second.\n- weak-spot-hit: Hitting a boss weak spot: a sharp bright crunch with a high ringing ping, under half a second.\n- boss-stagger: A boss staggering and losing balance: a heavy metallic clang followed by a descending wobble, about one second.\n- final-hit: The final blow on a boss: a massive impact that cuts to silence with a long ringing tail, about two seconds.\n- boss-defeated: A boss being destroyed: a chain of rumbling explosions ending in one huge blast and fading crackles, about four seconds.\n- arena-drone: A tense boss arena bed: low pulsing drone with distant thumping, seamless loop, about six seconds.\n\nMake them sound like they belong to the same game."},{"id":"bow-and-melee-sound-effects","title":"Bow & Melee","style":"Realistic","for":"a medieval action game: physical, weighty bow and close-combat weapon sounds","sounds":12,"post":"https://aigamedev.ai/sounds/bow-and-melee-sound-effects/","zip":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects.zip","pack_prompt":"Make a sound effect pack for a medieval action game: physical, weighty bow and close-combat weapon sounds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- bow-draw: Drawing a bowstring back: a slow tightening wooden creak with a taut string stretch, about one second.\n- arrow-release: Releasing an arrow: a sharp low string twang followed by a quick airy whoosh, under half a second.\n- arrow-hit-wood: An arrow striking a wooden target: a solid hollow thunk with a short shaft vibration, under half a second.\n- arrow-hit-armor: An arrow glancing off metal armor: a bright metallic tink and a ricochet whistle, under half a second.\n- axe-swing: Swinging a heavy axe: a deep slow whoosh with weight, about half a second.\n- axe-hit: A heavy axe biting into a shield or wood: a hard chopping crack with a dull thud, under half a second.\n- mace-hit: A spiked mace slamming into armor: a heavy crunching metal clang with a low thud, under half a second.\n- shield-bash: Bashing an enemy with a wooden shield: a blunt booming wooden thump, under half a second.\n- parry: A perfect parry: a sharp bright blade-on-blade ring with a quick sparkle, under one second.\n- whip-crack: A whip crack: a fast rising swish ending in a very sharp loud snap, under half a second.\n- spear-thrust: A quick spear thrust: a short sharp forward whoosh with a light wooden rattle, under half a second.\n- dagger-stab: A quick dagger stab: a fast thin swish and a short soft piercing thud, under a quarter second.\n\nMake them sound like they belong to the same game."},{"id":"button-variations-sound-effects","title":"Button Variations","style":"Soft","for":"any game menu or interface: button clicks in different materials and moods so each game can find its own feel","sounds":12,"post":"https://aigamedev.ai/sounds/button-variations-sound-effects/","zip":"https://aigamedev.ai/sfx/button-variations-sound-effects.zip","pack_prompt":"Make a sound effect pack for any game menu or interface: button clicks in different materials and moods so each game can find its own feel. Save each sound as a WAV file in a sounds folder, named like this:\n\n- click-wood: A button click made of a short hollow wooden knock, warm and dry, very short.\n- click-metal: A button click like pressing a small steel switch, a hard bright tick with a tiny ring, very short.\n- click-plastic: A button click like a cheap plastic toy button, a light snappy tick, very short.\n- click-glass: A button click like tapping a glass pane, a delicate clear tink, very short.\n- click-soft: A very soft muffled button press, like pressing a cushion, gentle and quiet, very short.\n- click-pop: A cheerful bubbly button pop with a slight upward pitch bend, very short.\n- click-heavy: A heavy, deep button press like a big arcade or machine button, a solid low thunk, under a quarter second.\n- click-stone: A button click like a small stone tile pressed into place, a dull gritty tap, very short.\n- click-paper: A button click like tapping paper or a card, a soft dry flick, very short.\n- click-retro: A retro chiptune button click, a single short square-wave blip, very short.\n- click-sci-fi: A futuristic button click: a quick filtered electronic chirp with a faint shimmer, very short.\n- click-wobble: A playful jelly button press, a quick rubbery wobble of pitch, under a quarter second.\n\nMake them sound like they belong to the same game."},{"id":"city-ambience-sound-effects","title":"City Ambience","style":"Realistic","for":"a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds","sounds":12,"post":"https://aigamedev.ai/sounds/city-ambience-sound-effects/","zip":"https://aigamedev.ai/sfx/city-ambience-sound-effects.zip","pack_prompt":"Make a sound effect pack for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- traffic-loop: Steady city street traffic with cars passing at medium distance and a low rolling hum, a seamless loop about eight seconds.\n- city-rain: Rain falling on wet city streets with soft splashes on pavement and car hiss in the distance, a seamless loop about eight seconds.\n- neon-hum: The buzzing electric hum of a neon sign up close with a faint flicker crackle now and then, a seamless loop about five seconds.\n- subway-rumble: A deep subway train rumble passing beneath the street, swelling and fading under a low hum, a seamless loop about eight seconds.\n- distant-sirens: Faint emergency sirens wailing far across the city over a soft low traffic wash, a seamless loop about eight seconds.\n- rooftop-wind: Breezy wind on a high rooftop with a far-off muffled city hum below, a seamless loop about seven seconds.\n- night-street: A quiet late-night city street: soft distant traffic, a low electrical hum and occasional far car pass, a seamless loop about eight seconds.\n- car-pass: A single car driving past close by on a wet road, a smooth rising and falling tire hiss, about two seconds.\n- car-horn: A short plain car horn honk, two quick blasts of a slightly buzzy flat tone, under one second.\n- crosswalk-beep: A pedestrian crossing signal beeping in a steady quick rhythm of short square-wave chirps, about two seconds.\n- sign-flicker: A neon sign sputtering off and back on: a crackling electric buzz cutting out and snapping back, about one second.\n- manhole-steam: Steam hissing up from a street grate in a soft breathy burst that fades out, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"dungeon-ambience-sound-effects","title":"Dungeon Ambience","style":"Dark","for":"a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody","sounds":12,"post":"https://aigamedev.ai/sounds/dungeon-ambience-sound-effects/","zip":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects.zip","pack_prompt":"Make a sound effect pack for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody. Save each sound as a WAV file in a sounds folder, named like this:\n\n- cave-drips: Slow water drips echoing in a quiet stone cave at uneven intervals, a seamless loop about six seconds long.\n- dungeon-loop: A low, damp dungeon room tone with a faint rumbling drone and soft air movement, a seamless loop about eight seconds.\n- torch-crackle: A wall torch burning steadily with soft crackles and small pops, a seamless loop about five seconds long.\n- distant-chains: Faint metal chains clinking and swaying somewhere far away in a deep echoing hall, a seamless loop about seven seconds.\n- tunnel-wind: Hollow wind moaning gently through long stone tunnels, slowly rising and falling, a seamless loop about eight seconds.\n- crypt-hum: A very low, cold underground hum with an occasional faint stone settle, for a sealed crypt, seamless loop about eight seconds.\n- sewer-flow: A shallow stream of water trickling through a narrow stone sewer channel with soft echo, a seamless loop about six seconds.\n- torch-light: Lighting a dungeon torch: a quick soft whoosh of flame catching, followed by a short crackle, about one second.\n- stone-settle: A heavy stone block shifting and grinding slightly somewhere nearby, a short low scrape with dust trickle, about one second.\n- single-drip: One single water drop falling into a small puddle with a bright plink and a long cave echo.\n- rat-scurry: Tiny quick claws skittering across stone and fading into the dark, a short dry scratchy patter, under one second.\n- deeper-level: A short low ominous sting for entering a deeper dungeon floor: a falling dark tone with a hollow echo, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"elemental-magic-sound-effects","title":"Elemental Magic","style":"Magical","for":"a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood","sounds":12,"post":"https://aigamedev.ai/sounds/elemental-magic-sound-effects/","zip":"https://aigamedev.ai/sfx/elemental-magic-sound-effects.zip","pack_prompt":"Make a sound effect pack for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood. Save each sound as a WAV file in a sounds folder, named like this:\n\n- holy-light: A holy light spell: a bright choir-free shimmering major chord of bell tones swelling upward, about two seconds.\n- dark-orb: A dark magic orb: a low warbling hum with a sucking reversed whoosh and deep thud, about one and a half seconds.\n- nature-vines: A nature spell growing vines: soft rustling noise with quick wooden creaks and a gentle rising tone, about one and a half seconds.\n- poison-cloud: A poison cloud spell: a thick bubbling hiss spreading out with sickly wobbling low tones, about two seconds.\n- earth-spike: An earth spell: a deep rumble then stone spikes bursting up with a cracking crunch, about one second.\n- wind-blade: A wind spell slicing forward: a sharp fast whistling whoosh with a thin airy tail, under one second.\n- summon-circle: Summoning a creature: a magic circle humming and rising in pitch, ending in a deep boom and sparkle, about three seconds.\n- curse: Casting a curse: a dissonant descending wobbly tone with a dark low pulse, about one and a half seconds.\n- teleport: A teleport: a quick shimmering inward suck then a bright pop as the caster vanishes, under one second.\n- spell-charge: Charging up a spell: a steady rising humming tone with soft sparkles, seamless loop of about two seconds.\n- spell-fizzle: A spell failing: a weak sputtering crackle that fizzles out with a small puff, under one second.\n- mana-empty: Trying to cast without enough mana: a short hollow low double blip, under half a second.\n\nMake them sound like they belong to the same game."},{"id":"factory-industrial-sound-effects","title":"Factory Industrial","style":"Realistic","for":"an industrial factory or automation game: heavy machines, metal, steam and alarms","sounds":12,"post":"https://aigamedev.ai/sounds/factory-industrial-sound-effects/","zip":"https://aigamedev.ai/sfx/factory-industrial-sound-effects.zip","pack_prompt":"Make a sound effect pack for an industrial factory or automation game: heavy machines, metal, steam and alarms. Save each sound as a WAV file in a sounds folder, named like this:\n\n- machine-loop: A large factory machine running steadily with a rhythmic clunk and a low motor drone, a seamless loop about six seconds.\n- factory-floor: A busy factory hall bed with layered motors, distant metal clanks and air hiss, a seamless loop about eight seconds.\n- conveyor-belt: A conveyor belt rolling with a steady rattling rumble and regular small roller clicks, a seamless loop about four seconds.\n- hydraulic-press: A heavy hydraulic press slowly pushing down with a rising hiss, then a deep metal thunk, about two seconds.\n- steam-vent: A pressure vent releasing a loud burst of steam that tapers off into a soft hiss, about two seconds.\n- metal-stamp: A metal stamping machine striking a sheet in one sharp, heavy clang with a short ring, under half a second.\n- factory-alarm: A factory warning alarm: a harsh repeating two-tone buzzer, loud and urgent, about two seconds.\n- shift-horn: A long low industrial horn blast marking the start or end of a work shift, about two seconds.\n- robot-arm: An assembly robot arm swinging into place with a smooth servo whine and a soft mechanical stop click, about one second.\n- item-produced: A finished product dropping out of a machine: a quick metal clunk and a bright short ding, under one second.\n- machine-startup: A big machine powering on: a low motor winding up in pitch with clanks until it settles into a hum, about three seconds.\n- machine-jam: A machine jamming: grinding metal, a stuttering motor and a final clunk as it stops, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"fire-and-electric-sound-effects","title":"Fire & Electric","style":"Realistic","for":"games with fire and electricity: igniting, burning, sparks, zaps and power switching","sounds":12,"post":"https://aigamedev.ai/sounds/fire-and-electric-sound-effects/","zip":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects.zip","pack_prompt":"Make a sound effect pack for games with fire and electricity: igniting, burning, sparks, zaps and power switching. Save each sound as a WAV file in a sounds folder, named like this:\n\n- ignite: Something igniting: a quick airy whoosh of flame catching and growing, under one second.\n- burning-loop: A steady fire burning as a seamless loop: a low roaring rumble with crackles and pops, five seconds.\n- flare-up: A fire flaring up suddenly: a rising roaring whoosh that swells then settles, about one second.\n- extinguish: Putting out a fire with water: a loud steamy hiss that fades to quiet sizzling, about one and a half seconds.\n- fire-puff-out: A small flame snuffed out: a short soft breathy puff, very short.\n- electric-zap: A sharp electric zap: a crackling buzzy burst of high noise, under a quarter second.\n- spark-burst: A shower of sparks from a broken wire: a quick spray of tiny bright crackling ticks, about half a second.\n- short-circuit: An electric short circuit: buzzing crackles, a loud pop and a dying fizz, about one second.\n- power-on: Power switching on: a heavy relay clunk followed by a rising electric hum, about one second.\n- power-off: Power switching off: a clunk then a falling electric hum that winds down to silence, about one second.\n- electric-hum: Live electrical equipment as a seamless loop: a steady low buzzing hum with faint crackle, four seconds.\n- tesla-arc: A crackling electric arc jumping between two points: a jittery buzzing crackle, about one second.\n\nMake them sound like they belong to the same game."},{"id":"fishing-sound-effects","title":"Fishing","style":"Soft","for":"a relaxed fishing game: calm water, line tension and a happy catch","sounds":12,"post":"https://aigamedev.ai/sounds/fishing-sound-effects/","zip":"https://aigamedev.ai/sfx/fishing-sound-effects.zip","pack_prompt":"Make a sound effect pack for a relaxed fishing game: calm water, line tension and a happy catch. Save each sound as a WAV file in a sounds folder, named like this:\n\n- rod-cast: Casting a fishing rod: a thin airy whip whoosh followed by a fast ticking reel spin, about one second.\n- lure-plop: A lure landing in calm water: a small soft round plop with a few tiny ripples, under half a second.\n- reel-in: Reeling in line: a steady quick ratcheting click that loops cleanly, about two seconds.\n- fish-nibble: A fish nibbling the bait: two tiny soft bobber bloops on the water surface, very short.\n- fish-bite: A fish taking the bait: a sudden sharp plunk and a quick high tense line twang.\n- line-tension: A fishing line under strain as a seamless loop: a thin high wavering whine with creaky rod flex, three seconds.\n- fish-splash: A hooked fish thrashing at the surface: a quick burst of choppy splashes, about one second.\n- line-snap: A fishing line snapping: a sharp high twang that cuts off, then a slack whip whoosh, under half a second.\n- fish-catch: Landing a fish: a wet splash out of the water then a cheerful rising three-note chime, about one second.\n- rare-catch: Catching a rare fish: a bright sparkling arpeggio with a soft bell shimmer on top, about two seconds.\n- bucket-drop: Dropping a fish into a bucket: a wet slap and a hollow metal bonk, under half a second.\n- lake-bed: A quiet lake shore as a seamless loop: soft gentle water lapping and a light breeze, six seconds.\n\nMake them sound like they belong to the same game."},{"id":"footsteps-variations-sound-effects","title":"Footsteps Variations","style":"Realistic","for":"any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated","sounds":12,"post":"https://aigamedev.ai/sounds/footsteps-variations-sound-effects/","zip":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects.zip","pack_prompt":"Make a sound effect pack for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated. Save each sound as a WAV file in a sounds folder, named like this:\n\n- step-grass-1: Variation 1 of 3 grass footsteps: a soft rustling crunch of a shoe on grass, medium pitch, very short.\n- step-grass-2: Variation 2 of 3 grass footsteps: like variation 1 but slightly lower and longer with a bit more rustle.\n- step-grass-3: Variation 3 of 3 grass footsteps: a lighter, quicker grass step, a little higher and drier than the others.\n- step-stone-1: Variation 1 of 3 stone footsteps: a firm hard-sole tap on a stone floor with a short echo, very short.\n- step-stone-2: Variation 2 of 3 stone footsteps: like variation 1 but slightly heavier with a faint gritty scuff.\n- step-stone-3: Variation 3 of 3 stone footsteps: a lighter, sharper stone tap, a bit higher in pitch than the others.\n- step-wood-1: Variation 1 of 3 wooden floor footsteps: a hollow knock of a shoe on wooden boards, very short.\n- step-wood-2: Variation 2 of 3 wooden floor footsteps: like variation 1 but lower and with a tiny board creak after.\n- step-wood-3: Variation 3 of 3 wooden floor footsteps: a quicker, lighter wooden tap, slightly brighter than the others.\n- step-metal-1: Variation 1 of 3 metal footsteps: a boot on a metal grate, a clanky tap with a short ring, very short.\n- step-metal-2: Variation 2 of 3 metal footsteps: like variation 1 but deeper and duller, as if on a thicker plate.\n- step-metal-3: Variation 3 of 3 metal footsteps: a lighter, higher metal tap with a slight rattle, very short.\n\nMake them sound like they belong to the same game."},{"id":"gacha-reveals-sound-effects","title":"Gacha Reveals","style":"Magical","for":"a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier","sounds":12,"post":"https://aigamedev.ai/sounds/gacha-reveals-sound-effects/","zip":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects.zip","pack_prompt":"Make a sound effect pack for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier. Save each sound as a WAV file in a sounds folder, named like this:\n\n- pack-tear: A foil card pack tearing open: a quick crinkly noise rip, under half a second.\n- chest-shake: A treasure chest rattling and shaking with suspense before it opens, wooden knocks and a rising hum, about one second.\n- glow-buildup: A rising shimmering swell of sparkles building suspense before a reveal, about two seconds, ending abruptly.\n- card-flip: A crisp paper card flipping over to reveal its face, a short airy snap under a quarter second.\n- reveal-common: A plain, modest single soft chime for revealing a common item, short and neutral, under half a second.\n- reveal-rare: A bright two-note bell chime with a light sparkle for revealing a rare item, about one second.\n- reveal-epic: A rich rising three-note bell arpeggio with shimmering sparkles for revealing an epic item, about one and a half seconds.\n- reveal-legendary: A huge golden reveal: deep boom, soaring bright chord and long sparkling tail for a legendary item, about three seconds.\n- duplicate: A gentle, slightly flat two-note descending blip for pulling a duplicate item, under half a second.\n- dupe-convert: A duplicate dissolving into currency: a quick sparkly crunch followed by tiny coin ticks, about one second.\n- rarity-upgrade: A reveal glow jumping up a rarity tier mid-animation: a sharp rising zing and bright flash, about one second.\n- multi-pull: A rapid rhythmic series of ten soft card whooshes for a ten-pull, each a little higher, about two seconds.\n\nMake them sound like they belong to the same game."},{"id":"hit-variations-sound-effects","title":"Hit Variations","style":"Realistic","for":"any action game with melee combat: random body hit variations in light, medium and heavy weights","sounds":12,"post":"https://aigamedev.ai/sounds/hit-variations-sound-effects/","zip":"https://aigamedev.ai/sfx/hit-variations-sound-effects.zip","pack_prompt":"Make a sound effect pack for any action game with melee combat: random body hit variations in light, medium and heavy weights. Save each sound as a WAV file in a sounds folder, named like this:\n\n- hit-light-1: Variation 1 of 4 light body hits: a quick soft slap-like thump, short and snappy, under a quarter second.\n- hit-light-2: Variation 2 of 4 light body hits: like variation 1 but slightly higher pitched and crisper.\n- hit-light-3: Variation 3 of 4 light body hits: like variation 1 but slightly duller with a softer attack.\n- hit-light-4: Variation 4 of 4 light body hits: like variation 1 but a touch longer with a little cloth swish.\n- hit-medium-1: Variation 1 of 4 medium body hits: a solid punchy thud with some low body, under a third of a second.\n- hit-medium-2: Variation 2 of 4 medium body hits: like variation 1 but slightly lower and rounder.\n- hit-medium-3: Variation 3 of 4 medium body hits: like variation 1 but with a sharper, snappier crack at the start.\n- hit-medium-4: Variation 4 of 4 medium body hits: like variation 1 but slightly longer with a muffled tail.\n- hit-heavy-1: Variation 1 of 4 heavy body hits: a deep, powerful thump with a strong low boom, about half a second.\n- hit-heavy-2: Variation 2 of 4 heavy body hits: like variation 1 but even lower with a longer rumbling decay.\n- hit-heavy-3: Variation 3 of 4 heavy body hits: like variation 1 but with a harder crunchy crack on the attack.\n- hit-heavy-4: Variation 4 of 4 heavy body hits: like variation 1 but slightly higher and tighter with a short whoosh before.\n\nMake them sound like they belong to the same game."},{"id":"mini-golf-sound-effects","title":"Mini Golf","style":"Cartoon","for":"a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards","sounds":12,"post":"https://aigamedev.ai/sounds/mini-golf-sound-effects/","zip":"https://aigamedev.ai/sfx/mini-golf-sound-effects.zip","pack_prompt":"Make a sound effect pack for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards. Save each sound as a WAV file in a sounds folder, named like this:\n\n- putt-soft: A gentle putt: a light hollow plastic tick of club on ball, very short.\n- putt-hard: A powerful putt: a sharper louder clack of club on ball with a tiny whoosh, under a quarter second.\n- power-charge: Charging a putt's power meter: a smooth rising tone that wobbles slightly near the top, about one and a half seconds.\n- ball-roll: A golf ball rolling across felt turf as a seamless loop: a soft low rumbling hiss, two seconds.\n- wall-bounce: The ball bouncing off a wooden bumper wall: a short hollow wooden knock.\n- ball-in-hole: The ball dropping into the cup: a rattling plastic clatter and a hollow thunk at the bottom, under one second.\n- lip-out: The ball circling the rim and missing: a quick spinning rattle that rolls away, about one second.\n- water-hazard: The ball falling into a pond: a small splash then a sad descending two-note boop.\n- windmill-spin: A spinning windmill obstacle as a seamless loop: a slow creaky wooden whoosh with a rhythmic clack, four seconds.\n- hole-in-one: A hole in one: a bright bouncy fanfare with sparkly chimes, about two seconds.\n- under-par: Finishing a hole under par: a cheerful short rising three-note chime, about one second.\n- over-par: Finishing a hole over par: a soft wobbly two-note descending tone, gentle and not harsh.\n\nMake them sound like they belong to the same game."},{"id":"mining-and-crafting-sound-effects","title":"Mining & Crafting","style":"8-bit","for":"a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds","sounds":12,"post":"https://aigamedev.ai/sounds/mining-and-crafting-sound-effects/","zip":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects.zip","pack_prompt":"Make a sound effect pack for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- pickaxe-stone: A pickaxe striking stone: a short gritty click with a dry crunchy tail, under a quarter second.\n- pickaxe-ore: A pickaxe chipping metal ore: a hard stony tick with a faint bright metallic ring on top.\n- block-crack: A block slowly cracking while being mined: three quick dry crunches, each slightly louder, about one second.\n- block-break: A stone block breaking apart: a crunchy noise burst with small tumbling rubble ticks after, about half a second.\n- block-place: Placing a block in the world: a soft solid low thump with a short dusty tap, very short.\n- dirt-dig: Digging a dirt block with a shovel: a soft muffled scrape and crumble, under half a second.\n- item-pop: A mined block dropping as a small item and popping into the inventory: a tiny bright plop.\n- craft-item: Crafting an item at a workbench: two quick wooden knocks followed by a short bright sparkle, about half a second.\n- furnace-smelt: A furnace smelting ore as a seamless loop: low steady fire roar with gentle crackles, about five seconds.\n- torch-place: Placing a wall torch: a small whoosh of flame catching, then a faint soft flicker, under one second.\n- cave-bed: A deep underground cave as a seamless loop: low airy drone, distant soft rumble and rare far water drips, six seconds.\n- rare-find: Uncovering a rare gem in the rock: a short rising three-note chime with a soft shimmer, about one second.\n\nMake them sound like they belong to the same game."},{"id":"mobile-notifications-sound-effects","title":"Mobile Notifications","style":"Soft","for":"a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying","sounds":12,"post":"https://aigamedev.ai/sounds/mobile-notifications-sound-effects/","zip":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects.zip","pack_prompt":"Make a sound effect pack for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying. Save each sound as a WAV file in a sounds folder, named like this:\n\n- push-notify-1: Variation 1 of a push notification set: a bright two-note rising marimba-like ping, under half a second.\n- push-notify-2: Variation 2 of a push notification set: a soft triple bell chime going up, slightly warmer, under one second.\n- push-notify-3: Variation 3 of a push notification set: a single clean glassy ping with a short sparkle tail, under half a second.\n- message-in: A new chat message arriving: a quick round bubble-like pop with a soft upward tone, very short.\n- message-sent: Sending a message: a light airy swoosh that rises and fades, under half a second.\n- success: An action completed successfully: a happy bright three-note rising chime, under one second.\n- warning: A gentle warning alert: two medium-low soft tones, the second lower, clear but not alarming, under one second.\n- payment-done: A payment going through: a crisp register-like ding with a bright coin shimmer, under one second.\n- reminder: A calendar reminder: a soft repeating pair of mellow bell tones, played twice, about two seconds.\n- low-battery: A low energy alert: a short dull descending three-note beep, under one second.\n- badge-count: An app badge number going up: a tiny plucky tick, very short and light.\n- incoming-call: An incoming call ringtone made of a bright looping synth bell pattern, friendly and generic, about three seconds.\n\nMake them sound like they belong to the same game."},{"id":"modern-firearms-sound-effects","title":"Modern Firearms","style":"Realistic","for":"a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling","sounds":12,"post":"https://aigamedev.ai/sounds/modern-firearms-sound-effects/","zip":"https://aigamedev.ai/sfx/modern-firearms-sound-effects.zip","pack_prompt":"Make a sound effect pack for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling. Save each sound as a WAV file in a sounds folder, named like this:\n\n- pistol-shot: A punchy handgun shot: a sharp noise crack with a short low thump and quick echo, under half a second.\n- rifle-shot: A powerful single rifle shot: a loud bright crack with deep body and a long rolling echo, about one second.\n- smg-burst: A fast submachine gun burst of five rapid snappy shots with a short echo tail, under one second.\n- shotgun-shot: A modern tactical shotgun blast: a wide booming noise burst with heavy low end, about one second.\n- sniper-shot: A long-range sniper shot: an extremely sharp crack with a deep boom and a long distant echo, about two seconds.\n- suppressed-shot: A suppressed pistol shot: a muffled quick puff with a small mechanical clack, under a quarter second.\n- mag-out: Ejecting a magazine: a metallic button click and a sliding release, under half a second.\n- mag-in: Inserting a fresh magazine: a firm sliding metal clack that locks in place, under half a second.\n- bolt-rack: Racking a rifle bolt or pistol slide: a crisp two-part metallic clack back and forward, under half a second.\n- dry-fire: Pulling the trigger on an empty gun: a single small dry metallic click, very short.\n- shell-drop: A spent brass shell casing bouncing on concrete: three small bright tinkling clinks, under one second.\n- distant-gunfire: Distant battle in the background: scattered muffled pops and far booms with low wind, seamless loop, about eight seconds.\n\nMake them sound like they belong to the same game."},{"id":"physics-toys-sound-effects","title":"Physics Toys","style":"Realistic","for":"a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects","sounds":12,"post":"https://aigamedev.ai/sounds/physics-toys-sound-effects/","zip":"https://aigamedev.ai/sfx/physics-toys-sound-effects.zip","pack_prompt":"Make a sound effect pack for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects. Save each sound as a WAV file in a sounds folder, named like this:\n\n- rubber-bounce: A small rubber ball bouncing once: a springy hollow boing-like thump, very short.\n- rubber-roll: A rubber ball rolling on a hard floor as a seamless loop: a soft dull low rumble, two seconds.\n- wood-ball-drop: A wooden ball dropping on a table: a clear knock followed by two quicker smaller bounces.\n- wood-box-slide: A wooden crate sliding across a floor: a rough scraping drag with a woody grind, about one second.\n- wood-box-tumble: A wooden box tumbling over: two hollow wooden clunks on its corners, under one second.\n- metal-ball-bounce: A steel ball bouncing on a metal plate: a bright ringing ping with fast shrinking bounces.\n- metal-ball-roll: A steel ball rolling on metal as a seamless loop: a smooth high whirring rumble, two seconds.\n- metal-box-hit: A hollow metal box knocking into a wall: a dull clang with a short boxy ring.\n- glass-ball-tap: A glass marble clicking against another: a tiny high crisp glassy tick, very short.\n- glass-roll: A glass marble rolling on wood as a seamless loop: a light airy rumble with tiny rattles, two seconds.\n- glass-box-clink: A small glass cube landing on a hard surface: a bright clink with a short glassy ring.\n- object-spawn: A new toy object appearing in the sandbox: a quick soft pop with a light bubbly rise.\n\nMake them sound like they belong to the same game."},{"id":"pickup-variations-sound-effects","title":"Pickup Variations","style":"Cartoon","for":"any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh","sounds":12,"post":"https://aigamedev.ai/sounds/pickup-variations-sound-effects/","zip":"https://aigamedev.ai/sfx/pickup-variations-sound-effects.zip","pack_prompt":"Make a sound effect pack for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh. Save each sound as a WAV file in a sounds folder, named like this:\n\n- coin-1: Variation 1 of 4 coin pickups: a bright two-note metallic ding going up, under a quarter second.\n- coin-2: Variation 2 of 4 coin pickups: like variation 1 but a few notes higher and slightly brighter.\n- coin-3: Variation 3 of 4 coin pickups: like variation 1 but a little lower with a longer shimmer.\n- coin-4: Variation 4 of 4 coin pickups: like variation 1 but the two notes are played faster and crisper.\n- gem-1: Variation 1 of 4 gem pickups: a sparkling crystal chime with a quick rising glitter, under half a second.\n- gem-2: Variation 2 of 4 gem pickups: like variation 1 but higher pitched with a brighter sparkle tail.\n- gem-3: Variation 3 of 4 gem pickups: like variation 1 but slightly lower and warmer, with a softer glitter.\n- gem-4: Variation 4 of 4 gem pickups: like variation 1 but with a quicker rising arpeggio of glassy notes.\n- item-1: Variation 1 of 4 item pickups: a soft rounded pop with a short upward whoosh, under a quarter second.\n- item-2: Variation 2 of 4 item pickups: like variation 1 but slightly higher with a light bell tick on top.\n- item-3: Variation 3 of 4 item pickups: like variation 1 but lower and fuller, as for a bigger object.\n- item-4: Variation 4 of 4 item pickups: like variation 1 but snappier, with a quick little bounce in pitch.\n\nMake them sound like they belong to the same game."},{"id":"pinball-sound-effects","title":"Pinball","style":"Synth","for":"an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights","sounds":12,"post":"https://aigamedev.ai/sounds/pinball-sound-effects/","zip":"https://aigamedev.ai/sfx/pinball-sound-effects.zip","pack_prompt":"Make a sound effect pack for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights. Save each sound as a WAV file in a sounds folder, named like this:\n\n- flipper-up: A pinball flipper firing: a sharp solenoid clack with a short mechanical thump, very short.\n- flipper-down: A pinball flipper dropping back: a softer lower click, very short.\n- plunger-launch: Pulling and releasing the ball plunger: a creaky spring stretch then a fast twang and rolling whoosh, about one second.\n- bumper-hit: The ball hitting a pop bumper: a punchy electric thwack with a bright bell ding on top.\n- slingshot-kick: The ball kicked by a slingshot rubber: a quick springy rubber boing with a solenoid click.\n- target-hit: The ball knocking down a drop target: a short hard plastic clack and a low drop thunk.\n- ramp-roll: The ball rolling up a metal ramp: a rising hollow rumbling roll that ends in a clank, about one and a half seconds.\n- score-ding: Points scoring on a pinball table: a quick run of three bright electronic bell dings.\n- multiball: Multiball starting: a fast rising electronic arpeggio with bells and buzzing, about two seconds.\n- tilt-buzz: Tilting the table: a harsh low electric buzz that cuts out, about one second.\n- ball-drain: The ball draining between the flippers: a descending rolling tone ending in a dull thunk, about one second.\n- table-hum: A pinball table idling as a seamless loop: soft electric hum with faint relay clicks and light buzz, five seconds.\n\nMake them sound like they belong to the same game."},{"id":"platformer-moves-sound-effects","title":"Platformer Moves","style":"Cartoon","for":"a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps","sounds":12,"post":"https://aigamedev.ai/sounds/platformer-moves-sound-effects/","zip":"https://aigamedev.ai/sfx/platformer-moves-sound-effects.zip","pack_prompt":"Make a sound effect pack for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps. Save each sound as a WAV file in a sounds folder, named like this:\n\n- wall-jump: A quick wall jump: a soft scuffing kick off a wall into a short airy whoosh, under half a second.\n- wall-slide: Sliding down a wall: a soft steady gritty friction noise, seamless loop of about two seconds.\n- dash: A fast mid-air dash: a sharp punchy whoosh with a quick bright snap at the start, under half a second.\n- ground-pound: A ground pound: a short rising whistle as the character drops, then a deep heavy thump, about one second.\n- ledge-grab: Grabbing a ledge: a soft grunt-free cloth rustle and a light hand-on-stone tap, under a quarter second.\n- ledge-climb: Pulling up over a ledge: a quick cloth rustle and a soft scrape ending in a light step, about half a second.\n- glide: Gliding through the air with a cape: a gentle soft wind flutter, seamless loop of about three seconds.\n- slide: A floor slide: a short smooth swishing scrape on a hard floor, fading out, under one second.\n- crouch: Crouching down: a very soft short cloth rustle with a tiny low thud, under a quarter second.\n- rope-swing: Swinging on a rope: a rope creak followed by a smooth rising then falling whoosh, about one second.\n- grapple-shoot: Firing a grappling hook: a quick mechanical click, a zipping cable whir and a metallic catch, under one second.\n- roll-land: Landing from a high fall into a roll: a soft thump followed by a quick tumbling rustle, under one second.\n\nMake them sound like they belong to the same game."},{"id":"spaceship-cockpit-sound-effects","title":"Spaceship Cockpit","style":"Synth","for":"a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms","sounds":12,"post":"https://aigamedev.ai/sounds/spaceship-cockpit-sound-effects/","zip":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects.zip","pack_prompt":"Make a sound effect pack for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms. Save each sound as a WAV file in a sounds folder, named like this:\n\n- cockpit-hum: A spaceship cockpit bed: steady low engine hum with faint electronic chirps, seamless loop, about six seconds.\n- main-thrust: Main engines firing up to full thrust: a deep roaring swell that settles into a strong rumble, about two seconds.\n- side-thrusters: Small maneuvering thrusters: two quick hissing gas bursts of slightly different pitch, under one second.\n- hyperspace-jump: Jumping to hyperspace: a long rising whine that snaps into a huge stretched whoosh and boom, about three seconds.\n- hyperspace-exit: Dropping out of hyperspace: a fast falling whoosh ending in a soft low thump, about one and a half seconds.\n- docking-beeps: A docking guidance system: steady beeps getting faster as the ship lines up, ending on a long tone, about three seconds.\n- scanner-sweep: A ship scanner sweeping the area: a soft sonar-like ping followed by a rising electronic scan tone, about two seconds.\n- warning-beeps: A cockpit warning: three urgent high double beeps, about one second.\n- hull-alarm: A hull breach alarm: a pulsing harsh low two-tone siren, seamless loop of about two seconds.\n- airlock-cycle: An airlock cycling: a heavy clunk, a long air hiss draining away, then a door unlocking thud, about four seconds.\n- cockpit-switch: Flipping a cockpit toggle switch: a solid plastic click with a tiny electronic chirp, under a quarter second.\n- comms-open: Opening a comms channel: a short burst of radio static and a soft two-tone chirp, under one second.\n\nMake them sound like they belong to the same game."},{"id":"status-effects-sound-effects","title":"Status Effects","style":"Magical","for":"an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions","sounds":12,"post":"https://aigamedev.ai/sounds/status-effects-sound-effects/","zip":"https://aigamedev.ai/sfx/status-effects-sound-effects.zip","pack_prompt":"Make a sound effect pack for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions. Save each sound as a WAV file in a sounds folder, named like this:\n\n- poisoned: Getting poisoned: a sickly wobbly bubbling tone sliding downward, about one second.\n- poison-tick: Taking poison damage over time: a small wet muffled blip, very short.\n- burning: Being set on fire: a quick flame whoosh followed by sharp crackles, under one second.\n- frozen: Being frozen solid: a fast crystalline crackle that hardens into a glassy ringing chime, about one second.\n- thaw: Breaking free of ice: a bright crack and a quick tinkle of falling shards, under one second.\n- stunned: Being stunned: a dizzy looping high warble with faint twinkles, about one and a half seconds.\n- slowed: Being slowed: a tone that bends downward and drags out heavily, about one second.\n- buff-up: Receiving a buff: a bright rising shimmer that ends on a clean major chime, about one second.\n- debuff-down: Receiving a debuff: a dark falling tone with a dull muffled thud, about one second.\n- shield-up: A protective shield forming: a smooth rising hum that locks in with a soft glassy ping.\n- shield-down: A protective shield breaking away: a cracking glassy shatter falling into a fading hum, about one second.\n- effect-cleansed: Removing a status effect: a soft clean airy whoosh with a gentle sparkle, under one second.\n\nMake them sound like they belong to the same game."},{"id":"survival-tools-sound-effects","title":"Survival Tools","style":"Realistic","for":"a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds","sounds":12,"post":"https://aigamedev.ai/sounds/survival-tools-sound-effects/","zip":"https://aigamedev.ai/sfx/survival-tools-sound-effects.zip","pack_prompt":"Make a sound effect pack for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- axe-chop: An axe biting into a tree trunk: a sharp hollow wooden thunk with a short woody crack, under half a second.\n- tree-fall: A tree falling over: slow creaking wood that builds, then a heavy low crash with leafy rustle, about three seconds.\n- saw-stroke: A hand saw cutting wood: one rasping back-and-forth stroke of gritty filtered noise, about one second.\n- hammer-nail: A hammer driving a nail into a plank: three quick bright taps, the last one duller and lower.\n- plank-place: Laying a wooden plank on a build: a solid hollow wooden clack with a short rattle, very short.\n- build-done: Finishing a hand-built shelter: a soft wooden knock and a warm two-note rising chime, about one second.\n- stone-knap: Chipping a flint stone into a tool: two short dry clicking stone taps, sharp and gritty.\n- fire-strike: Striking flint to light a fire: a quick scratchy spark click followed by a tiny whoosh of catching flame.\n- campfire-loop: A small campfire as a seamless loop: soft warm crackles and pops over a low gentle flame hiss, five seconds.\n- rope-tie: Tying a rope knot: a quick soft creaky stretch and a tight snap, under half a second.\n- gather-wood: Picking up a bundle of sticks: a few quick light wooden clatters, under half a second.\n- tool-break: A worn-out tool breaking: a dull wooden snap with a short metallic clink as the head falls off.\n\nMake them sound like they belong to the same game."},{"id":"typing-and-keyboard-sound-effects","title":"Typing and Keyboard","style":"Realistic","for":"a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen","sounds":12,"post":"https://aigamedev.ai/sounds/typing-and-keyboard-sound-effects/","zip":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects.zip","pack_prompt":"Make a sound effect pack for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen. Save each sound as a WAV file in a sounds folder, named like this:\n\n- typewriter-key: A single old typewriter key strike: a sharp metal clack with a hollow thunk, very short.\n- typewriter-bell: A typewriter carriage bell: one bright small ding at the end of a line, about half a second.\n- carriage-return: A typewriter carriage return: a ratcheting slide followed by a solid clunk, about one second.\n- mech-key: One mechanical keyboard key press: a crisp plastic click with a bright tactile snap, very short.\n- mech-typing: Fast typing on a clicky mechanical keyboard, a burst of uneven crisp clicks, about two seconds.\n- spacebar: A mechanical keyboard spacebar press: a deeper, wider thock with a slight rattle, very short.\n- enter-key: Hitting the enter key hard on a keyboard: a heavy deep clack, slightly louder than normal keys, very short.\n- soft-keys: Quiet typing on a flat laptop keyboard, soft muted taps at a steady pace, about two seconds.\n- terminal-key: A retro computer terminal keystroke: a tiny square-wave tick with a faint electric buzz, very short.\n- text-appear: A tiny bright blip for each letter of text printing onto the screen, crisp and high-pitched, very short.\n- text-complete: A short soft ping when a block of text finishes appearing on screen, under half a second.\n- backspace: Deleting a typed letter: a quick low downward blip, slightly duller than a keystroke, very short.\n\nMake them sound like they belong to the same game."},{"id":"vehicles-sound-effects","title":"Vehicles","style":"Realistic","for":"a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds","sounds":12,"post":"https://aigamedev.ai/sounds/vehicles-sound-effects/","zip":"https://aigamedev.ai/sfx/vehicles-sound-effects.zip","pack_prompt":"Make a sound effect pack for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- car-idle: A car engine idling: a steady low rumbling purr with a slight pulse, seamless loop, about four seconds.\n- car-pass: A car driving past from left to right: an engine hum rising and falling in pitch as it passes, about three seconds.\n- motorbike-rev: A motorbike revving twice: a buzzy sharp engine whine climbing and dropping, about two seconds.\n- truck-reverse: A truck reversing warning: steady repeating high beeps, seamless loop of about three seconds.\n- car-horn: A plain two-tone car horn honk, short and slightly nasal, under half a second.\n- car-door: A car door closing: a solid muffled thunk with a small latch click, under half a second.\n- boat-motor: A small boat outboard motor: a buzzy chugging engine with light water slap, seamless loop, about four seconds.\n- plane-flyby: A propeller plane flying overhead: a droning buzz growing louder then fading away with pitch drop, about four seconds.\n- helicopter: A helicopter hovering: fast rhythmic rotor thumps over a turbine whine, seamless loop, about four seconds.\n- train-pass: A train passing by: rhythmic wheel clacks over a heavy rumble, rising and fading, about five seconds.\n- bicycle-bell: A small bicycle bell ringing twice: a bright metallic ring-ring, about one second.\n- tire-skid-gravel: A car braking on gravel: a crunchy rough noise skid that slows to a stop, about one second.\n\nMake them sound like they belong to the same game."},{"id":"visual-novel-ui-sound-effects","title":"Visual Novel UI","style":"Soft","for":"a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds","sounds":12,"post":"https://aigamedev.ai/sounds/visual-novel-ui-sound-effects/","zip":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects.zip","pack_prompt":"Make a sound effect pack for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds. Save each sound as a WAV file in a sounds folder, named like this:\n\n- text-advance: A soft, quiet click with a tiny airy tail for advancing to the next line of dialogue, very short.\n- choice-appear: Story choices sliding onto the screen: a gentle rising shimmer of soft bell tones, under one second.\n- choice-select: Picking a story choice: a warm, rounded two-note chime, the second note higher, under half a second.\n- save-game: Saving the game: a calm soft chime followed by a tiny sparkle, about half a second.\n- load-game: Loading a saved game: a gentle descending swirl of soft bell tones that settles, about one second.\n- chapter-title: A short elegant sting for a chapter title card: a soft piano-like bell phrase with a warm pad, about three seconds.\n- affection-up: A sweet rising sparkle of three bright bell notes for a character liking you more, about one second.\n- affection-down: A soft falling pair of dull muted tones for a character liking you less, gentle not harsh, about one second.\n- auto-mode: Turning auto-play mode on: a light ticking blip followed by a soft rising tone, under half a second.\n- skip-text: Fast-forward through read text: a quick fluttering run of tiny clicks that speeds up, about one second.\n- backlog-open: Opening the dialogue history log: a soft paper-like swish with a light chime, under half a second.\n- name-blip: A soft rounded sine blip for each character of dialogue text, gentle and mid-pitched, very short.\n\nMake them sound like they belong to the same game."},{"id":"water-sound-effects","title":"Water","style":"Realistic","for":"any game with water: splashes of different sizes, drips, swimming, diving and bubbles","sounds":12,"post":"https://aigamedev.ai/sounds/water-sound-effects/","zip":"https://aigamedev.ai/sfx/water-sound-effects.zip","pack_prompt":"Make a sound effect pack for any game with water: splashes of different sizes, drips, swimming, diving and bubbles. Save each sound as a WAV file in a sounds folder, named like this:\n\n- splash-small: A small object dropping into water: a short bright plip with a few tiny droplets.\n- splash-medium: Something mid-sized landing in water: a full wet splash with spraying droplets, about half a second.\n- splash-big: A heavy body crashing into water: a deep booming splash with a long falling spray, about one and a half seconds.\n- drip-single: A single water drip into a puddle: a clean short resonant blip, very short.\n- drip-loop: Slow dripping water as a seamless loop: irregular soft drips echoing gently in a quiet room, five seconds.\n- swim-stroke: A swimming stroke at the surface: a soft swishing push of water with a light splash, under one second.\n- dive-in: A clean dive into water: a sharp entry splash that quickly turns muffled and bubbly, about one second.\n- surface-out: Coming up out of water: a muffled bubbly rush that opens into a bright splash and a gasp of air hiss.\n- bubbles-rise: A burst of air bubbles rising underwater: quick soft rising bloops, about one second.\n- underwater-bed: Being underwater as a seamless loop: a deep muffled hum with slow soft bubbles, six seconds.\n- water-pour: Pouring water from a bucket: a steady gushing splash that tapers off, about two seconds.\n- wade-steps: Wading through knee-deep water: two slow sloshing swishes, about one second.\n\nMake them sound like they belong to the same game."}],"sounds":[{"id":"retro-platformer-sound-effects/jump","name":"Jump","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"movement","prompt":"A short rising square-wave blip for a jump, quick and springy.","duration_s":0.2,"peaks":"dfdfeeeddddddcdccccbbbab999988887777666655453332","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/jump.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/jump.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Jump: A short rising square-wave blip for a jump, quick and springy.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/double-jump","name":"Double jump","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"movement","prompt":"A second, higher jump blip with a tiny flutter, so it feels lighter than the first jump.","duration_s":0.2,"peaks":"ffffeededdddccccbbbbaaaa888876765555333310000000","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/double-jump.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/double-jump.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Double jump: A second, higher jump blip with a tiny flutter, so it feels lighter than the first jump.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/land","name":"Land","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"movement","prompt":"A soft, very short low thud for landing on the ground.","duration_s":0.09,"peaks":"f88dacbebdc8c78c9ba7bb69c9fd74211000000000000000","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/land.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/land.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Land: A soft, very short low thud for landing on the ground.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/coin","name":"Coin","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"pickup","prompt":"A bright two-note coin pickup, the second note higher, under a quarter second.","duration_s":0.23,"peaks":"cddcfffffffeeededdbabbabaaaaa99aa999999999888886","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/coin.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/coin.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Coin: A bright two-note coin pickup, the second note higher, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/power-up","name":"Power up","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"pickup","prompt":"A fast rising arpeggio for grabbing a power-up, cheerful and about one second long.","duration_s":0.98,"peaks":"deeeeeefefefeeffffffefefffffffffeefeeddcbbaaa994","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/power-up.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/power-up.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Power up: A fast rising arpeggio for grabbing a power-up, cheerful and about one second long.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/stomp","name":"Stomp","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"hit","prompt":"A punchy squash sound for stomping on an enemy, with a quick downward pitch drop.","duration_s":0.16,"peaks":"efefdeefdccbcebd9dac6c9ba99888776776666545555432","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/stomp.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/stomp.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Stomp: A punchy squash sound for stomping on an enemy, with a quick downward pitch drop.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/hurt","name":"Hurt","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"hit","prompt":"A harsh, short buzzing hit for taking damage.","duration_s":0.32,"peaks":"eeedcbbbcfeeebcbbddeeebbababbcbb9887779877645333","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/hurt.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/hurt.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Hurt: A harsh, short buzzing hit for taking damage.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/death","name":"Death","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"jingle","prompt":"A falling, wobbling tone for losing a life, about one second.","duration_s":1.05,"peaks":"ffffffffffffffffffffffeefefeeedddcccbbabaaa94432","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/death.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/death.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Death: A falling, wobbling tone for losing a life, about one second.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/checkpoint","name":"Checkpoint","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"jingle","prompt":"A friendly three-note chime for touching a checkpoint flag.","duration_s":0.65,"peaks":"eeeedddefeffffeeedddddddddcccccc9776666555543000","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/checkpoint.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/checkpoint.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Checkpoint: A friendly three-note chime for touching a checkpoint flag.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/spring","name":"Spring","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"object","prompt":"A boingy pitch-bending spring bounce.","duration_s":0.45,"peaks":"efeeeeeeeeeeededddddddddcccccccc8766666555544432","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/spring.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/spring.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Spring: A boingy pitch-bending spring bounce.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"retro-platformer-sound-effects/level-clear","name":"Level clear","pack":"retro-platformer-sound-effects","pack_title":"8-bit Platformer","style":"8-bit","category":"jingle","prompt":"A short victory jingle for finishing a level, about two seconds, ends on a major chord.","duration_s":1.94,"peaks":"efeeeeeeeffeeeeffeffeffeeeeeeeddddddccccbbba8432","wav":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/level-clear.wav","mp3":"https://aigamedev.ai/sfx/retro-platformer-sound-effects/level-clear.mp3","copy":"Make a sound effect for a retro 8-bit platformer, in the style of NES-era chiptune sound, saved as a WAV file. Level clear: A short victory jingle for finishing a level, about two seconds, ends on a major chord.","page":"https://aigamedev.ai/sounds/?pack=retro-platformer-sound-effects"},{"id":"cozy-farm-sound-effects/water-crops","name":"Water crops","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"object","prompt":"A gentle splash and sprinkle of watering a crop from a can.","duration_s":2.066,"peaks":"db8bec9b98fbccabcca8bb87bc7656544433332222211110","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/water-crops.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/water-crops.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Water crops: A gentle splash and sprinkle of watering a crop from a can.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/harvest","name":"Harvest","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"pickup","prompt":"A soft pluck and pop, like pulling a ripe vegetable out of the soil.","duration_s":1.14,"peaks":"24543bfb9877576654444443332333222222222222111110","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/harvest.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/harvest.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Harvest: A soft pluck and pop, like pulling a ripe vegetable out of the soil.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/dig","name":"Dig","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"object","prompt":"A muffled crunchy scoop of a hoe digging into soft soil.","duration_s":0.763,"peaks":"ffdda8755544444444442323322223333222221111110000","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/dig.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/dig.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Dig: A muffled crunchy scoop of a hoe digging into soft soil.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/item-pickup","name":"Item pickup","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"pickup","prompt":"A small warm bubble pop for picking an item up.","duration_s":1.026,"peaks":"fda887776655544544334333333322222222222111111100","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/item-pickup.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/item-pickup.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Item pickup: A small warm bubble pop for picking an item up.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/coin-sell","name":"Coin sell","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"pickup","prompt":"A pleasant wooden cash-box clink for selling goods.","duration_s":1.212,"peaks":"fc9dccbcbaa9988876655444443333332223322222211110","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/coin-sell.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/coin-sell.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Coin sell: A pleasant wooden cash-box clink for selling goods.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/footsteps-grass","name":"Footsteps grass","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"movement","prompt":"One soft footstep on grass, short and rustly.","duration_s":0.506,"peaks":"ffba78657654433333232333223332222222211111110000","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/footsteps-grass.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/footsteps-grass.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Footsteps grass: One soft footstep on grass, short and rustly.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/door-open","name":"Door open","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"object","prompt":"A small wooden cottage door creaking open.","duration_s":1.943,"peaks":"f755767888aaacdccccccbaa987765444333332222211110","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/door-open.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/door-open.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Door open: A small wooden cottage door creaking open.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/shop-bell","name":"Shop bell","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"object","prompt":"A little brass shop-door bell ringing twice.","duration_s":2.216,"peaks":"feddfdb98aa9776535677544333333321233322111111110","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/shop-bell.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/shop-bell.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Shop bell: A little brass shop-door bell ringing twice.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/day-start","name":"Day start","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"jingle","prompt":"A calm morning chime, like a music box playing four notes, for a new day.","duration_s":3.999,"peaks":"cda5dedcdddbbffb98887665555444443333443221111110","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/day-start.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/day-start.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Day start: A calm morning chime, like a music box playing four notes, for a new day.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"cozy-farm-sound-effects/level-up-skill","name":"Level up skill","pack":"cozy-farm-sound-effects","pack_title":"Cozy Farm","style":"Soft","category":"jingle","prompt":"A warm, sparkly rising chime for gaining a farming skill level.","duration_s":3.053,"peaks":"acdeeffffedcbbaa99887766555544444333332322211111","wav":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/level-up-skill.wav","mp3":"https://aigamedev.ai/sfx/cozy-farm-sound-effects/level-up-skill.mp3","copy":"Make a sound effect for a cozy farming and life game: soft, warm, rounded sounds, nothing harsh, saved as a WAV file. Level up skill: A warm, sparkly rising chime for gaining a farming skill level.","page":"https://aigamedev.ai/sounds/?pack=cozy-farm-sound-effects"},{"id":"sci-fi-shooter-sound-effects/laser","name":"Laser","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"weapon","prompt":"A classic zappy laser shot with a fast downward pitch sweep.","duration_s":0.314,"peaks":"efffffeedddccbba99988776666555444322222211111111","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/laser.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/laser.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Laser: A classic zappy laser shot with a fast downward pitch sweep.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/plasma-cannon","name":"Plasma cannon","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"weapon","prompt":"A heavy, charged plasma blast with a deep bass punch.","duration_s":0.844,"peaks":"eeefdfdcedcaccbba8889888887766655544444433311111","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/plasma-cannon.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/plasma-cannon.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Plasma cannon: A heavy, charged plasma blast with a deep bass punch.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/charge-up","name":"Charge up","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"weapon","prompt":"A rising electronic whine charging a weapon over about one second.","duration_s":1.262,"peaks":"9a9767ab978cb8bc8cbadbdbcecdeddeeeefffffc8643110","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/charge-up.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/charge-up.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Charge up: A rising electronic whine charging a weapon over about one second.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/shield-hit","name":"Shield hit","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"hit","prompt":"An energy shield absorbing a hit: a bright metallic shimmer.","duration_s":0.694,"peaks":"fbeacaba9989796867666564545453434333222211111010","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/shield-hit.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/shield-hit.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Shield hit: An energy shield absorbing a hit: a bright metallic shimmer.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/explosion-small","name":"Explosion small","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"explosion","prompt":"A small crunchy explosion for a destroyed drone.","duration_s":0.644,"peaks":"ffefeddcbba9987766655444333332222211211110000000","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/explosion-small.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/explosion-small.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Explosion small: A small crunchy explosion for a destroyed drone.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/explosion-big","name":"Explosion big","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"explosion","prompt":"A big boomy explosion with a long rumbling tail for a destroyed boss ship.","duration_s":2.892,"peaks":"dfdeeddcdceacdccdadb8aa8a87886776866774664554421","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/explosion-big.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/explosion-big.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Explosion big: A big boomy explosion with a long rumbling tail for a destroyed boss ship.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/missile-launch","name":"Missile launch","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"weapon","prompt":"A whooshing missile launch with a hiss.","duration_s":1.393,"peaks":"feddddccccbcbbbbaaaa9999888887777766666655542111","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/missile-launch.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/missile-launch.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Missile launch: A whooshing missile launch with a hiss.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/warp","name":"Warp","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"vehicle","prompt":"A spacey warp jump: a fast swelling sweep that cuts off.","duration_s":0.814,"peaks":"4334444444555556677788899abbbbbccdddeeefffb66433","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/warp.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/warp.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Warp: A spacey warp jump: a fast swelling sweep that cuts off.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/pickup-energy","name":"Pickup energy","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"pickup","prompt":"A clean digital pickup sound for collecting an energy cell.","duration_s":0.449,"peaks":"fdcbbfdcbcfdcbdfedcbbaaa998877665544432211111111","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/pickup-energy.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/pickup-energy.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Pickup energy: A clean digital pickup sound for collecting an energy cell.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"sci-fi-shooter-sound-effects/alarm","name":"Alarm","pack":"sci-fi-shooter-sound-effects","pack_title":"Sci-fi Shooter","style":"Synth","category":"ui","prompt":"A short two-tone spaceship alarm, two cycles.","duration_s":1.054,"peaks":"bceefeebbcbccddeffeedacceefeebbcbccddfffeec94322","wav":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/alarm.wav","mp3":"https://aigamedev.ai/sfx/sci-fi-shooter-sound-effects/alarm.mp3","copy":"Make a sound effect for a sci-fi arcade shooter: punchy, synthetic, energetic sounds, saved as a WAV file. Alarm: A short two-tone spaceship alarm, two cycles.","page":"https://aigamedev.ai/sounds/?pack=sci-fi-shooter-sound-effects"},{"id":"fantasy-rpg-sound-effects/fireball","name":"Fireball","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"magic","prompt":"A roaring fireball cast: a whoosh with crackling fire.","duration_s":2.318,"peaks":"ccdefeeddbcbaa999a897777665555443222111111111100","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/fireball.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/fireball.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Fireball: A roaring fireball cast: a whoosh with crackling fire.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/ice-shard","name":"Ice shard","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"magic","prompt":"A crisp, glassy ice spell with crystalline tinkles.","duration_s":2.112,"peaks":"fecdedcaaaa9988767776666544433222212111111111100","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/ice-shard.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/ice-shard.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Ice shard: A crisp, glassy ice spell with crystalline tinkles.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/lightning","name":"Lightning","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"magic","prompt":"A sharp lightning crack followed by a short rumble.","duration_s":2.77,"peaks":"edddcdbbedfeddb9bba8ab88985666656533332111111110","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/lightning.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/lightning.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Lightning: A sharp lightning crack followed by a short rumble.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/heal","name":"Heal","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"magic","prompt":"A soft, shimmering healing spell with rising bell tones.","duration_s":3.777,"peaks":"288aabdeefffedcdcccbaaa9887766554333222221111110","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/heal.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/heal.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Heal: A soft, shimmering healing spell with rising bell tones.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/sword-swing","name":"Sword swing","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"weapon","prompt":"A fast airy sword swing whoosh.","duration_s":1.352,"peaks":"01258cffda64332222222222111111111111111111111000","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/sword-swing.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/sword-swing.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Sword swing: A fast airy sword swing whoosh.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/sword-hit","name":"Sword hit","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"hit","prompt":"A metallic sword clash, short and ringing.","duration_s":1.826,"peaks":"fca67acba964567776543345554322222111111111111100","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/sword-hit.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/sword-hit.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Sword hit: A metallic sword clash, short and ringing.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/potion-drink","name":"Potion drink","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"pickup","prompt":"A short bubbly glug of drinking a potion.","duration_s":2.288,"peaks":"cfb5aec7cd86cd7555444333222222111111111111100000","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/potion-drink.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/potion-drink.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Potion drink: A short bubbly glug of drinking a potion.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/chest-open","name":"Chest open","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"object","prompt":"A wooden treasure chest opening, followed by a little magical sparkle.","duration_s":3.325,"peaks":"7999aa9998fdcefffdddcba9877666544432211111111110","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/chest-open.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/chest-open.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Chest open: A wooden treasure chest opening, followed by a little magical sparkle.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/level-up","name":"Level up","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"jingle","prompt":"A triumphant, rising fanfare-like chime for a character level up, about two seconds.","duration_s":3.492,"peaks":"babbbbfeeecfddbccedddda8766554444332222111111110","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/level-up.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/level-up.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Level up: A triumphant, rising fanfare-like chime for a character level up, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"fantasy-rpg-sound-effects/quest-complete","name":"Quest complete","pack":"fantasy-rpg-sound-effects","pack_title":"Fantasy RPG","style":"Magical","category":"jingle","prompt":"A warm, short orchestral-sounding flourish for completing a quest.","duration_s":3.749,"peaks":"7898a87a987fdccba9b999a88c8776543332221111111110","wav":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/quest-complete.wav","mp3":"https://aigamedev.ai/sfx/fantasy-rpg-sound-effects/quest-complete.mp3","copy":"Make a sound effect for a fantasy role-playing game: magical, airy and a bit grand, saved as a WAV file. Quest complete: A warm, short orchestral-sounding flourish for completing a quest.","page":"https://aigamedev.ai/sounds/?pack=fantasy-rpg-sound-effects"},{"id":"ui-menu-sound-effects/click","name":"Click","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A crisp, tiny button click.","duration_s":0.143,"peaks":"fdb976544322211121111111111111111111111100010100","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/click.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/click.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Click: A crisp, tiny button click.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/hover","name":"Hover","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A barely-there soft tick when the cursor moves over a button.","duration_s":0.088,"peaks":"feb986544332211111111111111111111001111000000000","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/hover.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/hover.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Hover: A barely-there soft tick when the cursor moves over a button.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/confirm","name":"Confirm","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A positive two-note confirm, rising.","duration_s":0.754,"peaks":"dba9afedccbaa98877666554444333332210000000000000","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/confirm.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/confirm.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Confirm: A positive two-note confirm, rising.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/back","name":"Back","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A soft, falling two-note sound for going back or cancelling.","duration_s":0.694,"peaks":"dca98cfedcba988876665544443333222100000000000000","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/back.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/back.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Back: A soft, falling two-note sound for going back or cancelling.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/error","name":"Error","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A low, short double buzz for something you can't do.","duration_s":0.33,"peaks":"dfffffffda511111dfffffffffea62111111111111111110","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/error.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/error.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Error: A low, short double buzz for something you can't do.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/toggle-on","name":"Toggle on","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A small switch flicking on, slightly higher pitched.","duration_s":0.238,"peaks":"a63afecba987766555433322222211111111111111011100","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/toggle-on.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/toggle-on.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Toggle on: A small switch flicking on, slightly higher pitched.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/toggle-off","name":"Toggle off","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"The same switch flicking off, slightly lower pitched.","duration_s":0.238,"peaks":"a639fecba988765544333332122111111111110110111110","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/toggle-off.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/toggle-off.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Toggle off: The same switch flicking off, slightly lower pitched.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/notification","name":"Notification","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A gentle, friendly notification ping.","duration_s":1.243,"peaks":"ba9dfeedccbbaa9888777666555544443333332110000000","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/notification.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/notification.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Notification: A gentle, friendly notification ping.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/purchase","name":"Purchase","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A satisfying purchase sound: a soft coin clink and a sparkle.","duration_s":0.806,"peaks":"fdbeecaccbbaaaaa9a987655443333322222210000000000","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/purchase.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/purchase.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Purchase: A satisfying purchase sound: a soft coin clink and a sparkle.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/slider-tick","name":"Slider tick","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A very short tick for each step of a volume slider.","duration_s":0.025,"peaks":"bfecbaa98877665554433333222222111111111100000000","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/slider-tick.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/slider-tick.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Slider tick: A very short tick for each step of a volume slider.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"ui-menu-sound-effects/open-menu","name":"Open menu","pack":"ui-menu-sound-effects","pack_title":"Game UI","style":"Soft","category":"ui","prompt":"A soft airy whoosh for a menu panel sliding in.","duration_s":0.639,"peaks":"12344688aacdfffbca976543332222221111110000000000","wav":"https://aigamedev.ai/sfx/ui-menu-sound-effects/open-menu.wav","mp3":"https://aigamedev.ai/sfx/ui-menu-sound-effects/open-menu.mp3","copy":"Make a sound effect for a polished modern game's menus and interface: clean, subtle, short, saved as a WAV file. Open menu: A soft airy whoosh for a menu panel sliding in.","page":"https://aigamedev.ai/sounds/?pack=ui-menu-sound-effects"},{"id":"puzzle-match-sound-effects/swap","name":"Swap","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"object","prompt":"A quick soft swish of two tiles swapping places.","duration_s":0.476,"peaks":"12579bdeefeda95332222222211111111111111111010000","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/swap.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/swap.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Swap: A quick soft swish of two tiles swapping places.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/invalid-swap","name":"Invalid swap","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"ui","prompt":"A dull, rubbery bounce-back when a swap isn't allowed.","duration_s":0.453,"peaks":"fffecba9877666dcba987655444333211111111100000000","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/invalid-swap.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/invalid-swap.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Invalid swap: A dull, rubbery bounce-back when a swap isn't allowed.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/match-3","name":"Match 3","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"pickup","prompt":"A bright pop for clearing three tiles.","duration_s":0.387,"peaks":"ffedcbaa9877655544333322211111111111111000000000","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/match-3.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/match-3.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Match 3: A bright pop for clearing three tiles.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/combo-2","name":"Combo 2","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"pickup","prompt":"A higher, sparklier pop for a second combo in a row.","duration_s":0.417,"peaks":"feedcba99878776765545544332222211111111111100000","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/combo-2.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/combo-2.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Combo 2: A higher, sparklier pop for a second combo in a row.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/combo-3","name":"Combo 3","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"pickup","prompt":"An even higher and fuller pop with a shimmer for a third combo.","duration_s":0.506,"peaks":"ffedcbaa9877676566545543554433244322111111110000","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/combo-3.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/combo-3.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Combo 3: An even higher and fuller pop with a shimmer for a third combo.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/special-tile","name":"Special tile","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"magic","prompt":"A magical whoosh and chime when a special bomb tile is created.","duration_s":1.155,"peaks":"0112233445677bbcedeeefeedcaa99878755444333321110","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/special-tile.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/special-tile.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Special tile: A magical whoosh and chime when a special bomb tile is created.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/bomb-clear","name":"Bomb clear","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"explosion","prompt":"A soft, satisfying burst clearing a whole row.","duration_s":0.634,"peaks":"fedccbaa9a88878777776544432543233325332233221111","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/bomb-clear.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/bomb-clear.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Bomb clear: A soft, satisfying burst clearing a whole row.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/star-earned","name":"Star earned","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"jingle","prompt":"A bright twinkle for earning a star at the end of a level.","duration_s":0.844,"peaks":"fedcfeedfeeedcbccba99999778776666544444333111100","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/star-earned.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/star-earned.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Star earned: A bright twinkle for earning a star at the end of a level.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/level-complete","name":"Level complete","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"jingle","prompt":"A happy, bouncy jingle for finishing a puzzle, about two seconds.","duration_s":2.011,"peaks":"eb9ca9ecacb9dcabc9cebaca9cccdb9fedca988766543322","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/level-complete.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/level-complete.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Level complete: A happy, bouncy jingle for finishing a puzzle, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"puzzle-match-sound-effects/out-of-moves","name":"Out of moves","pack":"puzzle-match-sound-effects","pack_title":"Match-3 Puzzle","style":"Cartoon","category":"jingle","prompt":"A gentle descending 'aww' tone when you run out of moves.","duration_s":1.443,"peaks":"7dffeeedba9765beeeeeeeeeeeeeeffeedcb986421111110","wav":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/out-of-moves.wav","mp3":"https://aigamedev.ai/sfx/puzzle-match-sound-effects/out-of-moves.mp3","copy":"Make a sound effect for a colourful match-3 puzzle game: bubbly, bright and rewarding, saved as a WAV file. Out of moves: A gentle descending 'aww' tone when you run out of moves.","page":"https://aigamedev.ai/sounds/?pack=puzzle-match-sound-effects"},{"id":"alchemy-crafting-sound-effects/cauldron-bubble","name":"Cauldron bubble","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"ambience","prompt":"A thick gentle bubbling cauldron with soft pops, seamless loop of four seconds.","duration_s":4.0,"peaks":"bddac97fd98c86b8bdbc757c9799fb8aa88ab974bdb85aa7","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/cauldron-bubble.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/cauldron-bubble.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Cauldron bubble: A thick gentle bubbling cauldron with soft pops, seamless loop of four seconds.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/ingredient-drop","name":"Ingredient drop","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"object","prompt":"A small plop into liquid with a tiny fizz for dropping an ingredient into a cauldron, under half a second.","duration_s":0.45,"peaks":"cfedbba98777876675554344344334334333233222211100","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/ingredient-drop.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/ingredient-drop.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Ingredient drop: A small plop into liquid with a tiny fizz for dropping an ingredient into a cauldron, under half a second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/stir","name":"Stir","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"object","prompt":"A slow soft swirling liquid swish for stirring a potion, about one second.","duration_s":1.0,"peaks":"012244556667aa9cdbdefedbabbbbcabaaaab97775532210","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/stir.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/stir.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Stir: A slow soft swirling liquid swish for stirring a potion, about one second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/bottle-clink","name":"Bottle clink","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"object","prompt":"Two small glass bottles clinking together, bright and short, under a quarter second.","duration_s":0.22,"peaks":"effeddccbbbaccbbaaa99988888776655555554432211100","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/bottle-clink.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/bottle-clink.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Bottle clink: Two small glass bottles clinking together, bright and short, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/cork-pop","name":"Cork pop","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"object","prompt":"A quick hollow cork pop for opening a potion bottle, under a quarter second.","duration_s":0.2,"peaks":"fedcaba98768665454444545544543333333222221111100","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/cork-pop.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/cork-pop.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Cork pop: A quick hollow cork pop for opening a potion bottle, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/pour","name":"Pour","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"object","prompt":"A short glugging liquid pour into a glass vial, about one second.","duration_s":1.0,"peaks":"2dda88fc98eda8bfb97dca87dca88db96cc98ada86765210","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/pour.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/pour.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Pour: A short glugging liquid pour into a glass vial, about one second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/mortar-grind","name":"Mortar grind","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"object","prompt":"A gritty rhythmic grinding of a stone mortar and pestle, about one second.","duration_s":1.0,"peaks":"7fccab998acdeffcb98665447ebbbba99abddedcb9766421","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/mortar-grind.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/mortar-grind.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Mortar grind: A gritty rhythmic grinding of a stone mortar and pestle, about one second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/brew-success","name":"Brew success","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"magic","prompt":"A sparkling rising shimmer with a soft bell for a potion brewed successfully, about one and a half seconds.","duration_s":1.5,"peaks":"0445656575657667586659fdeffeddbbba99999988754210","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/brew-success.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/brew-success.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Brew success: A sparkling rising shimmer with a soft bell for a potion brewed successfully, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/brew-fail","name":"Brew fail","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"explosion","prompt":"A muffled puff explosion with a sour falling tone for a failed brew, about one second.","duration_s":1.0,"peaks":"fec999998776667656555544447865454356334323211100","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/brew-fail.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/brew-fail.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Brew fail: A muffled puff explosion with a sour falling tone for a failed brew, about one second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/craft-complete","name":"Craft complete","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"jingle","prompt":"A warm cheerful chime with a little sparkle for finishing a crafted item, about one second.","duration_s":1.0,"peaks":"dedeeffeedddccbbaa998888878787777766666654322110","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/craft-complete.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/craft-complete.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Craft complete: A warm cheerful chime with a little sparkle for finishing a crafted item, about one second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/recipe-learned","name":"Recipe learned","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"jingle","prompt":"A soft magical page-turn swish followed by a gentle three-note chime for learning a recipe, about one second.","duration_s":1.0,"peaks":"01344656554332bdccccdeeeffeffddddededdddcb864321","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/recipe-learned.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/recipe-learned.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Recipe learned: A soft magical page-turn swish followed by a gentle three-note chime for learning a recipe, about one second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"alchemy-crafting-sound-effects/anvil-tap","name":"Anvil tap","pack":"alchemy-crafting-sound-effects","pack_title":"Alchemy & Crafting","style":"Magical","category":"object","prompt":"A bright ringing hammer tap on a small anvil for crafting, under half a second.","duration_s":0.45,"peaks":"ffeddccbbbba998887766554433433322222222222111000","wav":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/anvil-tap.wav","mp3":"https://aigamedev.ai/sfx/alchemy-crafting-sound-effects/anvil-tap.mp3","copy":"Make a sound effect for a cozy potion brewing and crafting game: bubbly, glassy, magical and warm, saved as a WAV file. Anvil tap: A bright ringing hammer tap on a small anvil for crafting, under half a second.","page":"https://aigamedev.ai/sounds/?pack=alchemy-crafting-sound-effects"},{"id":"arcade-racing-sound-effects/engine-idle","name":"Engine idle","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"vehicle","prompt":"A rumbling low engine idle for a race car waiting at the start line, seamless loop of about four seconds.","duration_s":4.0,"peaks":"effdcccdcccccccdcccdccccccdccccccdccccccdccdcccc","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/engine-idle.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/engine-idle.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Engine idle: A rumbling low engine idle for a race car waiting at the start line, seamless loop of about four seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/engine-rev","name":"Engine rev","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"vehicle","prompt":"A race car engine revving up from low to a high whine, about one and a half seconds.","duration_s":1.5,"peaks":"ccdddeeffffffeeedcbaa988877787888888898888899875","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/engine-rev.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/engine-rev.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Engine rev: A race car engine revving up from low to a high whine, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/tire-screech","name":"Tire screech","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"vehicle","prompt":"A sharp tire screech for a tight drift around a corner, gritty filtered noise, about one second.","duration_s":1.0,"peaks":"9eeefddeddeeefefdeeeeeeeeddeecdcdccbcba998775432","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/tire-screech.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/tire-screech.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Tire screech: A sharp tire screech for a tight drift around a corner, gritty filtered noise, about one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/nitro-boost","name":"Nitro boost","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"vehicle","prompt":"A nitro boost kicking in: a whooshing burst of noise with a rising roar, about one second.","duration_s":1.05,"peaks":"edccccddddddedeeeeefeeffffffefffeeeeedddcbba8753","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/nitro-boost.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/nitro-boost.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Nitro boost: A nitro boost kicking in: a whooshing burst of noise with a rising roar, about one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/car-crash","name":"Car crash","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"hit","prompt":"A car slamming into a wall: a heavy metal crunch with rattling debris, about one second.","duration_s":1.1,"peaks":"ffedccba9999876666545544433332222222222222111111","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/car-crash.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/car-crash.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Car crash: A car slamming into a wall: a heavy metal crunch with rattling debris, about one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/countdown-beep","name":"Countdown beep","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"ui","prompt":"A single bright countdown beep for the race start lights, short and clear, under a quarter second.","duration_s":0.19,"peaks":"cffffffeeeeeeeeeeeeeeeeeeeeeeeededeeeedcba987631","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/countdown-beep.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/countdown-beep.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Countdown beep: A single bright countdown beep for the race start lights, short and clear, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/race-go","name":"Race go","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"ui","prompt":"A higher, longer go tone that ends the start countdown, punchy and bright, about half a second.","duration_s":0.52,"peaks":"ffeeeeeeeeeeeeeeeeeeedddddddddddddddddddccba9753","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/race-go.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/race-go.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Race go: A higher, longer go tone that ends the start countdown, punchy and bright, about half a second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/boost-pad","name":"Boost pad","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"pickup","prompt":"Driving over a speed boost pad on the track: a quick rising zap with a sparkle, under half a second.","duration_s":0.44,"peaks":"efffefefeeedddcccbaa9898698765544332221111000000","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/boost-pad.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/boost-pad.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Boost pad: Driving over a speed boost pad on the track: a quick rising zap with a sparkle, under half a second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/checkpoint","name":"Checkpoint","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"pickup","prompt":"A bright two-note chime for passing a checkpoint with extra time, under half a second.","duration_s":0.46,"peaks":"eeddcccdcfeddccbbbaaaaa9999887776654433322211100","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/checkpoint.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/checkpoint.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Checkpoint: A bright two-note chime for passing a checkpoint with extra time, under half a second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/lap-complete","name":"Lap complete","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"jingle","prompt":"A short upbeat chiptune fanfare for finishing a lap, about one second.","duration_s":1.02,"peaks":"eedddeddceeddddddceedcfeeedddddddddddddccddc9652","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/lap-complete.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/lap-complete.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Lap complete: A short upbeat chiptune fanfare for finishing a lap, about one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/race-win","name":"Race win","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"jingle","prompt":"A triumphant arcade victory jingle for winning the race in first place, about three seconds.","duration_s":3.0,"peaks":"ddcdccfdddddedceddeddedceddedcfeddddddcddddcc620","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/race-win.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/race-win.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Race win: A triumphant arcade victory jingle for winning the race in first place, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"arcade-racing-sound-effects/pass-whoosh","name":"Pass whoosh","pack":"arcade-racing-sound-effects","pack_title":"Arcade Racing","style":"Synth","category":"movement","prompt":"A quick doppler whoosh of a rival car zooming past the player, about one second.","duration_s":1.0,"peaks":"4444555566678899bceffedba98776665554444444433321","wav":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/pass-whoosh.wav","mp3":"https://aigamedev.ai/sfx/arcade-racing-sound-effects/pass-whoosh.mp3","copy":"Make a sound effect for a fast, bright arcade racing game: roaring engines, screeching tires and punchy feedback, saved as a WAV file. Pass whoosh: A quick doppler whoosh of a rival car zooming past the player, about one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-racing-sound-effects"},{"id":"bubble-popper-sound-effects/bubble-pop","name":"Bubble pop","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"hit","prompt":"A single bubble popping, a short wet round pop, under a tenth of a second.","duration_s":0.09,"peaks":"dffeedccbba9998777666555544443333322111111110000","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-pop.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-pop.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Bubble pop: A single bubble popping, a short wet round pop, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/chain-pop","name":"Chain pop","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"hit","prompt":"A chain of bubbles popping in quick succession, each pop slightly higher in pitch, about one second.","duration_s":0.969,"peaks":"e9643ea753db743cd854ae6443f9643fb653ec8543222100","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/chain-pop.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/chain-pop.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Chain pop: A chain of bubbles popping in quick succession, each pop slightly higher in pitch, about one second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/bubble-shoot","name":"Bubble shoot","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"weapon","prompt":"Shooting a bubble from the launcher, a soft airy puff with a little rising blip.","duration_s":0.284,"peaks":"7bcbbfeedbbaa89887665554442222211111111000000000","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-shoot.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-shoot.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Bubble shoot: Shooting a bubble from the launcher, a soft airy puff with a little rising blip.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/wall-bounce","name":"Wall bounce","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"object","prompt":"A bubble bouncing off the side wall, a soft springy boing, under a quarter second.","duration_s":0.24,"peaks":"dfeedbcbbaaa988877766655555444443333333222221000","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/wall-bounce.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/wall-bounce.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Wall bounce: A bubble bouncing off the side wall, a soft springy boing, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/bubble-stick","name":"Bubble stick","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"object","prompt":"A bubble sticking into place, a gentle squishy plop, under a quarter second.","duration_s":0.24,"peaks":"effeecbaa998877766655444433332222222110010000000","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-stick.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-stick.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Bubble stick: A bubble sticking into place, a gentle squishy plop, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/bubble-fall","name":"Bubble fall","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"movement","prompt":"Loose bubbles falling away, a soft descending whistle with light pops, about one second.","duration_s":0.991,"peaks":"7ceefddddcbdeccbdba99aac9887b77776a8544963322211","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-fall.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bubble-fall.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Bubble fall: Loose bubbles falling away, a soft descending whistle with light pops, about one second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/aim-tick","name":"Aim tick","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"ui","prompt":"Moving the aim line, a tiny soft click, very short.","duration_s":0.024,"peaks":"befdddcba998877665554443333322222221111111100000","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/aim-tick.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/aim-tick.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Aim tick: Moving the aim line, a tiny soft click, very short.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/power-bubble","name":"Power bubble","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"pickup","prompt":"Getting a special power bubble, a bubbly rising sparkle with a soft chime, under one second.","duration_s":0.862,"peaks":"b63b63b87b78b97a87cfedcccbba99877766554444333310","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/power-bubble.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/power-bubble.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Power bubble: Getting a special power bubble, a bubbly rising sparkle with a soft chime, under one second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/bomb-bubble","name":"Bomb bubble","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"explosion","prompt":"A bomb bubble bursting, a soft cartoon boom with many tiny pops around it, about one second.","duration_s":0.897,"peaks":"ffedcbaa8886677465554645544524544115541352531100","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bomb-bubble.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/bomb-bubble.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Bomb bubble: A bomb bubble bursting, a soft cartoon boom with many tiny pops around it, about one second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/level-clear","name":"Level clear","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"jingle","prompt":"A level cleared, a cute bouncy rising melody of bell-like notes, about two seconds.","duration_s":2.001,"peaks":"db9db9edbcca8db9cb9cca97fedcba998787765644333332","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/level-clear.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/level-clear.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Level clear: A level cleared, a cute bouncy rising melody of bell-like notes, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/out-of-moves","name":"Out of moves","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"jingle","prompt":"Out of moves, a soft sad two-note descending tone, about one second.","duration_s":1.016,"peaks":"cfeedcbaa98877655beeddccbbaa99988777666555444110","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/out-of-moves.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/out-of-moves.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Out of moves: Out of moves, a soft sad two-note descending tone, about one second.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"bubble-popper-sound-effects/star-earned","name":"Star earned","pack":"bubble-popper-sound-effects","pack_title":"Bubble Popper","style":"Cartoon","category":"ui","prompt":"Earning a star on the results screen, a bright twinkly ding with a little sparkle tail.","duration_s":0.723,"peaks":"ffeeeedcccbbbaa999988887677676657667654443333210","wav":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/star-earned.wav","mp3":"https://aigamedev.ai/sfx/bubble-popper-sound-effects/star-earned.mp3","copy":"Make a sound effect for a casual mobile bubble popper: soft, juicy, satisfying and cute, saved as a WAV file. Star earned: Earning a star on the results screen, a bright twinkly ding with a little sparkle tail.","page":"https://aigamedev.ai/sounds/?pack=bubble-popper-sound-effects"},{"id":"card-game-sound-effects/card-draw","name":"Card draw","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"object","prompt":"Drawing a card from the deck: a quick crisp paper slide, under a quarter second.","duration_s":0.2,"peaks":"1235677878accceeedfcccbb997664444444433333332110","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/card-draw.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/card-draw.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Card draw: Drawing a card from the deck: a quick crisp paper slide, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/card-shuffle","name":"Card shuffle","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"object","prompt":"Shuffling a deck of cards: a rapid riffle of papery flicks, about one second.","duration_s":1.0,"peaks":"056996a689aa988ba8899af8babc99777698689ceb865431","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/card-shuffle.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/card-shuffle.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Card shuffle: Shuffling a deck of cards: a rapid riffle of papery flicks, about one second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/card-play","name":"Card play","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"object","prompt":"Placing a card on the table: a soft papery slap with a light whoosh, under half a second.","duration_s":0.42,"peaks":"001122223444afcba9766654453442223332212222212110","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/card-play.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/card-play.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Card play: Placing a card on the table: a soft papery slap with a light whoosh, under half a second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/card-flip","name":"Card flip","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"object","prompt":"Flipping a card face up: a short snappy paper flick, under a quarter second.","duration_s":0.16,"peaks":"244556454333fb8643223222322222222222222222111100","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/card-flip.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/card-flip.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Card flip: Flipping a card face up: a short snappy paper flick, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/card-hover","name":"Card hover","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"ui","prompt":"A very soft subtle tick when hovering over a card in hand, under a tenth of a second.","duration_s":0.07,"peaks":"bfdba9876554433222111121111221111222122222111000","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/card-hover.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/card-hover.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Card hover: A very soft subtle tick when hovering over a card in hand, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/mana-gain","name":"Mana gain","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"pickup","prompt":"Gaining mana or energy: a soft bright rising chime, under half a second.","duration_s":0.48,"peaks":"9a9899bddcccbeeeeeeefffeeeddddccbbbaaaa987654321","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/mana-gain.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/mana-gain.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Mana gain: Gaining mana or energy: a soft bright rising chime, under half a second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/spell-cast","name":"Spell cast","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"magic","prompt":"Playing a spell card: a sparkling magical swell with a gentle burst, about one second.","duration_s":1.05,"peaks":"0033223334444344455677779dfedcbb9877766555443210","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/spell-cast.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/spell-cast.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Spell cast: Playing a spell card: a sparkling magical swell with a gentle burst, about one second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/attack-hit","name":"Attack hit","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"hit","prompt":"A card creature attacking: a quick heavy thud with a short whoosh, under half a second.","duration_s":0.42,"peaks":"001123345affeecdcbba9986645555543333323221322100","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/attack-hit.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/attack-hit.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Attack hit: A card creature attacking: a quick heavy thud with a short whoosh, under half a second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/shield-block","name":"Shield block","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"hit","prompt":"A defensive card blocking damage: a solid metallic clank with a bright ring, under half a second.","duration_s":0.46,"peaks":"ffeeeeeedddcccbbbaaaa999888887777776666665543211","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/shield-block.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/shield-block.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Shield block: A defensive card blocking damage: a solid metallic clank with a bright ring, under half a second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/end-turn","name":"End turn","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"ui","prompt":"Ending the turn: a soft low gong-like tone with a short fade, about one second.","duration_s":1.1,"peaks":"efeecb988777666666656566565555555555544433221110","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/end-turn.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/end-turn.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. End turn: Ending the turn: a soft low gong-like tone with a short fade, about one second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/card-upgrade","name":"Card upgrade","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"magic","prompt":"Upgrading a card: a rising glittering shimmer ending in a bright ping, about one second.","duration_s":1.05,"peaks":"654664576587678668778878988998aaaafdbcb989876421","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/card-upgrade.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/card-upgrade.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Card upgrade: Upgrading a card: a rising glittering shimmer ending in a bright ping, about one second.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"card-game-sound-effects/victory","name":"Victory","pack":"card-game-sound-effects","pack_title":"Card Game","style":"Magical","category":"jingle","prompt":"A warm triumphant fanfare of bright bell and synth notes for winning the match, about three seconds.","duration_s":3.0,"peaks":"cbdddacaab998b9adcdeffedcbbba9999988877543321110","wav":"https://aigamedev.ai/sfx/card-game-sound-effects/victory.wav","mp3":"https://aigamedev.ai/sfx/card-game-sound-effects/victory.mp3","copy":"Make a sound effect for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback, saved as a WAV file. Victory: A warm triumphant fanfare of bright bell and synth notes for winning the match, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=card-game-sound-effects"},{"id":"casino-rewards-sound-effects/reel-spin","name":"Reel spin","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"object","prompt":"Slot machine reels spinning: a fast steady stream of mechanical clicks and whirring, seamless loop of about four seconds.","duration_s":4.0,"peaks":"effdedddededddddedeedddddeededdeededddddeddeeded","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/reel-spin.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/reel-spin.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Reel spin: Slot machine reels spinning: a fast steady stream of mechanical clicks and whirring, seamless loop of about four seconds.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/reel-stop","name":"Reel stop","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"object","prompt":"A single slot reel stopping with a solid mechanical clunk, under a quarter second.","duration_s":0.22,"peaks":"fedccb899687564544433232222212111211111111111111","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/reel-stop.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/reel-stop.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Reel stop: A single slot reel stopping with a solid mechanical clunk, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/lever-pull","name":"Lever pull","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"object","prompt":"Pulling a slot machine lever: a springy metallic ratchet and clank, about one second.","duration_s":1.05,"peaks":"4534644645464656646466466463ffdb9876554333222211","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/lever-pull.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/lever-pull.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Lever pull: Pulling a slot machine lever: a springy metallic ratchet and clank, about one second.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/coin-drop","name":"Coin drop","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"pickup","prompt":"A single coin dropping into a tray with a bright metallic clink, under half a second.","duration_s":0.45,"peaks":"fedccba998888a9576588665452322222222222222211100","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/coin-drop.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/coin-drop.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Coin drop: A single coin dropping into a tray with a bright metallic clink, under half a second.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/coin-shower","name":"Coin shower","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"pickup","prompt":"A big shower of coins pouring out with many bright clinks, about two seconds.","duration_s":2.1,"peaks":"aecbcccedddefedccccbdcedab9aba868998876775332110","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/coin-shower.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/coin-shower.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Coin shower: A big shower of coins pouring out with many bright clinks, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/small-win","name":"Small win","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"jingle","prompt":"A short bright bell jingle for a small win, about one second.","duration_s":1.05,"peaks":"cbacdccedcffedccccbbaa99888777666555554444432110","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/small-win.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/small-win.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Small win: A short bright bell jingle for a small win, about one second.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/big-win","name":"Big win","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"jingle","prompt":"An exciting fast rising bell and synth fanfare for a big win, about three seconds.","duration_s":3.0,"peaks":"aabbbbbccbbbabbbcbefedcbbba999887777655554432110","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/big-win.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/big-win.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Big win: An exciting fast rising bell and synth fanfare for a big win, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/jackpot","name":"Jackpot","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"jingle","prompt":"A long celebratory jackpot fanfare of ringing bells, rising arpeggios and sparkle, about five seconds.","duration_s":5.2,"peaks":"88997799a97799986899979feeddbba99888877765422100","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/jackpot.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/jackpot.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Jackpot: A long celebratory jackpot fanfare of ringing bells, rising arpeggios and sparkle, about five seconds.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/near-miss","name":"Near miss","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"ui","prompt":"A tense descending tone for a near miss when the last reel just misses, about one second.","duration_s":1.05,"peaks":"abcdcbacbdacbdcbacdccacbecadbfbacaeb898986675310","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/near-miss.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/near-miss.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Near miss: A tense descending tone for a near miss when the last reel just misses, about one second.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/bonus-trigger","name":"Bonus trigger","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"magic","prompt":"Triggering a bonus round: a swirling rising shimmer into a bright bell hit, about two seconds.","duration_s":2.1,"peaks":"3323334434455555555555666666579feddcbbaa98754210","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/bonus-trigger.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/bonus-trigger.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Bonus trigger: Triggering a bonus round: a swirling rising shimmer into a bright bell hit, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/wheel-tick","name":"Wheel tick","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"object","prompt":"A prize wheel spinning past a peg: a short wooden tick, under a tenth of a second.","duration_s":0.07,"peaks":"ffccb9888666555444443333222222221111111111100000","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/wheel-tick.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/wheel-tick.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Wheel tick: A prize wheel spinning past a peg: a short wooden tick, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"casino-rewards-sound-effects/bet-button","name":"Bet button","pack":"casino-rewards-sound-effects","pack_title":"Casino Rewards","style":"Cartoon","category":"ui","prompt":"Pressing the bet button: a chunky bright click with a soft chime, under a quarter second.","duration_s":0.22,"peaks":"fbaa999a9988877777666655555544444343333322111111","wav":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/bet-button.wav","mp3":"https://aigamedev.ai/sfx/casino-rewards-sound-effects/bet-button.mp3","copy":"Make a sound effect for slot-machine style rewards, wins and spins: bright, jingly, celebratory and satisfying, saved as a WAV file. Bet button: Pressing the bet button: a chunky bright click with a soft chime, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=casino-rewards-sound-effects"},{"id":"city-builder-sound-effects/place-building","name":"Place building","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"ui","prompt":"A solid soft thump with a short bright chime for placing a building on the map, under half a second.","duration_s":0.4,"peaks":"fffcdba99876655544333322222211100000000000000000","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/place-building.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/place-building.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Place building: A solid soft thump with a short bright chime for placing a building on the map, under half a second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/build-hammer","name":"Build hammer","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"object","prompt":"Three quick light hammer taps on wood for construction in progress, about one second.","duration_s":1.0,"peaks":"7f853211000000da64321000000be8532111000000000000","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/build-hammer.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/build-hammer.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Build hammer: Three quick light hammer taps on wood for construction in progress, about one second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/build-complete","name":"Build complete","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"jingle","prompt":"A cheerful rising three-note bell chime for a building finished, about one second.","duration_s":1.0,"peaks":"edcbaaeedcbadfddbabdcbaa987766555443332222221111","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/build-complete.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/build-complete.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Build complete: A cheerful rising three-note bell chime for a building finished, about one second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/demolish","name":"Demolish","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"explosion","prompt":"A short crumbling collapse of filtered noise and low thuds for demolishing a building, about one second.","duration_s":1.0,"peaks":"fdc99876bb96765544987664443332222222221111111111","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/demolish.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/demolish.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Demolish: A short crumbling collapse of filtered noise and low thuds for demolishing a building, about one second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/road-place","name":"Road place","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"ui","prompt":"A soft gravelly brush click for laying a road tile, very short, under a quarter second.","duration_s":0.22,"peaks":"ffdca9877655444333222221111111111111100000000000","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/road-place.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/road-place.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Road place: A soft gravelly brush click for laying a road tile, very short, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/coins-tax","name":"Coins tax","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"pickup","prompt":"A quick cascade of small bright coin clinks for collecting taxes, about half a second.","duration_s":0.55,"peaks":"fdbaedba9ecaedba8cba8cba8bb987a98765443332221100","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/coins-tax.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/coins-tax.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Coins tax: A quick cascade of small bright coin clinks for collecting taxes, about half a second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/population-up","name":"Population up","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"ui","prompt":"A gentle soft rising two-note pop for the population growing, under half a second.","duration_s":0.45,"peaks":"ddcba9887668fedcba987766554443332100000000000000","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/population-up.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/population-up.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Population up: A gentle soft rising two-note pop for the population growing, under half a second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/alert-fire","name":"Alert fire","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"ui","prompt":"A short urgent two-tone warning beep repeated twice for a fire breaking out in the city, about one second.","duration_s":1.0,"peaks":"fffeeddc4efeeeedd61111efeeeddd5efeeeedd711111000","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/alert-fire.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/alert-fire.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Alert fire: A short urgent two-tone warning beep repeated twice for a fire breaking out in the city, about one second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/city-hum","name":"City hum","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"ambience","prompt":"A soft city background bed of low traffic rumble and distant hum, seamless loop of six seconds.","duration_s":6.0,"peaks":"dceeeddcccbdcdbcccbbdddbcccbbbfdeeddeceedfdeddcc","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/city-hum.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/city-hum.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. City hum: A soft city background bed of low traffic rumble and distant hum, seamless loop of six seconds.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/traffic-horn","name":"Traffic horn","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"vehicle","prompt":"A short soft synthesized car horn honk, two quick tones, friendly not harsh, under half a second.","duration_s":0.42,"peaks":"addddddddddca7322117fffffffefeec9622211111111110","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/traffic-horn.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/traffic-horn.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Traffic horn: A short soft synthesized car horn honk, two quick tones, friendly not harsh, under half a second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/zone-paint","name":"Zone paint","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"ui","prompt":"A smooth soft swish with a faint tone for painting a zone area, about half a second.","duration_s":0.52,"peaks":"0112334567999abbcddeeeddefdddcccaa98765543211100","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/zone-paint.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/zone-paint.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Zone paint: A smooth soft swish with a faint tone for painting a zone area, about half a second.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"city-builder-sound-effects/milestone","name":"Milestone","pack":"city-builder-sound-effects","pack_title":"City Builder","style":"Soft","category":"jingle","prompt":"A warm uplifting fanfare of soft brass-like synth tones for reaching a city milestone, about two seconds.","duration_s":2.0,"peaks":"576567657766dffffeeeeeeeeeeeeeeeeffffffffdb97510","wav":"https://aigamedev.ai/sfx/city-builder-sound-effects/milestone.wav","mp3":"https://aigamedev.ai/sfx/city-builder-sound-effects/milestone.mp3","copy":"Make a sound effect for a calm city building and management game: clean, satisfying, friendly clicks and construction, saved as a WAV file. Milestone: A warm uplifting fanfare of soft brass-like synth tones for reaching a city milestone, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=city-builder-sound-effects"},{"id":"cooking-game-sound-effects/chop","name":"Chop","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"object","prompt":"A quick knife chop on a wooden board, a short crisp woody tock under a quarter second.","duration_s":0.16,"peaks":"fedbaa988776655544443333222222221111111111110000","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/chop.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/chop.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Chop: A quick knife chop on a wooden board, a short crisp woody tock under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/sizzle","name":"Sizzle","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"ambience","prompt":"Food sizzling in a hot pan, a soft crackling hiss of filtered noise, seamless loop of about six seconds.","duration_s":6.0,"peaks":"dcdcddcbbccfddfedeeeeeedcbbcbcccdcdddeefeeedccec","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/sizzle.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/sizzle.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Sizzle: Food sizzling in a hot pan, a soft crackling hiss of filtered noise, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/boil-bubbles","name":"Boil bubbles","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"ambience","prompt":"A pot of water boiling with gentle low bubbling pops over soft noise, seamless loop of about five seconds.","duration_s":5.0,"peaks":"8aabc7bc7aee87bbaa9c877779cb9fbcac7d778879a77c7f","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/boil-bubbles.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/boil-bubbles.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Boil bubbles: A pot of water boiling with gentle low bubbling pops over soft noise, seamless loop of about five seconds.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/pan-place","name":"Pan place","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"object","prompt":"A metal pan set down on a stove, a short dull clank with a little ringing tail.","duration_s":0.75,"peaks":"fedccbaa9988877766655555444444433333333322222111","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/pan-place.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/pan-place.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Pan place: A metal pan set down on a stove, a short dull clank with a little ringing tail.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/oven-timer","name":"Oven timer","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"object","prompt":"A kitchen oven timer ding, a single bright bell tone that rings out for about one second.","duration_s":1.2,"peaks":"fdb99bccba87799987556777654456554334444432333321","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/oven-timer.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/oven-timer.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Oven timer: A kitchen oven timer ding, a single bright bell tone that rings out for about one second.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/ingredient-drop","name":"Ingredient drop","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"pickup","prompt":"A soft plop when an ingredient lands in a bowl, round and squishy, under a quarter second.","duration_s":0.2,"peaks":"ffad9b888776665444443333222222211111111111100000","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/ingredient-drop.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/ingredient-drop.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Ingredient drop: A soft plop when an ingredient lands in a bowl, round and squishy, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/order-up","name":"Order up","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"jingle","prompt":"A happy three-note rising chime when a dish is served, light and bouncy, about one second.","duration_s":1.05,"peaks":"ecba9edca9ffedccbbaa9998887777666655554444443321","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/order-up.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/order-up.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Order up: A happy three-note rising chime when a dish is served, light and bouncy, about one second.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/burnt-food","name":"Burnt food","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"hit","prompt":"A failure sound for burnt food, a low descending buzz with a puff of noise, about one second.","duration_s":1.0,"peaks":"bfeeeddddccccbbbbaaa9a99888877776655554433322110","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/burnt-food.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/burnt-food.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Burnt food: A failure sound for burnt food, a low descending buzz with a puff of noise, about one second.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/whisk","name":"Whisk","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"object","prompt":"A fast whisking sound, quick rhythmic brushes of filtered noise, about one second long.","duration_s":1.05,"peaks":"8fc16c916fd34aa45dd55b92ae828a62ad738a44cc439930","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/whisk.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/whisk.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Whisk: A fast whisking sound, quick rhythmic brushes of filtered noise, about one second long.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/new-order","name":"New order","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"ui","prompt":"A small two-note ping when a new customer order appears, friendly and clear, under half a second.","duration_s":0.45,"peaks":"ddcba99887afeddcbbaa9988877766655555444443332200","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/new-order.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/new-order.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. New order: A small two-note ping when a new customer order appears, friendly and clear, under half a second.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/coin-tip","name":"Coin tip","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"pickup","prompt":"A customer tip collected, a quick sparkly double clink of small coins, under half a second.","duration_s":0.45,"peaks":"dca98766fdca987765544433333222222222111100000000","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/coin-tip.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/coin-tip.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Coin tip: A customer tip collected, a quick sparkly double clink of small coins, under half a second.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"cooking-game-sound-effects/rush-hour","name":"Rush hour","pack":"cooking-game-sound-effects","pack_title":"Cooking","style":"Cartoon","category":"jingle","prompt":"A short urgent warning for the final seconds of a shift, fast repeated rising beeps, about two seconds.","duration_s":2.0,"peaks":"dc1cd6bd99db3dd0de6be9aeb5ed0de5ce9afc7fd0ef4df9","wav":"https://aigamedev.ai/sfx/cooking-game-sound-effects/rush-hour.wav","mp3":"https://aigamedev.ai/sfx/cooking-game-sound-effects/rush-hour.mp3","copy":"Make a sound effect for a busy, cheerful kitchen cooking game: bright, snappy and playful, saved as a WAV file. Rush hour: A short urgent warning for the final seconds of a shift, fast repeated rising beeps, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=cooking-game-sound-effects"},{"id":"countdown-and-timers-sound-effects/race-beep","name":"Race beep","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"ui","prompt":"A short clear mid-pitch beep for each count of a race start countdown, under a quarter second.","duration_s":0.2,"peaks":"cffffffffffffffffffffffffffffffffffffffedcb98753","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/race-beep.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/race-beep.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Race beep: A short clear mid-pitch beep for each count of a race start countdown, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/race-go","name":"Race go","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"ui","prompt":"A higher, longer bright beep for go at the end of a race countdown, about half a second.","duration_s":0.55,"peaks":"eeedcba889bcddefffeddcb988abcdeefedcba8765555432","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/race-go.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/race-go.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Race go: A higher, longer bright beep for go at the end of a race countdown, about half a second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/clock-tick","name":"Clock tick","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"object","prompt":"A crisp dry clock tick, short and clean, for a ticking timer, under a tenth of a second.","duration_s":0.06,"peaks":"fca987655443332222111111111000000000000000000000","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/clock-tick.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/clock-tick.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Clock tick: A crisp dry clock tick, short and clean, for a ticking timer, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/clock-tock","name":"Clock tock","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"object","prompt":"A slightly lower dry clock tock to pair with a tick, under a tenth of a second.","duration_s":0.07,"peaks":"fba987665444332222211111111110000000000000000000","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/clock-tock.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/clock-tock.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Clock tock: A slightly lower dry clock tock to pair with a tick, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/hurry-tick","name":"Hurry tick","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"ui","prompt":"A tense high ticking pulse for the final seconds of a timer, about two seconds.","duration_s":2.0,"peaks":"d11a13d14b15d14b15e14b15e14b15e14b14f14c14f13c10","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/hurry-tick.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/hurry-tick.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Hurry tick: A tense high ticking pulse for the final seconds of a timer, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/time-up","name":"Time up","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"ui","prompt":"A loud buzzer for time running out, flat and clear, about one second.","duration_s":1.0,"peaks":"dbcfdbdfcbeeccfebdfdbeecceebdfdbdfcbeebcfdbdfb86","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/time-up.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/time-up.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Time up: A loud buzzer for time running out, flat and clear, about one second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/alarm-bell","name":"Alarm bell","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"object","prompt":"An old-style alarm clock bell ringing rapidly, bright and metallic, about two seconds.","duration_s":2.0,"peaks":"fffeeeeeeedeeeeeeeeeededeeeeeeeeeedeeeeeeeeeede9","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/alarm-bell.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/alarm-bell.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Alarm bell: An old-style alarm clock bell ringing rapidly, bright and metallic, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/alarm-siren","name":"Alarm siren","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"ui","prompt":"A rising and falling electronic siren for an urgent alarm, about two seconds.","duration_s":2.0,"peaks":"effffffffffffffffffffffffffffffffffffffffffffffa","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/alarm-siren.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/alarm-siren.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Alarm siren: A rising and falling electronic siren for an urgent alarm, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/timer-start","name":"Timer start","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"ui","prompt":"A quick upward two-note chime for starting a timer, under half a second.","duration_s":0.37,"peaks":"effffffffffdcadfeeeeddddccccbbaa9988776655443221","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/timer-start.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/timer-start.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Timer start: A quick upward two-note chime for starting a timer, under half a second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/time-bonus","name":"Time bonus","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"pickup","prompt":"A bright sparkly rising blip for picking up extra time, under half a second.","duration_s":0.365,"peaks":"edeecbacfeddbbceefebbbeddeedddddccbbaa9987665432","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/time-bonus.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/time-bonus.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Time bonus: A bright sparkly rising blip for picking up extra time, under half a second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/bomb-tick","name":"Bomb tick","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"object","prompt":"A tense fast electronic beeping that speeds up for a bomb about to go off, about three seconds.","duration_s":3.0,"peaks":"f00000e80008e000cc00cd00f30f3ae0f6fdbffffffffffb","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/bomb-tick.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/bomb-tick.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Bomb tick: A tense fast electronic beeping that speeds up for a bomb about to go off, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"countdown-and-timers-sound-effects/stopwatch-click","name":"Stopwatch click","pack":"countdown-and-timers-sound-effects","pack_title":"Countdowns & Timers","style":"Synth","category":"object","prompt":"A sharp mechanical stopwatch button click, under a tenth of a second.","duration_s":0.048,"peaks":"fba987654433322226a87654332222111111100000000000","wav":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/stopwatch-click.wav","mp3":"https://aigamedev.ai/sfx/countdown-and-timers-sound-effects/stopwatch-click.mp3","copy":"Make a sound effect for any game's countdowns, timers, alarms and race starts: clear, punchy and easy to hear, saved as a WAV file. Stopwatch click: A sharp mechanical stopwatch button click, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=countdown-and-timers-sound-effects"},{"id":"creatures-sound-effects/monster-growl","name":"Monster growl","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A low rumbling monster growl made of rough filtered noise and a wobbling deep tone, about one second.","duration_s":1.228,"peaks":"68adcdcfdeecfdddeedeedeedddcab978654432222111110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/monster-growl.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/monster-growl.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Monster growl: A low rumbling monster growl made of rough filtered noise and a wobbling deep tone, about one second.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/monster-roar","name":"Monster roar","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A big creature roar: a loud harsh noisy burst that swells and drops in pitch, about two seconds.","duration_s":2.289,"peaks":"3689bcdeffffeeeeeeeeeeeddcccbbbaa998765432211110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/monster-roar.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/monster-roar.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Monster roar: A big creature roar: a loud harsh noisy burst that swells and drops in pitch, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/small-critter","name":"Small critter","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A tiny cute creature squeak, a quick rising and falling chirpy tone under half a second.","duration_s":0.45,"peaks":"aeeeffffeeeddccbaa988765544333323222222111111100","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/small-critter.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/small-critter.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Small critter: A tiny cute creature squeak, a quick rising and falling chirpy tone under half a second.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/slime-move","name":"Slime move","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A slime blob moving, a soft wet squish with a short bubbly wobble, about half a second.","duration_s":0.6,"peaks":"6ada9cdefedcdccdcbc97889995445434222121111111110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/slime-move.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/slime-move.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Slime move: A slime blob moving, a soft wet squish with a short bubbly wobble, about half a second.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/slime-pop","name":"Slime pop","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"hit","prompt":"A slime enemy bursting with a wet pop and a quick spray of bubbles, under a second.","duration_s":0.752,"peaks":"fedd8969a978778585776365324424453114211111111000","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/slime-pop.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/slime-pop.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Slime pop: A slime enemy bursting with a wet pop and a quick spray of bubbles, under a second.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/insect-buzz","name":"Insect buzz","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A large insect buzzing past, a nasal sawtooth drone that wobbles and fades, about one and a half seconds.","duration_s":1.405,"peaks":"34456668a99bdcceeddffddedbbcbaaa8787555433221110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/insect-buzz.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/insect-buzz.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Insect buzz: A large insect buzzing past, a nasal sawtooth drone that wobbles and fades, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/insect-click","name":"Insect click","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A bug creature's clicking mandibles, a fast run of dry hard clicks, about half a second.","duration_s":0.55,"peaks":"9c3d82cb3dbfae4f83cd4ebebe59e52e5e7e6d4222211110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/insect-click.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/insect-click.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Insect click: A bug creature's clicking mandibles, a fast run of dry hard clicks, about half a second.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/ghost-wail","name":"Ghost wail","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A ghostly wail made of a hollow wavering sine tone with airy noise, rising and fading over two seconds.","duration_s":2.638,"peaks":"355557acdddaacefecabcfdd989bb9876653332221111110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/ghost-wail.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/ghost-wail.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Ghost wail: A ghostly wail made of a hollow wavering sine tone with airy noise, rising and fading over two seconds.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/ghost-vanish","name":"Ghost vanish","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"magic","prompt":"A ghost fading away, a soft shimmering whoosh that falls in pitch into silence, about one second.","duration_s":1.147,"peaks":"7abcdeffedcbccb888997566565443343222222221111110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/ghost-vanish.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/ghost-vanish.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Ghost vanish: A ghost fading away, a soft shimmering whoosh that falls in pitch into silence, about one second.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/creature-hurt","name":"Creature hurt","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"hit","prompt":"A creature getting hit, a short harsh squawk-like tone that drops sharply, under half a second.","duration_s":0.45,"peaks":"eeffdfcecdecebdbbb9b9997866555332222222222111100","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/creature-hurt.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/creature-hurt.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Creature hurt: A creature getting hit, a short harsh squawk-like tone that drops sharply, under half a second.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/creature-death","name":"Creature death","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"creature","prompt":"A monster dying with a gurgling falling growl that sputters out, about one and a half seconds.","duration_s":1.452,"peaks":"9bdbdddceccfcacceca8aa776a4a83353263352221121110","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/creature-death.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/creature-death.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Creature death: A monster dying with a gurgling falling growl that sputters out, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"creatures-sound-effects/lair-ambience","name":"Lair ambience","pack":"creatures-sound-effects","pack_title":"Creatures","style":"Dark","category":"ambience","prompt":"A creepy creature lair with low drones, distant drips and faint scuttling clicks as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"ffedcaabbcdddeefffedcb999abbcbbaa99888899aacdeef","wav":"https://aigamedev.ai/sfx/creatures-sound-effects/lair-ambience.wav","mp3":"https://aigamedev.ai/sfx/creatures-sound-effects/lair-ambience.mp3","copy":"Make a sound effect for a monster game with made-up creatures: growls, slimes, bugs and ghosts, all clearly synthetic, saved as a WAV file. Lair ambience: A creepy creature lair with low drones, distant drips and faint scuttling clicks as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=creatures-sound-effects"},{"id":"cyberpunk-ui-sound-effects/hover-tick","name":"Hover tick","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A tiny crisp digital tick for hovering over a neon menu option, under a tenth of a second.","duration_s":0.045,"peaks":"8dfedcbaa988776655544443333322222221111111111100","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/hover-tick.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/hover-tick.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Hover tick: A tiny crisp digital tick for hovering over a neon menu option, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/select-confirm","name":"Select confirm","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A sharp two-tone synth confirm beep with a slight digital buzz, under a quarter second.","duration_s":0.195,"peaks":"dfffeeedcba97531effeeeddddeddeeeeeeeeeeffedcb963","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/select-confirm.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/select-confirm.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Select confirm: A sharp two-tone synth confirm beep with a slight digital buzz, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/back-cancel","name":"Back cancel","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A short falling synth blip for going back or cancelling in a menu, under a quarter second.","duration_s":0.17,"peaks":"dffffffeeeeedeeeeeeeeeeeeedddedddcccbba998766431","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/back-cancel.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/back-cancel.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Back cancel: A short falling synth blip for going back or cancelling in a menu, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/glitch-burst","name":"Glitch burst","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A quick glitchy burst of stuttering digital noise for a screen glitch effect, about half a second.","duration_s":0.5,"peaks":"ffdcbcabdbadbaa0000feceded80000000000cba9a865543","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/glitch-burst.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/glitch-burst.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Glitch burst: A quick glitchy burst of stuttering digital noise for a screen glitch effect, about half a second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/hologram-open","name":"Hologram open","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A holographic panel opening: a rising shimmering sweep with soft static, about one second.","duration_s":1.05,"peaks":"58989a9bc8bedf9aabbfcacbdebbcdcabba9898776544332","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/hologram-open.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/hologram-open.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Hologram open: A holographic panel opening: a rising shimmering sweep with soft static, about one second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/hologram-close","name":"Hologram close","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A holographic panel closing: a quick falling sweep that cuts off into static, about half a second.","duration_s":0.5,"peaks":"da9b8adfda89ba889bceeffeecccb7655443332221111111","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/hologram-close.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/hologram-close.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Hologram close: A holographic panel closing: a quick falling sweep that cuts off into static, about half a second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/access-denied","name":"Access denied","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A harsh buzzing double error tone for access denied, low and sharp, about half a second.","duration_s":0.49,"peaks":"cdeeefeeeeddeefffd600000adeeeffeeeddeeeeeeeedddb","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/access-denied.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/access-denied.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Access denied: A harsh buzzing double error tone for access denied, low and sharp, about half a second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/access-granted","name":"Access granted","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A bright rising three-note synth chime for access granted, about half a second.","duration_s":0.55,"peaks":"cbaa988aedcba98cfeddbaacbba998887776665555443332","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/access-granted.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/access-granted.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Access granted: A bright rising three-note synth chime for access granted, about half a second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/data-download","name":"Data download","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"object","prompt":"A fast stream of tiny chirping data beeps for downloading files, about two seconds.","duration_s":2.0,"peaks":"acbbadbafdabd8cc8dac9ecd99a8caeeecb99bddccebaa86","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/data-download.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/data-download.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Data download: A fast stream of tiny chirping data beeps for downloading files, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/notify-ping","name":"Notify ping","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ui","prompt":"A cool neon notification ping with a short echo, under half a second.","duration_s":0.46,"peaks":"fedba9877ba8876555655443333333222212221111111100","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/notify-ping.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/notify-ping.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Notify ping: A cool neon notification ping with a short echo, under half a second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/typing-blip","name":"Typing blip","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"voice-blip","prompt":"A tiny filtered digital blip for each character typed on a cyber terminal, under a tenth of a second.","duration_s":0.035,"peaks":"7cffedcba998877665554443333322222211111111111000","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/typing-blip.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/typing-blip.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. Typing blip: A tiny filtered digital blip for each character typed on a cyber terminal, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"cyberpunk-ui-sound-effects/city-hum","name":"City hum","pack":"cyberpunk-ui-sound-effects","pack_title":"Cyberpunk UI","style":"Synth","category":"ambience","prompt":"A low electric neon hum with faint distant buzzing for a futuristic city screen, seamless loop of about six seconds.","duration_s":6.0,"peaks":"eeeffffffeeeedddcccccdddeefffffffeeedddcccccdddd","wav":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/city-hum.wav","mp3":"https://aigamedev.ai/sfx/cyberpunk-ui-sound-effects/city-hum.mp3","copy":"Make a sound effect for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus, saved as a WAV file. City hum: A low electric neon hum with faint distant buzzing for a futuristic city screen, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=cyberpunk-ui-sound-effects"},{"id":"dialogue-blips-sound-effects/blip-hero","name":"Blip hero","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"voice-blip","prompt":"A clear mid-pitch square-wave blip for each letter of the hero's dialogue, very short and neutral.","duration_s":0.055,"peaks":"5dffffffffffffeeedddccccbbbbaaaa9999988888776531","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-hero.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-hero.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Blip hero: A clear mid-pitch square-wave blip for each letter of the hero's dialogue, very short and neutral.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/blip-child","name":"Blip child","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"voice-blip","prompt":"A high bright sine blip for each letter of a small child's dialogue, very short and cheerful.","duration_s":0.045,"peaks":"5deffefefefdeddcdccbbbbaaa9a99998887877776654321","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-child.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-child.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Blip child: A high bright sine blip for each letter of a small child's dialogue, very short and cheerful.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/blip-giant","name":"Blip giant","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"voice-blip","prompt":"A deep low square blip for each letter of a big slow character's dialogue, short and heavy.","duration_s":0.11,"peaks":"5a9bacfdfdab9ddce9997cbab6876a999566587784555742","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-giant.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-giant.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Blip giant: A deep low square blip for each letter of a big slow character's dialogue, short and heavy.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/blip-robot","name":"Blip robot","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"voice-blip","prompt":"A buzzy flat electronic blip with a tiny bit crush for each letter of a robot's dialogue.","duration_s":0.05,"peaks":"4edcfeaefaeecefdceebeeafeaefbfebdeccdeadd9dd9962","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-robot.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-robot.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Blip robot: A buzzy flat electronic blip with a tiny bit crush for each letter of a robot's dialogue.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/blip-elder","name":"Blip elder","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"voice-blip","prompt":"A soft warm low triangle blip with a slight wobble for each letter of an old sage's dialogue.","duration_s":0.085,"peaks":"488cffddffecdeedbcdcbabbba9aaa989987788767776542","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-elder.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-elder.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Blip elder: A soft warm low triangle blip with a slight wobble for each letter of an old sage's dialogue.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/blip-villain","name":"Blip villain","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"voice-blip","prompt":"A dark detuned low blip with a hint of grit for each letter of a villain's dialogue.","duration_s":0.08,"peaks":"7d9edafffdadbbdcdaaa8abaa79969989677578775664541","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-villain.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-villain.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Blip villain: A dark detuned low blip with a hint of grit for each letter of a villain's dialogue.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/blip-fairy","name":"Blip fairy","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"voice-blip","prompt":"A tiny glassy bell ping for each letter of a fairy's dialogue, very high and sparkly.","duration_s":0.09,"peaks":"cffeddcccbbaaa9998888877766666555555544444443321","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-fairy.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/blip-fairy.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Blip fairy: A tiny glassy bell ping for each letter of a fairy's dialogue, very high and sparkly.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/text-advance","name":"Text advance","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"ui","prompt":"A soft click for pressing to continue to the next text box, under a tenth of a second.","duration_s":0.045,"peaks":"affdccb99887766554443333222222211111111111100000","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/text-advance.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/text-advance.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Text advance: A soft click for pressing to continue to the next text box, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/dialogue-open","name":"Dialogue open","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"ui","prompt":"A quick soft upward pop for a dialogue box appearing, under a quarter second.","duration_s":0.14,"peaks":"befffeedcccbbaaa99988877766666555554444443333321","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/dialogue-open.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/dialogue-open.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Dialogue open: A quick soft upward pop for a dialogue box appearing, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/dialogue-close","name":"Dialogue close","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"ui","prompt":"A quick soft downward pop for a dialogue box closing, under a quarter second.","duration_s":0.14,"peaks":"affffeeddccbbaa9a9988877776665655554444444333331","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/dialogue-close.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/dialogue-close.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Dialogue close: A quick soft downward pop for a dialogue box closing, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"dialogue-blips-sound-effects/choice-select","name":"Choice select","pack":"dialogue-blips-sound-effects","pack_title":"Dialogue Blips","style":"8-bit","category":"ui","prompt":"A bright two-note confirm chime for picking a dialogue choice, under half a second.","duration_s":0.4,"peaks":"efdba9766531ffeedcbbaa99887776665554444433333322","wav":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/choice-select.wav","mp3":"https://aigamedev.ai/sfx/dialogue-blips-sound-effects/choice-select.mp3","copy":"Make a sound effect for a story game with text boxes, giving each kind of character its own beep voice, saved as a WAV file. Choice select: A bright two-note confirm chime for picking a dialogue choice, under half a second.","page":"https://aigamedev.ai/sounds/?pack=dialogue-blips-sound-effects"},{"id":"doors-and-locks-sound-effects/door-open","name":"Door open","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A wooden door opening with a short creak and a soft latch click, about one second.","duration_s":1.0,"peaks":"a4afa87678aa8899a899a899aa9877654333322111111110","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-open.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-open.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Door open: A wooden door opening with a short creak and a soft latch click, about one second.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/door-close","name":"Door close","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A wooden door closing with a solid thud and latch click, under a second.","duration_s":0.8,"peaks":"001122334fdca98788777554444333222211111100100110","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-close.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-close.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Door close: A wooden door closing with a solid thud and latch click, under a second.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/door-creak","name":"Door creak","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A slow eerie creak of an old door hinge, a wavering scraping squeal of about two seconds.","duration_s":2.0,"peaks":"0335778aa9aabdfdddddedddcdfdddbaaba8a97765433221","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-creak.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-creak.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Door creak: A slow eerie creak of an old door hinge, a wavering scraping squeal of about two seconds.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/door-locked","name":"Door locked","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A locked door handle rattling twice with no give, short dull metal clicks.","duration_s":0.65,"peaks":"b54fc9899965454323322a64bd9778796444323222222211","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-locked.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/door-locked.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Door locked: A locked door handle rattling twice with no give, short dull metal clicks.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/key-unlock","name":"Key unlock","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A key turning in a lock, a few small ticks and a bright final click, under one second.","duration_s":0.75,"peaks":"356666543323553387437438754432dfb998897654433331","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/key-unlock.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/key-unlock.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Key unlock: A key turning in a lock, a few small ticks and a bright final click, under one second.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/padlock-open","name":"Padlock open","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A metal padlock springing open with a sharp snap, under half a second.","duration_s":0.45,"peaks":"68fca8766555444343333333233222223222222222211110","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/padlock-open.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/padlock-open.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Padlock open: A metal padlock springing open with a sharp snap, under half a second.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/lever-pull","name":"Lever pull","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A heavy metal lever pulled down with a grinding scrape and a firm clunk at the end.","duration_s":1.35,"peaks":"623456675565556666666766677543fddeb9765434433332","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/lever-pull.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/lever-pull.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Lever pull: A heavy metal lever pulled down with a grinding scrape and a firm clunk at the end.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/switch-flip","name":"Switch flip","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A small wall switch flipped, a crisp plastic click under a tenth of a second.","duration_s":0.075,"peaks":"5211111fb976644444433222333443222222212222211100","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/switch-flip.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/switch-flip.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Switch flip: A small wall switch flipped, a crisp plastic click under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/gate-open","name":"Gate open","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A large iron gate swinging open with a low groaning squeal and a heavy clank, about two seconds.","duration_s":2.0,"peaks":"653345677776565667776666678878676533feeb99887775","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/gate-open.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/gate-open.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Gate open: A large iron gate swinging open with a low groaning squeal and a heavy clank, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/portcullis","name":"Portcullis","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A heavy portcullis rising with a rattling chain ratchet and a deep thud at the top, about three seconds.","duration_s":3.0,"peaks":"65677877877789799897868887887a8889788765fed87644","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/portcullis.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/portcullis.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Portcullis: A heavy portcullis rising with a rattling chain ratchet and a deep thud at the top, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/sliding-door","name":"Sliding door","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"object","prompt":"A sci-fi sliding door opening with a quick airy whoosh and soft hydraulic hiss, under a second.","duration_s":0.85,"peaks":"9aa9abbddedefffefeeddcba9876ba887665433222111110","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/sliding-door.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/sliding-door.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Sliding door: A sci-fi sliding door opening with a quick airy whoosh and soft hydraulic hiss, under a second.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"doors-and-locks-sound-effects/chest-open","name":"Chest open","pack":"doors-and-locks-sound-effects","pack_title":"Doors and Locks","style":"Realistic","category":"pickup","prompt":"A treasure chest lid creaking open followed by a bright sparkling chime, about one and a half seconds.","duration_s":1.5,"peaks":"854556756567775553448acdeeefefeeedccbbaaa9887765","wav":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/chest-open.wav","mp3":"https://aigamedev.ai/sfx/doors-and-locks-sound-effects/chest-open.mp3","copy":"Make a sound effect for a game full of doors, locks, keys, levers and gates to open: clear mechanical sounds, saved as a WAV file. Chest open: A treasure chest lid creaking open followed by a bright sparkling chime, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=doors-and-locks-sound-effects"},{"id":"fighting-game-sound-effects/light-punch","name":"Light punch","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"hit","prompt":"A quick light punch landing: a short snappy slap thud, under a quarter second.","duration_s":0.2,"peaks":"ffeeeddbaa98897787765543233322332222322222111221","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/light-punch.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/light-punch.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Light punch: A quick light punch landing: a short snappy slap thud, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/heavy-punch","name":"Heavy punch","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"hit","prompt":"A heavy punch connecting: a deep meaty thump with a crunch, under half a second.","duration_s":0.45,"peaks":"eeeffdddcdbbcdddcababbaa999988888877766665555543","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/heavy-punch.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/heavy-punch.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Heavy punch: A heavy punch connecting: a deep meaty thump with a crunch, under half a second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/kick-hit","name":"Kick hit","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"hit","prompt":"A strong kick landing: a sharp punchy smack with low weight, under half a second.","duration_s":0.4,"peaks":"eeeefdcccccba98876556555645554443333223332222222","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/kick-hit.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/kick-hit.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Kick hit: A strong kick landing: a sharp punchy smack with low weight, under half a second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/attack-whoosh","name":"Attack whoosh","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"movement","prompt":"A fast swish of air for a punch or kick that misses, under a quarter second.","duration_s":0.22,"peaks":"23679abccedeeefeeffdeedcbcbba9877665544433333232","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/attack-whoosh.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/attack-whoosh.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Attack whoosh: A fast swish of air for a punch or kick that misses, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/block","name":"Block","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"hit","prompt":"Blocking an attack: a dull muted thud with a short clack, under a quarter second.","duration_s":0.22,"peaks":"dfeedeeecbcb98a988757766655544444544433232221221","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/block.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/block.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Block: Blocking an attack: a dull muted thud with a short clack, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/energy-blast","name":"Energy blast","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"magic","prompt":"A charged energy fireball launched forward: a rising hum into a bright burst, about one second.","duration_s":1.0,"peaks":"66777889989bccbccdcdcdfeddeccbbbbaa9988766655444","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/energy-blast.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/energy-blast.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Energy blast: A charged energy fireball launched forward: a rising hum into a bright burst, about one second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/super-move","name":"Super move","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"magic","prompt":"A super move activating: a bright flash tone with a deep rising boom, about two seconds.","duration_s":2.0,"peaks":"baabbcbcbba9a9aabccbabbbbbbaabeefdacdcdb9abaa977","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/super-move.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/super-move.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Super move: A super move activating: a bright flash tone with a deep rising boom, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/knockdown","name":"Knockdown","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"hit","prompt":"A fighter hitting the ground: a heavy body thud with a short dusty rumble, about one second.","duration_s":1.0,"peaks":"ffddeedceadda86777755545433323222222211111111111","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/knockdown.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/knockdown.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Knockdown: A fighter hitting the ground: a heavy body thud with a short dusty rumble, about one second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/combo-tick","name":"Combo tick","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"ui","prompt":"A short bright tick for each hit added to a combo counter, under a tenth of a second.","duration_s":0.07,"peaks":"efeeeedcccbbbaaa99888777666655555444444333333211","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/combo-tick.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/combo-tick.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Combo tick: A short bright tick for each hit added to a combo counter, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/round-start","name":"Round start","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"jingle","prompt":"A punchy drum hit and rising synth stab to start the round, about one second.","duration_s":1.0,"peaks":"eeddddfdcbbaaaa998888777787666666666565555554442","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/round-start.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/round-start.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Round start: A punchy drum hit and rising synth stab to start the round, about one second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/ko-sting","name":"Ko sting","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"jingle","prompt":"A dramatic slowed-down boom with a ringing tone for a knockout, about two seconds.","duration_s":2.0,"peaks":"ecffafedfdfaaaeddeeda999888799988876655554443221","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/ko-sting.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/ko-sting.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Ko sting: A dramatic slowed-down boom with a ringing tone for a knockout, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"fighting-game-sound-effects/char-select","name":"Char select","pack":"fighting-game-sound-effects","pack_title":"Fighting Game","style":"Realistic","category":"ui","prompt":"A heavy metallic clank confirming a character choice, under half a second.","duration_s":0.45,"peaks":"fffffeedededddccbcbbbaaaa99988877776666555554444","wav":"https://aigamedev.ai/sfx/fighting-game-sound-effects/char-select.wav","mp3":"https://aigamedev.ai/sfx/fighting-game-sound-effects/char-select.mp3","copy":"Make a sound effect for an arcade fighting game: heavy punchy hits, whooshing attacks and loud announcer-style stings, saved as a WAV file. Char select: A heavy metallic clank confirming a character choice, under half a second.","page":"https://aigamedev.ai/sounds/?pack=fighting-game-sound-effects"},{"id":"footsteps-sound-effects/step-grass","name":"Step grass","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep on soft grass, a short muffled swish of crisp noise under a quarter second.","duration_s":0.188,"peaks":"7fedcaa987866559bbba8878655544443333222221111100","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-grass.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-grass.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step grass: A single footstep on soft grass, a short muffled swish of crisp noise under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-dirt","name":"Step dirt","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep on packed dirt, a dull soft thud with a little grit, under a quarter second.","duration_s":0.186,"peaks":"cfebab9788575559c9676656645444332322221111111100","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-dirt.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-dirt.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step dirt: A single footstep on packed dirt, a dull soft thud with a little grit, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-gravel","name":"Step gravel","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep on loose gravel, a crunchy burst of small stone clicks, about a quarter second.","duration_s":0.253,"peaks":"effbab77599cdc9988a76777572252641176344431311100","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-gravel.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-gravel.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step gravel: A single footstep on loose gravel, a crunchy burst of small stone clicks, about a quarter second.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-stone","name":"Step stone","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single hard shoe footstep on stone floor, a sharp click with a faint short echo.","duration_s":0.249,"peaks":"fb8754322229754354322111111222321111000002111000","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-stone.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-stone.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step stone: A single hard shoe footstep on stone floor, a sharp click with a faint short echo.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-wood","name":"Step wood","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep on a hollow wooden floor, a warm knock with a slight boomy body.","duration_s":0.402,"peaks":"facab8a8a885756454443333232222221211111111111110","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-wood.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-wood.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step wood: A single footstep on a hollow wooden floor, a warm knock with a slight boomy body.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-metal","name":"Step metal","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep on a metal grate, a ringing clank with a short metallic buzz.","duration_s":0.468,"peaks":"fdcba9cba987766655544433333222222211111111111110","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-metal.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-metal.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step metal: A single footstep on a metal grate, a ringing clank with a short metallic buzz.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-snow","name":"Step snow","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep in fresh snow, a soft squeaky crunch about a quarter second long.","duration_s":0.27,"peaks":"6ddcbcbb7b89beddfcdeebba876765d55555532273111110","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-snow.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-snow.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step snow: A single footstep in fresh snow, a soft squeaky crunch about a quarter second long.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-sand","name":"Step sand","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep in dry sand, a soft sliding hiss with almost no attack.","duration_s":0.31,"peaks":"2468bbefefeedcaa98978766555444433332222222111110","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-sand.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-sand.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step sand: A single footstep in dry sand, a soft sliding hiss with almost no attack.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-water","name":"Step water","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep in a shallow puddle, a short wet splash under a third of a second.","duration_s":0.264,"peaks":"ffdeb988889cb9a766677544343332222214532111131100","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-water.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-water.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step water: A single footstep in a shallow puddle, a short wet splash under a third of a second.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-mud","name":"Step mud","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep in thick mud, a wet squelch with a small sucking release.","duration_s":0.334,"peaks":"cfcba9a97887666646432332221111110000179653221110","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-mud.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-mud.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step mud: A single footstep in thick mud, a wet squelch with a small sucking release.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/step-carpet","name":"Step carpet","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A single footstep on carpet, a very soft dull thump, quiet and short.","duration_s":0.148,"peaks":"aafab8a66544433131268887656433323212120111010000","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-carpet.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/step-carpet.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Step carpet: A single footstep on carpet, a very soft dull thump, quiet and short.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"footsteps-sound-effects/land-thud","name":"Land thud","pack":"footsteps-sound-effects","pack_title":"Footsteps","style":"Realistic","category":"movement","prompt":"A heavy landing after a jump onto hard ground, a low thump with a short scuff.","duration_s":0.616,"peaks":"dfccaaa88777665544443333322222221111111111111110","wav":"https://aigamedev.ai/sfx/footsteps-sound-effects/land-thud.wav","mp3":"https://aigamedev.ai/sfx/footsteps-sound-effects/land-thud.mp3","copy":"Make a sound effect for a game where the player walks on many different surfaces: short, clear single footsteps, saved as a WAV file. Land thud: A heavy landing after a jump onto hard ground, a low thump with a short scuff.","page":"https://aigamedev.ai/sounds/?pack=footsteps-sound-effects"},{"id":"gameboy-sound-effects/jump","name":"Jump","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"movement","prompt":"A short square-wave jump bleep that slides up quickly, thin and lo-fi, under a quarter second.","duration_s":0.18,"peaks":"fdcebbdcbcbbbbbaaaa99989988887877676665555444432","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/jump.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/jump.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Jump: A short square-wave jump bleep that slides up quickly, thin and lo-fi, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/land","name":"Land","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"movement","prompt":"Landing on the ground, a tiny low noise-channel thump, very short.","duration_s":0.07,"peaks":"dafca9b6b5d7794a95786686443313221111100000000000","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/land.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/land.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Land: Landing on the ground, a tiny low noise-channel thump, very short.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/pickup-heart","name":"Pickup heart","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"pickup","prompt":"Picking up a heart, a quick two-note square-wave ding, the second note higher.","duration_s":0.231,"peaks":"ffffeeeed11dfffeeeeddddddccccbbbbaaaa99988887600","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/pickup-heart.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/pickup-heart.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Pickup heart: Picking up a heart, a quick two-note square-wave ding, the second note higher.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/pickup-item","name":"Pickup item","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"pickup","prompt":"Getting a key item, a short rising four-note square-wave arpeggio, about half a second.","duration_s":0.504,"peaks":"fffeeeebcfffeeee2effeeeebafffeeedddddccccbbbaaa0","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/pickup-item.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/pickup-item.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Pickup item: Getting a key item, a short rising four-note square-wave arpeggio, about half a second.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/enemy-stomp","name":"Enemy stomp","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"hit","prompt":"Stomping an enemy, a crunchy short noise burst with a quick falling square tone.","duration_s":0.13,"peaks":"fffdddddcdbcbaaaaaa99887877776665554443322000000","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/enemy-stomp.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/enemy-stomp.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Enemy stomp: Stomping an enemy, a crunchy short noise burst with a quick falling square tone.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/player-damage","name":"Player damage","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"hit","prompt":"Taking damage, a rapid wobbling square-wave tone that drops in pitch, about half a second.","duration_s":0.5,"peaks":"ffffeeeeddddddcccccbbbbbaaa9a9988987787666655553","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/player-damage.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/player-damage.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Player damage: Taking damage, a rapid wobbling square-wave tone that drops in pitch, about half a second.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/shoot","name":"Shoot","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"weapon","prompt":"A tiny shot, a sharp downward square-wave zap, under a tenth of a second.","duration_s":0.075,"peaks":"fedcbcbbaabcbbb9aa9aa8a8988887776667666625552420","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/shoot.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/shoot.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Shoot: A tiny shot, a sharp downward square-wave zap, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/explosion","name":"Explosion","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"explosion","prompt":"A lo-fi explosion, a crunchy noise-channel burst that fades out over about one second.","duration_s":1.0,"peaks":"feeddddddcccccccbbbbbbaaaaaa99988877776665553332","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/explosion.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/explosion.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Explosion: A lo-fi explosion, a crunchy noise-channel burst that fades out over about one second.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/menu-move","name":"Menu move","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"ui","prompt":"Moving the menu cursor, a single very short high square-wave tick.","duration_s":0.032,"peaks":"fffeeeedddccccbbbaaaa999877766654441000000000000","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/menu-move.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/menu-move.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Menu move: Moving the menu cursor, a single very short high square-wave tick.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/menu-select","name":"Menu select","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"ui","prompt":"Confirming a menu choice, a quick two-note square-wave beep going up.","duration_s":0.168,"peaks":"ffedeeecdddccb632feeedeecddcccccbbbbaaa9a9897421","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/menu-select.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/menu-select.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Menu select: Confirming a menu choice, a quick two-note square-wave beep going up.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/text-blip","name":"Text blip","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"voice-blip","prompt":"A text-box letter blip, a tiny thin square-wave tick for each character, very short.","duration_s":0.022,"peaks":"feedcbaaaa98998866777657766666555444433322211110","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/text-blip.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/text-blip.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Text blip: A text-box letter blip, a tiny thin square-wave tick for each character, very short.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"gameboy-sound-effects/stage-clear","name":"Stage clear","pack":"gameboy-sound-effects","pack_title":"Handheld 1989","style":"8-bit","category":"jingle","prompt":"A stage clear jingle, a cheerful short square-wave melody with a simple bass line, about two seconds.","duration_s":1.98,"peaks":"feeeeefdeededdecfeedcdfdeedfeeedeedfeedcbba98764","wav":"https://aigamedev.ai/sfx/gameboy-sound-effects/stage-clear.wav","mp3":"https://aigamedev.ai/sfx/gameboy-sound-effects/stage-clear.mp3","copy":"Make a sound effect for a 4-color handheld game from 1989: simple square and noise channel bleeps, low-fi and charming, saved as a WAV file. Stage clear: A stage clear jingle, a cheerful short square-wave melody with a simple bass line, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=gameboy-sound-effects"},{"id":"glass-ui-sound-effects/tap","name":"Tap","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A soft glassy tap with a tiny high ring, very short and quiet, under a tenth of a second.","duration_s":0.085,"peaks":"6ffeedcbbaa9887766554444555444344443322332211100","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/tap.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/tap.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Tap: A soft glassy tap with a tiny high ring, very short and quiet, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/toggle-on","name":"Toggle on","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A smooth soft click rising slightly in pitch for switching a toggle on, under a quarter second.","duration_s":0.2,"peaks":"8feeecbcaa8ab87986877766566665555434333342212100","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/toggle-on.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/toggle-on.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Toggle on: A smooth soft click rising slightly in pitch for switching a toggle on, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/toggle-off","name":"Toggle off","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A smooth soft click falling slightly in pitch for switching a toggle off, under a quarter second.","duration_s":0.2,"peaks":"8feedbcba9a9889878756665446655454445454443322110","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/toggle-off.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/toggle-off.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Toggle off: A smooth soft click falling slightly in pitch for switching a toggle off, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/panel-open","name":"Panel open","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A gentle airy upward swish with a faint glassy shimmer for a panel sliding open, about half a second.","duration_s":0.5,"peaks":"12457778a9bbdbdeecedededfddeebaba9a9988765433210","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/panel-open.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/panel-open.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Panel open: A gentle airy upward swish with a faint glassy shimmer for a panel sliding open, about half a second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/panel-close","name":"Panel close","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A gentle airy downward swish for a panel sliding closed, quiet and short, about half a second.","duration_s":0.5,"peaks":"0011223455669aa9bbcceedeecfedeeeaa9c888754332210","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/panel-close.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/panel-close.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Panel close: A gentle airy downward swish for a panel sliding closed, quiet and short, about half a second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/hover","name":"Hover","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"An extremely subtle soft tick for hovering over a button, barely there, under a tenth of a second.","duration_s":0.045,"peaks":"7ffedcbba998776665544443333322222211111110000000","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/hover.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/hover.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Hover: An extremely subtle soft tick for hovering over a button, barely there, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/notification","name":"Notification","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A calm two-note glass bell chime for a new notification, soft and pleasant, about one second.","duration_s":1.0,"peaks":"dedcbcccfeddccbbbbbaaa99977677766677665544322110","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/notification.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/notification.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Notification: A calm two-note glass bell chime for a new notification, soft and pleasant, about one second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/success","name":"Success","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"jingle","prompt":"A clear soft rising three-note glass chime for a task completed, about one second.","duration_s":1.05,"peaks":"a9866cbbbbfeddedcbbbcbba9a9999998876665444432110","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/success.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/success.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Success: A clear soft rising three-note glass chime for a task completed, about one second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/error","name":"Error","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A soft low muted double tone for an error, gentle rather than alarming, under half a second.","duration_s":0.42,"peaks":"dfdccaa975543444cfedccb89a9a98875555434333321110","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/error.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/error.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Error: A soft low muted double tone for an error, gentle rather than alarming, under half a second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/slider-tick","name":"Slider tick","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A tiny soft glassy tick for each step of a slider, light enough to repeat quickly.","duration_s":0.04,"peaks":"7fedcbaa9887766555444433332222222111111110000000","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/slider-tick.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/slider-tick.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Slider tick: A tiny soft glassy tick for each step of a slider, light enough to repeat quickly.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/delete","name":"Delete","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ui","prompt":"A soft short downward glassy swoosh with a faint crumple for deleting an item, under half a second.","duration_s":0.42,"peaks":"abbcdcdedfceddbdcbbbaa98977776666566655444332110","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/delete.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/delete.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Delete: A soft short downward glassy swoosh with a faint crumple for deleting an item, under half a second.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"glass-ui-sound-effects/calm-bed","name":"Calm bed","pack":"glass-ui-sound-effects","pack_title":"Glass UI","style":"Soft","category":"ambience","prompt":"A very soft airy pad with slow shimmering glassy tones for a calm menu background, seamless loop of eight seconds.","duration_s":8.0,"peaks":"dca88abddddcba8789acddddcb9889bdeeeedba889bdfffe","wav":"https://aigamedev.ai/sfx/glass-ui-sound-effects/calm-bed.wav","mp3":"https://aigamedev.ai/sfx/glass-ui-sound-effects/calm-bed.mp3","copy":"Make a sound effect for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh, saved as a WAV file. Calm bed: A very soft airy pad with slow shimmering glassy tones for a calm menu background, seamless loop of eight seconds.","page":"https://aigamedev.ai/sounds/?pack=glass-ui-sound-effects"},{"id":"hacking-terminal-sound-effects/key-type","name":"Key type","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"ui","prompt":"A short crisp mechanical keyboard click for typing a character, under a tenth of a second.","duration_s":0.07,"peaks":"fcb885755543232222176544342222112101211111111110","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/key-type.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/key-type.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Key type: A short crisp mechanical keyboard click for typing a character, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/text-print","name":"Text print","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"voice-blip","prompt":"A rapid stream of tiny soft beeps for text printing out line by line on a terminal, about one second.","duration_s":1.0,"peaks":"ebbcb9b4bccd9cccac5bceccc5cbebdddba5aabddafd6731","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/text-print.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/text-print.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Text print: A rapid stream of tiny soft beeps for text printing out line by line on a terminal, about one second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/access-granted","name":"Access granted","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"jingle","prompt":"A clean rising two-tone digital chime for access granted, about one second.","duration_s":1.0,"peaks":"edba98afedcbaa9988877766655554444433333322222110","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/access-granted.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/access-granted.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Access granted: A clean rising two-tone digital chime for access granted, about one second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/access-denied","name":"Access denied","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"ui","prompt":"A harsh low buzzer pulsed twice for access denied, under one second.","duration_s":0.78,"peaks":"ddddccddeeeeeccc965432cddddccddefedddc9554322110","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/access-denied.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/access-denied.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Access denied: A harsh low buzzer pulsed twice for access denied, under one second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/data-download","name":"Data download","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"object","prompt":"A fast warbling stream of digital chirps and data noise for downloading files, about two seconds.","duration_s":2.0,"peaks":"7ceeefeeeeefeeefeeeeeefeeeeefefeeeeeeeeeeeeeec95","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/data-download.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/data-download.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Data download: A fast warbling stream of digital chirps and data noise for downloading files, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/glitch","name":"Glitch","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"magic","prompt":"A short stuttering burst of bitcrushed noise and broken tones for a screen glitch, under half a second.","duration_s":0.4,"peaks":"13fffffefffffeffffefffff7111dff911111bffeffefffa","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/glitch.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/glitch.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Glitch: A short stuttering burst of bitcrushed noise and broken tones for a screen glitch, under half a second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/alarm-trace","name":"Alarm trace","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"ui","prompt":"A pulsing rising siren tone for a trace alarm as security closes in, about two seconds.","duration_s":2.0,"peaks":"69abccbb868acccdcb86abddddca78bdeeeeca6acefffec6","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/alarm-trace.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/alarm-trace.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Alarm trace: A pulsing rising siren tone for a trace alarm as security closes in, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/firewall-break","name":"Firewall break","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"explosion","prompt":"A crunchy digital shatter with a falling bit-crushed sweep for breaking through a firewall, about one second.","duration_s":1.0,"peaks":"fdcddccbaaa9999888877777666666664445565633211000","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/firewall-break.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/firewall-break.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Firewall break: A crunchy digital shatter with a falling bit-crushed sweep for breaking through a firewall, about one second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/boot-up","name":"Boot up","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"object","prompt":"A computer terminal booting: a low hum swelling up with a few quick beeps, about two seconds.","duration_s":2.0,"peaks":"0011223334445566667888999cbadbcddeeedfedccba9852","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/boot-up.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/boot-up.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Boot up: A computer terminal booting: a low hum swelling up with a few quick beeps, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/port-scan","name":"Port scan","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"ui","prompt":"A quick sequence of soft ascending pings for scanning network ports, about one second.","duration_s":1.0,"peaks":"2c9543c9976da975da864eb744eca86fcb96fd9752221000","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/port-scan.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/port-scan.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Port scan: A quick sequence of soft ascending pings for scanning network ports, about one second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/server-room","name":"Server room","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"ambience","prompt":"A server room background of steady fan hum, low electrical drone and faint ticks, seamless loop of six seconds.","duration_s":6.0,"peaks":"edefefffefeedeedddedededeeeeffeffeeeeeddddddddef","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/server-room.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/server-room.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Server room: A server room background of steady fan hum, low electrical drone and faint ticks, seamless loop of six seconds.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"hacking-terminal-sound-effects/power-down","name":"Power down","pack":"hacking-terminal-sound-effects","pack_title":"Hacking Terminal","style":"Synth","category":"object","prompt":"A terminal shutting down with a descending electrical whine and a soft click, about one second.","duration_s":1.0,"peaks":"fffedddccbbbaaa999898887776666565545543252211100","wav":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/power-down.wav","mp3":"https://aigamedev.ai/sfx/hacking-terminal-sound-effects/power-down.mp3","copy":"Make a sound effect for a sci-fi hacking game on a green-text computer terminal: digital, tense, beeping and glitchy, saved as a WAV file. Power down: A terminal shutting down with a descending electrical whine and a soft click, about one second.","page":"https://aigamedev.ai/sounds/?pack=hacking-terminal-sound-effects"},{"id":"horror-sound-effects/dark-drone","name":"Dark drone","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"ambience","prompt":"A low, uneasy humming drone with faint shifting tones for a dark empty house, seamless loop of about six seconds.","duration_s":6.0,"peaks":"fefefeeeefdeeeedddddcccccccccdddddeededfeeeefefe","wav":"https://aigamedev.ai/sfx/horror-sound-effects/dark-drone.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/dark-drone.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Dark drone: A low, uneasy humming drone with faint shifting tones for a dark empty house, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/heartbeat","name":"Heartbeat","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"creature","prompt":"A slow heavy heartbeat thumping twice, muffled and deep, for rising fear, about one second.","duration_s":1.0,"peaks":"00feeddca987655becb99876543333221111111000000000","wav":"https://aigamedev.ai/sfx/horror-sound-effects/heartbeat.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/heartbeat.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Heartbeat: A slow heavy heartbeat thumping twice, muffled and deep, for rising fear, about one second.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/door-creak","name":"Door creak","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"object","prompt":"A long slow wooden door creak opening into a dark room, about two seconds.","duration_s":2.0,"peaks":"6557899aabbbbacacb9abcfccccabbbb9babaa9986766421","wav":"https://aigamedev.ai/sfx/horror-sound-effects/door-creak.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/door-creak.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Door creak: A long slow wooden door creak opening into a dark room, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/jump-scare","name":"Jump scare","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"hit","prompt":"A sudden harsh screeching stab of noise and dissonant tones for a jump scare, about one second.","duration_s":1.0,"peaks":"eeeefddfbbeccbbcbbcaaaa8999987777766666654432110","wav":"https://aigamedev.ai/sfx/horror-sound-effects/jump-scare.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/jump-scare.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Jump scare: A sudden harsh screeching stab of noise and dissonant tones for a jump scare, about one second.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/whisper-wind","name":"Whisper wind","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"ambience","prompt":"A cold breathy wind that rises and falls like distant whispering air, seamless loop of about five seconds.","duration_s":5.0,"peaks":"8999889aabbddcdddddcdcddeeefffeedddccbbaa9999998","wav":"https://aigamedev.ai/sfx/horror-sound-effects/whisper-wind.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/whisper-wind.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Whisper wind: A cold breathy wind that rises and falls like distant whispering air, seamless loop of about five seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/footsteps-far","name":"Footsteps far","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"movement","prompt":"Slow heavy footsteps on old wooden floor somewhere far away, muffled and echoing, about three seconds.","duration_s":3.0,"peaks":"8cccc877676664447dfdebaa99887665bedda89877542210","wav":"https://aigamedev.ai/sfx/horror-sound-effects/footsteps-far.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/footsteps-far.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Footsteps far: Slow heavy footsteps on old wooden floor somewhere far away, muffled and echoing, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/flashlight-click","name":"Flashlight click","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"object","prompt":"A small plastic flashlight switch clicking on, dry and close, under a quarter second.","duration_s":0.2,"peaks":"3d52222fa522332212221111111111111111111000000000","wav":"https://aigamedev.ai/sfx/horror-sound-effects/flashlight-click.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/flashlight-click.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Flashlight click: A small plastic flashlight switch clicking on, dry and close, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/light-flicker","name":"Light flicker","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"object","prompt":"A failing light bulb buzzing and flickering with short electric crackles, about two seconds.","duration_s":2.0,"peaks":"ddd87bc6ec7ac7eefdc9aef8a9aa97a46a5654d6564be682","wav":"https://aigamedev.ai/sfx/horror-sound-effects/light-flicker.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/light-flicker.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Light flicker: A failing light bulb buzzing and flickering with short electric crackles, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/metal-scrape","name":"Metal scrape","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"object","prompt":"A slow screeching scrape of metal dragged across concrete in the distance, about two seconds.","duration_s":2.0,"peaks":"11235676779abab9bbdceeccbdcddddfccacca9b99875321","wav":"https://aigamedev.ai/sfx/horror-sound-effects/metal-scrape.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/metal-scrape.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Metal scrape: A slow screeching scrape of metal dragged across concrete in the distance, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/note-pickup","name":"Note pickup","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"pickup","prompt":"Picking up an old paper note: a dry rustle with a low eerie tone underneath, about one second.","duration_s":1.0,"peaks":"466667788abcdeeffdfdceccdbcabb9ba9b9aa8987643210","wav":"https://aigamedev.ai/sfx/horror-sound-effects/note-pickup.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/note-pickup.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Note pickup: Picking up an old paper note: a dry rustle with a low eerie tone underneath, about one second.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/ghost-moan","name":"Ghost moan","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"creature","prompt":"A ghostly hollow moaning tone that bends slowly up and down with a soft echo, about two seconds.","duration_s":2.0,"peaks":"0124579adfc9ecffdacbacbcbb8b9aaaa98a797765332110","wav":"https://aigamedev.ai/sfx/horror-sound-effects/ghost-moan.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/ghost-moan.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Ghost moan: A ghostly hollow moaning tone that bends slowly up and down with a soft echo, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"horror-sound-effects/dread-sting","name":"Dread sting","pack":"horror-sound-effects","pack_title":"Horror","style":"Dark","category":"jingle","prompt":"A dissonant low swell rising into a sharp sting when something is discovered, about two seconds.","duration_s":2.0,"peaks":"000011112222244444577767898aabaacffddbba98975321","wav":"https://aigamedev.ai/sfx/horror-sound-effects/dread-sting.wav","mp3":"https://aigamedev.ai/sfx/horror-sound-effects/dread-sting.mp3","copy":"Make a sound effect for a slow, creepy horror game: dark, unsettling, mostly low and quiet, saved as a WAV file. Dread sting: A dissonant low swell rising into a sharp sting when something is discovered, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=horror-sound-effects"},{"id":"idle-clicker-sound-effects/tap","name":"Tap","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"ui","prompt":"A tiny crisp pop for tapping the main button, very short and satisfying, under a tenth of a second.","duration_s":0.075,"peaks":"cffedcbbaa99877766565554443433333222222221111110","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/tap.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/tap.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Tap: A tiny crisp pop for tapping the main button, very short and satisfying, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/tap-crit","name":"Tap crit","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"ui","prompt":"A punchier bright pop with a quick sparkle for a critical tap, under a quarter second.","duration_s":0.23,"peaks":"ffedcbbaa987677665466544465443332222211111111100","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/tap-crit.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/tap-crit.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Tap crit: A punchier bright pop with a quick sparkle for a critical tap, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/coin-tick","name":"Coin tick","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"pickup","prompt":"A very short high coin tick for a single coin added, light enough to repeat rapidly.","duration_s":0.045,"peaks":"cfeddccbaa99988777666655554444433333333222221110","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/coin-tick.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/coin-tick.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Coin tick: A very short high coin tick for a single coin added, light enough to repeat rapidly.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/coin-shower","name":"Coin shower","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"pickup","prompt":"A rapid cascade of many bright coin clinks for a big payout, about one second.","duration_s":1.0,"peaks":"cdbfea8aa998786798677776664553657653665554211000","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/coin-shower.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/coin-shower.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Coin shower: A rapid cascade of many bright coin clinks for a big payout, about one second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/upgrade-buy","name":"Upgrade buy","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"ui","prompt":"A satisfying rising three-note blip for buying an upgrade, quick and clean, under half a second.","duration_s":0.42,"peaks":"dca8765bdb98655fedcba998877665544443333222222211","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/upgrade-buy.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/upgrade-buy.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Upgrade buy: A satisfying rising three-note blip for buying an upgrade, quick and clean, under half a second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/cant-afford","name":"Cant afford","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"ui","prompt":"A soft low double buzz for trying to buy something you cannot afford, under a quarter second.","duration_s":0.22,"peaks":"6fdabbabeeacb99a742000006fbdb8bcbfbbb8aa66100000","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/cant-afford.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/cant-afford.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Cant afford: A soft low double buzz for trying to buy something you cannot afford, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/level-up","name":"Level up","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"jingle","prompt":"A quick bright ascending arpeggio with a sparkle on top for leveling up, about one second.","duration_s":1.0,"peaks":"97897987a8897989feedccbbaa9998677777766665544444","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/level-up.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/level-up.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Level up: A quick bright ascending arpeggio with a sparkle on top for leveling up, about one second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/offline-earnings","name":"Offline earnings","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"jingle","prompt":"A warm welcome-back chime with a soft coin cascade for collecting offline earnings, about two seconds.","duration_s":2.0,"peaks":"baddeeffeeddccbbaa999888777666665555444433322221","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/offline-earnings.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/offline-earnings.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Offline earnings: A warm welcome-back chime with a soft coin cascade for collecting offline earnings, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/prestige","name":"Prestige","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"magic","prompt":"A big rising shimmering sweep ending in a bright bell hit for prestige reset, about two seconds.","duration_s":2.0,"peaks":"01222222233343456654546875578669efedcba988776654","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/prestige.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/prestige.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Prestige: A big rising shimmering sweep ending in a bright bell hit for prestige reset, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/multiplier","name":"Multiplier","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"ui","prompt":"A quick upward pitch zip with a click for a multiplier boost activating, under half a second.","duration_s":0.4,"peaks":"699aabbbbcccdddeeeeff9aa987665544433322222111000","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/multiplier.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/multiplier.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Multiplier: A quick upward pitch zip with a click for a multiplier boost activating, under half a second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/achievement","name":"Achievement","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"jingle","prompt":"A short sparkling two-chord chime for an achievement unlocked, about one second.","duration_s":1.0,"peaks":"bdcba98768dffeeddcccbaaa998888777776655555444431","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/achievement.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/achievement.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Achievement: A short sparkling two-chord chime for an achievement unlocked, about one second.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"idle-clicker-sound-effects/generator-hum","name":"Generator hum","pack":"idle-clicker-sound-effects","pack_title":"Idle Clicker","style":"Cartoon","category":"ambience","prompt":"A soft gentle mechanical hum with faint ticking for idle generators running, seamless loop of four seconds.","duration_s":4.0,"peaks":"eeefeefefeededcdccdcddddeeefeefefeededcdccdcdddd","wav":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/generator-hum.wav","mp3":"https://aigamedev.ai/sfx/idle-clicker-sound-effects/generator-hum.mp3","copy":"Make a sound effect for an idle clicker game: snappy, rewarding, endlessly satisfying taps, coins and upgrades, saved as a WAV file. Generator hum: A soft gentle mechanical hum with faint ticking for idle generators running, seamless loop of four seconds.","page":"https://aigamedev.ai/sounds/?pack=idle-clicker-sound-effects"},{"id":"impacts-sound-effects/thud-light","name":"Thud light","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A soft light thud of a small object landing on the floor, under a quarter second.","duration_s":0.2,"peaks":"fffeddaa999ba98755644444442222223222232222111000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/thud-light.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/thud-light.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Thud light: A soft light thud of a small object landing on the floor, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/thud-heavy","name":"Thud heavy","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A deep heavy low thud of something big hitting the ground, about half a second.","duration_s":0.5,"peaks":"dfdbfedc878abccbaa876346788876542355555442133321","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/thud-heavy.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/thud-heavy.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Thud heavy: A deep heavy low thud of something big hitting the ground, about half a second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/punch","name":"Punch","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A punchy dull body hit with a quick snap, short and solid, under a quarter second.","duration_s":0.2,"peaks":"fffffedddcbbbb99a9777666555544544433332221111000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/punch.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/punch.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Punch: A punchy dull body hit with a quick snap, short and solid, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/wood-knock","name":"Wood knock","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A hollow wooden knock of a crate being hit, short and dry, under a quarter second.","duration_s":0.2,"peaks":"eefdcacdb8aab76997577646753454244422332232111100","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/wood-knock.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/wood-knock.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Wood knock: A hollow wooden knock of a crate being hit, short and dry, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/metal-clang","name":"Metal clang","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A bright ringing metal clang with a short decaying ring, about half a second.","duration_s":0.55,"peaks":"feeeddddcbbaaabbbbaaa998888777787777766665432210","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/metal-clang.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/metal-clang.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Metal clang: A bright ringing metal clang with a short decaying ring, about half a second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/stone-crack","name":"Stone crack","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A hard sharp crack of stone hitting stone with gritty debris, under half a second.","duration_s":0.45,"peaks":"fcb986664544333332222221111111111110000000000000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/stone-crack.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/stone-crack.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Stone crack: A hard sharp crack of stone hitting stone with gritty debris, under half a second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/glass-break","name":"Glass break","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A crisp shattering burst of glass with tinkling bright fragments, about one second.","duration_s":1.0,"peaks":"fdbb99787766555544444333322222222222221111110000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/glass-break.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/glass-break.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Glass break: A crisp shattering burst of glass with tinkling bright fragments, about one second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/soft-squish","name":"Soft squish","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A wet soft squishy impact like hitting slime, under half a second.","duration_s":0.4,"peaks":"ffeedcdcbaa9998676654444433433222222211111111000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/soft-squish.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/soft-squish.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Soft squish: A wet soft squishy impact like hitting slime, under half a second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/body-fall","name":"Body fall","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A dull heavy fall of a body or sack hitting the ground with a short rustle, about half a second.","duration_s":0.55,"peaks":"ffedcc9dcc98865665555444332322222211111111111100","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/body-fall.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/body-fall.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Body fall: A dull heavy fall of a body or sack hitting the ground with a short rustle, about half a second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/ground-slam","name":"Ground slam","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"explosion","prompt":"A massive ground slam with a low boom and rumbling shake, about one and a half seconds.","duration_s":1.5,"peaks":"febefedcdcdcba9987535677876433455554323443211000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/ground-slam.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/ground-slam.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Ground slam: A massive ground slam with a low boom and rumbling shake, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/dirt-impact","name":"Dirt impact","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A muffled soft impact into dirt with a light crumbly scatter, under half a second.","duration_s":0.4,"peaks":"efcdcba98877665454333432223222111211111111110000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/dirt-impact.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/dirt-impact.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Dirt impact: A muffled soft impact into dirt with a light crumbly scatter, under half a second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"impacts-sound-effects/shield-block","name":"Shield block","pack":"impacts-sound-effects","pack_title":"Impacts","style":"Realistic","category":"hit","prompt":"A sturdy blocking clunk of a hit against a wooden shield with a metal rim ring, under half a second.","duration_s":0.45,"peaks":"defbc9b9a897766655555444444333333333222222111000","wav":"https://aigamedev.ai/sfx/impacts-sound-effects/shield-block.wav","mp3":"https://aigamedev.ai/sfx/impacts-sound-effects/shield-block.mp3","copy":"Make a sound effect for any game's impacts and thuds: punches, drops and collisions across many weights and materials, saved as a WAV file. Shield block: A sturdy blocking clunk of a hit against a wooden shield with a metal rim ring, under half a second.","page":"https://aigamedev.ai/sounds/?pack=impacts-sound-effects"},{"id":"jungle-adventure-sound-effects/vine-swing","name":"Vine swing","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"movement","prompt":"A soft airy whoosh for swinging on a jungle vine, rising then falling, about half a second.","duration_s":0.55,"peaks":"11345778aacceeeefffffffffeededccbb98776654443332","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/vine-swing.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/vine-swing.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Vine swing: A soft airy whoosh for swinging on a jungle vine, rising then falling, about half a second.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/machete-slash","name":"Machete slash","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"weapon","prompt":"A quick bright blade swish with a dry leafy rustle at the end, for cutting through brush.","duration_s":0.42,"peaks":"59defc9765cdcd98a9a75669a78876576765655433332211","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/machete-slash.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/machete-slash.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Machete slash: A quick bright blade swish with a dry leafy rustle at the end, for cutting through brush.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/pickup-idol","name":"Pickup idol","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"pickup","prompt":"A warm wooden marimba-like three-note rising arpeggio for grabbing a golden idol, under one second.","duration_s":0.85,"peaks":"ccbdceecdceffeddbba9a99a998877667655654544433332","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/pickup-idol.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/pickup-idol.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Pickup idol: A warm wooden marimba-like three-note rising arpeggio for grabbing a golden idol, under one second.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/dart-trap","name":"Dart trap","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"object","prompt":"A sharp short puff of air followed by a tiny wooden thunk, for a hidden dart trap firing.","duration_s":0.32,"peaks":"ba753568897875333ffedcdbab8754675324434445444542","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/dart-trap.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/dart-trap.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Dart trap: A sharp short puff of air followed by a tiny wooden thunk, for a hidden dart trap firing.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/boulder-roll","name":"Boulder roll","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"object","prompt":"A deep rumbling roll of a giant stone boulder, low filtered noise that swells, about three seconds.","duration_s":3.0,"peaks":"456554468666788766aa999aa8bcbabdfccfccadbbbc8985","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/boulder-roll.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/boulder-roll.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Boulder roll: A deep rumbling roll of a giant stone boulder, low filtered noise that swells, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/stone-door","name":"Stone door","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"object","prompt":"A heavy stone temple door grinding open slowly, low gritty scraping noise, about two seconds.","duration_s":2.0,"peaks":"eccbaaaa789778888a7a8798aa679b997796799fedbba864","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/stone-door.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/stone-door.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Stone door: A heavy stone temple door grinding open slowly, low gritty scraping noise, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/splash-river","name":"Splash river","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"movement","prompt":"A short watery splash of filtered noise for jumping into a jungle river, about half a second.","duration_s":0.55,"peaks":"ffecbaaaaaa7698554444433423323222222224311211111","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/splash-river.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/splash-river.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Splash river: A short watery splash of filtered noise for jumping into a jungle river, about half a second.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/hit-wood","name":"Hit wood","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"hit","prompt":"A dull hollow wooden knock for the player getting hit, short and soft, under a quarter second.","duration_s":0.22,"peaks":"dfefdddbcaaa9a9998876656555554454444443333333211","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/hit-wood.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/hit-wood.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Hit wood: A dull hollow wooden knock for the player getting hit, short and soft, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/jungle-bed","name":"Jungle bed","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"ambience","prompt":"A humid jungle background: soft wind in leaves, synthesized chirps and distant clicks, seamless loop of six seconds.","duration_s":6.0,"peaks":"bceffddcccccdeedddcefdbaaabbbcda99999a988899addd","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/jungle-bed.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/jungle-bed.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Jungle bed: A humid jungle background: soft wind in leaves, synthesized chirps and distant clicks, seamless loop of six seconds.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/drum-alert","name":"Drum alert","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"ui","prompt":"Two quick low tom-like drum hits for a danger warning, punchy and tribal-feeling, under half a second.","duration_s":0.45,"peaks":"deededddcdddab9fedbfebcebbccba978989788889774232","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/drum-alert.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/drum-alert.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Drum alert: Two quick low tom-like drum hits for a danger warning, punchy and tribal-feeling, under half a second.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/treasure-found","name":"Treasure found","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"jingle","prompt":"A short triumphant jingle of warm wooden mallet tones and a low drum, about two seconds.","duration_s":2.0,"peaks":"dddcbdcdbaeddbbbcbb99aaefecbbba99887766665555443","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/treasure-found.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/treasure-found.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Treasure found: A short triumphant jingle of warm wooden mallet tones and a low drum, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"jungle-adventure-sound-effects/quicksand","name":"Quicksand","pack":"jungle-adventure-sound-effects","pack_title":"Jungle Adventure","style":"Realistic","category":"object","prompt":"A slow thick bubbling squelch of low filtered noise for sinking in quicksand, about two seconds.","duration_s":2.0,"peaks":"245456bc988fe9978cc87dc798acb777bdbcf9abffc88654","wav":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/quicksand.wav","mp3":"https://aigamedev.ai/sfx/jungle-adventure-sound-effects/quicksand.mp3","copy":"Make a sound effect for a jungle treasure-hunting adventure game: warm, earthy, wooden and full of humid life, saved as a WAV file. Quicksand: A slow thick bubbling squelch of low filtered noise for sinking in quicksand, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=jungle-adventure-sound-effects"},{"id":"kids-learning-sound-effects/correct","name":"Correct","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"ui","prompt":"A happy bright two-note rising chime for a correct answer, soft and friendly, under one second.","duration_s":0.8,"peaks":"ccba99bfeeedccbbaaa99888777666655555444444333310","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/correct.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/correct.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Correct: A happy bright two-note rising chime for a correct answer, soft and friendly, under one second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/wrong","name":"Wrong","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"ui","prompt":"A gentle soft low boop for a wrong answer, kind and not scary, under half a second.","duration_s":0.38,"peaks":"8ffeeddcbbbaaa9988777666665555544444343332211100","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/wrong.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/wrong.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Wrong: A gentle soft low boop for a wrong answer, kind and not scary, under half a second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/try-again","name":"Try again","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"ui","prompt":"A soft playful wobbly tone that goes down then up for try again, under one second.","duration_s":0.8,"peaks":"8efffedcbabbbcddddccbaa999abbba99988777777764210","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/try-again.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/try-again.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Try again: A soft playful wobbly tone that goes down then up for try again, under one second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/star-earned","name":"Star earned","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"pickup","prompt":"A twinkly sparkle with a soft bell for earning a star, under one second.","duration_s":0.9,"peaks":"ffffeedddcdccbbbabaa9887766665555544444433321110","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/star-earned.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/star-earned.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Star earned: A twinkly sparkle with a soft bell for earning a star, under one second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/sticker-reward","name":"Sticker reward","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"pickup","prompt":"A cheerful soft pop followed by a little sparkle for getting a sticker, under one second.","duration_s":0.75,"peaks":"fc965aa99a9aa9aa98876655443333222222110000000000","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/sticker-reward.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/sticker-reward.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Sticker reward: A cheerful soft pop followed by a little sparkle for getting a sticker, under one second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/level-complete","name":"Level complete","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"jingle","prompt":"A short happy xylophone-like melody going up for finishing a lesson, about two seconds.","duration_s":2.05,"peaks":"da9cca8dbabdb9db9cfeedccbaa998877766655543321100","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/level-complete.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/level-complete.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Level complete: A short happy xylophone-like melody going up for finishing a lesson, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/button-tap","name":"Button tap","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"ui","prompt":"A soft round bubbly pop for tapping a big button, very short, under a tenth of a second.","duration_s":0.075,"peaks":"9feeecccabaa999888777666665545444444443211111100","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/button-tap.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/button-tap.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Button tap: A soft round bubbly pop for tapping a big button, very short, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/drag-pick","name":"Drag pick","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"ui","prompt":"A soft little rising plip for picking up a puzzle piece to drag, under a quarter second.","duration_s":0.18,"peaks":"bfeeddcbbbaa998887776665555454444443333321111000","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/drag-pick.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/drag-pick.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Drag pick: A soft little rising plip for picking up a puzzle piece to drag, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/drop-place","name":"Drop place","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"ui","prompt":"A soft satisfying click with a tiny chime for snapping a piece into place, under a quarter second.","duration_s":0.22,"peaks":"fdcb99cbaa99887766655554444444333332222211110000","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/drop-place.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/drop-place.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Drop place: A soft satisfying click with a tiny chime for snapping a piece into place, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/helper-blip","name":"Helper blip","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"voice-blip","prompt":"Soft round cute beeps of varying pitch for a friendly helper character talking, about one second.","duration_s":1.0,"peaks":"da72feb8526eb963dc952bfc972ada72eda858da73dc9610","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/helper-blip.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/helper-blip.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Helper blip: Soft round cute beeps of varying pitch for a friendly helper character talking, about one second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/balloon-pop","name":"Balloon pop","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"object","prompt":"A light gentle balloon pop with a tiny confetti sparkle, under half a second.","duration_s":0.42,"peaks":"fb8647877698788778876688766544333222221111100000","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/balloon-pop.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/balloon-pop.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Balloon pop: A light gentle balloon pop with a tiny confetti sparkle, under half a second.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"kids-learning-sound-effects/celebration","name":"Celebration","pack":"kids-learning-sound-effects","pack_title":"Kids Learning","style":"Cartoon","category":"jingle","prompt":"A bouncy cheerful little fanfare of bells and soft drums for a big success, about two seconds.","duration_s":2.1,"peaks":"db97aca87dca876543cb988ca87bca878654cfedba974310","wav":"https://aigamedev.ai/sfx/kids-learning-sound-effects/celebration.wav","mp3":"https://aigamedev.ai/sfx/kids-learning-sound-effects/celebration.mp3","copy":"Make a sound effect for a gentle kids' learning game: soft, friendly, encouraging and never scary or harsh, saved as a WAV file. Celebration: A bouncy cheerful little fanfare of bells and soft drums for a big success, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=kids-learning-sound-effects"},{"id":"lava-level-sound-effects/lava-bubble","name":"Lava bubble","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"object","prompt":"A thick lava bubble swelling and bursting with a low gloopy pop, under half a second.","duration_s":0.42,"peaks":"00112233445555788899addefbaeca9988987a8877533110","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/lava-bubble.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/lava-bubble.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Lava bubble: A thick lava bubble swelling and bursting with a low gloopy pop, under half a second.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/lava-pool","name":"Lava pool","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"ambience","prompt":"A pool of molten lava with slow deep bubbling and gurgles as a seamless loop, about six seconds.","duration_s":6.0,"peaks":"bbcecbbacdadfbbbc987aa9acfbddaba989beebcbacaceda","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/lava-pool.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/lava-pool.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Lava pool: A pool of molten lava with slow deep bubbling and gurgles as a seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/fire-crackle","name":"Fire crackle","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"ambience","prompt":"A crackling fire with steady soft roar and random sharp pops as a seamless loop, about six seconds.","duration_s":6.0,"peaks":"effedddddeffeddeccdeeededcbdeeeeedccddeeffeccded","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/fire-crackle.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/fire-crackle.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Fire crackle: A crackling fire with steady soft roar and random sharp pops as a seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/flame-burst","name":"Flame burst","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"magic","prompt":"A jet of flame bursting up from a vent, a sudden roaring whoosh that fades in about one second.","duration_s":1.05,"peaks":"bcefcdaaa998878766665544433333222222221111111100","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/flame-burst.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/flame-burst.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Flame burst: A jet of flame bursting up from a vent, a sudden roaring whoosh that fades in about one second.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/fireball","name":"Fireball","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"weapon","prompt":"A fireball being thrown, a roaring rushing whoosh with a crackle, about half a second.","duration_s":0.55,"peaks":"1346788abcdcddeeefddeeeeedcedccccbaaaa9764322110","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/fireball.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/fireball.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Fireball: A fireball being thrown, a roaring rushing whoosh with a crackle, about half a second.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/fire-hit","name":"Fire hit","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"hit","prompt":"A fireball hitting a target, a punchy thump with a burst of crackling sparks.","duration_s":0.75,"peaks":"ceaebdef9e9c966569977655543565444321222112111100","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/fire-hit.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/fire-hit.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Fire hit: A fireball hitting a target, a punchy thump with a burst of crackling sparks.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/eruption","name":"Eruption","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"explosion","prompt":"A volcano erupting, a huge deep rumbling blast with falling rocks, about three seconds.","duration_s":3.0,"peaks":"feefdcacdbddcacbb999ba98988878887766555544454311","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/eruption.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/eruption.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Eruption: A volcano erupting, a huge deep rumbling blast with falling rocks, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/rock-crumble","name":"Rock crumble","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"object","prompt":"A rock ledge crumbling into lava, a gritty rumbling slide ending in a heavy hiss.","duration_s":2.3,"peaks":"235776788877776766677787754ffdbb8888a86543322210","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/rock-crumble.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/rock-crumble.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Rock crumble: A rock ledge crumbling into lava, a gritty rumbling slide ending in a heavy hiss.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/sizzle","name":"Sizzle","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"object","prompt":"Water hitting hot rock, a sharp steaming sizzle that fades over about one second.","duration_s":1.1,"peaks":"efeedcbbaa99987766655544443333332222222221111100","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/sizzle.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/sizzle.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Sizzle: Water hitting hot rock, a sharp steaming sizzle that fades over about one second.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/burn-hurt","name":"Burn hurt","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"hit","prompt":"The player touching lava, a short harsh sizzle with a quick descending tone, under half a second.","duration_s":0.42,"peaks":"efefeeeedceebdcbacbb99ab988897766766556554554210","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/burn-hurt.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/burn-hurt.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Burn hurt: The player touching lava, a short harsh sizzle with a quick descending tone, under half a second.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/volcano-rumble","name":"Volcano rumble","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"ambience","prompt":"A deep low volcano rumble with distant heavy thuds as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"7878dfb8887889999dea9998887cfd86667777678dca8997","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/volcano-rumble.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/volcano-rumble.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Volcano rumble: A deep low volcano rumble with distant heavy thuds as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"lava-level-sound-effects/ember-pickup","name":"Ember pickup","pack":"lava-level-sound-effects","pack_title":"Lava Level","style":"Realistic","category":"pickup","prompt":"Picking up a glowing ember gem, a warm bright rising chime with a soft crackle, under half a second.","duration_s":0.45,"peaks":"a989acccacedddffedccabeeca88889a9776567987543210","wav":"https://aigamedev.ai/sfx/lava-level-sound-effects/ember-pickup.wav","mp3":"https://aigamedev.ai/sfx/lava-level-sound-effects/ember-pickup.mp3","copy":"Make a sound effect for a fire and lava level: bubbling magma, roaring flames, eruptions and heat, saved as a WAV file. Ember pickup: Picking up a glowing ember gem, a warm bright rising chime with a soft crackle, under half a second.","page":"https://aigamedev.ai/sounds/?pack=lava-level-sound-effects"},{"id":"nature-ambience-sound-effects/forest-day","name":"Forest day","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"ambience","prompt":"A daytime forest bed with soft leaf rustle and occasional distant synthesized chirps as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"feedddccddddddcdcccbcbcccccccbcddcdddddddeeeefff","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/forest-day.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/forest-day.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Forest day: A daytime forest bed with soft leaf rustle and occasional distant synthesized chirps as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/river","name":"River","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"ambience","prompt":"A flowing river with steady babbling water noise and small bubbling details as a seamless loop, about six seconds.","duration_s":6.0,"peaks":"eedddeeedddeeeddeddfeffeeeeeeedeedeeeeeedfeeeeee","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/river.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/river.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. River: A flowing river with steady babbling water noise and small bubbling details as a seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/stream-trickle","name":"Stream trickle","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"ambience","prompt":"A small trickling stream, light and bright with tiny liquid gurgles, as a seamless loop about six seconds.","duration_s":6.0,"peaks":"eedeeefeeffeeeeeefeeeeeffefffeeeeededfeffefeeeee","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/stream-trickle.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/stream-trickle.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Stream trickle: A small trickling stream, light and bright with tiny liquid gurgles, as a seamless loop about six seconds.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/night-insects","name":"Night insects","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"ambience","prompt":"Night insects: a bed of high pulsing chirrs and soft clicks as a seamless loop, about six seconds.","duration_s":6.0,"peaks":"dfeeeeeededfeeddefeedeeeddddedeeeeeedeeeeeeeeede","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/night-insects.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/night-insects.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Night insects: Night insects: a bed of high pulsing chirrs and soft clicks as a seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/meadow-wind","name":"Meadow wind","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"ambience","prompt":"A light wind over open grass with a soft airy rustle as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"dedddededeeeeedddddddddddddddddddeeffffffffeeeee","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/meadow-wind.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/meadow-wind.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Meadow wind: A light wind over open grass with a soft airy rustle as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/waterfall","name":"Waterfall","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"ambience","prompt":"A waterfall heard from nearby, a wide deep rushing roar of noise as a seamless loop, about six seconds.","duration_s":6.0,"peaks":"dddddddddddddddeddeeefdddddddededddddddeeedddeee","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/waterfall.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/waterfall.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Waterfall: A waterfall heard from nearby, a wide deep rushing roar of noise as a seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/bird-chirp","name":"Bird chirp","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"creature","prompt":"A short synthesized bird-like chirp made of two quick rising whistles, under half a second.","duration_s":0.39,"peaks":"7bdefeecb97866667accdfeedcb997688868777766666321","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/bird-chirp.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/bird-chirp.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Bird chirp: A short synthesized bird-like chirp made of two quick rising whistles, under half a second.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/bird-trill","name":"Bird trill","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"creature","prompt":"A synthesized bird-like trill: a fast warbling whistle that wobbles up and down, about one second.","duration_s":1.1,"peaks":"59cedeedeeeefefddeedfeefeffeeeeeedeccbaa88776663","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/bird-trill.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/bird-trill.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Bird trill: A synthesized bird-like trill: a fast warbling whistle that wobbles up and down, about one second.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/leaf-rustle","name":"Leaf rustle","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"object","prompt":"A quick rustle of leaves as a bush is pushed aside, a soft burst of crisp noise about half a second.","duration_s":0.5,"peaks":"26defddcadcbc99a99977777656665655555554444444321","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/leaf-rustle.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/leaf-rustle.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Leaf rustle: A quick rustle of leaves as a bush is pushed aside, a soft burst of crisp noise about half a second.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/twig-snap","name":"Twig snap","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"object","prompt":"A dry twig snapping underfoot, one short sharp crack under a quarter second.","duration_s":0.22,"peaks":"efb885465344434433333333323333333333322223221100","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/twig-snap.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/twig-snap.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Twig snap: A dry twig snapping underfoot, one short sharp crack under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/splash","name":"Splash","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"object","prompt":"A small splash of something dropping into a pond, a soft plop with a short spray, about half a second.","duration_s":0.55,"peaks":"ffcca9887667866655566665555554555434433344343221","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/splash.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/splash.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Splash: A small splash of something dropping into a pond, a soft plop with a short spray, about half a second.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"nature-ambience-sound-effects/dawn-chime","name":"Dawn chime","pack":"nature-ambience-sound-effects","pack_title":"Nature","style":"Realistic","category":"jingle","prompt":"A gentle rising chime of soft bell tones for morning arriving, warm and calm, about two seconds.","duration_s":2.1,"peaks":"aa999baabcefefededcdcbacda8abcba9988766555432110","wav":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/dawn-chime.wav","mp3":"https://aigamedev.ai/sfx/nature-ambience-sound-effects/dawn-chime.mp3","copy":"Make a sound effect for a calm outdoor exploration game: forests, rivers, meadows and nights, mostly seamless background loops, saved as a WAV file. Dawn chime: A gentle rising chime of soft bell tones for morning arriving, warm and calm, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=nature-ambience-sound-effects"},{"id":"ninja-sound-effects/sword-draw","name":"Sword draw","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"weapon","prompt":"A katana sliding out of its sheath, a quick bright metallic ring rising in pitch, about half a second.","duration_s":0.7,"peaks":"35877887989aaacacbbcdededdeffc965554443333332221","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/sword-draw.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/sword-draw.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Sword draw: A katana sliding out of its sheath, a quick bright metallic ring rising in pitch, about half a second.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/sword-slash","name":"Sword slash","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"weapon","prompt":"A fast sword slash, a sharp thin whoosh of air under a third of a second.","duration_s":0.32,"peaks":"11234457699badfdfddebaa8765544433333333333322210","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/sword-slash.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/sword-slash.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Sword slash: A fast sword slash, a sharp thin whoosh of air under a third of a second.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/shuriken-throw","name":"Shuriken throw","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"weapon","prompt":"A throwing star spinning through the air, a quick whirring whistle that passes by, about half a second.","duration_s":0.65,"peaks":"133556799bbdeffffedeccba988766554543333333222221","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/shuriken-throw.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/shuriken-throw.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Shuriken throw: A throwing star spinning through the air, a quick whirring whistle that passes by, about half a second.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/shuriken-hit","name":"Shuriken hit","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"hit","prompt":"A throwing star sticking into wood, a short sharp thunk with a tiny metal ring.","duration_s":0.55,"peaks":"fc9988777655543333322223333222222222111111111110","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/shuriken-hit.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/shuriken-hit.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Shuriken hit: A throwing star sticking into wood, a short sharp thunk with a tiny metal ring.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/punch","name":"Punch","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"hit","prompt":"A quick martial arts punch landing, a snappy low thump with a short slap.","duration_s":0.42,"peaks":"fffddccccb88a99877635644454323222222333232222220","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/punch.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/punch.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Punch: A quick martial arts punch landing, a snappy low thump with a short slap.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/kick-whoosh","name":"Kick whoosh","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"movement","prompt":"A fast spinning kick, a heavy swooping whoosh of air about half a second.","duration_s":0.65,"peaks":"2323457678bbccdffffedfecca9987665444443333323221","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/kick-whoosh.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/kick-whoosh.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Kick whoosh: A fast spinning kick, a heavy swooping whoosh of air about half a second.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/blade-clash","name":"Blade clash","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"hit","prompt":"Two swords clashing, a bright ringing metal clang that rings out for about one second.","duration_s":1.273,"peaks":"fdba8a997687764666544554334443334332233221111111","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/blade-clash.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/blade-clash.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Blade clash: Two swords clashing, a bright ringing metal clang that rings out for about one second.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/smoke-bomb","name":"Smoke bomb","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"magic","prompt":"A ninja smoke bomb, a soft pop followed by a hissing puff of smoke, about one second.","duration_s":1.234,"peaks":"faaba9998777665554444333333222222222111111111000","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/smoke-bomb.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/smoke-bomb.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Smoke bomb: A ninja smoke bomb, a soft pop followed by a hissing puff of smoke, about one second.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/dash","name":"Dash","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"movement","prompt":"A super fast ninja dash, a short sharp rising whoosh under a third of a second.","duration_s":0.3,"peaks":"000001111122223344576689accbddceefeedceca4344311","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/dash.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/dash.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Dash: A super fast ninja dash, a short sharp rising whoosh under a third of a second.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/wall-jump","name":"Wall jump","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"movement","prompt":"A ninja kicking off a wall, a light tap followed by a short upward swish.","duration_s":0.46,"peaks":"fb7643354323334555677877755543322222222212111110","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/wall-jump.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/wall-jump.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Wall jump: A ninja kicking off a wall, a light tap followed by a short upward swish.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/gong","name":"Gong","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"jingle","prompt":"A deep bronze gong struck once and slowly shimmering away, for a round start, about four seconds.","duration_s":4.3,"peaks":"accdeddffeefedeecccbabba9aa889877765655444332211","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/gong.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/gong.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Gong: A deep bronze gong struck once and slowly shimmering away, for a round start, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"ninja-sound-effects/dojo-ambience","name":"Dojo ambience","pack":"ninja-sound-effects","pack_title":"Ninja","style":"Realistic","category":"ambience","prompt":"A quiet dojo at night with a soft breeze and a faint wooden wind chime clack as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"eeeedbbcbcceeeefddcba99777889aaaa99876666799bcdd","wav":"https://aigamedev.ai/sfx/ninja-sound-effects/dojo-ambience.wav","mp3":"https://aigamedev.ai/sfx/ninja-sound-effects/dojo-ambience.mp3","copy":"Make a sound effect for a fast ninja martial arts action game: swift blades, quick strikes and smoke, saved as a WAV file. Dojo ambience: A quiet dojo at night with a soft breeze and a faint wooden wind chime clack as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=ninja-sound-effects"},{"id":"pirate-sound-effects/cannon-fire","name":"Cannon fire","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"weapon","prompt":"A ship cannon firing, a deep booming blast with a hiss of smoke, about two seconds.","duration_s":2.2,"peaks":"eefededdb8dccdc969865565554443334444433333332221","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/cannon-fire.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/cannon-fire.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Cannon fire: A ship cannon firing, a deep booming blast with a hiss of smoke, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/cannonball-splash","name":"Cannonball splash","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"explosion","prompt":"A cannonball missing and plunging into the sea, a whistling drop then a big heavy splash.","duration_s":3.2,"peaks":"001122334445666789afcb97776555544332222111111110","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/cannonball-splash.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/cannonball-splash.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Cannonball splash: A cannonball missing and plunging into the sea, a whistling drop then a big heavy splash.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/wood-splinter","name":"Wood splinter","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"hit","prompt":"A cannonball smashing into a wooden hull, a loud crack with splintering wood crunch.","duration_s":1.7,"peaks":"fdca86554544333322233212121111111111000000000000","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/wood-splinter.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/wood-splinter.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Wood splinter: A cannonball smashing into a wooden hull, a loud crack with splintering wood crunch.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/cutlass-clash","name":"Cutlass clash","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"weapon","prompt":"Two cutlasses clashing in a duel, a quick bright metallic clang that rings briefly.","duration_s":1.1,"peaks":"fedcccccba99887777889898888877766655554444444421","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/cutlass-clash.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/cutlass-clash.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Cutlass clash: Two cutlasses clashing in a duel, a quick bright metallic clang that rings briefly.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/ship-creak","name":"Ship creak","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"object","prompt":"A wooden ship hull creaking slowly under strain, a low groaning squeak about two seconds.","duration_s":2.5,"peaks":"1233455676788789bddafdebcba899a78877765444232221","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/ship-creak.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/ship-creak.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Ship creak: A wooden ship hull creaking slowly under strain, a low groaning squeak about two seconds.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/anchor-drop","name":"Anchor drop","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"object","prompt":"An anchor dropping with a fast rattling chain run and a deep splash, about three seconds.","duration_s":3.3,"peaks":"dba987778778dfeecbaa9888888777777555397433332221","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/anchor-drop.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/anchor-drop.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Anchor drop: An anchor dropping with a fast rattling chain run and a deep splash, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/coin-pile","name":"Coin pile","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"pickup","prompt":"A handful of gold coins spilling onto a pile, many bright clinking jingles, about one second.","duration_s":1.15,"peaks":"29bdefedeeeeecbca98aaaa99887766654488a7676534421","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/coin-pile.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/coin-pile.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Coin pile: A handful of gold coins spilling onto a pile, many bright clinking jingles, about one second.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/treasure-found","name":"Treasure found","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"jingle","prompt":"A short triumphant fanfare of bright bell tones for finding buried treasure, about two seconds.","duration_s":2.3,"peaks":"dceefeedbefdcccdcbba999aa98877765566655544443331","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/treasure-found.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/treasure-found.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Treasure found: A short triumphant fanfare of bright bell tones for finding buried treasure, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/ship-bell","name":"Ship bell","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"object","prompt":"A brass ship bell struck twice, clear ringing tones that slowly fade.","duration_s":4.2,"peaks":"fdcbcccccbbaa99888899988777777666666555555555553","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/ship-bell.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/ship-bell.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Ship bell: A brass ship bell struck twice, clear ringing tones that slowly fade.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/sail-flap","name":"Sail flap","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"movement","prompt":"A big canvas sail catching the wind, a heavy fluttering flap with a whoosh, about one second.","duration_s":1.2,"peaks":"1223445567779efcbaa99987765655565444433332222210","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/sail-flap.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/sail-flap.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Sail flap: A big canvas sail catching the wind, a heavy fluttering flap with a whoosh, about one second.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/ocean-waves","name":"Ocean waves","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"ambience","prompt":"Open ocean waves rolling and washing against a ship as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"bbaaaabbcfddbbbb98878889bdbaaa88877898bbddbcbbaa","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/ocean-waves.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/ocean-waves.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Ocean waves: Open ocean waves rolling and washing against a ship as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"pirate-sound-effects/ship-deck","name":"Ship deck","pack":"pirate-sound-effects","pack_title":"Pirate","style":"Realistic","category":"ambience","prompt":"A ship deck at sea with soft wind, lapping water and slow wood creaks as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"eedddddddedddfeecddccccbaabcacdcbabacadcbbbdeefe","wav":"https://aigamedev.ai/sfx/pirate-sound-effects/ship-deck.wav","mp3":"https://aigamedev.ai/sfx/pirate-sound-effects/ship-deck.mp3","copy":"Make a sound effect for a pirate adventure on the high seas: ships, cannons, waves and treasure, saved as a WAV file. Ship deck: A ship deck at sea with soft wind, lapping water and slow wood creaks as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=pirate-sound-effects"},{"id":"rhythm-game-sound-effects/note-hit","name":"Note hit","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"hit","prompt":"A clean note hit, a crisp short click with a bright tonal tick, under a tenth of a second.","duration_s":0.075,"peaks":"dffddccbaa99887776665555444433333332222222221111","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/note-hit.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/note-hit.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Note hit: A clean note hit, a crisp short click with a bright tonal tick, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/perfect-hit","name":"Perfect hit","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"hit","prompt":"A perfect timing hit, a sparkling bright ping with a tiny shimmer, under a quarter second.","duration_s":0.22,"peaks":"eeefffedba97555678887766665432234444444433221111","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/perfect-hit.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/perfect-hit.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Perfect hit: A perfect timing hit, a sparkling bright ping with a tiny shimmer, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/good-hit","name":"Good hit","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"hit","prompt":"A good but not perfect hit, a softer rounder blip, under a quarter second.","duration_s":0.18,"peaks":"dfeedccbba99888877666555544444333333322222222221","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/good-hit.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/good-hit.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Good hit: A good but not perfect hit, a softer rounder blip, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/miss","name":"Miss","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"hit","prompt":"A missed note, a dull short low thud with a slight detuned buzz, under a quarter second.","duration_s":0.2,"peaks":"feadbab9baccbcab77558798765354646452343534231321","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/miss.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/miss.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Miss: A missed note, a dull short low thud with a slight detuned buzz, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/hold-note","name":"Hold note","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"magic","prompt":"Holding a long note, a steady bright buzzing hum that can be looped, seamless loop of about one second.","duration_s":1.0,"peaks":"eedbaacccaaaceedccddcaaacccbacefecbbcccaaaccccbd","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/hold-note.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/hold-note.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Hold note: Holding a long note, a steady bright buzzing hum that can be looped, seamless loop of about one second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/combo-up","name":"Combo up","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"ui","prompt":"A combo milestone reached, a quick rising three-note arpeggio, under half a second.","duration_s":0.42,"peaks":"edcb9987fdcba887ffeddcbbbaa998887776665555544443","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/combo-up.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/combo-up.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Combo up: A combo milestone reached, a quick rising three-note arpeggio, under half a second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/combo-break","name":"Combo break","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"ui","prompt":"A combo broken, a short descending glitchy wobble, about half a second.","duration_s":0.5,"peaks":"efffeeeeddddd7555abbbaaa999888633346655544332211","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/combo-break.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/combo-break.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Combo break: A combo broken, a short descending glitchy wobble, about half a second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/metronome","name":"Metronome","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"ui","prompt":"A metronome count-in tick, a short woody click, with an accented higher first beat, under a tenth of a second.","duration_s":0.07,"peaks":"efdcaa988776655544433333222222211111111111111000","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/metronome.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/metronome.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Metronome: A metronome count-in tick, a short woody click, with an accented higher first beat, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/fever-mode","name":"Fever mode","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"magic","prompt":"Entering fever mode, a big upward whooshing sweep with a bright shimmering chord, about one and a half seconds.","duration_s":1.5,"peaks":"12233444555667778899aaabccddefffedca998766554321","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/fever-mode.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/fever-mode.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Fever mode: Entering fever mode, a big upward whooshing sweep with a bright shimmering chord, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/song-clear","name":"Song clear","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"jingle","prompt":"A song cleared, a bright energetic rising fanfare of synth notes, about two seconds.","duration_s":2.0,"peaks":"d9dacbcb8bbbc97eeeffeeeeeeffeeeeddedbbba98875431","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/song-clear.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/song-clear.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Song clear: A song cleared, a bright energetic rising fanfare of synth notes, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/song-fail","name":"Song fail","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"jingle","prompt":"A song failed, a falling pitch-down tape-stop sweep, about one and a half seconds.","duration_s":1.5,"peaks":"fffffeeeeeeeededdddddcccccbc9c8b9ab6b44300000000","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/song-fail.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/song-fail.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Song fail: A song failed, a falling pitch-down tape-stop sweep, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"rhythm-game-sound-effects/menu-scroll","name":"Menu scroll","pack":"rhythm-game-sound-effects","pack_title":"Rhythm Game","style":"Synth","category":"ui","prompt":"Scrolling through the song list, a tiny soft tick, very short and clean.","duration_s":0.035,"peaks":"afedcbaa9887766555444433332222222111111111111000","wav":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/menu-scroll.wav","mp3":"https://aigamedev.ai/sfx/rhythm-game-sound-effects/menu-scroll.mp3","copy":"Make a sound effect for a snappy rhythm game: tight, punchy hits and clear timing feedback, saved as a WAV file. Menu scroll: Scrolling through the song list, a tiny soft tick, very short and clean.","page":"https://aigamedev.ai/sounds/?pack=rhythm-game-sound-effects"},{"id":"robots-and-mechs-sound-effects/servo-move","name":"Servo move","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"movement","prompt":"A small robot servo motor whirring briefly up and back down, about half a second.","duration_s":0.63,"peaks":"7bdeeeeeeefeeedffeefdbeeefdfdeeeecb9766544333221","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/servo-move.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/servo-move.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Servo move: A small robot servo motor whirring briefly up and back down, about half a second.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/mech-step","name":"Mech step","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"movement","prompt":"A giant mech footstep, a deep heavy metal stomp with a hydraulic hiss after it.","duration_s":1.6,"peaks":"fddcbaa98888766655544433333222111111110000000000","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/mech-step.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/mech-step.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Mech step: A giant mech footstep, a deep heavy metal stomp with a hydraulic hiss after it.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/robot-beep","name":"Robot beep","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"voice-blip","prompt":"A small robot talking in three quick friendly beeps of different pitches, under half a second.","duration_s":0.48,"peaks":"00ceeeffc9864affefeffb444cdeeefed754565333322221","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/robot-beep.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/robot-beep.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Robot beep: A small robot talking in three quick friendly beeps of different pitches, under half a second.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/robot-alert","name":"Robot alert","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"ui","prompt":"A robot spotting an intruder, a sharp two-tone alarm beep repeated twice, about one second.","duration_s":1.15,"peaks":"eeeffffcdeeddeeb56546eeeffffbdeeddeea56443222211","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/robot-alert.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/robot-alert.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Robot alert: A robot spotting an intruder, a sharp two-tone alarm beep repeated twice, about one second.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/power-up","name":"Power up","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"magic","prompt":"A robot powering on, an electric hum rising in pitch to a bright click, about one and a half seconds.","duration_s":1.62,"peaks":"3445556676777888999aaabbbcbbcccdfdedeefbdb433321","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/power-up.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/power-up.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Power up: A robot powering on, an electric hum rising in pitch to a bright click, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/power-down","name":"Power down","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"magic","prompt":"A robot shutting down, a whirring tone sliding down slowly into silence, about one and a half seconds.","duration_s":1.5,"peaks":"dfefffefeeddccccbbbbaaa9888776655443322221111000","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/power-down.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/power-down.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Power down: A robot shutting down, a whirring tone sliding down slowly into silence, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/laser-shot","name":"Laser shot","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"weapon","prompt":"A robot arm cannon firing a short laser zap, quick bright and falling, under a third of a second.","duration_s":0.32,"peaks":"efeddccbaa98887776655554443333222222222221111110","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/laser-shot.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/laser-shot.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Laser shot: A robot arm cannon firing a short laser zap, quick bright and falling, under a third of a second.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/metal-hit","name":"Metal hit","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"hit","prompt":"A bullet or punch hitting thick metal armor, a clanging ring with a short dull thud.","duration_s":0.9,"peaks":"feccb9987776655544444333333322222222221111111111","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/metal-hit.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/metal-hit.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Metal hit: A bullet or punch hitting thick metal armor, a clanging ring with a short dull thud.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/robot-explode","name":"Robot explode","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"explosion","prompt":"A robot blowing up, an electric crackle followed by a crunchy metal blast and scattered debris clinks.","duration_s":2.4,"peaks":"3556766cfedcbba998776655444443332222122121100000","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/robot-explode.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/robot-explode.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Robot explode: A robot blowing up, an electric crackle followed by a crunchy metal blast and scattered debris clinks.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/hydraulic-press","name":"Hydraulic press","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"object","prompt":"A hydraulic piston extending and locking, a hiss followed by a heavy clunk, about one second.","duration_s":1.15,"peaks":"245666666677677778878888889dfedba987665543321110","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/hydraulic-press.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/hydraulic-press.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Hydraulic press: A hydraulic piston extending and locking, a hiss followed by a heavy clunk, about one second.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/transform","name":"Transform","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"object","prompt":"A robot transforming, a quick series of mechanical clicks, whirs and clunks, about two seconds.","duration_s":2.2,"peaks":"354789987cd96554446788888bd96788866fd9788a622211","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/transform.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/transform.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Transform: A robot transforming, a quick series of mechanical clicks, whirs and clunks, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"robots-and-mechs-sound-effects/factory-hum","name":"Factory hum","pack":"robots-and-mechs-sound-effects","pack_title":"Robots and Mechs","style":"Synth","category":"ambience","prompt":"A robot factory floor with steady machine hum and rhythmic clanks as a seamless loop, about six seconds.","duration_s":6.0,"peaks":"fdccccccccccfccbbbccccccfdccccdcccccfccbbbcbbccc","wav":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/factory-hum.wav","mp3":"https://aigamedev.ai/sfx/robots-and-mechs-sound-effects/factory-hum.mp3","copy":"Make a sound effect for a game with robots and giant mechs: servos, stomps, beeps and metal, saved as a WAV file. Factory hum: A robot factory floor with steady machine hum and rhythmic clanks as a seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=robots-and-mechs-sound-effects"},{"id":"roguelike-dungeon-sound-effects/sword-swing","name":"Sword swing","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"weapon","prompt":"A quick sword swing whoosh, a short sharp sweep of filtered noise, under a quarter second.","duration_s":0.22,"peaks":"0124578acddefdddbba99997876544533333222221211111","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/sword-swing.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/sword-swing.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Sword swing: A quick sword swing whoosh, a short sharp sweep of filtered noise, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/enemy-hit","name":"Enemy hit","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"hit","prompt":"A meaty hit on an enemy, a punchy low thud with a short crunchy click on top.","duration_s":0.3,"peaks":"eeeefdbcddcbdcabc8aa7986856656455454543434333231","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/enemy-hit.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/enemy-hit.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Enemy hit: A meaty hit on an enemy, a punchy low thud with a short crunchy click on top.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/player-hurt","name":"Player hurt","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"hit","prompt":"The player taking damage, a harsh short downward square-wave blip with a noisy edge.","duration_s":0.28,"peaks":"efffffeeeeddddccbbbba999988876666655444433222110","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/player-hurt.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/player-hurt.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Player hurt: The player taking damage, a harsh short downward square-wave blip with a noisy edge.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/enemy-death","name":"Enemy death","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"creature","prompt":"A dungeon monster dying, a gurgling falling tone that breaks into noise, about half a second.","duration_s":0.55,"peaks":"effffffeeefeeeb66cccba98585552433112222211011100","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/enemy-death.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/enemy-death.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Enemy death: A dungeon monster dying, a gurgling falling tone that breaks into noise, about half a second.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/chest-open","name":"Chest open","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"object","prompt":"A wooden treasure chest creaking open with a soft latch click, about one second.","duration_s":1.05,"peaks":"61111123344443454555554554545455444433333fc96632","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/chest-open.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/chest-open.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Chest open: A wooden treasure chest creaking open with a soft latch click, about one second.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/loot-gold","name":"Loot gold","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"pickup","prompt":"Picking up a pile of gold, a quick rattle of bright clinks, under half a second.","duration_s":0.45,"peaks":"dcfdcddcba9bb98cb9adcb9ab8b968865443333222222211","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/loot-gold.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/loot-gold.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Loot gold: Picking up a pile of gold, a quick rattle of bright clinks, under half a second.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/potion-drink","name":"Potion drink","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"pickup","prompt":"Drinking a healing potion, a few gurgling bubble pops followed by a soft rising shimmer.","duration_s":1.25,"peaks":"ad753f75db65cc7bd75698888899bbbbbbbba99876554321","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/potion-drink.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/potion-drink.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Potion drink: Drinking a healing potion, a few gurgling bubble pops followed by a soft rising shimmer.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/trap-spikes","name":"Trap spikes","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"object","prompt":"A floor spike trap springing up, a fast metallic shing with a hard click, under half a second.","duration_s":0.45,"peaks":"ffdccb9aa878767655544443433332222222112111111100","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/trap-spikes.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/trap-spikes.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Trap spikes: A floor spike trap springing up, a fast metallic shing with a hard click, under half a second.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/stairs-descend","name":"Stairs descend","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"movement","prompt":"Going down the stairs to the next floor, a slow descending run of low tones, about one and a half seconds.","duration_s":1.55,"peaks":"fdca98ddbaa9cdcba8cdcb999cba887cb987655433211100","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/stairs-descend.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/stairs-descend.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Stairs descend: Going down the stairs to the next floor, a slow descending run of low tones, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/level-up","name":"Level up","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"jingle","prompt":"A level-up fanfare, a quick bright rising arpeggio ending on a held chord, about one and a half seconds.","duration_s":1.55,"peaks":"ebfbebfcebeffddcbbaaaabbaaaaaa999888777765544321","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/level-up.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/level-up.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Level up: A level-up fanfare, a quick bright rising arpeggio ending on a held chord, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/dungeon-drone","name":"Dungeon drone","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"ambience","prompt":"A low dark dungeon background drone with faint distant drips, seamless loop of about eight seconds.","duration_s":8.0,"peaks":"deffedccdcdccccccbbbbbbbbbbaaabbbbbbbbbbbbbccccc","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/dungeon-drone.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/dungeon-drone.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Dungeon drone: A low dark dungeon background drone with faint distant drips, seamless loop of about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"roguelike-dungeon-sound-effects/death-sting","name":"Death sting","pack":"roguelike-dungeon-sound-effects","pack_title":"Roguelike Dungeon","style":"Dark","category":"jingle","prompt":"A game-over sting, a slow descending minor three-note phrase that fades into low rumble, about two seconds.","duration_s":2.1,"peaks":"beefffeda7ddeeffedaacdeeeeeefeddcbaa987654322110","wav":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/death-sting.wav","mp3":"https://aigamedev.ai/sfx/roguelike-dungeon-sound-effects/death-sting.mp3","copy":"Make a sound effect for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro, saved as a WAV file. Death sting: A game-over sting, a slow descending minor three-note phrase that fades into low rumble, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=roguelike-dungeon-sound-effects"},{"id":"rts-medieval-sound-effects/unit-select","name":"Unit select","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"ui","prompt":"Selecting a unit, a short soft woody click with a tiny low bell tone, under a quarter second.","duration_s":0.2,"peaks":"ffdbccb8ab88788477655645655555355444443433212110","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/unit-select.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/unit-select.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Unit select: Selecting a unit, a short soft woody click with a tiny low bell tone, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/unit-command","name":"Unit command","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"ui","prompt":"Confirming a move order, a quick two-note low-to-high tap, crisp and short.","duration_s":0.24,"peaks":"ecb987665555457fdca98666545444433454444323221111","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/unit-command.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/unit-command.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Unit command: Confirming a move order, a quick two-note low-to-high tap, crisp and short.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/build-hammer","name":"Build hammer","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"object","prompt":"Construction hammering, steady rhythmic woody knocks on timber, seamless loop of about four seconds.","duration_s":4.0,"peaks":"5ea746bda6a85d9756bea7a65fb646bfa7965fa646bea797","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/build-hammer.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/build-hammer.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Build hammer: Construction hammering, steady rhythmic woody knocks on timber, seamless loop of about four seconds.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/building-done","name":"Building done","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"jingle","prompt":"A building finished, a short proud three-note horn-like rising tone with a soft bell, about one and a half seconds.","duration_s":1.5,"peaks":"8fecbcbdddddceeddeeddeeefeddeeefecbcccba87765431","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/building-done.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/building-done.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Building done: A building finished, a short proud three-note horn-like rising tone with a soft bell, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/sword-clash","name":"Sword clash","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"weapon","prompt":"Two swords clashing in battle, a bright metallic clang with a short ringing tail.","duration_s":0.9,"peaks":"fdccba999887666655444433333322222221111111111000","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/sword-clash.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/sword-clash.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Sword clash: Two swords clashing in battle, a bright metallic clang with a short ringing tail.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/arrow-volley","name":"Arrow volley","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"weapon","prompt":"A volley of arrows flying, many quick thin whooshes overlapping, about one second.","duration_s":1.0,"peaks":"146bcdeeeeefffeddeedccbbcbaa97654332222111111000","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/arrow-volley.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/arrow-volley.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Arrow volley: A volley of arrows flying, many quick thin whooshes overlapping, about one second.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/catapult-launch","name":"Catapult launch","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"weapon","prompt":"A catapult releasing, a creaking wooden strain then a heavy thump and swoosh, about one and a half seconds.","duration_s":1.5,"peaks":"012222233224343443445febeabb86554332221111110000","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/catapult-launch.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/catapult-launch.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Catapult launch: A catapult releasing, a creaking wooden strain then a heavy thump and swoosh, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/boulder-impact","name":"Boulder impact","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"explosion","prompt":"A catapult stone smashing a wall, a deep heavy crunch with scattering rubble noise, about one and a half seconds.","duration_s":1.5,"peaks":"cafefea98655545433222211111111111110000000100000","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/boulder-impact.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/boulder-impact.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Boulder impact: A catapult stone smashing a wall, a deep heavy crunch with scattering rubble noise, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/wood-chop","name":"Wood chop","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"object","prompt":"A worker chopping wood, a single solid axe thock on a log, under half a second.","duration_s":0.42,"peaks":"fcfdbb9aa978776766666655423233332221121111111100","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/wood-chop.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/wood-chop.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Wood chop: A worker chopping wood, a single solid axe thock on a log, under half a second.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/gold-mined","name":"Gold mined","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"pickup","prompt":"Resources delivered to the town hall, a soft clink of coins with a small bright tick.","duration_s":0.55,"peaks":"fedcccbbddba9efeccca9998777665554444333322221100","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/gold-mined.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/gold-mined.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Gold mined: Resources delivered to the town hall, a soft clink of coins with a small bright tick.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/under-attack","name":"Under attack","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"ui","prompt":"A warning that your town is under attack, a low urgent repeating bell tolled three times, about two seconds.","duration_s":2.1,"peaks":"fedcba99878866eeedba99987776dfecba99887766553321","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/under-attack.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/under-attack.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Under attack: A warning that your town is under attack, a low urgent repeating bell tolled three times, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"rts-medieval-sound-effects/battlefield-bed","name":"Battlefield bed","pack":"rts-medieval-sound-effects","pack_title":"Medieval RTS","style":"Realistic","category":"ambience","prompt":"A distant battlefield background, a far-off rumble with faint metallic clashes, seamless loop of about eight seconds.","duration_s":8.0,"peaks":"deeceedfecbedeeededfeddbbcbccebcbb9aaabbaabadbdc","wav":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/battlefield-bed.wav","mp3":"https://aigamedev.ai/sfx/rts-medieval-sound-effects/battlefield-bed.mp3","copy":"Make a sound effect for a medieval real-time strategy game: armies, building and battle, clear and readable, saved as a WAV file. Battlefield bed: A distant battlefield background, a far-off rumble with faint metallic clashes, seamless loop of about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=rts-medieval-sound-effects"},{"id":"shmup-sound-effects/player-shot","name":"Player shot","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"weapon","prompt":"A rapid tiny square-wave laser shot from the player ship, very short, under a tenth of a second.","duration_s":0.07,"peaks":"fefeddccbbbaa99998887776656554544444333332222111","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/player-shot.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/player-shot.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Player shot: A rapid tiny square-wave laser shot from the player ship, very short, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/spread-shot","name":"Spread shot","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"weapon","prompt":"A wider buzzing triple laser shot for a spread weapon, under a quarter second.","duration_s":0.2,"peaks":"dcceeeffeeddcbba99998777666555544433333223222211","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/spread-shot.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/spread-shot.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Spread shot: A wider buzzing triple laser shot for a spread weapon, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/enemy-shot","name":"Enemy shot","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"weapon","prompt":"A small low pew of an enemy bullet being fired, under a quarter second.","duration_s":0.16,"peaks":"feecddcbbbaa9a9888877766566455444344323322222211","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/enemy-shot.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/enemy-shot.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Enemy shot: A small low pew of an enemy bullet being fired, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/enemy-explode","name":"Enemy explode","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"explosion","prompt":"A small enemy ship exploding into a crunchy burst of noise, under half a second.","duration_s":0.42,"peaks":"fedddcbbaa99988877666655554444433333222222211111","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/enemy-explode.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/enemy-explode.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Enemy explode: A small enemy ship exploding into a crunchy burst of noise, under half a second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/boss-explode","name":"Boss explode","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"explosion","prompt":"A huge boss explosion: a chain of booming noise bursts ending in a long rumble, about three seconds.","duration_s":3.0,"peaks":"a7796975a7a7989889a8ffffefffffeeeeeeddccbba98653","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/boss-explode.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/boss-explode.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Boss explode: A huge boss explosion: a chain of booming noise bursts ending in a long rumble, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/player-hit","name":"Player hit","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"hit","prompt":"The player ship getting hit: a harsh falling noise crash, about one second.","duration_s":1.0,"peaks":"fededddccbbaaa9998887777666555544444333333222221","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/player-hit.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/player-hit.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Player hit: The player ship getting hit: a harsh falling noise crash, about one second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/power-up","name":"Power up","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"pickup","prompt":"Collecting a weapon power-up: a quick rising arpeggio of chiptune notes, under one second.","duration_s":0.644,"peaks":"feebefecdfedcfedbfeebfeebeeedddcdddcccccb8530000","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/power-up.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/power-up.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Power up: Collecting a weapon power-up: a quick rising arpeggio of chiptune notes, under one second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/bomb-blast","name":"Bomb blast","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"explosion","prompt":"A screen-clearing bomb: a deep booming blast with a long swelling roar, about two seconds.","duration_s":2.1,"peaks":"ecba9989aaccddeeffffffeeeeddddccbbaa998776543321","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/bomb-blast.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/bomb-blast.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Bomb blast: A screen-clearing bomb: a deep booming blast with a long swelling roar, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/shield-on","name":"Shield on","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"magic","prompt":"A shield activating around the ship: a bright warbling hum that rises, about one second.","duration_s":1.0,"peaks":"6aadeccfdbefcdfdbeebcecbfebdfccfdadebbda8a966642","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/shield-on.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/shield-on.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Shield on: A shield activating around the ship: a bright warbling hum that rises, about one second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/extra-life","name":"Extra life","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"jingle","prompt":"A cheerful short chiptune jingle for earning an extra life, about one second.","duration_s":0.937,"peaks":"fedceedceeecceedddeecfedcdeddeeedddeeedddeeedc60","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/extra-life.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/extra-life.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Extra life: A cheerful short chiptune jingle for earning an extra life, about one second.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/boss-warning","name":"Boss warning","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"ui","prompt":"A pulsing two-tone warning siren announcing an incoming boss, about two seconds.","duration_s":2.0,"peaks":"ecfcf7ecfcf7ecfcf7ecfcf7ecfcf7ecfcf7ecfcf7ecfcf7","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/boss-warning.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/boss-warning.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Boss warning: A pulsing two-tone warning siren announcing an incoming boss, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"shmup-sound-effects/stage-clear","name":"Stage clear","pack":"shmup-sound-effects","pack_title":"Retro Shmup","style":"8-bit","category":"jingle","prompt":"A bright victorious chiptune fanfare for clearing the stage, about three seconds.","duration_s":3.22,"peaks":"ededddddcededddddcededdededededdffeeeeeeedca8520","wav":"https://aigamedev.ai/sfx/shmup-sound-effects/stage-clear.wav","mp3":"https://aigamedev.ai/sfx/shmup-sound-effects/stage-clear.mp3","copy":"Make a sound effect for a retro vertical shoot-em-up: chiptune lasers, explosions and bright arcade feedback, saved as a WAV file. Stage clear: A bright victorious chiptune fanfare for clearing the stage, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=shmup-sound-effects"},{"id":"space-ambience-sound-effects/deep-space","name":"Deep space","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"ambience","prompt":"A soft wide airy drone with slow shimmering tones for drifting through deep space, seamless loop of about eight seconds.","duration_s":8.0,"peaks":"bbcccccccdeefffeedcbbaaa9abbbbbbccbbaabcddddccba","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/deep-space.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/deep-space.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Deep space: A soft wide airy drone with slow shimmering tones for drifting through deep space, seamless loop of about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/ship-cabin","name":"Ship cabin","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"ambience","prompt":"A quiet low hum of a spaceship cabin with faint machinery, seamless loop of about six seconds.","duration_s":6.0,"peaks":"deeefffffeeedeedddedeeeedeefeefeeeeeeeddddededee","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/ship-cabin.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/ship-cabin.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Ship cabin: A quiet low hum of a spaceship cabin with faint machinery, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/nebula-shimmer","name":"Nebula shimmer","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"ambience","prompt":"Gentle glassy sparkling tones fading in and out for a colorful nebula, seamless loop of about six seconds.","duration_s":6.0,"peaks":"eeefffffffeeeddddddddeeeeeeddcccccddddcccccbcccd","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/nebula-shimmer.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/nebula-shimmer.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Nebula shimmer: Gentle glassy sparkling tones fading in and out for a colorful nebula, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/thruster-puff","name":"Thruster puff","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"vehicle","prompt":"A soft short puff of a small maneuvering thruster, under half a second.","duration_s":0.45,"peaks":"afecacba9878677776766555555554444444433332221100","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/thruster-puff.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/thruster-puff.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Thruster puff: A soft short puff of a small maneuvering thruster, under half a second.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/engine-hum","name":"Engine hum","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"vehicle","prompt":"A smooth steady engine hum for cruising between planets, seamless loop of about four seconds.","duration_s":4.0,"peaks":"ffeddcbcbbbbbcbcccdeedeeefeddcccbbbccccccccdedee","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/engine-hum.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/engine-hum.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Engine hum: A smooth steady engine hum for cruising between planets, seamless loop of about four seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/warp-jump","name":"Warp jump","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"vehicle","prompt":"Jumping to warp: a long rising whoosh that ends in a soft bright burst, about three seconds.","duration_s":3.0,"peaks":"001111122233445557677889aaabbccddeeeffdca9875321","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/warp-jump.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/warp-jump.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Warp jump: Jumping to warp: a long rising whoosh that ends in a soft bright burst, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/scan-planet","name":"Scan planet","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"object","prompt":"Scanning a planet: a slow sweeping tone with gentle data blips, about two seconds.","duration_s":2.0,"peaks":"122345668888bc9abdcdcdfcefdfeeddcddcbbcb99764321","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/scan-planet.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/scan-planet.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Scan planet: Scanning a planet: a slow sweeping tone with gentle data blips, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/discovery","name":"Discovery","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"jingle","prompt":"A calm, wondrous chime melody for discovering a new planet, about three seconds.","duration_s":3.0,"peaks":"afeddfdcbcccbbdeddccccbbbaaa99888776665554332110","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/discovery.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/discovery.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Discovery: A calm, wondrous chime melody for discovering a new planet, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/radio-signal","name":"Radio signal","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"object","prompt":"A faint distant radio signal of soft pulsing beeps under light static, about three seconds.","duration_s":3.0,"peaks":"1357aebbcddaabcfaa888898ca99ac899beaa9dcbb976421","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/radio-signal.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/radio-signal.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Radio signal: A faint distant radio signal of soft pulsing beeps under light static, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/dock-clamp","name":"Dock clamp","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"object","prompt":"A spaceship docking: a muffled metallic clamp with a soft hiss of air, about one second.","duration_s":1.0,"peaks":"fddbaaa87766666555555444444433333333222211111000","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/dock-clamp.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/dock-clamp.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Dock clamp: A spaceship docking: a muffled metallic clamp with a soft hiss of air, about one second.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/star-pickup","name":"Star pickup","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"pickup","prompt":"Collecting a star fragment: a soft twinkling bell tone, under half a second.","duration_s":0.45,"peaks":"bbbbdfeedddddccbbbba9999988888765555554443322110","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/star-pickup.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/star-pickup.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Star pickup: Collecting a star fragment: a soft twinkling bell tone, under half a second.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"space-ambience-sound-effects/menu-chime","name":"Menu chime","pack":"space-ambience-sound-effects","pack_title":"Calm Space","style":"Synth","category":"ui","prompt":"A soft round synth chime for selecting an option on the star map, under a quarter second.","duration_s":0.22,"peaks":"cfeeddcccbba988878887666656666656666544332211100","wav":"https://aigamedev.ai/sfx/space-ambience-sound-effects/menu-chime.wav","mp3":"https://aigamedev.ai/sfx/space-ambience-sound-effects/menu-chime.mp3","copy":"Make a sound effect for a calm space exploration game: slow, airy, soft synth tones and gentle cosmic beds, saved as a WAV file. Menu chime: A soft round synth chime for selecting an option on the star map, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=space-ambience-sound-effects"},{"id":"sports-sound-effects/ball-kick","name":"Ball kick","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"hit","prompt":"A solid kick on a ball, a punchy round thump with a quick airy pop, under a quarter second.","duration_s":0.24,"peaks":"ffeecba98866644333322323322222222222111111111100","wav":"https://aigamedev.ai/sfx/sports-sound-effects/ball-kick.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/ball-kick.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Ball kick: A solid kick on a ball, a punchy round thump with a quick airy pop, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/ball-bounce","name":"Ball bounce","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"object","prompt":"A rubber ball bouncing on a hard court, a short springy boing-like thud.","duration_s":0.3,"peaks":"ffeedcba9986765444443232222222112112111111111101","wav":"https://aigamedev.ai/sfx/sports-sound-effects/ball-bounce.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/ball-bounce.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Ball bounce: A rubber ball bouncing on a hard court, a short springy boing-like thud.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/racket-hit","name":"Racket hit","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"hit","prompt":"A ball struck with a racket, a crisp tight ping-thwack, under a quarter second.","duration_s":0.23,"peaks":"ffcb98766544445543322222222222211111111111111110","wav":"https://aigamedev.ai/sfx/sports-sound-effects/racket-hit.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/racket-hit.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Racket hit: A ball struck with a racket, a crisp tight ping-thwack, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/net-swish","name":"Net swish","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"object","prompt":"A ball swishing through a net, a soft quick rush of filtered noise, under half a second.","duration_s":0.45,"peaks":"268aefdfdccaa98997765655544443333322222222111000","wav":"https://aigamedev.ai/sfx/sports-sound-effects/net-swish.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/net-swish.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Net swish: A ball swishing through a net, a soft quick rush of filtered noise, under half a second.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/whistle","name":"Whistle","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"object","prompt":"A referee whistle blast, a shrill bright warbling tone, about half a second.","duration_s":0.62,"peaks":"bddfcddcdcbeccecddcedbeccecddcddbedcda8554433321","wav":"https://aigamedev.ai/sfx/sports-sound-effects/whistle.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/whistle.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Whistle: A referee whistle blast, a shrill bright warbling tone, about half a second.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/ball-whoosh","name":"Ball whoosh","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"movement","prompt":"A fast ball flying past, a quick whoosh of noise that rises then falls, under half a second.","duration_s":0.48,"peaks":"00011122345789accefefecba87654332222221111111100","wav":"https://aigamedev.ai/sfx/sports-sound-effects/ball-whoosh.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/ball-whoosh.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Ball whoosh: A fast ball flying past, a quick whoosh of noise that rises then falls, under half a second.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/crowd-cheer","name":"Crowd cheer","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"ambience","prompt":"A crowd roar made of swelling broad noise with bursts of excitement, seamless loop of about six seconds.","duration_s":6.0,"peaks":"eeeeeeddeeeefffffeedccbbbbbbccbbcbbaaa9aaabccdee","wav":"https://aigamedev.ai/sfx/sports-sound-effects/crowd-cheer.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/crowd-cheer.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Crowd cheer: A crowd roar made of swelling broad noise with bursts of excitement, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/goal-horn","name":"Goal horn","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"jingle","prompt":"A celebratory goal horn, a loud deep buzzy tone held for about two seconds.","duration_s":2.35,"peaks":"aefffffefeeeeeeededdddddddddddddddeeeeeeb9532211","wav":"https://aigamedev.ai/sfx/sports-sound-effects/goal-horn.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/goal-horn.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Goal horn: A celebratory goal horn, a loud deep buzzy tone held for about two seconds.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/score-tick","name":"Score tick","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"ui","prompt":"A scoreboard point added, a short bright digital tick with a tiny upward chirp.","duration_s":0.26,"peaks":"d621cfecba99876655543334433333322212111211111110","wav":"https://aigamedev.ai/sfx/sports-sound-effects/score-tick.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/score-tick.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Score tick: A scoreboard point added, a short bright digital tick with a tiny upward chirp.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/power-meter","name":"Power meter","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"ui","prompt":"A shot power meter filling up, a smooth rising tone that loops upward, about one second.","duration_s":1.0,"peaks":"ffffffffffffffffffffffffffffffffffffffffffffffff","wav":"https://aigamedev.ai/sfx/sports-sound-effects/power-meter.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/power-meter.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Power meter: A shot power meter filling up, a smooth rising tone that loops upward, about one second.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/buzzer-end","name":"Buzzer end","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"ui","prompt":"An end-of-period buzzer, a harsh flat buzz tone held for about one and a half seconds.","duration_s":1.7,"peaks":"eeeeeeddddccbcccddeeeefffffeeeeddcccbccdddd94332","wav":"https://aigamedev.ai/sfx/sports-sound-effects/buzzer-end.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/buzzer-end.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Buzzer end: An end-of-period buzzer, a harsh flat buzz tone held for about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"sports-sound-effects/victory-fanfare","name":"Victory fanfare","pack":"sports-sound-effects","pack_title":"Arcade Sports","style":"Cartoon","category":"jingle","prompt":"A winning-team fanfare, a bright upbeat four-note rising melody with a final held chord, about two seconds.","duration_s":2.2,"peaks":"ddacdaadb7dc7dedeeeeeedffddefdeeedeeddffddc95321","wav":"https://aigamedev.ai/sfx/sports-sound-effects/victory-fanfare.wav","mp3":"https://aigamedev.ai/sfx/sports-sound-effects/victory-fanfare.mp3","copy":"Make a sound effect for a fast arcade ball sports game: bouncy, energetic and crowd-pleasing, saved as a WAV file. Victory fanfare: A winning-team fanfare, a bright upbeat four-note rising melody with a final held chord, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=sports-sound-effects"},{"id":"stealth-sound-effects/footstep-soft","name":"Footstep soft","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"movement","prompt":"A soft careful footstep on a hard floor, a quiet muffled tap, very short.","duration_s":0.22,"peaks":"febb97766544322222222221112111111111111111100000","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/footstep-soft.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/footstep-soft.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Footstep soft: A soft careful footstep on a hard floor, a quiet muffled tap, very short.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/silenced-shot","name":"Silenced shot","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"weapon","prompt":"A silenced pistol shot, a quick muted puff with a small mechanical click.","duration_s":0.4,"peaks":"fdba97654544322211111221111111111011101000000000","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/silenced-shot.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/silenced-shot.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Silenced shot: A silenced pistol shot, a quick muted puff with a small mechanical click.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/guard-alert","name":"Guard alert","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"ui","prompt":"A guard spotting the player, a sharp sudden rising stab tone, under half a second.","duration_s":0.48,"peaks":"effffffffffffffeedcbba98765543332222111111111100","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/guard-alert.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/guard-alert.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Guard alert: A guard spotting the player, a sharp sudden rising stab tone, under half a second.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/guard-suspicious","name":"Guard suspicious","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"ui","prompt":"A guard getting suspicious, a short questioning two-note tone going up, quiet and tense.","duration_s":0.7,"peaks":"cddefffdb96555eedddeffeeedddca875333222222111100","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/guard-suspicious.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/guard-suspicious.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Guard suspicious: A guard getting suspicious, a short questioning two-note tone going up, quiet and tense.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/alarm-siren","name":"Alarm siren","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"ui","prompt":"A base alarm siren, a loud wailing tone sweeping up and down, seamless loop of about two seconds.","duration_s":2.0,"peaks":"ffffffffffffffffffffffffffffffffffffffffffffffff","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/alarm-siren.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/alarm-siren.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Alarm siren: A base alarm siren, a loud wailing tone sweeping up and down, seamless loop of about two seconds.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/lockpick","name":"Lockpick","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"object","prompt":"Picking a lock, small delicate metallic clicks and scrapes, ending in a soft click, about one and a half seconds.","duration_s":1.5,"peaks":"05aba9271151179a911164176315baba4616117111f52210","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/lockpick.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/lockpick.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Lockpick: Picking a lock, small delicate metallic clicks and scrapes, ending in a soft click, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/keypad-beep","name":"Keypad beep","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"object","prompt":"Pressing a keypad button, a short clean electronic beep, under a tenth of a second.","duration_s":0.08,"peaks":"bffffffffffffffffffffffffffffffffffffeedba864210","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/keypad-beep.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/keypad-beep.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Keypad beep: Pressing a keypad button, a short clean electronic beep, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/door-slide","name":"Door slide","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"object","prompt":"A security door sliding open, a smooth pneumatic hiss with a heavy click at the end, about one second.","duration_s":1.0,"peaks":"6abbcbbbcbbbbbbbbbabbbbabaabaaa99876533feb965321","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/door-slide.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/door-slide.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Door slide: A security door sliding open, a smooth pneumatic hiss with a heavy click at the end, about one second.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/takedown","name":"Takedown","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"hit","prompt":"A quiet takedown, a muffled low thud with a soft scuffle, under half a second.","duration_s":0.45,"peaks":"feccb9988876555543432333222111123321111110000000","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/takedown.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/takedown.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Takedown: A quiet takedown, a muffled low thud with a soft scuffle, under half a second.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/gadget-ping","name":"Gadget ping","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"magic","prompt":"A spy radar gadget scanning, a soft sonar-like ping with a fading echo, about one second.","duration_s":1.0,"peaks":"fdcb98655567655432222443332211112211111111000000","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/gadget-ping.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/gadget-ping.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Gadget ping: A spy radar gadget scanning, a soft sonar-like ping with a fading echo, about one second.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/hidden-safe","name":"Hidden safe","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"ui","prompt":"Returning to hidden status, a calm soft descending two-note tone, under one second.","duration_s":0.9,"peaks":"ceefffffedbeffffffffeeddccba98775432112221110000","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/hidden-safe.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/hidden-safe.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Hidden safe: Returning to hidden status, a calm soft descending two-note tone, under one second.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"stealth-sound-effects/tension-bed","name":"Tension bed","pack":"stealth-sound-effects","pack_title":"Stealth Spy","style":"Synth","category":"ambience","prompt":"A quiet tense background bed, a low pulsing hum with faint ventilation hiss, seamless loop of about eight seconds.","duration_s":8.0,"peaks":"fcbbbbceeba9999ba87666677666678ab9999abeecbbbbdf","wav":"https://aigamedev.ai/sfx/stealth-sound-effects/tension-bed.wav","mp3":"https://aigamedev.ai/sfx/stealth-sound-effects/tension-bed.mp3","copy":"Make a sound effect for a tense stealth spy game: quiet, precise, with sharp alerts, saved as a WAV file. Tension bed: A quiet tense background bed, a low pulsing hum with faint ventilation hiss, seamless loop of about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=stealth-sound-effects"},{"id":"steampunk-sound-effects/steam-hiss","name":"Steam hiss","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"object","prompt":"A burst of steam venting from a pipe, a loud bright hiss that tapers off, about one second.","duration_s":1.1,"peaks":"efffeffdddcbbaa988876656544443333222222221111100","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/steam-hiss.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/steam-hiss.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Steam hiss: A burst of steam venting from a pipe, a loud bright hiss that tapers off, about one second.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/gear-tick","name":"Gear tick","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"object","prompt":"Small brass gears turning, a steady clockwork ticking, seamless loop of about two seconds.","duration_s":2.0,"peaks":"f43c43e43c43f43c44e54c45f43c44e44c43f53c43e43c43","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/gear-tick.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/gear-tick.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Gear tick: Small brass gears turning, a steady clockwork ticking, seamless loop of about two seconds.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/lever-pull","name":"Lever pull","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"object","prompt":"Pulling a heavy brass lever, a grinding metallic ratchet ending in a solid clunk, about one second.","duration_s":1.15,"peaks":"0435435353353543543543353252219fdb98775443322200","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/lever-pull.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/lever-pull.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Lever pull: Pulling a heavy brass lever, a grinding metallic ratchet ending in a solid clunk, about one second.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/valve-turn","name":"Valve turn","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"object","prompt":"Turning a squeaky steam valve, a short metal creak with a rising hiss.","duration_s":1.13,"peaks":"8bcccdedccfdcd974444444556667789aabbbcddeffb5330","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/valve-turn.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/valve-turn.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Valve turn: Turning a squeaky steam valve, a short metal creak with a rising hiss.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/machine-whir","name":"Machine whir","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"ambience","prompt":"A big steam engine running, a rhythmic chugging pump with low mechanical hum, seamless loop of about six seconds.","duration_s":6.0,"peaks":"f8b9e8a9f8b9e8a9f8a9e8a9f8b9e8a9f8b9e8a9f8b9e8a9","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/machine-whir.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/machine-whir.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Machine whir: A big steam engine running, a rhythmic chugging pump with low mechanical hum, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/airship-hum","name":"Airship hum","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"vehicle","prompt":"An airship engine droning overhead, a low steady propeller thrum, seamless loop of about six seconds.","duration_s":6.0,"peaks":"eedcccbbcbcbbcdddcbbabbbbccccdefeedcbbbaaaabbcde","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/airship-hum.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/airship-hum.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Airship hum: An airship engine droning overhead, a low steady propeller thrum, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/steam-whistle","name":"Steam whistle","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"object","prompt":"A steam whistle blowing, a breathy loud tone held for about one and a half seconds.","duration_s":1.71,"peaks":"6ceeedeeeddfeeedefeeeeefeeeeeedefeedeeb874200000","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/steam-whistle.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/steam-whistle.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Steam whistle: A steam whistle blowing, a breathy loud tone held for about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/piston-punch","name":"Piston punch","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"hit","prompt":"A steam-powered piston punch, a heavy metallic thump with a sharp blast of steam.","duration_s":0.95,"peaks":"effcdba9a976665544333332211111110000000000000000","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/piston-punch.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/piston-punch.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Piston punch: A steam-powered piston punch, a heavy metallic thump with a sharp blast of steam.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/clockwork-pistol","name":"Clockwork pistol","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"weapon","prompt":"A clockwork gun firing, a winding click followed by a hollow metallic pop and puff of steam.","duration_s":0.89,"peaks":"4142441511774ffb97655443332222111111110000000000","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/clockwork-pistol.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/clockwork-pistol.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Clockwork pistol: A clockwork gun firing, a winding click followed by a hollow metallic pop and puff of steam.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/boiler-burst","name":"Boiler burst","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"explosion","prompt":"A boiler bursting, a deep boom with a roaring hiss of steam and rattling metal, about two seconds.","duration_s":2.15,"peaks":"fefeeedfecbaaaa999888877766655554444433333332110","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/boiler-burst.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/boiler-burst.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Boiler burst: A boiler bursting, a deep boom with a roaring hiss of steam and rattling metal, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/cog-pickup","name":"Cog pickup","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"pickup","prompt":"Picking up a brass cog, a bright little metal clink with a tiny ring, under half a second.","duration_s":0.42,"peaks":"ddccbaefeeddcbbaa9998877766555544443333322211111","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/cog-pickup.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/cog-pickup.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Cog pickup: Picking up a brass cog, a bright little metal clink with a tiny ring, under half a second.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"steampunk-sound-effects/invention-done","name":"Invention done","pack":"steampunk-sound-effects","pack_title":"Steampunk","style":"Realistic","category":"jingle","prompt":"An invention completed, a cheerful music-box style rising melody ending with a little steam puff, about two seconds.","duration_s":2.05,"peaks":"a9abacccdcefffeeeeeddccbaa9988778765544433332111","wav":"https://aigamedev.ai/sfx/steampunk-sound-effects/invention-done.wav","mp3":"https://aigamedev.ai/sfx/steampunk-sound-effects/invention-done.mp3","copy":"Make a sound effect for a steampunk adventure full of brass machines: hissing steam, ticking gears and clanking metal, saved as a WAV file. Invention done: An invention completed, a cheerful music-box style rising melody ending with a little steam puff, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=steampunk-sound-effects"},{"id":"tower-defense-sound-effects/tower-build","name":"Tower build","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"object","prompt":"Placing and building a new tower: a short mechanical clunk followed by a rising click, about one second.","duration_s":1.05,"peaks":"fdc987687654442223122121312131414513754432211100","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/tower-build.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/tower-build.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Tower build: Placing and building a new tower: a short mechanical clunk followed by a rising click, about one second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/tower-upgrade","name":"Tower upgrade","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"magic","prompt":"Upgrading a tower: a bright ascending shimmer with a solid thunk at the end, about one second.","duration_s":1.1,"peaks":"8753787668767976788886987776654433feba8766344321","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/tower-upgrade.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/tower-upgrade.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Tower upgrade: Upgrading a tower: a bright ascending shimmer with a solid thunk at the end, about one second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/tower-sell","name":"Tower sell","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"ui","prompt":"Selling a tower back for coins: a quick falling tone with a soft coin clink, under half a second.","duration_s":0.45,"peaks":"bcbbaa998877666fedca9bba988776655443322222221111","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/tower-sell.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/tower-sell.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Tower sell: Selling a tower back for coins: a quick falling tone with a soft coin clink, under half a second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/arrow-shot","name":"Arrow shot","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"weapon","prompt":"A light arrow tower firing: a short airy twang and swish, under a quarter second.","duration_s":0.23,"peaks":"edccbddedfedccccaa9a9877766655444433322222222211","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/arrow-shot.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/arrow-shot.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Arrow shot: A light arrow tower firing: a short airy twang and swish, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/cannon-shot","name":"Cannon shot","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"weapon","prompt":"A cannon tower firing a heavy shell: a deep boom with a short puff, about half a second.","duration_s":0.58,"peaks":"feeeddeeccdcb99999999888877465554444444333221111","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/cannon-shot.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/cannon-shot.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Cannon shot: A cannon tower firing a heavy shell: a deep boom with a short puff, about half a second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/laser-zap","name":"Laser zap","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"weapon","prompt":"A laser tower firing: a thin buzzing electric zap beam, about half a second.","duration_s":0.55,"peaks":"febddbcdabcaabb9ba9a9899788768666545443332211111","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/laser-zap.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/laser-zap.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Laser zap: A laser tower firing: a thin buzzing electric zap beam, about half a second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/frost-shot","name":"Frost shot","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"magic","prompt":"A frost tower slowing enemies: a crisp icy crackle with a cold shimmer, about half a second.","duration_s":0.55,"peaks":"9befeffeeddccccbba999888776666744443332222221111","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/frost-shot.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/frost-shot.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Frost shot: A frost tower slowing enemies: a crisp icy crackle with a cold shimmer, about half a second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/enemy-hit","name":"Enemy hit","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"hit","prompt":"A small enemy taking damage: a short dull thud with a tiny click, under a quarter second.","duration_s":0.17,"peaks":"fefecdcbbba9998877665656454344233332232222222111","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/enemy-hit.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/enemy-hit.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Enemy hit: A small enemy taking damage: a short dull thud with a tiny click, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/enemy-die","name":"Enemy die","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"creature","prompt":"A small enemy popping and vanishing: a quick falling squelch blip, under half a second.","duration_s":0.42,"peaks":"ffeeeddccccbaba999887776665544433322212211211111","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/enemy-die.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/enemy-die.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Enemy die: A small enemy popping and vanishing: a quick falling squelch blip, under half a second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/wave-start","name":"Wave start","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"jingle","prompt":"A low warning horn followed by a drum hit announcing the next enemy wave, about two seconds.","duration_s":2.15,"peaks":"589aaaa9989888888888888877532feeccb9998765443311","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/wave-start.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/wave-start.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Wave start: A low warning horn followed by a drum hit announcing the next enemy wave, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/base-damaged","name":"Base damaged","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"ui","prompt":"An urgent alarm buzz when an enemy reaches the base and lives are lost, about one second.","duration_s":1.05,"peaks":"eededceddf9558cdcdecdede844bbedceedeed6432322211","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/base-damaged.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/base-damaged.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Base damaged: An urgent alarm buzz when an enemy reaches the base and lives are lost, about one second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"tower-defense-sound-effects/coin-earn","name":"Coin earn","pack":"tower-defense-sound-effects","pack_title":"Tower Defense","style":"Cartoon","category":"pickup","prompt":"A soft bright coin clink when gold is earned from a defeated enemy, under a quarter second.","duration_s":0.23,"peaks":"feedccba98abbaa999877776555555444443333322211111","wav":"https://aigamedev.ai/sfx/tower-defense-sound-effects/coin-earn.wav","mp3":"https://aigamedev.ai/sfx/tower-defense-sound-effects/coin-earn.mp3","copy":"Make a sound effect for a tower defense strategy game: building towers, firing at waves of enemies, clear readable feedback, saved as a WAV file. Coin earn: A soft bright coin clink when gold is earned from a defeated enemy, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=tower-defense-sound-effects"},{"id":"underwater-sound-effects/ocean-depth","name":"Ocean depth","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"ambience","prompt":"A deep muffled underwater rumble with soft drifting currents, seamless loop of about six seconds.","duration_s":6.0,"peaks":"99daab99fda9deffbb9beaead9fdba98988a8899e998ae79","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/ocean-depth.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/ocean-depth.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Ocean depth: A deep muffled underwater rumble with soft drifting currents, seamless loop of about six seconds.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/bubbles","name":"Bubbles","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"object","prompt":"A small cluster of bubbles rising and popping softly, about one second.","duration_s":1.0,"peaks":"018cccba99ac977886adbdb78bdd9efedebcaaaaaab87631","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/bubbles.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/bubbles.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Bubbles: A small cluster of bubbles rising and popping softly, about one second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/swim-stroke","name":"Swim stroke","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"movement","prompt":"A soft muffled swish of water for one swim stroke, under half a second.","duration_s":0.42,"peaks":"01223446687899cbccbccdddcfedcdcabbcaaa9ba8775321","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/swim-stroke.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/swim-stroke.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Swim stroke: A soft muffled swish of water for one swim stroke, under half a second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/dive-splash","name":"Dive splash","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"movement","prompt":"Diving into water: a splash that turns into a muffled bubbly rush, about one second.","duration_s":1.05,"peaks":"bacefddcbdccccbaaacbdcab998aaaaaacc9cbcaaa986421","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/dive-splash.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/dive-splash.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Dive splash: Diving into water: a splash that turns into a muffled bubbly rush, about one second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/sonar-ping","name":"Sonar ping","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"object","prompt":"A clear sonar ping with a long fading echo, about two seconds.","duration_s":2.1,"peaks":"fcbdb8557768964665446644553334323322233222211100","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/sonar-ping.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/sonar-ping.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Sonar ping: A clear sonar ping with a long fading echo, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/shell-pickup","name":"Shell pickup","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"pickup","prompt":"Collecting a seashell or pearl: a soft watery chime with a bubble, under half a second.","duration_s":0.45,"peaks":"aacedfdeefedbcbba99a9bbbbbabccdcaa9bbbba86643210","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/shell-pickup.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/shell-pickup.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Shell pickup: Collecting a seashell or pearl: a soft watery chime with a bubble, under half a second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/air-refill","name":"Air refill","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"pickup","prompt":"Refilling air at an air pocket: a rising bubbly hiss with a bright tone, about one second.","duration_s":1.05,"peaks":"1266655a897799ab99bccdcdaceceedfddedcececc996421","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/air-refill.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/air-refill.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Air refill: Refilling air at an air pocket: a rising bubbly hiss with a bright tone, about one second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/air-low","name":"Air low","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"ui","prompt":"A gentle pulsing low tone warning that air is running out, about one second.","duration_s":1.0,"peaks":"0134578aa99aaa865555555567779bceffdccdcb86787421","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/air-low.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/air-low.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Air low: A gentle pulsing low tone warning that air is running out, about one second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/whale-song","name":"Whale song","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"creature","prompt":"A distant deep sea creature call: a slow low tone that bends up and down, about three seconds.","duration_s":3.2,"peaks":"013366abbbcbdcccdb99bacbdcfeeededdcbcbb999875321","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/whale-song.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/whale-song.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Whale song: A distant deep sea creature call: a slow low tone that bends up and down, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/jellyfish-zap","name":"Jellyfish zap","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"hit","prompt":"Touching a jellyfish: a quick watery electric zap, under half a second.","duration_s":0.38,"peaks":"89bf988a977adda8a9ab99889a8688787777777665433210","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/jellyfish-zap.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/jellyfish-zap.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Jellyfish zap: Touching a jellyfish: a quick watery electric zap, under half a second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/hatch-open","name":"Hatch open","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"object","prompt":"A heavy underwater metal hatch opening with a muffled clunk and bubbles, about one second.","duration_s":1.1,"peaks":"133465777bdbcebabbccbeeaefadba9caa9c89a879765320","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/hatch-open.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/hatch-open.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Hatch open: A heavy underwater metal hatch opening with a muffled clunk and bubbles, about one second.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"underwater-sound-effects/treasure-found","name":"Treasure found","pack":"underwater-sound-effects","pack_title":"Underwater","style":"Soft","category":"jingle","prompt":"A soft shimmering harp-like arpeggio for finding sunken treasure, about two seconds.","duration_s":2.2,"peaks":"6679acbbcdfdefdceebddb99a98888888776655543221110","wav":"https://aigamedev.ai/sfx/underwater-sound-effects/treasure-found.wav","mp3":"https://aigamedev.ai/sfx/underwater-sound-effects/treasure-found.mp3","copy":"Make a sound effect for an underwater exploration game: muffled, bubbly, calm and deep, saved as a WAV file. Treasure found: A soft shimmering harp-like arpeggio for finding sunken treasure, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=underwater-sound-effects"},{"id":"virtual-pet-sound-effects/pet-happy","name":"Pet happy","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"voice-blip","prompt":"A happy pet chirp made of quick rising bouncy synth blips, under half a second.","duration_s":0.42,"peaks":"eeb975439fda86532dec975437fdb86532bca97643321100","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-happy.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-happy.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Pet happy: A happy pet chirp made of quick rising bouncy synth blips, under half a second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/pet-sad","name":"Pet sad","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"voice-blip","prompt":"A sad pet whimper made of slow falling soft synth tones, under one second.","duration_s":0.92,"peaks":"37befffeedca8649defffedcb98569ceffffeedcba975421","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-sad.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-sad.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Pet sad: A sad pet whimper made of slow falling soft synth tones, under one second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/pet-hungry","name":"Pet hungry","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"voice-blip","prompt":"A small pleading two-note synth beep from a hungry pet, under half a second.","duration_s":0.44,"peaks":"4aefffeedcba865310000247acdefffffeeedcba97643210","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-hungry.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-hungry.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Pet hungry: A small pleading two-note synth beep from a hungry pet, under half a second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/eat-crunch","name":"Eat crunch","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"object","prompt":"The pet eating food: a few soft cute crunchy nibbles, about one second.","duration_s":1.0,"peaks":"df70000000dbc0000000decd00000000cbdd100000000000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/eat-crunch.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/eat-crunch.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Eat crunch: The pet eating food: a few soft cute crunchy nibbles, about one second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/drink-slurp","name":"Drink slurp","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"object","prompt":"The pet drinking: a few soft bubbly gulping blips, about one second.","duration_s":1.02,"peaks":"fa662610000ec763620000eb762610001fa6626100000000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/drink-slurp.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/drink-slurp.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Drink slurp: The pet drinking: a few soft bubbly gulping blips, about one second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/pet-pat","name":"Pet pat","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"object","prompt":"Petting the pet: a soft fuzzy rub with a tiny happy sparkle, under one second.","duration_s":0.9,"peaks":"147acdddca853258acddcddadfdffdfecba9876554433321","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-pat.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/pet-pat.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Pet pat: Petting the pet: a soft fuzzy rub with a tiny happy sparkle, under one second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/bath-bubbles","name":"Bath bubbles","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"object","prompt":"Giving the pet a bath: gentle splashing with many tiny popping bubbles, about two seconds.","duration_s":2.05,"peaks":"1fbbeacca9bedcb7cfd9cd9bdaa9c57565b96c8c28711000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/bath-bubbles.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/bath-bubbles.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Bath bubbles: Giving the pet a bath: gentle splashing with many tiny popping bubbles, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/sleep-snore","name":"Sleep snore","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"creature","prompt":"A tiny cute snore made of a slow soft rising and falling hum, about two seconds.","duration_s":2.1,"peaks":"11345689abcddeeffffecacdfffeeeddcbba987654321000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/sleep-snore.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/sleep-snore.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Sleep snore: A tiny cute snore made of a slow soft rising and falling hum, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/toy-squeak","name":"Toy squeak","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"object","prompt":"A bouncy rubber toy squeak made of a quick bending tone, under half a second.","duration_s":0.36,"peaks":"5468acdeffffffffeeeeddccbba998766543221000000000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/toy-squeak.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/toy-squeak.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Toy squeak: A bouncy rubber toy squeak made of a quick bending tone, under half a second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/level-up","name":"Level up","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"jingle","prompt":"A cheerful sparkly jingle for the pet growing up to a new stage, about two seconds.","duration_s":2.1,"peaks":"c7c7c7c8c8aeffedccbaaaa9987766686543222211110000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/level-up.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/level-up.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Level up: A cheerful sparkly jingle for the pet growing up to a new stage, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/poop-clean","name":"Poop clean","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"object","prompt":"Cleaning up after the pet: a quick soft swish with a bright clean sparkle, under one second.","duration_s":0.8,"peaks":"113457799bbaaeddfeedddcba98766554433322221111000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/poop-clean.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/poop-clean.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Poop clean: Cleaning up after the pet: a quick soft swish with a bright clean sparkle, under one second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"virtual-pet-sound-effects/menu-pop","name":"Menu pop","pack":"virtual-pet-sound-effects","pack_title":"Virtual Pet","style":"Cartoon","category":"ui","prompt":"A soft round bubbly pop for tapping a menu button, under a tenth of a second.","duration_s":0.075,"peaks":"8efedccbaa99887766554443333322221111111110000000","wav":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/menu-pop.wav","mp3":"https://aigamedev.ai/sfx/virtual-pet-sound-effects/menu-pop.mp3","copy":"Make a sound effect for a cute virtual pet care game: soft, bouncy, happy little bleeps and gentle feedback, saved as a WAV file. Menu pop: A soft round bubbly pop for tapping a menu button, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=virtual-pet-sound-effects"},{"id":"wasteland-weapons-sound-effects/pipe-pistol","name":"Pipe pistol","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"weapon","prompt":"A dry punchy gunshot from a crude scrap pistol with a rattly metallic tail, under half a second.","duration_s":0.45,"peaks":"fedecba9b887688686543455433332111111111111110000","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pipe-pistol.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pipe-pistol.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Pipe pistol: A dry punchy gunshot from a crude scrap pistol with a rattly metallic tail, under half a second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/scrap-shotgun","name":"Scrap shotgun","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"weapon","prompt":"A heavy booming shotgun blast with loose clanking metal after it, about one second.","duration_s":1.0,"peaks":"eefedcbbaaa9899766876544447776543322222111111000","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/scrap-shotgun.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/scrap-shotgun.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Scrap shotgun: A heavy booming shotgun blast with loose clanking metal after it, about one second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/nail-gun","name":"Nail gun","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"weapon","prompt":"A fast pneumatic hiss and sharp thunk for a nail gun firing, under a quarter second.","duration_s":0.22,"peaks":"6aa9ffeddcba998887765654443343333222222122111000","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/nail-gun.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/nail-gun.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Nail gun: A fast pneumatic hiss and sharp thunk for a nail gun firing, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/junk-reload","name":"Junk reload","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"object","prompt":"A reload made of clunky rattling metal clicks and a sliding scrape, about one second.","duration_s":1.0,"peaks":"0dc967777477325cb59afedebbca533cfca76654b9643321","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/junk-reload.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/junk-reload.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Junk reload: A reload made of clunky rattling metal clicks and a sliding scrape, about one second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/weapon-jam","name":"Weapon jam","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"object","prompt":"A dull dry click followed by a rattly scrape for a jammed scrap weapon, under half a second.","duration_s":0.4,"peaks":"0efb8754322222269c7a9a8cd974a9989a9b585432222110","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/weapon-jam.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/weapon-jam.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Weapon jam: A dull dry click followed by a rattly scrape for a jammed scrap weapon, under half a second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/pipe-swing","name":"Pipe swing","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"weapon","prompt":"A heavy low whoosh of a metal pipe swinging through the air, under half a second.","duration_s":0.45,"peaks":"001223456779acddceffeeeeecbc99876543222211111100","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pipe-swing.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pipe-swing.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Pipe swing: A heavy low whoosh of a metal pipe swinging through the air, under half a second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/pipe-hit","name":"Pipe hit","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"hit","prompt":"A hard dull metallic clang of a pipe hitting armor with a short ring, under half a second.","duration_s":0.45,"peaks":"fddcb9a98877766655544444433333332222222222111000","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pipe-hit.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pipe-hit.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Pipe hit: A hard dull metallic clang of a pipe hitting armor with a short ring, under half a second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/flamethrower","name":"Flamethrower","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"weapon","prompt":"A roaring burst of rough crackling flame noise from a makeshift flamethrower, about two seconds.","duration_s":2.0,"peaks":"fbaa99a9bba9aaabaaaaab99abaaba99a9babbba99865431","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/flamethrower.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/flamethrower.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Flamethrower: A roaring burst of rough crackling flame noise from a makeshift flamethrower, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/molotov","name":"Molotov","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"explosion","prompt":"A glass bottle shatter followed by a whooshing burst of fire, about one second.","duration_s":1.0,"peaks":"caa9afdcbbba988776665544443433332322222222211100","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/molotov.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/molotov.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Molotov: A glass bottle shatter followed by a whooshing burst of fire, about one second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/rusty-explosion","name":"Rusty explosion","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"explosion","prompt":"A big crunchy explosion with a low boom and falling scrap metal debris, about two seconds.","duration_s":2.0,"peaks":"ffeddccbaa98888776776656655443333233433321110000","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/rusty-explosion.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/rusty-explosion.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Rusty explosion: A big crunchy explosion with a low boom and falling scrap metal debris, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/pickup-scrap","name":"Pickup scrap","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"pickup","prompt":"A quick jangle of small scrap metal pieces for picking up scrap, under half a second.","duration_s":0.35,"peaks":"fffecb9effdccecdcb8bcbecb97655443332222212111100","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pickup-scrap.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/pickup-scrap.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Pickup scrap: A quick jangle of small scrap metal pieces for picking up scrap, under half a second.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"wasteland-weapons-sound-effects/wasteland-wind","name":"Wasteland wind","pack":"wasteland-weapons-sound-effects","pack_title":"Wasteland Weapons","style":"Realistic","category":"ambience","prompt":"A dry desolate wind over an empty wasteland with faint metal creaks, seamless loop of six seconds.","duration_s":6.0,"peaks":"effeedddddddeeefeeeedcba999999aaaaaa99aa999abcde","wav":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/wasteland-wind.wav","mp3":"https://aigamedev.ai/sfx/wasteland-weapons-sound-effects/wasteland-wind.mp3","copy":"Make a sound effect for a gritty post-apocalyptic game with scrap-built weapons: rusty, crunchy, rattling and loud, saved as a WAV file. Wasteland wind: A dry desolate wind over an empty wasteland with faint metal creaks, seamless loop of six seconds.","page":"https://aigamedev.ai/sounds/?pack=wasteland-weapons-sound-effects"},{"id":"weather-ambience-sound-effects/light-rain","name":"Light rain","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"ambience","prompt":"A soft light rain on leaves and ground as a seamless loop, about six seconds, gentle and steady.","duration_s":6.0,"peaks":"eddddddddeeefefeeeeedeeeeedddeeeeddeeeeeeeeeeeee","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/light-rain.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/light-rain.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Light rain: A soft light rain on leaves and ground as a seamless loop, about six seconds, gentle and steady.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/heavy-rain","name":"Heavy rain","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"ambience","prompt":"A heavy downpour with dense hiss and close splatters as a seamless loop, about six seconds.","duration_s":6.0,"peaks":"ddddddeeeeeeeeeddedeeeeffffefeeeeeeeeedddddccccc","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/heavy-rain.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/heavy-rain.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Heavy rain: A heavy downpour with dense hiss and close splatters as a seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/rain-on-roof","name":"Rain on roof","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"ambience","prompt":"Rain drumming on a thin roof from indoors, with soft irregular taps, as a seamless loop about six seconds.","duration_s":6.0,"peaks":"fedeffeddddedddddcbcbccacedcbbcbcbbbbedfecbbcddc","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/rain-on-roof.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/rain-on-roof.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Rain on roof: Rain drumming on a thin roof from indoors, with soft irregular taps, as a seamless loop about six seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/gentle-breeze","name":"Gentle breeze","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"ambience","prompt":"A calm breeze with slow soft swells of airy noise as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"efefffeedbb9988778889abbbbaa887777889accdefffffe","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/gentle-breeze.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/gentle-breeze.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Gentle breeze: A calm breeze with slow soft swells of airy noise as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/howling-wind","name":"Howling wind","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"ambience","prompt":"A strong howling wind with rising and falling whistles as a seamless loop, about eight seconds, cold and lonely.","duration_s":8.0,"peaks":"ccba88888888899bcdccbbabbcdddeeeeeedccaaabbdeffe","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/howling-wind.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/howling-wind.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Howling wind: A strong howling wind with rising and falling whistles as a seamless loop, about eight seconds, cold and lonely.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/storm-bed","name":"Storm bed","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"ambience","prompt":"A full storm bed of heavy rain, gusting wind and a faint low rumble as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"ddeeddddddddeeeeffeededddddddddccccbcbbbbbbbcccd","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/storm-bed.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/storm-bed.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Storm bed: A full storm bed of heavy rain, gusting wind and a faint low rumble as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/thunder-near","name":"Thunder near","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"explosion","prompt":"A close thunder strike: a sharp crack followed by a deep rolling boom that fades over about three seconds.","duration_s":3.6,"peaks":"fecbadccab9abbea888b9a99887778866756544433322100","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/thunder-near.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/thunder-near.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Thunder near: A close thunder strike: a sharp crack followed by a deep rolling boom that fades over about three seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/thunder-far","name":"Thunder far","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"explosion","prompt":"A distant thunder roll, low and soft with no sharp start, slowly fading over about four seconds.","duration_s":4.4,"peaks":"135699babefddcdeecdddddcb9baccaaaa98777665432210","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/thunder-far.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/thunder-far.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Thunder far: A distant thunder roll, low and soft with no sharp start, slowly fading over about four seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/wind-gust","name":"Wind gust","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"movement","prompt":"A single sudden gust of wind that swells and passes in about two seconds.","duration_s":2.2,"peaks":"01234779accdedefffeffeeeeecccbbbb989888787653210","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/wind-gust.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/wind-gust.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Wind gust: A single sudden gust of wind that swells and passes in about two seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/hail","name":"Hail","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"ambience","prompt":"Hail pelting hard ground with many small sharp ticks over a hiss as a seamless loop, about five seconds.","duration_s":5.0,"peaks":"cdcccededcedfdecccdbeeedddeeecddddcffdcccedfdccc","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/hail.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/hail.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Hail: Hail pelting hard ground with many small sharp ticks over a hiss as a seamless loop, about five seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/drip","name":"Drip","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"object","prompt":"A single water drop falling into a small puddle, a short round plip under a quarter second.","duration_s":0.22,"peaks":"0efeccca9896776555533322222111111111111110000000","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/drip.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/drip.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Drip: A single water drop falling into a small puddle, a short round plip under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"weather-ambience-sound-effects/rain-start","name":"Rain start","pack":"weather-ambience-sound-effects","pack_title":"Weather","style":"Realistic","category":"jingle","prompt":"Rain starting up: a few scattered drops that build into a steady shower over about three seconds.","duration_s":3.2,"peaks":"442344333333456546556678899aaaabbcddeffffeeeeda4","wav":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/rain-start.wav","mp3":"https://aigamedev.ai/sfx/weather-ambience-sound-effects/rain-start.mp3","copy":"Make a sound effect for a game with changing weather: rain, wind, thunder and storms, mostly seamless background loops, saved as a WAV file. Rain start: Rain starting up: a few scattered drops that build into a steady shower over about three seconds.","page":"https://aigamedev.ai/sounds/?pack=weather-ambience-sound-effects"},{"id":"western-sound-effects/revolver-shot","name":"Revolver shot","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"weapon","prompt":"A revolver gunshot, a sharp loud crack with a short dry echo, under one second.","duration_s":0.9,"peaks":"feccccda8755866544455542322221211111111000000000","wav":"https://aigamedev.ai/sfx/western-sound-effects/revolver-shot.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/revolver-shot.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Revolver shot: A revolver gunshot, a sharp loud crack with a short dry echo, under one second.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/hammer-cock","name":"Hammer cock","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"weapon","prompt":"Cocking a revolver hammer, two quick small metallic clicks, under a quarter second.","duration_s":0.22,"peaks":"9b87545433112222111feba9897643343222112222110000","wav":"https://aigamedev.ai/sfx/western-sound-effects/hammer-cock.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/hammer-cock.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Hammer cock: Cocking a revolver hammer, two quick small metallic clicks, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/ricochet","name":"Ricochet","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"weapon","prompt":"A bullet ricochet, a quick whining pitch sweep downward with a thin metallic ring.","duration_s":0.95,"peaks":"effffeeddccbbaaa99888777665655544434444343333331","wav":"https://aigamedev.ai/sfx/western-sound-effects/ricochet.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/ricochet.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Ricochet: A bullet ricochet, a quick whining pitch sweep downward with a thin metallic ring.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/reload-spin","name":"Reload spin","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"weapon","prompt":"A revolver cylinder spinning, fast ratcheting clicks that slow down, about one second.","duration_s":1.05,"peaks":"a9ba88a594a5973a539428a3297321a3211a321f84221100","wav":"https://aigamedev.ai/sfx/western-sound-effects/reload-spin.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/reload-spin.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Reload spin: A revolver cylinder spinning, fast ratcheting clicks that slow down, about one second.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/spur-steps","name":"Spur steps","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"movement","prompt":"Cowboy boot steps with jingling spurs, slow heavy thuds each followed by a tiny metal jingle.","duration_s":2.5,"peaks":"5f85421100000000cc64311000000000e853211000000000","wav":"https://aigamedev.ai/sfx/western-sound-effects/spur-steps.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/spur-steps.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Spur steps: Cowboy boot steps with jingling spurs, slow heavy thuds each followed by a tiny metal jingle.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/saloon-doors","name":"Saloon doors","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"object","prompt":"Swinging saloon doors, a wooden creak and two soft flapping knocks, about one second.","duration_s":1.05,"peaks":"2556656677766876665543211cfdb9632211bca874322110","wav":"https://aigamedev.ai/sfx/western-sound-effects/saloon-doors.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/saloon-doors.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Saloon doors: Swinging saloon doors, a wooden creak and two soft flapping knocks, about one second.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/horse-gallop","name":"Horse gallop","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"movement","prompt":"Galloping hooves on dry dirt, a fast rhythmic three-beat pattern of dull thuds, seamless loop of about four seconds.","duration_s":4.0,"peaks":"dde5bddd4ceea4def94def73ddf5befc5cef94cee83eee73","wav":"https://aigamedev.ai/sfx/western-sound-effects/horse-gallop.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/horse-gallop.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Horse gallop: Galloping hooves on dry dirt, a fast rhythmic three-beat pattern of dull thuds, seamless loop of about four seconds.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/desert-wind","name":"Desert wind","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"ambience","prompt":"A dry desert wind with soft sand hiss and slow gusts, seamless loop of about eight seconds.","duration_s":8.0,"peaks":"ffffffffeeddccccba98899aabbbaba9998888788acdeeef","wav":"https://aigamedev.ai/sfx/western-sound-effects/desert-wind.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/desert-wind.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Desert wind: A dry desert wind with soft sand hiss and slow gusts, seamless loop of about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/showdown-sting","name":"Showdown sting","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"jingle","prompt":"A tense showdown sting, a single low twangy plucked tone that bends down and rings out, about two seconds.","duration_s":2.2,"peaks":"efeffeddcddcccbabb999a98899877876676666655665454","wav":"https://aigamedev.ai/sfx/western-sound-effects/showdown-sting.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/showdown-sting.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Showdown sting: A tense showdown sting, a single low twangy plucked tone that bends down and rings out, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/bottle-break","name":"Bottle break","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"hit","prompt":"A glass bottle shot and shattering, a sharp crack followed by tinkling glass bits, about one second.","duration_s":1.05,"peaks":"cefecbba99a9767566665443321321112100000000221100","wav":"https://aigamedev.ai/sfx/western-sound-effects/bottle-break.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/bottle-break.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Bottle break: A glass bottle shot and shattering, a sharp crack followed by tinkling glass bits, about one second.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/coin-bounty","name":"Coin bounty","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"pickup","prompt":"Collecting a bounty reward, a heavy coin thunk and a short bright jingle, under one second.","duration_s":0.85,"peaks":"fca975aa9aaabaaaaaaa9999887766655544433332222210","wav":"https://aigamedev.ai/sfx/western-sound-effects/coin-bounty.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/coin-bounty.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Coin bounty: Collecting a bounty reward, a heavy coin thunk and a short bright jingle, under one second.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"western-sound-effects/wanted-stamp","name":"Wanted stamp","pack":"western-sound-effects","pack_title":"Wild West","style":"Realistic","category":"ui","prompt":"A wanted poster stamp in a menu, a firm papery thump with a tiny woody knock, under half a second.","duration_s":0.4,"peaks":"effdab885453321221111111111110000000000000000000","wav":"https://aigamedev.ai/sfx/western-sound-effects/wanted-stamp.wav","mp3":"https://aigamedev.ai/sfx/western-sound-effects/wanted-stamp.mp3","copy":"Make a sound effect for a dusty wild west shootout game: dry, twangy and tense, saved as a WAV file. Wanted stamp: A wanted poster stamp in a menu, a firm papery thump with a tiny woody knock, under half a second.","page":"https://aigamedev.ai/sounds/?pack=western-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/whoosh-short","name":"Whoosh short","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"movement","prompt":"A quick light airy whoosh for a fast UI or object movement, under a quarter second.","duration_s":0.24,"peaks":"112345677aabacddefcecbcbaa9976666444322111110000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/whoosh-short.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/whoosh-short.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Whoosh short: A quick light airy whoosh for a fast UI or object movement, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/whoosh-heavy","name":"Whoosh heavy","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"movement","prompt":"A deep powerful whoosh of low filtered noise passing by, about one second.","duration_s":1.1,"peaks":"001112233455678abcefedcb989776444332211110000000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/whoosh-heavy.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/whoosh-heavy.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Whoosh heavy: A deep powerful whoosh of low filtered noise passing by, about one second.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/swish-up","name":"Swish up","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"movement","prompt":"A bright upward swish rising in pitch for something flying in, about half a second.","duration_s":0.55,"peaks":"0111122223434455567899aabbcdeffedba9865322111000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/swish-up.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/swish-up.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Swish up: A bright upward swish rising in pitch for something flying in, about half a second.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/swish-down","name":"Swish down","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"movement","prompt":"A downward swish falling in pitch for something dropping out, about half a second.","duration_s":0.55,"peaks":"123455788abcefedccab9988776655543433222111100000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/swish-down.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/swish-down.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Swish down: A downward swish falling in pitch for something dropping out, about half a second.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/riser","name":"Riser","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"ui","prompt":"A tension riser of noise and a tone sweeping upward for building to a scene change, about three seconds.","duration_s":3.03,"peaks":"411111111122233345444455566567988989befecceeedfd","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/riser.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/riser.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Riser: A tension riser of noise and a tone sweeping upward for building to a scene change, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/downlifter","name":"Downlifter","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"ui","prompt":"A falling sweep of noise and tone dropping away after a big moment, about two seconds.","duration_s":2.1,"peaks":"cfb9998789a8887765554455555555555444332211000000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/downlifter.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/downlifter.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Downlifter: A falling sweep of noise and tone dropping away after a big moment, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/scene-wipe","name":"Scene wipe","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"ui","prompt":"A smooth wide stereo-feeling whoosh for a screen wipe between scenes, about one second.","duration_s":1.1,"peaks":"11234456668899aabdcdefeddddcba999876644322111000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/scene-wipe.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/scene-wipe.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Scene wipe: A smooth wide stereo-feeling whoosh for a screen wipe between scenes, about one second.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/reverse-swell","name":"Reverse swell","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"ui","prompt":"A reversed cymbal-like swell of filtered noise that builds and cuts off sharply, about two seconds.","duration_s":2.0,"peaks":"11111122222222233333444455556667778899abcccddeff","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/reverse-swell.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/reverse-swell.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Reverse swell: A reversed cymbal-like swell of filtered noise that builds and cuts off sharply, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/reveal-hit","name":"Reveal hit","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"ui","prompt":"A deep boom with a shimmering tail for a dramatic title or scene reveal, about two seconds.","duration_s":2.2,"peaks":"feeedccbbaaa998887766655554444333333222111110000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/reveal-hit.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/reveal-hit.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Reveal hit: A deep boom with a shimmering tail for a dramatic title or scene reveal, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/fade-shimmer","name":"Fade shimmer","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"magic","prompt":"A soft sparkling shimmer that fades in and out for a gentle dream transition, about two seconds.","duration_s":2.1,"peaks":"0122345566678a99babfbdfeccdaca999888643221110000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/fade-shimmer.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/fade-shimmer.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Fade shimmer: A soft sparkling shimmer that fades in and out for a gentle dream transition, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/zip-pass","name":"Zip pass","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"movement","prompt":"A fast thin zip passing by with a quick pitch drop, under half a second.","duration_s":0.45,"peaks":"1345689abcdefffeedcccbaaa98876654432221111110000","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/zip-pass.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/zip-pass.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Zip pass: A fast thin zip passing by with a quick pitch drop, under half a second.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"whooshes-and-transitions-sound-effects/portal-warp","name":"Portal warp","pack":"whooshes-and-transitions-sound-effects","pack_title":"Whooshes & Transitions","style":"Synth","category":"magic","prompt":"A swirling warbling whoosh with a rising tone for warping to a new area, about one and a half seconds.","duration_s":1.6,"peaks":"1245679abcdedddeeefeefeeddeeeeededdedb9764321100","wav":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/portal-warp.wav","mp3":"https://aigamedev.ai/sfx/whooshes-and-transitions-sound-effects/portal-warp.mp3","copy":"Make a sound effect for any game's scene transitions and motion: swishes, swooshes, risers, drops and reveals, saved as a WAV file. Portal warp: A swirling warbling whoosh with a rising tone for warping to a new area, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=whooshes-and-transitions-sound-effects"},{"id":"winter-sound-effects/snow-crunch","name":"Snow crunch","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"movement","prompt":"A footstep crunching into deep snow, a soft squeaky crumble about a quarter second.","duration_s":0.27,"peaks":"8cacccddbeefefdcac99a898878565644434333333222111","wav":"https://aigamedev.ai/sfx/winter-sound-effects/snow-crunch.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/snow-crunch.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Snow crunch: A footstep crunching into deep snow, a soft squeaky crumble about a quarter second.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/ice-slide","name":"Ice slide","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"movement","prompt":"A character sliding across smooth ice, a long thin scraping hiss of about one second.","duration_s":1.15,"peaks":"6acdddddeddefddeecfdeeedfeddeccdba98876544333211","wav":"https://aigamedev.ai/sfx/winter-sound-effects/ice-slide.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/ice-slide.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Ice slide: A character sliding across smooth ice, a long thin scraping hiss of about one second.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/ice-crack","name":"Ice crack","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"object","prompt":"Ice cracking under weight, a sharp brittle snap with a short ringing creak.","duration_s":0.9,"peaks":"fbb988878889999998876676665444454443433333222110","wav":"https://aigamedev.ai/sfx/winter-sound-effects/ice-crack.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/ice-crack.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Ice crack: Ice cracking under weight, a sharp brittle snap with a short ringing creak.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/ice-shatter","name":"Ice shatter","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"hit","prompt":"A block of ice shattering, a bright glassy crash with tinkling shards falling, about one second.","duration_s":1.2,"peaks":"fdcbaa998766666555554443334433332233222211111100","wav":"https://aigamedev.ai/sfx/winter-sound-effects/ice-shatter.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/ice-shatter.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Ice shatter: A block of ice shattering, a bright glassy crash with tinkling shards falling, about one second.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/snowball-throw","name":"Snowball throw","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"weapon","prompt":"A snowball thrown and hitting, a quick whoosh followed by a soft powdery thump.","duration_s":0.95,"peaks":"1245677877654bfb97554333332222222222221111111110","wav":"https://aigamedev.ai/sfx/winter-sound-effects/snowball-throw.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/snowball-throw.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Snowball throw: A snowball thrown and hitting, a quick whoosh followed by a soft powdery thump.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/frost-spell","name":"Frost spell","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"magic","prompt":"A freezing spell, a rising glassy shimmer that ends in a crisp crackle of frost, about one second.","duration_s":1.25,"peaks":"555668879aab9bbbccbdcccbdffeecbcba97898775554321","wav":"https://aigamedev.ai/sfx/winter-sound-effects/frost-spell.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/frost-spell.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Frost spell: A freezing spell, a rising glassy shimmer that ends in a crisp crackle of frost, about one second.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/icicle-fall","name":"Icicle fall","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"object","prompt":"An icicle breaking off and dropping, a high snap then a glassy tinkle on impact.","duration_s":1.3,"peaks":"d76688877654444fecdcbcba9baa99988877656554332211","wav":"https://aigamedev.ai/sfx/winter-sound-effects/icicle-fall.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/icicle-fall.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Icicle fall: An icicle breaking off and dropping, a high snap then a glassy tinkle on impact.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/sparkle-pickup","name":"Sparkle pickup","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"pickup","prompt":"Picking up a snowflake crystal, a short sparkly run of high bell notes under half a second.","duration_s":0.46,"peaks":"99999ca98bcccceecbbfeeedccba99877888766665443221","wav":"https://aigamedev.ai/sfx/winter-sound-effects/sparkle-pickup.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/sparkle-pickup.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Sparkle pickup: Picking up a snowflake crystal, a short sparkly run of high bell notes under half a second.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/sled-ride","name":"Sled ride","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"vehicle","prompt":"A sled racing downhill on snow, a steady rushing hiss with small bumps as a seamless loop, about four seconds.","duration_s":4.0,"peaks":"ddddddddbebcbbbccfddddedcbbbbcccfcdcdcceccbcbbbc","wav":"https://aigamedev.ai/sfx/winter-sound-effects/sled-ride.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/sled-ride.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Sled ride: A sled racing downhill on snow, a steady rushing hiss with small bumps as a seamless loop, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/blizzard","name":"Blizzard","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"ambience","prompt":"A fierce blizzard with roaring wind and whipping snow noise as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"ccdeeeeddcbcdeffffeedeedddedeeeecbbbbbbbbcddfedc","wav":"https://aigamedev.ai/sfx/winter-sound-effects/blizzard.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/blizzard.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Blizzard: A fierce blizzard with roaring wind and whipping snow noise as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/calm-snowfall","name":"Calm snowfall","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"ambience","prompt":"A quiet snowy night with a very soft hush of falling snow and faint wind as a seamless loop, about eight seconds.","duration_s":8.0,"peaks":"feeeededdddddddddddedddeeedeeeeeefeeeeeeeeffeeff","wav":"https://aigamedev.ai/sfx/winter-sound-effects/calm-snowfall.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/calm-snowfall.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Calm snowfall: A quiet snowy night with a very soft hush of falling snow and faint wind as a seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"winter-sound-effects/shiver","name":"Shiver","pack":"winter-sound-effects","pack_title":"Winter","style":"Realistic","category":"jingle","prompt":"A short shivering wobble of descending bell tones for a frozen or cold status, about one second.","duration_s":1.15,"peaks":"cbd8cfc9bdbbc9dd98cb9989a97766554444343333211110","wav":"https://aigamedev.ai/sfx/winter-sound-effects/shiver.wav","mp3":"https://aigamedev.ai/sfx/winter-sound-effects/shiver.mp3","copy":"Make a sound effect for a snow and ice level: crunchy snow, cold winds, slippery ice and sparkling frost, saved as a WAV file. Shiver: A short shivering wobble of descending bell tones for a frozen or cold status, about one second.","page":"https://aigamedev.ai/sounds/?pack=winter-sound-effects"},{"id":"zombie-survival-sound-effects/zombie-groan","name":"Zombie groan","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"creature","prompt":"A synthesized zombie groan, a low wobbling growl of distorted noise rising and falling, about one and a half seconds.","duration_s":1.5,"peaks":"369bccccddcceefdeeffefffeeeddddccccccaba97666433","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/zombie-groan.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/zombie-groan.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Zombie groan: A synthesized zombie groan, a low wobbling growl of distorted noise rising and falling, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/zombie-hit","name":"Zombie hit","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"hit","prompt":"Hitting a zombie with a blunt weapon, a wet heavy thud with a low squelch, under half a second.","duration_s":0.42,"peaks":"efefddddcccbba9998877665565543443323232222111110","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/zombie-hit.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/zombie-hit.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Zombie hit: Hitting a zombie with a blunt weapon, a wet heavy thud with a low squelch, under half a second.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/shotgun-blast","name":"Shotgun blast","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"weapon","prompt":"A shotgun blast, a deep loud boom with a crackly noise burst and short echo, under one second.","duration_s":0.9,"peaks":"fefefdeeecdffcd9cbaa8756443432222222222222111110","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/shotgun-blast.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/shotgun-blast.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Shotgun blast: A shotgun blast, a deep loud boom with a crackly noise burst and short echo, under one second.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/shotgun-pump","name":"Shotgun pump","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"weapon","prompt":"Pumping a shotgun, two quick heavy mechanical clacks, under half a second.","duration_s":0.42,"peaks":"1234bedcba86654444433afeecba88655543333212111111","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/shotgun-pump.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/shotgun-pump.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Shotgun pump: Pumping a shotgun, two quick heavy mechanical clacks, under half a second.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/empty-click","name":"Empty click","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"weapon","prompt":"Pulling the trigger on an empty gun, a single dry hollow click, very short.","duration_s":0.13,"peaks":"ffdbba998786665555444333333222222221121111111110","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/empty-click.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/empty-click.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Empty click: Pulling the trigger on an empty gun, a single dry hollow click, very short.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/barricade-board","name":"Barricade board","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"object","prompt":"Nailing a board over a window, a woody thunk followed by three quick hammer taps, about one second.","duration_s":1.05,"peaks":"ffedccba97665544327a7643221ba854322cc97654322111","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/barricade-board.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/barricade-board.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Barricade board: Nailing a board over a window, a woody thunk followed by three quick hammer taps, about one second.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/pickup-ammo","name":"Pickup ammo","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"pickup","prompt":"Picking up an ammo box, a short rattle of small metal bits with a cardboard thump.","duration_s":0.5,"peaks":"79b9fedbaa98654653763211111111111111110011111000","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/pickup-ammo.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/pickup-ammo.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Pickup ammo: Picking up an ammo box, a short rattle of small metal bits with a cardboard thump.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/pickup-medkit","name":"Pickup medkit","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"pickup","prompt":"Picking up a medkit, a soft zipper rasp followed by a gentle rising tone, under one second.","duration_s":0.85,"peaks":"788989aaaaab9aabcdeefffbedaababbcccbcbcbba986421","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/pickup-medkit.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/pickup-medkit.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Pickup medkit: Picking up a medkit, a soft zipper rasp followed by a gentle rising tone, under one second.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/heartbeat","name":"Heartbeat","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"object","prompt":"A tense low heartbeat for low health, two soft deep thumps repeating, seamless loop of about two seconds.","duration_s":2.0,"peaks":"dfc9743dc964332111110000dfc9743dc964332111110000","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/heartbeat.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/heartbeat.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Heartbeat: A tense low heartbeat for low health, two soft deep thumps repeating, seamless loop of about two seconds.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/horde-ambience","name":"Horde ambience","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"ambience","prompt":"A distant horde of zombies, a low murmuring rumble of many groans and wind, seamless loop of about eight seconds.","duration_s":8.0,"peaks":"eeeeddedddcdcdcbcdddefedefeeeeeefdccbbcddeeefeff","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/horde-ambience.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/horde-ambience.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Horde ambience: A distant horde of zombies, a low murmuring rumble of many groans and wind, seamless loop of about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/fence-rattle","name":"Fence rattle","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"object","prompt":"A chain-link fence rattling as something hits it, a shaky metallic jangle, about one second.","duration_s":1.05,"peaks":"ffdecbcb8a9a887964365335473557322111162111511100","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/fence-rattle.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/fence-rattle.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Fence rattle: A chain-link fence rattling as something hits it, a shaky metallic jangle, about one second.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"zombie-survival-sound-effects/night-falls","name":"Night falls","pack":"zombie-survival-sound-effects","pack_title":"Zombie Survival","style":"Dark","category":"jingle","prompt":"A warning that night is falling, a slow low swell with a dark dissonant tone, about three seconds.","duration_s":3.0,"peaks":"12235556799989bbbacddcbeeeedfffedffeedeeddcca753","wav":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/night-falls.wav","mp3":"https://aigamedev.ai/sfx/zombie-survival-sound-effects/night-falls.mp3","copy":"Make a sound effect for a tense zombie survival game: gritty, scary and desperate, saved as a WAV file. Night falls: A warning that night is falling, a slow low swell with a dark dissonant tone, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=zombie-survival-sound-effects"},{"id":"achievements-and-rewards-sound-effects/achievement-unlock","name":"Achievement unlock","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"jingle","prompt":"A crisp achievement unlock: a soft pop followed by a bright rising two-chord chime, about one second.","duration_s":1.05,"peaks":"e86adcccba9defedccbbbaa9998887776666655554444442","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/achievement-unlock.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/achievement-unlock.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Achievement unlock: A crisp achievement unlock: a soft pop followed by a bright rising two-chord chime, about one second.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/daily-reward","name":"Daily reward","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"jingle","prompt":"A cheerful daily login reward jingle with a gift-box pop and four bouncy rising notes, about one and a half seconds.","duration_s":1.55,"peaks":"d755abcbcb97aaa7beefebaaa98877665554444333332111","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/daily-reward.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/daily-reward.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Daily reward: A cheerful daily login reward jingle with a gift-box pop and four bouncy rising notes, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/calendar-stamp","name":"Calendar stamp","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"ui","prompt":"A soft rubber stamp thump marking a day on a reward calendar, with a tiny bright ding, under half a second.","duration_s":0.42,"peaks":"fedcaa8a9887765444344443323222122221221121111110","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/calendar-stamp.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/calendar-stamp.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Calendar stamp: A soft rubber stamp thump marking a day on a reward calendar, with a tiny bright ding, under half a second.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/xp-tick","name":"Xp tick","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"ui","prompt":"A tiny high tick for experience points counting up, very short and meant to repeat quickly.","duration_s":0.045,"peaks":"7dfedccbaa98877766555544443333322222222111111000","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/xp-tick.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/xp-tick.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Xp tick: A tiny high tick for experience points counting up, very short and meant to repeat quickly.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/xp-bar-full","name":"Xp bar full","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"ui","prompt":"An experience bar filling to the top: a quick rising tone that ends in a bright sparkle, about one second.","duration_s":1.05,"peaks":"35676777868788788898998a8efdcba99888876655544432","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/xp-bar-full.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/xp-bar-full.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Xp bar full: An experience bar filling to the top: a quick rising tone that ends in a bright sparkle, about one second.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/rank-up","name":"Rank up","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"jingle","prompt":"A triumphant rank promotion fanfare of bright square-wave chords climbing upward, about two seconds.","duration_s":2.1,"peaks":"369999a999988bfeddcabba99a9888876776666533322111","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/rank-up.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/rank-up.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Rank up: A triumphant rank promotion fanfare of bright square-wave chords climbing upward, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/streak-up","name":"Streak up","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"pickup","prompt":"A streak counter increasing: a quick whoosh into a punchy bright blip, with a subtle flame crackle, under one second.","duration_s":0.85,"peaks":"001123345679fecaaa987544333332222221111111111000","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/streak-up.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/streak-up.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Streak up: A streak counter increasing: a quick whoosh into a punchy bright blip, with a subtle flame crackle, under one second.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/streak-lost","name":"Streak lost","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"ui","prompt":"A streak breaking: a soft deflating downward slide with a dull thud, about one second, sad but gentle.","duration_s":1.05,"peaks":"9efeefeceddecdccbacbaaa99a8698678eb9843432223321","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/streak-lost.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/streak-lost.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Streak lost: A streak breaking: a soft deflating downward slide with a dull thud, about one second, sad but gentle.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/badge-earned","name":"Badge earned","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"pickup","prompt":"A shiny metal badge being pinned on: a small metallic click and a glinting high ring, under one second.","duration_s":0.85,"peaks":"99ffdaadffdb9abbb9767888754566654334554333344331","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/badge-earned.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/badge-earned.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Badge earned: A shiny metal badge being pinned on: a small metallic click and a glinting high ring, under one second.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/trophy-shine","name":"Trophy shine","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"object","prompt":"A gold trophy gleaming: a single resonant metallic ping with a long sparkling shimmer tail, about two seconds.","duration_s":2.05,"peaks":"fcbbccba9888998766677664445555432444433223333211","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/trophy-shine.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/trophy-shine.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Trophy shine: A gold trophy gleaming: a single resonant metallic ping with a long sparkling shimmer tail, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/quest-progress","name":"Quest progress","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"ui","prompt":"A short soft two-note confirmation chime for partial progress on a goal, under half a second.","duration_s":0.42,"peaks":"ddcbba9876dfeddcbbbaaa99999888777766665554444321","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/quest-progress.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/quest-progress.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Quest progress: A short soft two-note confirmation chime for partial progress on a goal, under half a second.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"achievements-and-rewards-sound-effects/reward-claim","name":"Reward claim","pack":"achievements-and-rewards-sound-effects","pack_title":"Achievements","style":"Cartoon","category":"pickup","prompt":"Claiming a reward from a menu: a punchy pop followed by a cascade of bright chimes, about one second.","duration_s":1.05,"peaks":"f9899bab9a9a9a9a988aa988776555554443333333222211","wav":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/reward-claim.wav","mp3":"https://aigamedev.ai/sfx/achievements-and-rewards-sound-effects/reward-claim.mp3","copy":"Make a sound effect for a game's achievement and reward systems: bright, satisfying, celebratory but not too loud, saved as a WAV file. Reward claim: Claiming a reward from a menu: a punchy pop followed by a cascade of bright chimes, about one second.","page":"https://aigamedev.ai/sounds/?pack=achievements-and-rewards-sound-effects"},{"id":"arcade-jingles-sound-effects/insert-coin","name":"Insert coin","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"Inserting a coin into an arcade machine: a metallic clink followed by a bright rising chiptune blip, under one second.","duration_s":0.482,"peaks":"cba989a9876554feeedfefeedddccbbba998887654211000","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/insert-coin.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/insert-coin.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Insert coin: Inserting a coin into an arcade machine: a metallic clink followed by a bright rising chiptune blip, under one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/game-start","name":"Game start","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"A short upbeat chiptune jingle for starting a new game, quick rising notes ending on a chord, about two seconds.","duration_s":2.025,"peaks":"dcdbdccccccaa9b9dfeddddcccccbbbbbaaaa99999887520","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/game-start.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/game-start.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Game start: A short upbeat chiptune jingle for starting a new game, quick rising notes ending on a chord, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/stage-start","name":"Stage start","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"A punchy four-note chiptune stinger announcing a new stage, about one and a half seconds.","duration_s":1.526,"peaks":"ecb82ecb82dcb82afdccccccbbbbbbaaaa99999888765310","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/stage-start.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/stage-start.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Stage start: A punchy four-note chiptune stinger announcing a new stage, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/hurry-up","name":"Hurry up","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"A fast urgent chiptune alert for running low on time, two quick repeating phrases, about two seconds.","duration_s":1.902,"peaks":"edfdfdfdedeeeedcbabb92000deedfdfdedfdfdeccbaba40","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/hurry-up.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/hurry-up.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Hurry up: A fast urgent chiptune alert for running low on time, two quick repeating phrases, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/one-up","name":"One up","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"Earning a bonus life: a quick bouncy six-note chiptune run going up, about one second.","duration_s":0.934,"peaks":"feebffebefebdfecdeeccfedccccccbaaaa9998877653200","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/one-up.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/one-up.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. One up: Earning a bonus life: a quick bouncy six-note chiptune run going up, about one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/high-score","name":"High score","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"A celebratory chiptune fanfare for a new high score with fast arpeggios, about three seconds.","duration_s":3.004,"peaks":"ebbacbcadbcbc9cbdbcacbbadbcbcbcbfddcbbbaaa998631","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/high-score.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/high-score.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. High score: A celebratory chiptune fanfare for a new high score with fast arpeggios, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/name-entry","name":"Name entry","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"ui","prompt":"Choosing a letter for a high score name: a short square-wave tick, under a tenth of a second.","duration_s":0.056,"peaks":"cfffeeeeeddddccccbbbbaaa999988776654431000000000","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/name-entry.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/name-entry.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Name entry: Choosing a letter for a high score name: a short square-wave tick, under a tenth of a second.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/continue-tick","name":"Continue tick","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"ui","prompt":"A continue countdown tick: one firm low chiptune beep, meant to repeat each second.","duration_s":0.225,"peaks":"bfcdfcddaccccbcbbcabb9caab9b99b8a989665320000000","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/continue-tick.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/continue-tick.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Continue tick: A continue countdown tick: one firm low chiptune beep, meant to repeat each second.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/continue-yes","name":"Continue yes","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"Choosing to continue: a quick bright three-note chiptune confirmation, under one second.","duration_s":0.499,"peaks":"edddccbdddccbffffeeeddddddccccbbbbaaaa9754211000","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/continue-yes.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/continue-yes.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Continue yes: Choosing to continue: a quick bright three-note chiptune confirmation, under one second.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/game-over","name":"Game over","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"A game over chiptune jingle: a slow descending four-note melody ending low, about three seconds.","duration_s":3.037,"peaks":"eeddccc8fedddcc9feddccbbfeedddccbbaa998877655421","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/game-over.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/game-over.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Game over: A game over chiptune jingle: a slow descending four-note melody ending low, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/pause","name":"Pause","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"ui","prompt":"Pausing the game: a short two-note chiptune blip, high then low, under a quarter second.","duration_s":0.233,"peaks":"efeeeeedddddcbacfededccbbabaa9876543211110000000","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/pause.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/pause.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Pause: Pausing the game: a short two-note chiptune blip, high then low, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"arcade-jingles-sound-effects/ending-fanfare","name":"Ending fanfare","pack":"arcade-jingles-sound-effects","pack_title":"Arcade Jingles","style":"8-bit","category":"jingle","prompt":"A triumphant chiptune ending fanfare for beating the whole game, bouncy melody and final chord, about five seconds.","duration_s":5.052,"peaks":"fbdcebddcbddcccebdbebdbebdcdbccddffeedccbbaa9962","wav":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/ending-fanfare.wav","mp3":"https://aigamedev.ai/sfx/arcade-jingles-sound-effects/ending-fanfare.mp3","copy":"Make a sound effect for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow, saved as a WAV file. Ending fanfare: A triumphant chiptune ending fanfare for beating the whole game, bouncy melody and final chord, about five seconds.","page":"https://aigamedev.ai/sounds/?pack=arcade-jingles-sound-effects"},{"id":"board-game-sound-effects/dice-roll","name":"Dice roll","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"object","prompt":"Rolling two dice on a wooden table: quick rattling clacks that tumble and settle, about one second.","duration_s":1.064,"peaks":"ffa58cd95bbaa5a868479577766375554553443232221000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/dice-roll.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/dice-roll.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Dice roll: Rolling two dice on a wooden table: quick rattling clacks that tumble and settle, about one second.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/dice-shake","name":"Dice shake","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"object","prompt":"Shaking dice in a cup: fast hollow plastic rattling, about one second.","duration_s":1.096,"peaks":"3a555f9573f88374462627662d9541fa652a6375c5211100","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/dice-shake.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/dice-shake.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Dice shake: Shaking dice in a cup: fast hollow plastic rattling, about one second.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/piece-move","name":"Piece move","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"movement","prompt":"Sliding a wooden game piece across a board: a short soft scrape ending in a light tap.","duration_s":0.55,"peaks":"12233333444444444434322efca865443322221111000000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/piece-move.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/piece-move.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Piece move: Sliding a wooden game piece across a board: a short soft scrape ending in a light tap.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/piece-place","name":"Piece place","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"object","prompt":"Setting a wooden pawn down on a board: a single crisp hollow wooden click, very short.","duration_s":0.261,"peaks":"feccba987765544433332222211111111110000000000000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/piece-place.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/piece-place.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Piece place: Setting a wooden pawn down on a board: a single crisp hollow wooden click, very short.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/piece-capture","name":"Piece capture","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"hit","prompt":"Capturing an opponent piece: two quick wooden clacks, the second one knocking it aside.","duration_s":0.416,"peaks":"db9876554433cfdba8765447554333442222111000000000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/piece-capture.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/piece-capture.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Piece capture: Capturing an opponent piece: two quick wooden clacks, the second one knocking it aside.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/token-stack","name":"Token stack","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"object","prompt":"Stacking plastic tokens or chips: three quick bright clicking taps rising slightly in pitch.","duration_s":0.42,"peaks":"d97543322111ea7543221112fb8753332211111100000000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/token-stack.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/token-stack.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Token stack: Stacking plastic tokens or chips: three quick bright clicking taps rising slightly in pitch.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/card-deal","name":"Card deal","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"object","prompt":"Dealing cards around a table: a quick sequence of four soft paper flicks, about one second.","duration_s":0.954,"peaks":"abfd84221197cfb7321111abec84221119bfd94321110000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/card-deal.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/card-deal.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Card deal: Dealing cards around a table: a quick sequence of four soft paper flicks, about one second.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/turn-timer","name":"Turn timer","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"ui","prompt":"A turn timer ticking down: a soft woody tick each second, with the last three ticks higher, about four seconds.","duration_s":4.216,"peaks":"d2000000000d4100000000ea2000000000f3000000000f61","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/turn-timer.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/turn-timer.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Turn timer: A turn timer ticking down: a soft woody tick each second, with the last three ticks higher, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/your-turn","name":"Your turn","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"ui","prompt":"Your turn starting: a gentle two-note wooden marimba-like chime, under one second.","duration_s":0.92,"peaks":"ccba989fefddccbbaa998877666655544444333321110000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/your-turn.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/your-turn.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Your turn: Your turn starting: a gentle two-note wooden marimba-like chime, under one second.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/sand-timer","name":"Sand timer","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"object","prompt":"Flipping a sand timer: a soft glassy clunk followed by a faint fine hiss of falling sand, about two seconds.","duration_s":2.035,"peaks":"f85322233333333333332222222222222222222222222210","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/sand-timer.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/sand-timer.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Sand timer: Flipping a sand timer: a soft glassy clunk followed by a faint fine hiss of falling sand, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/board-win","name":"Board win","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"jingle","prompt":"Winning the board game: a warm cheerful four-note fanfare of soft bells ending on a long chord, about two seconds.","duration_s":2.362,"peaks":"bbbcbccbffeddccbaaa99888877766666555555444443100","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/board-win.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/board-win.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Board win: Winning the board game: a warm cheerful four-note fanfare of soft bells ending on a long chord, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"board-game-sound-effects/board-lose","name":"Board lose","pack":"board-game-sound-effects","pack_title":"Board Game","style":"Realistic","category":"jingle","prompt":"Losing the game: a short gentle descending three-note phrase, soft and not harsh, about one second.","duration_s":1.354,"peaks":"fecbba9effeccbefeedccbaaa98887776666555544311000","wav":"https://aigamedev.ai/sfx/board-game-sound-effects/board-lose.wav","mp3":"https://aigamedev.ai/sfx/board-game-sound-effects/board-lose.mp3","copy":"Make a sound effect for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks, saved as a WAV file. Board lose: Losing the game: a short gentle descending three-note phrase, soft and not harsh, about one second.","page":"https://aigamedev.ai/sounds/?pack=board-game-sound-effects"},{"id":"boss-battle-sound-effects/boss-appear","name":"Boss appear","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"jingle","prompt":"A boss entrance stinger: a deep boom, low brass-like synth chord and rising tension swell, about three seconds.","duration_s":3.0,"peaks":"effeeedeeeeeeddddccbbbbabaaaaaa99999999999999863","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/boss-appear.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/boss-appear.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Boss appear: A boss entrance stinger: a deep boom, low brass-like synth chord and rising tension swell, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/health-bar-fill","name":"Health bar fill","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"ui","prompt":"A boss health bar filling up across the screen: a rising grinding tone with fast ticks, about two seconds.","duration_s":2.0,"peaks":"9cddddcdddddddddddeedddddddeddeddedecdeddddcefb8","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/health-bar-fill.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/health-bar-fill.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Health bar fill: A boss health bar filling up across the screen: a rising grinding tone with fast ticks, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/phase-change","name":"Phase change","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"magic","prompt":"A boss changing phase: a reversed swell into a heavy distorted impact and low rumble, about two seconds.","duration_s":2.0,"peaks":"00000111122233445666ceeeffedeedddddccccbbaaaaa85","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/phase-change.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/phase-change.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Phase change: A boss changing phase: a reversed swell into a heavy distorted impact and low rumble, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/enrage","name":"Enrage","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"magic","prompt":"A boss becoming enraged: a growling low distorted buzz rising in pitch with fiery noise bursts, about two seconds.","duration_s":2.0,"peaks":"cbcbcccdddedefddeedeeeeeeeeeeeffeefeefdffffefda5","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/enrage.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/enrage.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Enrage: A boss becoming enraged: a growling low distorted buzz rising in pitch with fiery noise bursts, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/charge-warning","name":"Charge warning","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"ui","prompt":"A warning that a boss is charging a big attack: a pulsing high alarm tone speeding up, about two seconds.","duration_s":2.0,"peaks":"eef55affa5bfe67ee7bfb8ec9face9ebcdcdcdcddcebfddc","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/charge-warning.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/charge-warning.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Charge warning: A warning that a boss is charging a big attack: a pulsing high alarm tone speeding up, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/charge-release","name":"Charge release","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"weapon","prompt":"A huge charged beam attack releasing: a bright crackling roar with deep bass, about one and a half seconds.","duration_s":1.5,"peaks":"dcfabccbbaaa99999a999a99998887778777666554433221","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/charge-release.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/charge-release.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Charge release: A huge charged beam attack releasing: a bright crackling roar with deep bass, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/shockwave","name":"Shockwave","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"explosion","prompt":"A boss slamming the ground and sending out a shockwave: a deep thud with a widening rumbling whoosh, about one second.","duration_s":1.0,"peaks":"eefeeedbb9ccddcccbbbcaa9aaa899898867687778765431","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/shockwave.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/shockwave.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Shockwave: A boss slamming the ground and sending out a shockwave: a deep thud with a widening rumbling whoosh, about one second.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/weak-spot-hit","name":"Weak spot hit","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"hit","prompt":"Hitting a boss weak spot: a sharp bright crunch with a high ringing ping, under half a second.","duration_s":0.45,"peaks":"ffeeddbab977877676554444444433333333332322222111","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/weak-spot-hit.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/weak-spot-hit.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Weak spot hit: Hitting a boss weak spot: a sharp bright crunch with a high ringing ping, under half a second.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/boss-stagger","name":"Boss stagger","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"hit","prompt":"A boss staggering and losing balance: a heavy metallic clang followed by a descending wobble, about one second.","duration_s":1.0,"peaks":"fedebdeedceddccbbbaa9a8abacb98888999987766555321","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/boss-stagger.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/boss-stagger.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Boss stagger: A boss staggering and losing balance: a heavy metallic clang followed by a descending wobble, about one second.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/final-hit","name":"Final hit","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"hit","prompt":"The final blow on a boss: a massive impact that cuts to silence with a long ringing tail, about two seconds.","duration_s":2.0,"peaks":"eedeeffc1111122333222222222112222221112222111110","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/final-hit.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/final-hit.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Final hit: The final blow on a boss: a massive impact that cuts to silence with a long ringing tail, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/boss-defeated","name":"Boss defeated","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"explosion","prompt":"A boss being destroyed: a chain of rumbling explosions ending in one huge blast and fading crackles, about four seconds.","duration_s":4.0,"peaks":"665576787568677877889997c9debcfcaed9de8ce9ac9563","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/boss-defeated.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/boss-defeated.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Boss defeated: A boss being destroyed: a chain of rumbling explosions ending in one huge blast and fading crackles, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"boss-battle-sound-effects/arena-drone","name":"Arena drone","pack":"boss-battle-sound-effects","pack_title":"Boss Battle","style":"Dark","category":"ambience","prompt":"A tense boss arena bed: low pulsing drone with distant thumping, seamless loop, about six seconds.","duration_s":6.0,"peaks":"efeecb99bbcdefedcb99abccefedcb9abcddffeecba9bbcc","wav":"https://aigamedev.ai/sfx/boss-battle-sound-effects/arena-drone.wav","mp3":"https://aigamedev.ai/sfx/boss-battle-sound-effects/arena-drone.mp3","copy":"Make a sound effect for a dramatic boss fight: heavy, tense, powerful hits with big moments for each phase, saved as a WAV file. Arena drone: A tense boss arena bed: low pulsing drone with distant thumping, seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=boss-battle-sound-effects"},{"id":"bow-and-melee-sound-effects/bow-draw","name":"Bow draw","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"weapon","prompt":"Drawing a bowstring back: a slow tightening wooden creak with a taut string stretch, about one second.","duration_s":1.0,"peaks":"145737488699598969a88aabc9b9abcbccbebddfeefa6431","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/bow-draw.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/bow-draw.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Bow draw: Drawing a bowstring back: a slow tightening wooden creak with a taut string stretch, about one second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/arrow-release","name":"Arrow release","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"weapon","prompt":"Releasing an arrow: a sharp low string twang followed by a quick airy whoosh, under half a second.","duration_s":0.45,"peaks":"effedca99aa8778766666555444433333332222222222110","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/arrow-release.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/arrow-release.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Arrow release: Releasing an arrow: a sharp low string twang followed by a quick airy whoosh, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/arrow-hit-wood","name":"Arrow hit wood","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"hit","prompt":"An arrow striking a wooden target: a solid hollow thunk with a short shaft vibration, under half a second.","duration_s":0.42,"peaks":"ffdebaa99777765544433332232222212211111111111000","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/arrow-hit-wood.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/arrow-hit-wood.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Arrow hit wood: An arrow striking a wooden target: a solid hollow thunk with a short shaft vibration, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/arrow-hit-armor","name":"Arrow hit armor","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"hit","prompt":"An arrow glancing off metal armor: a bright metallic tink and a ricochet whistle, under half a second.","duration_s":0.45,"peaks":"fddcccbbaaa99a9989a88866765554544443333222211110","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/arrow-hit-armor.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/arrow-hit-armor.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Arrow hit armor: An arrow glancing off metal armor: a bright metallic tink and a ricochet whistle, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/axe-swing","name":"Axe swing","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"weapon","prompt":"Swinging a heavy axe: a deep slow whoosh with weight, about half a second.","duration_s":0.55,"peaks":"0001122234444566888aaddbddfededdba98987544333210","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/axe-swing.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/axe-swing.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Axe swing: Swinging a heavy axe: a deep slow whoosh with weight, about half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/axe-hit","name":"Axe hit","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"hit","prompt":"A heavy axe biting into a shield or wood: a hard chopping crack with a dull thud, under half a second.","duration_s":0.42,"peaks":"fdddca999887776554444333332222222111111111111100","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/axe-hit.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/axe-hit.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Axe hit: A heavy axe biting into a shield or wood: a hard chopping crack with a dull thud, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/mace-hit","name":"Mace hit","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"hit","prompt":"A spiked mace slamming into armor: a heavy crunching metal clang with a low thud, under half a second.","duration_s":0.45,"peaks":"efdccbba9888766665554444333322222222111111111110","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/mace-hit.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/mace-hit.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Mace hit: A spiked mace slamming into armor: a heavy crunching metal clang with a low thud, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/shield-bash","name":"Shield bash","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"hit","prompt":"Bashing an enemy with a wooden shield: a blunt booming wooden thump, under half a second.","duration_s":0.42,"peaks":"ffedcbaa9888755655444443332222222111111111111000","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/shield-bash.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/shield-bash.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Shield bash: Bashing an enemy with a wooden shield: a blunt booming wooden thump, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/parry","name":"Parry","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"hit","prompt":"A perfect parry: a sharp bright blade-on-blade ring with a quick sparkle, under one second.","duration_s":0.95,"peaks":"fcbba8887566545433432232222112111111111111110000","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/parry.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/parry.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Parry: A perfect parry: a sharp bright blade-on-blade ring with a quick sparkle, under one second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/whip-crack","name":"Whip crack","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"weapon","prompt":"A whip crack: a fast rising swish ending in a very sharp loud snap, under half a second.","duration_s":0.42,"peaks":"000000000111111122222233344457fd7665545443433320","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/whip-crack.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/whip-crack.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Whip crack: A whip crack: a fast rising swish ending in a very sharp loud snap, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/spear-thrust","name":"Spear thrust","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"weapon","prompt":"A quick spear thrust: a short sharp forward whoosh with a light wooden rattle, under half a second.","duration_s":0.36,"peaks":"aab7676799abcfeedfeddccabb9888775444433322222110","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/spear-thrust.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/spear-thrust.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Spear thrust: A quick spear thrust: a short sharp forward whoosh with a light wooden rattle, under half a second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"bow-and-melee-sound-effects/dagger-stab","name":"Dagger stab","pack":"bow-and-melee-sound-effects","pack_title":"Bow & Melee","style":"Realistic","category":"weapon","prompt":"A quick dagger stab: a fast thin swish and a short soft piercing thud, under a quarter second.","duration_s":0.22,"peaks":"0122345567898765cfeca987666444444333332222111100","wav":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/dagger-stab.wav","mp3":"https://aigamedev.ai/sfx/bow-and-melee-sound-effects/dagger-stab.mp3","copy":"Make a sound effect for a medieval action game: physical, weighty bow and close-combat weapon sounds, saved as a WAV file. Dagger stab: A quick dagger stab: a fast thin swish and a short soft piercing thud, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=bow-and-melee-sound-effects"},{"id":"button-variations-sound-effects/click-wood","name":"Click wood","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A button click made of a short hollow wooden knock, warm and dry, very short.","duration_s":0.107,"peaks":"ffecbab89776655454433332222222211111111110000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-wood.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-wood.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click wood: A button click made of a short hollow wooden knock, warm and dry, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-metal","name":"Click metal","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A button click like pressing a small steel switch, a hard bright tick with a tiny ring, very short.","duration_s":0.162,"peaks":"feddccbaa988877666555544444333332222222221000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-metal.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-metal.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click metal: A button click like pressing a small steel switch, a hard bright tick with a tiny ring, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-plastic","name":"Click plastic","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A button click like a cheap plastic toy button, a light snappy tick, very short.","duration_s":0.06,"peaks":"cfcca9967655444233222221111111111101000000000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-plastic.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-plastic.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click plastic: A button click like a cheap plastic toy button, a light snappy tick, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-glass","name":"Click glass","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A button click like tapping a glass pane, a delicate clear tink, very short.","duration_s":0.237,"peaks":"ffedccbbaa99887776665555444443333333222222221000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-glass.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-glass.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click glass: A button click like tapping a glass pane, a delicate clear tink, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-soft","name":"Click soft","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A very soft muffled button press, like pressing a cushion, gentle and quiet, very short.","duration_s":0.1,"peaks":"9efb8ba86887665454333323222212111111111100000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-soft.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-soft.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click soft: A very soft muffled button press, like pressing a cushion, gentle and quiet, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-pop","name":"Click pop","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A cheerful bubbly button pop with a slight upward pitch bend, very short.","duration_s":0.108,"peaks":"dfdccb998888765454443333222222211111111111110000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-pop.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-pop.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click pop: A cheerful bubbly button pop with a slight upward pitch bend, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-heavy","name":"Click heavy","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A heavy, deep button press like a big arcade or machine button, a solid low thunk, under a quarter second.","duration_s":0.24,"peaks":"dfceedbcba99988876666655444443333332332222222200","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-heavy.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-heavy.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click heavy: A heavy, deep button press like a big arcade or machine button, a solid low thunk, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-stone","name":"Click stone","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A button click like a small stone tile pressed into place, a dull gritty tap, very short.","duration_s":0.077,"peaks":"efddbb987765554433332221111111111111000000000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-stone.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-stone.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click stone: A button click like a small stone tile pressed into place, a dull gritty tap, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-paper","name":"Click paper","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A button click like tapping paper or a card, a soft dry flick, very short.","duration_s":0.053,"peaks":"9fcbc9877a66644433232222111111111101011000000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-paper.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-paper.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click paper: A button click like tapping paper or a card, a soft dry flick, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-retro","name":"Click retro","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A retro chiptune button click, a single short square-wave blip, very short.","duration_s":0.088,"peaks":"defffffeefeeeeeffffeba87665443332221111110000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-retro.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-retro.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click retro: A retro chiptune button click, a single short square-wave blip, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-sci-fi","name":"Click sci fi","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A futuristic button click: a quick filtered electronic chirp with a faint shimmer, very short.","duration_s":0.185,"peaks":"efeeeffffeecb98877665444443322232221112211000000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-sci-fi.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-sci-fi.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click sci fi: A futuristic button click: a quick filtered electronic chirp with a faint shimmer, very short.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"button-variations-sound-effects/click-wobble","name":"Click wobble","pack":"button-variations-sound-effects","pack_title":"Button Variations","style":"Soft","category":"ui","prompt":"A playful jelly button press, a quick rubbery wobble of pitch, under a quarter second.","duration_s":0.24,"peaks":"ffdca9abaa99865666665433344443322222222211111000","wav":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-wobble.wav","mp3":"https://aigamedev.ai/sfx/button-variations-sound-effects/click-wobble.mp3","copy":"Make a sound effect for any game menu or interface: button clicks in different materials and moods so each game can find its own feel, saved as a WAV file. Click wobble: A playful jelly button press, a quick rubbery wobble of pitch, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=button-variations-sound-effects"},{"id":"city-ambience-sound-effects/traffic-loop","name":"Traffic loop","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"ambience","prompt":"Steady city street traffic with cars passing at medium distance and a low rolling hum, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"cceedeefffefdddddeedddddcccddeeeeddeddddddcdcbcc","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/traffic-loop.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/traffic-loop.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Traffic loop: Steady city street traffic with cars passing at medium distance and a low rolling hum, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/city-rain","name":"City rain","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"ambience","prompt":"Rain falling on wet city streets with soft splashes on pavement and car hiss in the distance, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"eeeeedeedeededdeeeffeeedeeedddeeeeeeeeeeedddeeee","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/city-rain.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/city-rain.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. City rain: Rain falling on wet city streets with soft splashes on pavement and car hiss in the distance, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/neon-hum","name":"Neon hum","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"ambience","prompt":"The buzzing electric hum of a neon sign up close with a faint flicker crackle now and then, a seamless loop about five seconds.","duration_s":5.0,"peaks":"eeeffcefeededdeeeeefffeeeeeeeeeeefffeeefceeedeee","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/neon-hum.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/neon-hum.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Neon hum: The buzzing electric hum of a neon sign up close with a faint flicker crackle now and then, a seamless loop about five seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/subway-rumble","name":"Subway rumble","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"ambience","prompt":"A deep subway train rumble passing beneath the street, swelling and fading under a low hum, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"78788979899bcaadcccdfbeeccfdccdcbbc9a98989888877","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/subway-rumble.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/subway-rumble.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Subway rumble: A deep subway train rumble passing beneath the street, swelling and fading under a low hum, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/distant-sirens","name":"Distant sirens","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"ambience","prompt":"Faint emergency sirens wailing far across the city over a soft low traffic wash, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"eedeefeeeedefeeeededeedddddeddcdeeeedeedefdededf","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/distant-sirens.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/distant-sirens.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Distant sirens: Faint emergency sirens wailing far across the city over a soft low traffic wash, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/rooftop-wind","name":"Rooftop wind","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"ambience","prompt":"Breezy wind on a high rooftop with a far-off muffled city hum below, a seamless loop about seven seconds.","duration_s":7.0,"peaks":"eeddccccbbabbbbb999aababbcdffeeddccb988898a9bbdd","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/rooftop-wind.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/rooftop-wind.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Rooftop wind: Breezy wind on a high rooftop with a far-off muffled city hum below, a seamless loop about seven seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/night-street","name":"Night street","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"ambience","prompt":"A quiet late-night city street: soft distant traffic, a low electrical hum and occasional far car pass, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"bbcbbccbbccbcbccddddcdddeeffffffefeeeedddddddcbb","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/night-street.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/night-street.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Night street: A quiet late-night city street: soft distant traffic, a low electrical hum and occasional far car pass, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/car-pass","name":"Car pass","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"vehicle","prompt":"A single car driving past close by on a wet road, a smooth rising and falling tire hiss, about two seconds.","duration_s":2.0,"peaks":"00001111222233345579bdffdb8765433322222111100000","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/car-pass.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/car-pass.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Car pass: A single car driving past close by on a wet road, a smooth rising and falling tire hiss, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/car-horn","name":"Car horn","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"vehicle","prompt":"A short plain car horn honk, two quick blasts of a slightly buzzy flat tone, under one second.","duration_s":0.9,"peaks":"cedfeffee9744aedeeefefefeefc86434322222111000000","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/car-horn.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/car-horn.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Car horn: A short plain car horn honk, two quick blasts of a slightly buzzy flat tone, under one second.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/crosswalk-beep","name":"Crosswalk beep","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"object","prompt":"A pedestrian crossing signal beeping in a steady quick rhythm of short square-wave chirps, about two seconds.","duration_s":2.0,"peaks":"f8543f6549e553cc553ea543f8543f654ae553cc553ea530","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/crosswalk-beep.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/crosswalk-beep.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Crosswalk beep: A pedestrian crossing signal beeping in a steady quick rhythm of short square-wave chirps, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/sign-flicker","name":"Sign flicker","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"object","prompt":"A neon sign sputtering off and back on: a crackling electric buzz cutting out and snapping back, about one second.","duration_s":1.0,"peaks":"deefeeefc6dcce9e32221111110028eedc4feeefeeefea41","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/sign-flicker.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/sign-flicker.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Sign flicker: A neon sign sputtering off and back on: a crackling electric buzz cutting out and snapping back, about one second.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"city-ambience-sound-effects/manhole-steam","name":"Manhole steam","pack":"city-ambience-sound-effects","pack_title":"City Ambience","style":"Realistic","category":"object","prompt":"Steam hissing up from a street grate in a soft breathy burst that fades out, about two seconds.","duration_s":2.0,"peaks":"7aeefecca888798886765445434443333222222222110000","wav":"https://aigamedev.ai/sfx/city-ambience-sound-effects/manhole-steam.wav","mp3":"https://aigamedev.ai/sfx/city-ambience-sound-effects/manhole-steam.mp3","copy":"Make a sound effect for a modern or near-future city game: busy streets, rain, neon and night, mostly loopable background beds, saved as a WAV file. Manhole steam: Steam hissing up from a street grate in a soft breathy burst that fades out, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=city-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/cave-drips","name":"Cave drips","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"ambience","prompt":"Slow water drips echoing in a quiet stone cave at uneven intervals, a seamless loop about six seconds long.","duration_s":6.0,"peaks":"33cea7544333ba869754332232fea865443332eb9765a754","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/cave-drips.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/cave-drips.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Cave drips: Slow water drips echoing in a quiet stone cave at uneven intervals, a seamless loop about six seconds long.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/dungeon-loop","name":"Dungeon loop","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"ambience","prompt":"A low, damp dungeon room tone with a faint rumbling drone and soft air movement, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"cdcbccdcfcecbbccebedeeddcdcbdbd9aababbaccdcacbdb","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/dungeon-loop.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/dungeon-loop.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Dungeon loop: A low, damp dungeon room tone with a faint rumbling drone and soft air movement, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/torch-crackle","name":"Torch crackle","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"ambience","prompt":"A wall torch burning steadily with soft crackles and small pops, a seamless loop about five seconds long.","duration_s":5.0,"peaks":"cddccdcdddceddccccccdccddcbcefdcccbbdccdedddcdde","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/torch-crackle.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/torch-crackle.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Torch crackle: A wall torch burning steadily with soft crackles and small pops, a seamless loop about five seconds long.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/distant-chains","name":"Distant chains","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"ambience","prompt":"Faint metal chains clinking and swaying somewhere far away in a deep echoing hall, a seamless loop about seven seconds.","duration_s":7.0,"peaks":"434fedb98754438cbca986655458ccd9865546aba9986554","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/distant-chains.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/distant-chains.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Distant chains: Faint metal chains clinking and swaying somewhere far away in a deep echoing hall, a seamless loop about seven seconds.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/tunnel-wind","name":"Tunnel wind","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"ambience","prompt":"Hollow wind moaning gently through long stone tunnels, slowly rising and falling, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"7677778899aaabcdddfeefffeddeddcdcbdbba9998987777","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/tunnel-wind.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/tunnel-wind.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Tunnel wind: Hollow wind moaning gently through long stone tunnels, slowly rising and falling, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/crypt-hum","name":"Crypt hum","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"ambience","prompt":"A very low, cold underground hum with an occasional faint stone settle, for a sealed crypt, seamless loop about eight seconds.","duration_s":8.0,"peaks":"eebccbab99999aabdbcfecdcbcbcbaaaa798789cbdedeecc","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/crypt-hum.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/crypt-hum.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Crypt hum: A very low, cold underground hum with an occasional faint stone settle, for a sealed crypt, seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/sewer-flow","name":"Sewer flow","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"ambience","prompt":"A shallow stream of water trickling through a narrow stone sewer channel with soft echo, a seamless loop about six seconds.","duration_s":6.0,"peaks":"cdddcddcdccbcdddcecddddccbedeccddcccbdeefedddccd","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/sewer-flow.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/sewer-flow.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Sewer flow: A shallow stream of water trickling through a narrow stone sewer channel with soft echo, a seamless loop about six seconds.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/torch-light","name":"Torch light","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"object","prompt":"Lighting a dungeon torch: a quick soft whoosh of flame catching, followed by a short crackle, about one second.","duration_s":1.1,"peaks":"8dfdcdcba99ca9a9999bc9888988888c9998776766544321","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/torch-light.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/torch-light.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Torch light: Lighting a dungeon torch: a quick soft whoosh of flame catching, followed by a short crackle, about one second.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/stone-settle","name":"Stone settle","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"object","prompt":"A heavy stone block shifting and grinding slightly somewhere nearby, a short low scrape with dust trickle, about one second.","duration_s":1.15,"peaks":"fc9ddcacabeab8aa7abaa877787765655445444333222100","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/stone-settle.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/stone-settle.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Stone settle: A heavy stone block shifting and grinding slightly somewhere nearby, a short low scrape with dust trickle, about one second.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/single-drip","name":"Single drip","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"object","prompt":"One single water drop falling into a small puddle with a bright plink and a long cave echo.","duration_s":3.2,"peaks":"fa7665443333322222221111111111111111100000000000","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/single-drip.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/single-drip.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Single drip: One single water drop falling into a small puddle with a bright plink and a long cave echo.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/rat-scurry","name":"Rat scurry","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"creature","prompt":"Tiny quick claws skittering across stone and fading into the dark, a short dry scratchy patter, under one second.","duration_s":0.85,"peaks":"0fbd944c9a44356583568536334223442234321111111100","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/rat-scurry.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/rat-scurry.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Rat scurry: Tiny quick claws skittering across stone and fading into the dark, a short dry scratchy patter, under one second.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"dungeon-ambience-sound-effects/deeper-level","name":"Deeper level","pack":"dungeon-ambience-sound-effects","pack_title":"Dungeon Ambience","style":"Dark","category":"jingle","prompt":"A short low ominous sting for entering a deeper dungeon floor: a falling dark tone with a hollow echo, about two seconds.","duration_s":2.3,"peaks":"bbddebcfbeccaeaccea98aaa799777765666645454322110","wav":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/deeper-level.wav","mp3":"https://aigamedev.ai/sfx/dungeon-ambience-sound-effects/deeper-level.mp3","copy":"Make a sound effect for a dark dungeon crawler: damp stone halls, mostly loopable background beds, low and moody, saved as a WAV file. Deeper level: A short low ominous sting for entering a deeper dungeon floor: a falling dark tone with a hollow echo, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=dungeon-ambience-sound-effects"},{"id":"elemental-magic-sound-effects/holy-light","name":"Holy light","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"A holy light spell: a bright choir-free shimmering major chord of bell tones swelling upward, about two seconds.","duration_s":2.0,"peaks":"14b99cbceddedeeefeeeddcccbbaaaa98888777766654442","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/holy-light.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/holy-light.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Holy light: A holy light spell: a bright choir-free shimmering major chord of bell tones swelling upward, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/dark-orb","name":"Dark orb","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"A dark magic orb: a low warbling hum with a sucking reversed whoosh and deep thud, about one and a half seconds.","duration_s":1.5,"peaks":"3546876786786678679967978988acabdfdbedaa99786552","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/dark-orb.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/dark-orb.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Dark orb: A dark magic orb: a low warbling hum with a sucking reversed whoosh and deep thud, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/nature-vines","name":"Nature vines","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"A nature spell growing vines: soft rustling noise with quick wooden creaks and a gentle rising tone, about one and a half seconds.","duration_s":1.5,"peaks":"3558abbcbbccabbaccaabcbcdddddeeeffddcbc9ba987652","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/nature-vines.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/nature-vines.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Nature vines: A nature spell growing vines: soft rustling noise with quick wooden creaks and a gentle rising tone, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/poison-cloud","name":"Poison cloud","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"A poison cloud spell: a thick bubbling hiss spreading out with sickly wobbling low tones, about two seconds.","duration_s":2.0,"peaks":"3468abbcbacbcddeddedddcefedceccdddecedcaa9977663","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/poison-cloud.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/poison-cloud.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Poison cloud: A poison cloud spell: a thick bubbling hiss spreading out with sickly wobbling low tones, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/earth-spike","name":"Earth spike","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"An earth spell: a deep rumble then stone spikes bursting up with a cracking crunch, about one second.","duration_s":1.0,"peaks":"34685898a9abbacffedfdfdcc79abba98865433223332310","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/earth-spike.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/earth-spike.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Earth spike: An earth spell: a deep rumble then stone spikes bursting up with a cracking crunch, about one second.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/wind-blade","name":"Wind blade","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"A wind spell slicing forward: a sharp fast whistling whoosh with a thin airy tail, under one second.","duration_s":0.75,"peaks":"0135689bdfffebba98766544433332222221111111111100","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/wind-blade.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/wind-blade.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Wind blade: A wind spell slicing forward: a sharp fast whistling whoosh with a thin airy tail, under one second.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/summon-circle","name":"Summon circle","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"Summoning a creature: a magic circle humming and rising in pitch, ending in a deep boom and sparkle, about three seconds.","duration_s":3.0,"peaks":"122343343343443434443444454555666677aedfbaaa9765","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/summon-circle.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/summon-circle.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Summon circle: Summoning a creature: a magic circle humming and rising in pitch, ending in a deep boom and sparkle, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/curse","name":"Curse","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"Casting a curse: a dissonant descending wobbly tone with a dark low pulse, about one and a half seconds.","duration_s":1.5,"peaks":"5aeffeccdbbbcdeedabdccbcccca9bcbabbbca98a9887542","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/curse.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/curse.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Curse: Casting a curse: a dissonant descending wobbly tone with a dark low pulse, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/teleport","name":"Teleport","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"A teleport: a quick shimmering inward suck then a bright pop as the caster vanishes, under one second.","duration_s":0.8,"peaks":"11112222222334455667899abbfdbaaaa987765555444321","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/teleport.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/teleport.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Teleport: A teleport: a quick shimmering inward suck then a bright pop as the caster vanishes, under one second.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/spell-charge","name":"Spell charge","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"Charging up a spell: a steady rising humming tone with soft sparkles, seamless loop of about two seconds.","duration_s":2.0,"peaks":"ceccdedcdfddedcececdddccddcdddccdeccddccddccddcd","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/spell-charge.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/spell-charge.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Spell charge: Charging up a spell: a steady rising humming tone with soft sparkles, seamless loop of about two seconds.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/spell-fizzle","name":"Spell fizzle","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"magic","prompt":"A spell failing: a weak sputtering crackle that fizzles out with a small puff, under one second.","duration_s":0.8,"peaks":"efcadfeb79bc989ab9999678856555cfca98766554333321","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/spell-fizzle.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/spell-fizzle.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Spell fizzle: A spell failing: a weak sputtering crackle that fizzles out with a small puff, under one second.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"elemental-magic-sound-effects/mana-empty","name":"Mana empty","pack":"elemental-magic-sound-effects","pack_title":"Elemental Magic","style":"Magical","category":"ui","prompt":"Trying to cast without enough mana: a short hollow low double blip, under half a second.","duration_s":0.4,"peaks":"eedca988655555557fedba97654545333223344322211000","wav":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/mana-empty.wav","mp3":"https://aigamedev.ai/sfx/elemental-magic-sound-effects/mana-empty.mp3","copy":"Make a sound effect for a fantasy spellcasting game with many schools of magic: each spell clearly different in color and mood, saved as a WAV file. Mana empty: Trying to cast without enough mana: a short hollow low double blip, under half a second.","page":"https://aigamedev.ai/sounds/?pack=elemental-magic-sound-effects"},{"id":"factory-industrial-sound-effects/machine-loop","name":"Machine loop","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"ambience","prompt":"A large factory machine running steadily with a rhythmic clunk and a low motor drone, a seamless loop about six seconds.","duration_s":6.0,"peaks":"fccbbbbbbbbbecbbbbbbbbbbfccbbbbbbbbbecbbbbbbbbbb","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/machine-loop.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/machine-loop.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Machine loop: A large factory machine running steadily with a rhythmic clunk and a low motor drone, a seamless loop about six seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/factory-floor","name":"Factory floor","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"ambience","prompt":"A busy factory hall bed with layered motors, distant metal clanks and air hiss, a seamless loop about eight seconds.","duration_s":8.0,"peaks":"aacfaaaabbaaaba99cdaaaababaaabaeebaaabaa9bbaadba","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/factory-floor.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/factory-floor.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Factory floor: A busy factory hall bed with layered motors, distant metal clanks and air hiss, a seamless loop about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/conveyor-belt","name":"Conveyor belt","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"object","prompt":"A conveyor belt rolling with a steady rattling rumble and regular small roller clicks, a seamless loop about four seconds.","duration_s":4.0,"peaks":"ddbbcdcbcdcbcebaeeccddcdeeeddcddefceddcceedcdeed","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/conveyor-belt.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/conveyor-belt.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Conveyor belt: A conveyor belt rolling with a steady rattling rumble and regular small roller clicks, a seamless loop about four seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/hydraulic-press","name":"Hydraulic press","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"object","prompt":"A heavy hydraulic press slowly pushing down with a rising hiss, then a deep metal thunk, about two seconds.","duration_s":2.0,"peaks":"23444444555556666666666667677777effdbca778875320","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/hydraulic-press.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/hydraulic-press.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Hydraulic press: A heavy hydraulic press slowly pushing down with a rising hiss, then a deep metal thunk, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/steam-vent","name":"Steam vent","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"object","prompt":"A pressure vent releasing a loud burst of steam that tapers off into a soft hiss, about two seconds.","duration_s":2.0,"peaks":"fffeddcaaa98877777665555555554433332322221111100","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/steam-vent.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/steam-vent.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Steam vent: A pressure vent releasing a loud burst of steam that tapers off into a soft hiss, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/metal-stamp","name":"Metal stamp","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"hit","prompt":"A metal stamping machine striking a sheet in one sharp, heavy clang with a short ring, under half a second.","duration_s":0.45,"peaks":"eebfbaadcb7a9ab899988887787666555555433322111100","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/metal-stamp.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/metal-stamp.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Metal stamp: A metal stamping machine striking a sheet in one sharp, heavy clang with a short ring, under half a second.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/factory-alarm","name":"Factory alarm","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"ui","prompt":"A factory warning alarm: a harsh repeating two-tone buzzer, loud and urgent, about two seconds.","duration_s":2.0,"peaks":"eeccccfefeffffeddcddeeefffeddcddeeefffeddcddeeec","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/factory-alarm.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/factory-alarm.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Factory alarm: A factory warning alarm: a harsh repeating two-tone buzzer, loud and urgent, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/shift-horn","name":"Shift horn","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"jingle","prompt":"A long low industrial horn blast marking the start or end of a work shift, about two seconds.","duration_s":2.0,"peaks":"69bcdefeefffeeffeeeffeeffeeffeeeffeefedca9876420","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/shift-horn.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/shift-horn.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Shift horn: A long low industrial horn blast marking the start or end of a work shift, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/robot-arm","name":"Robot arm","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"object","prompt":"An assembly robot arm swinging into place with a smooth servo whine and a soft mechanical stop click, about one second.","duration_s":1.0,"peaks":"256789aabbccddeedeedefeffdedcbb9988a987555432100","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/robot-arm.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/robot-arm.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Robot arm: An assembly robot arm swinging into place with a smooth servo whine and a soft mechanical stop click, about one second.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/item-produced","name":"Item produced","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"pickup","prompt":"A finished product dropping out of a machine: a quick metal clunk and a bright short ding, under one second.","duration_s":0.8,"peaks":"fcfcaaacbbbcbbbbbaaa9988887777666665555443221100","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/item-produced.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/item-produced.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Item produced: A finished product dropping out of a machine: a quick metal clunk and a bright short ding, under one second.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/machine-startup","name":"Machine startup","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"object","prompt":"A big machine powering on: a low motor winding up in pitch with clanks until it settles into a hum, about three seconds.","duration_s":3.0,"peaks":"b7687aaddcbbaabbdefefdeedeccbcbcccccddcdcdccb741","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/machine-startup.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/machine-startup.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Machine startup: A big machine powering on: a low motor winding up in pitch with clanks until it settles into a hum, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"factory-industrial-sound-effects/machine-jam","name":"Machine jam","pack":"factory-industrial-sound-effects","pack_title":"Factory Industrial","style":"Realistic","category":"object","prompt":"A machine jamming: grinding metal, a stuttering motor and a final clunk as it stops, about two seconds.","duration_s":2.0,"peaks":"6776556689899876566666777667788768898feeb88a8731","wav":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/machine-jam.wav","mp3":"https://aigamedev.ai/sfx/factory-industrial-sound-effects/machine-jam.mp3","copy":"Make a sound effect for an industrial factory or automation game: heavy machines, metal, steam and alarms, saved as a WAV file. Machine jam: A machine jamming: grinding metal, a stuttering motor and a final clunk as it stops, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=factory-industrial-sound-effects"},{"id":"fire-and-electric-sound-effects/ignite","name":"Ignite","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"object","prompt":"Something igniting: a quick airy whoosh of flame catching and growing, under one second.","duration_s":0.8,"peaks":"87acdfeefedddccccbbcbbba9baaaaa88876654433322111","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/ignite.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/ignite.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Ignite: Something igniting: a quick airy whoosh of flame catching and growing, under one second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/burning-loop","name":"Burning loop","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"ambience","prompt":"A steady fire burning as a seamless loop: a low roaring rumble with crackles and pops, five seconds.","duration_s":5.0,"peaks":"abbcdbcdcecbbaaa99aabcbbddedcefeceecddcdcaaaabab","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/burning-loop.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/burning-loop.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Burning loop: A steady fire burning as a seamless loop: a low roaring rumble with crackles and pops, five seconds.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/flare-up","name":"Flare up","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"object","prompt":"A fire flaring up suddenly: a rising roaring whoosh that swells then settles, about one second.","duration_s":1.1,"peaks":"3334566799bddedefdeeddcaba88a8a89777755433332111","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/flare-up.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/flare-up.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Flare up: A fire flaring up suddenly: a rising roaring whoosh that swells then settles, about one second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/extinguish","name":"Extinguish","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"object","prompt":"Putting out a fire with water: a loud steamy hiss that fades to quiet sizzling, about one and a half seconds.","duration_s":1.5,"peaks":"ffeffedbba98777776666567766755655433343311111000","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/extinguish.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/extinguish.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Extinguish: Putting out a fire with water: a loud steamy hiss that fades to quiet sizzling, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/fire-puff-out","name":"Fire puff out","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"object","prompt":"A small flame snuffed out: a short soft breathy puff, very short.","duration_s":0.22,"peaks":"adedfa999885534433333232222221222221211111111100","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/fire-puff-out.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/fire-puff-out.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Fire puff out: A small flame snuffed out: a short soft breathy puff, very short.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/electric-zap","name":"Electric zap","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"weapon","prompt":"A sharp electric zap: a crackling buzzy burst of high noise, under a quarter second.","duration_s":0.2,"peaks":"dbeddefcabcba99998988787654564443632333222232110","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/electric-zap.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/electric-zap.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Electric zap: A sharp electric zap: a crackling buzzy burst of high noise, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/spark-burst","name":"Spark burst","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"object","prompt":"A shower of sparks from a broken wire: a quick spray of tiny bright crackling ticks, about half a second.","duration_s":0.55,"peaks":"f7899ab8949983383865bb3a963976822a24972222212120","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/spark-burst.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/spark-burst.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Spark burst: A shower of sparks from a broken wire: a quick spray of tiny bright crackling ticks, about half a second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/short-circuit","name":"Short circuit","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"object","prompt":"An electric short circuit: buzzing crackles, a loud pop and a dying fizz, about one second.","duration_s":1.05,"peaks":"4432247777667896545effca977776555554433222211100","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/short-circuit.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/short-circuit.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Short circuit: An electric short circuit: buzzing crackles, a loud pop and a dying fizz, about one second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/power-on","name":"Power on","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"ui","prompt":"Power switching on: a heavy relay clunk followed by a rising electric hum, about one second.","duration_s":1.1,"peaks":"f86455566678999999999abbaababcbccccdcddccba97653","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/power-on.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/power-on.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Power on: Power switching on: a heavy relay clunk followed by a rising electric hum, about one second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/power-off","name":"Power off","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"ui","prompt":"Power switching off: a clunk then a falling electric hum that winds down to silence, about one second.","duration_s":1.1,"peaks":"efeebcba9877887665555433333222121111111100000000","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/power-off.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/power-off.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Power off: Power switching off: a clunk then a falling electric hum that winds down to silence, about one second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/electric-hum","name":"Electric hum","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"ambience","prompt":"Live electrical equipment as a seamless loop: a steady low buzzing hum with faint crackle, four seconds.","duration_s":4.0,"peaks":"efffffffffffeeeeeeeeeeeeeeeeffffffeeeeeeeeeeeeee","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/electric-hum.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/electric-hum.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Electric hum: Live electrical equipment as a seamless loop: a steady low buzzing hum with faint crackle, four seconds.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fire-and-electric-sound-effects/tesla-arc","name":"Tesla arc","pack":"fire-and-electric-sound-effects","pack_title":"Fire & Electric","style":"Realistic","category":"magic","prompt":"A crackling electric arc jumping between two points: a jittery buzzing crackle, about one second.","duration_s":1.0,"peaks":"98cea9cbbcdceffeebdfda9cdda9898cebbdcdd979777531","wav":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/tesla-arc.wav","mp3":"https://aigamedev.ai/sfx/fire-and-electric-sound-effects/tesla-arc.mp3","copy":"Make a sound effect for games with fire and electricity: igniting, burning, sparks, zaps and power switching, saved as a WAV file. Tesla arc: A crackling electric arc jumping between two points: a jittery buzzing crackle, about one second.","page":"https://aigamedev.ai/sounds/?pack=fire-and-electric-sound-effects"},{"id":"fishing-sound-effects/rod-cast","name":"Rod cast","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"movement","prompt":"Casting a fishing rod: a thin airy whip whoosh followed by a fast ticking reel spin, about one second.","duration_s":1.0,"peaks":"1247adfedbba877764665364354242342323223232312111","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/rod-cast.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/rod-cast.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Rod cast: Casting a fishing rod: a thin airy whip whoosh followed by a fast ticking reel spin, about one second.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/lure-plop","name":"Lure plop","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"object","prompt":"A lure landing in calm water: a small soft round plop with a few tiny ripples, under half a second.","duration_s":0.45,"peaks":"fec987656755444535433433323332123222112221111110","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/lure-plop.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/lure-plop.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Lure plop: A lure landing in calm water: a small soft round plop with a few tiny ripples, under half a second.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/reel-in","name":"Reel in","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"object","prompt":"Reeling in line: a steady quick ratcheting click that loops cleanly, about two seconds.","duration_s":2.0,"peaks":"ccc5cfb7ccd7bdc8ecc7dcb7cbd6aca7ccc6aec6dce5bdb5","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/reel-in.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/reel-in.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Reel in: Reeling in line: a steady quick ratcheting click that loops cleanly, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/fish-nibble","name":"Fish nibble","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"object","prompt":"A fish nibbling the bait: two tiny soft bobber bloops on the water surface, very short.","duration_s":0.32,"peaks":"feb9765444465345424bdb86654556453343332234332110","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-nibble.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-nibble.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Fish nibble: A fish nibbling the bait: two tiny soft bobber bloops on the water surface, very short.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/fish-bite","name":"Fish bite","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"object","prompt":"A fish taking the bait: a sudden sharp plunk and a quick high tense line twang.","duration_s":0.65,"peaks":"fcbcb999aa86444434433332333222122111111111111100","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-bite.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-bite.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Fish bite: A fish taking the bait: a sudden sharp plunk and a quick high tense line twang.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/line-tension","name":"Line tension","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"object","prompt":"A fishing line under strain as a seamless loop: a thin high wavering whine with creaky rod flex, three seconds.","duration_s":3.0,"peaks":"cddcbcddffdccccaaeeedabedcbcfecb9bdcceeeec8bcedd","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/line-tension.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/line-tension.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Line tension: A fishing line under strain as a seamless loop: a thin high wavering whine with creaky rod flex, three seconds.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/fish-splash","name":"Fish splash","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"object","prompt":"A hooked fish thrashing at the surface: a quick burst of choppy splashes, about one second.","duration_s":1.0,"peaks":"e9db77fb87dfb876665baa86554854333465455333322121","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-splash.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-splash.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Fish splash: A hooked fish thrashing at the surface: a quick burst of choppy splashes, about one second.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/line-snap","name":"Line snap","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"hit","prompt":"A fishing line snapping: a sharp high twang that cuts off, then a slack whip whoosh, under half a second.","duration_s":0.42,"peaks":"fffeedccb645455698877677655554444333322222222210","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/line-snap.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/line-snap.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Line snap: A fishing line snapping: a sharp high twang that cuts off, then a slack whip whoosh, under half a second.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/fish-catch","name":"Fish catch","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"jingle","prompt":"Landing a fish: a wet splash out of the water then a cheerful rising three-note chime, about one second.","duration_s":1.05,"peaks":"b8644565433ca8765daa9aafddccba987665544433222221","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-catch.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/fish-catch.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Fish catch: Landing a fish: a wet splash out of the water then a cheerful rising three-note chime, about one second.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/rare-catch","name":"Rare catch","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"jingle","prompt":"Catching a rare fish: a bright sparkling arpeggio with a soft bell shimmer on top, about two seconds.","duration_s":2.0,"peaks":"99abadefeffeeedca9887765544333443333222222211111","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/rare-catch.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/rare-catch.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Rare catch: Catching a rare fish: a bright sparkling arpeggio with a soft bell shimmer on top, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/bucket-drop","name":"Bucket drop","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"pickup","prompt":"Dropping a fish into a bucket: a wet slap and a hollow metal bonk, under half a second.","duration_s":0.45,"peaks":"feda99999888878776655444333332212222222222222110","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/bucket-drop.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/bucket-drop.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Bucket drop: Dropping a fish into a bucket: a wet slap and a hollow metal bonk, under half a second.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"fishing-sound-effects/lake-bed","name":"Lake bed","pack":"fishing-sound-effects","pack_title":"Fishing","style":"Soft","category":"ambience","prompt":"A quiet lake shore as a seamless loop: soft gentle water lapping and a light breeze, six seconds.","duration_s":6.0,"peaks":"8899cfda9877777bfda8987767ceb9776666669dda876778","wav":"https://aigamedev.ai/sfx/fishing-sound-effects/lake-bed.wav","mp3":"https://aigamedev.ai/sfx/fishing-sound-effects/lake-bed.mp3","copy":"Make a sound effect for a relaxed fishing game: calm water, line tension and a happy catch, saved as a WAV file. Lake bed: A quiet lake shore as a seamless loop: soft gentle water lapping and a light breeze, six seconds.","page":"https://aigamedev.ai/sounds/?pack=fishing-sound-effects"},{"id":"footsteps-variations-sound-effects/step-grass-1","name":"Step grass 1","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 1 of 3 grass footsteps: a soft rustling crunch of a shoe on grass, medium pitch, very short.","duration_s":0.165,"peaks":"bfcda9a8878667b988666654453343223231111121100000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-grass-1.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-grass-1.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step grass 1: Variation 1 of 3 grass footsteps: a soft rustling crunch of a shoe on grass, medium pitch, very short.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-grass-2","name":"Step grass 2","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 2 of 3 grass footsteps: like variation 1 but slightly lower and longer with a bit more rustle.","duration_s":0.188,"peaks":"afdda8a98776757a99787765554434333323222221111000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-grass-2.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-grass-2.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step grass 2: Variation 2 of 3 grass footsteps: like variation 1 but slightly lower and longer with a bit more rustle.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-grass-3","name":"Step grass 3","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 3 of 3 grass footsteps: a lighter, quicker grass step, a little higher and drier than the others.","duration_s":0.119,"peaks":"affedd99b788677aaa787654453333421111111110000000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-grass-3.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-grass-3.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step grass 3: Variation 3 of 3 grass footsteps: a lighter, quicker grass step, a little higher and drier than the others.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-stone-1","name":"Step stone 1","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 1 of 3 stone footsteps: a firm hard-sole tap on a stone floor with a short echo, very short.","duration_s":0.136,"peaks":"fda998766543328644433332111111111111111100000000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-stone-1.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-stone-1.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step stone 1: Variation 1 of 3 stone footsteps: a firm hard-sole tap on a stone floor with a short echo, very short.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-stone-2","name":"Step stone 2","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 2 of 3 stone footsteps: like variation 1 but slightly heavier with a faint gritty scuff.","duration_s":0.155,"peaks":"efdca7778765569764444443322222212111111111100000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-stone-2.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-stone-2.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step stone 2: Variation 2 of 3 stone footsteps: like variation 1 but slightly heavier with a faint gritty scuff.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-stone-3","name":"Step stone 3","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 3 of 3 stone footsteps: a lighter, sharper stone tap, a bit higher in pitch than the others.","duration_s":0.131,"peaks":"fc8653322216744333222222222211111111111000000000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-stone-3.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-stone-3.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step stone 3: Variation 3 of 3 stone footsteps: a lighter, sharper stone tap, a bit higher in pitch than the others.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-wood-1","name":"Step wood 1","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 1 of 3 wooden floor footsteps: a hollow knock of a shoe on wooden boards, very short.","duration_s":0.225,"peaks":"fbac99988664444444444333333222222222211111111000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-wood-1.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-wood-1.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step wood 1: Variation 1 of 3 wooden floor footsteps: a hollow knock of a shoe on wooden boards, very short.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-wood-2","name":"Step wood 2","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 2 of 3 wooden floor footsteps: like variation 1 but lower and with a tiny board creak after.","duration_s":0.302,"peaks":"fbcb8977b988766554443333333222222221212212111100","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-wood-2.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-wood-2.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step wood 2: Variation 2 of 3 wooden floor footsteps: like variation 1 but lower and with a tiny board creak after.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-wood-3","name":"Step wood 3","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 3 of 3 wooden floor footsteps: a quicker, lighter wooden tap, slightly brighter than the others.","duration_s":0.184,"peaks":"fc9a97876876555453343332222211111111111111000000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-wood-3.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-wood-3.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step wood 3: Variation 3 of 3 wooden floor footsteps: a quicker, lighter wooden tap, slightly brighter than the others.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-metal-1","name":"Step metal 1","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 1 of 3 metal footsteps: a boot on a metal grate, a clanky tap with a short ring, very short.","duration_s":0.401,"peaks":"fdcbabba9988876655544433222222111222111111111110","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-metal-1.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-metal-1.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step metal 1: Variation 1 of 3 metal footsteps: a boot on a metal grate, a clanky tap with a short ring, very short.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-metal-2","name":"Step metal 2","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 2 of 3 metal footsteps: like variation 1 but deeper and duller, as if on a thicker plate.","duration_s":0.265,"peaks":"ffecba988a99877765554444333322222211111111110000","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-metal-2.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-metal-2.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step metal 2: Variation 2 of 3 metal footsteps: like variation 1 but deeper and duller, as if on a thicker plate.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"footsteps-variations-sound-effects/step-metal-3","name":"Step metal 3","pack":"footsteps-variations-sound-effects","pack_title":"Footsteps Variations","style":"Realistic","category":"movement","prompt":"Variation 3 of 3 metal footsteps: a lighter, higher metal tap with a slight rattle, very short.","duration_s":0.35,"peaks":"fccbaa998876655443332333333222222111111111111110","wav":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-metal-3.wav","mp3":"https://aigamedev.ai/sfx/footsteps-variations-sound-effects/step-metal-3.mp3","copy":"Make a sound effect for any game with walking characters: random footstep variations on grass, stone, wood and metal so steps never sound repeated, saved as a WAV file. Step metal 3: Variation 3 of 3 metal footsteps: a lighter, higher metal tap with a slight rattle, very short.","page":"https://aigamedev.ai/sounds/?pack=footsteps-variations-sound-effects"},{"id":"gacha-reveals-sound-effects/pack-tear","name":"Pack tear","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"object","prompt":"A foil card pack tearing open: a quick crinkly noise rip, under half a second.","duration_s":0.42,"peaks":"599bcaba9bbbcdccddcffcebfbcbaa876544433333222110","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/pack-tear.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/pack-tear.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Pack tear: A foil card pack tearing open: a quick crinkly noise rip, under half a second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/chest-shake","name":"Chest shake","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"object","prompt":"A treasure chest rattling and shaking with suspense before it opens, wooden knocks and a rising hum, about one second.","duration_s":1.05,"peaks":"8b743aa75ab865b86a645b867ca89b9c8aedd9fec9faa842","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/chest-shake.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/chest-shake.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Chest shake: A treasure chest rattling and shaking with suspense before it opens, wooden knocks and a rising hum, about one second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/glow-buildup","name":"Glow buildup","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"magic","prompt":"A rising shimmering swell of sparkles building suspense before a reveal, about two seconds, ending abruptly.","duration_s":2.0,"peaks":"0000011432244332233356666766988999bccbdbcddefffe","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/glow-buildup.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/glow-buildup.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Glow buildup: A rising shimmering swell of sparkles building suspense before a reveal, about two seconds, ending abruptly.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/card-flip","name":"Card flip","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"ui","prompt":"A crisp paper card flipping over to reveal its face, a short airy snap under a quarter second.","duration_s":0.22,"peaks":"0112345567788887877665433fb754331111111111110000","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/card-flip.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/card-flip.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Card flip: A crisp paper card flipping over to reveal its face, a short airy snap under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/reveal-common","name":"Reveal common","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"jingle","prompt":"A plain, modest single soft chime for revealing a common item, short and neutral, under half a second.","duration_s":0.45,"peaks":"effeeeeeeeeddddcccccccbbbaaaaa999988888765432210","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-common.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-common.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Reveal common: A plain, modest single soft chime for revealing a common item, short and neutral, under half a second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/reveal-rare","name":"Reveal rare","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"jingle","prompt":"A bright two-note bell chime with a light sparkle for revealing a rare item, about one second.","duration_s":1.0,"peaks":"fffeddffeeeeedddccbbaa98887777777777766665432110","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-rare.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-rare.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Reveal rare: A bright two-note bell chime with a light sparkle for revealing a rare item, about one second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/reveal-epic","name":"Reveal epic","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"jingle","prompt":"A rich rising three-note bell arpeggio with shimmering sparkles for revealing an epic item, about one and a half seconds.","duration_s":1.5,"peaks":"998cdceffeeeeddddccba988887888878777766655432110","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-epic.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-epic.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Reveal epic: A rich rising three-note bell arpeggio with shimmering sparkles for revealing an epic item, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/reveal-legendary","name":"Reveal legendary","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"jingle","prompt":"A huge golden reveal: deep boom, soaring bright chord and long sparkling tail for a legendary item, about three seconds.","duration_s":3.0,"peaks":"8bdefffeeedccbba99999988877776666555554433322210","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-legendary.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/reveal-legendary.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Reveal legendary: A huge golden reveal: deep boom, soaring bright chord and long sparkling tail for a legendary item, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/duplicate","name":"Duplicate","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"ui","prompt":"A gentle, slightly flat two-note descending blip for pulling a duplicate item, under half a second.","duration_s":0.4,"peaks":"efecba9877654cedca988766554433332222222221111000","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/duplicate.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/duplicate.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Duplicate: A gentle, slightly flat two-note descending blip for pulling a duplicate item, under half a second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/dupe-convert","name":"Dupe convert","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"pickup","prompt":"A duplicate dissolving into currency: a quick sparkly crunch followed by tiny coin ticks, about one second.","duration_s":1.0,"peaks":"ecb98775556aa75aca8887cb8cbdfefeeeb7543333221100","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/dupe-convert.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/dupe-convert.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Dupe convert: A duplicate dissolving into currency: a quick sparkly crunch followed by tiny coin ticks, about one second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/rarity-upgrade","name":"Rarity upgrade","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"magic","prompt":"A reveal glow jumping up a rarity tier mid-animation: a sharp rising zing and bright flash, about one second.","duration_s":1.0,"peaks":"23344555666677777cffeeeeccccb9987777877654322110","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/rarity-upgrade.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/rarity-upgrade.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Rarity upgrade: A reveal glow jumping up a rarity tier mid-animation: a sharp rising zing and bright flash, about one second.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"gacha-reveals-sound-effects/multi-pull","name":"Multi pull","pack":"gacha-reveals-sound-effects","pack_title":"Gacha Reveals","style":"Magical","category":"ui","prompt":"A rapid rhythmic series of ten soft card whooshes for a ten-pull, each a little higher, about two seconds.","duration_s":2.05,"peaks":"18bb56cd84beb48dd66de84aeb4afe67de85cec4afe63321","wav":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/multi-pull.wav","mp3":"https://aigamedev.ai/sfx/gacha-reveals-sound-effects/multi-pull.mp3","copy":"Make a sound effect for a gacha or card-pack game: sparkly, suspenseful reveals that grow bigger with each rarity tier, saved as a WAV file. Multi pull: A rapid rhythmic series of ten soft card whooshes for a ten-pull, each a little higher, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=gacha-reveals-sound-effects"},{"id":"hit-variations-sound-effects/hit-light-1","name":"Hit light 1","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 1 of 4 light body hits: a quick soft slap-like thump, short and snappy, under a quarter second.","duration_s":0.18,"peaks":"fefedeccbaa7967665555444343323232222221111111110","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-1.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-1.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit light 1: Variation 1 of 4 light body hits: a quick soft slap-like thump, short and snappy, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-light-2","name":"Hit light 2","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 2 of 4 light body hits: like variation 1 but slightly higher pitched and crisper.","duration_s":0.18,"peaks":"fffeddbac99a889777665554444343333322222211111110","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-2.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-2.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit light 2: Variation 2 of 4 light body hits: like variation 1 but slightly higher pitched and crisper.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-light-3","name":"Hit light 3","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 3 of 4 light body hits: like variation 1 but slightly duller with a softer attack.","duration_s":0.18,"peaks":"edfdddccab8a797877676655554444433333322222212110","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-3.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-3.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit light 3: Variation 3 of 4 light body hits: like variation 1 but slightly duller with a softer attack.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-light-4","name":"Hit light 4","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 4 of 4 light body hits: like variation 1 but a touch longer with a little cloth swish.","duration_s":0.23,"peaks":"ffeedebcba98877765655544433333322222221211111110","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-4.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-light-4.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit light 4: Variation 4 of 4 light body hits: like variation 1 but a touch longer with a little cloth swish.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-medium-1","name":"Hit medium 1","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 1 of 4 medium body hits: a solid punchy thud with some low body, under a third of a second.","duration_s":0.28,"peaks":"ffefdeeddcccbbaa89787776756555554434333332322221","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-1.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-1.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit medium 1: Variation 1 of 4 medium body hits: a solid punchy thud with some low body, under a third of a second.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-medium-2","name":"Hit medium 2","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 2 of 4 medium body hits: like variation 1 but slightly lower and rounder.","duration_s":0.28,"peaks":"edfdfcebdccc8ac9a9996795676665645534534434333221","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-2.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-2.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit medium 2: Variation 2 of 4 medium body hits: like variation 1 but slightly lower and rounder.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-medium-3","name":"Hit medium 3","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 3 of 4 medium body hits: like variation 1 but with a sharper, snappier crack at the start.","duration_s":0.28,"peaks":"ffeededcdcbbaa9979687776646455443433333332222211","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-3.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-3.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit medium 3: Variation 3 of 4 medium body hits: like variation 1 but with a sharper, snappier crack at the start.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-medium-4","name":"Hit medium 4","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 4 of 4 medium body hits: like variation 1 but slightly longer with a muffled tail.","duration_s":0.32,"peaks":"ffeefbddcd8a9a7778687655455455335433323322221221","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-4.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-medium-4.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit medium 4: Variation 4 of 4 medium body hits: like variation 1 but slightly longer with a muffled tail.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-heavy-1","name":"Hit heavy 1","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 1 of 4 heavy body hits: a deep, powerful thump with a strong low boom, about half a second.","duration_s":0.5,"peaks":"edfefcdd9b9aaaa988878876656555544444433333322221","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-1.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-1.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit heavy 1: Variation 1 of 4 heavy body hits: a deep, powerful thump with a strong low boom, about half a second.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-heavy-2","name":"Hit heavy 2","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 2 of 4 heavy body hits: like variation 1 but even lower with a longer rumbling decay.","duration_s":0.68,"peaks":"efedecdeab9b9aa8a8969676776645554544333333433231","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-2.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-2.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit heavy 2: Variation 2 of 4 heavy body hits: like variation 1 but even lower with a longer rumbling decay.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-heavy-3","name":"Hit heavy 3","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 3 of 4 heavy body hits: like variation 1 but with a harder crunchy crack on the attack.","duration_s":0.5,"peaks":"fefffceebcbdaa8998888776656655544444333333332221","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-3.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-3.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit heavy 3: Variation 3 of 4 heavy body hits: like variation 1 but with a harder crunchy crack on the attack.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"hit-variations-sound-effects/hit-heavy-4","name":"Hit heavy 4","pack":"hit-variations-sound-effects","pack_title":"Hit Variations","style":"Realistic","category":"hit","prompt":"Variation 4 of 4 heavy body hits: like variation 1 but slightly higher and tighter with a short whoosh before.","duration_s":0.62,"peaks":"011233456dfefdedcbb89887666545444333332222221111","wav":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-4.wav","mp3":"https://aigamedev.ai/sfx/hit-variations-sound-effects/hit-heavy-4.mp3","copy":"Make a sound effect for any action game with melee combat: random body hit variations in light, medium and heavy weights, saved as a WAV file. Hit heavy 4: Variation 4 of 4 heavy body hits: like variation 1 but slightly higher and tighter with a short whoosh before.","page":"https://aigamedev.ai/sounds/?pack=hit-variations-sound-effects"},{"id":"mini-golf-sound-effects/putt-soft","name":"Putt soft","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"hit","prompt":"A gentle putt: a light hollow plastic tick of club on ball, very short.","duration_s":0.12,"peaks":"fecbaa887666555444433333322211111222111111110000","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/putt-soft.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/putt-soft.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Putt soft: A gentle putt: a light hollow plastic tick of club on ball, very short.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/putt-hard","name":"Putt hard","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"hit","prompt":"A powerful putt: a sharper louder clack of club on ball with a tiny whoosh, under a quarter second.","duration_s":0.235,"peaks":"fba876554333333333333333333232222221111111111000","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/putt-hard.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/putt-hard.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Putt hard: A powerful putt: a sharper louder clack of club on ball with a tiny whoosh, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/power-charge","name":"Power charge","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"ui","prompt":"Charging a putt's power meter: a smooth rising tone that wobbles slightly near the top, about one and a half seconds.","duration_s":1.5,"peaks":"aaabbbbbbbbbbcccccccccccdddddddddddeedeeeeffeef9","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/power-charge.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/power-charge.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Power charge: Charging a putt's power meter: a smooth rising tone that wobbles slightly near the top, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/ball-roll","name":"Ball roll","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"movement","prompt":"A golf ball rolling across felt turf as a seamless loop: a soft low rumbling hiss, two seconds.","duration_s":2.0,"peaks":"ccdeebfc9acdeeaebbdcadb8dbbdbaccaccbdaacabeabdca","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/ball-roll.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/ball-roll.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Ball roll: A golf ball rolling across felt turf as a seamless loop: a soft low rumbling hiss, two seconds.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/wall-bounce","name":"Wall bounce","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"hit","prompt":"The ball bouncing off a wooden bumper wall: a short hollow wooden knock.","duration_s":0.5,"peaks":"fdba98766544433333222111211111222111111111110000","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/wall-bounce.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/wall-bounce.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Wall bounce: The ball bouncing off a wooden bumper wall: a short hollow wooden knock.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/ball-in-hole","name":"Ball in hole","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"object","prompt":"The ball dropping into the cup: a rattling plastic clatter and a hollow thunk at the bottom, under one second.","duration_s":0.95,"peaks":"9537746637555532feb98764433332111111111010000000","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/ball-in-hole.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/ball-in-hole.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Ball in hole: The ball dropping into the cup: a rattling plastic clatter and a hollow thunk at the bottom, under one second.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/lip-out","name":"Lip out","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"object","prompt":"The ball circling the rim and missing: a quick spinning rattle that rolls away, about one second.","duration_s":1.08,"peaks":"c6faeba988abddfeca8789aeed9c9a668856453332111110","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/lip-out.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/lip-out.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Lip out: The ball circling the rim and missing: a quick spinning rattle that rolls away, about one second.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/water-hazard","name":"Water hazard","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"object","prompt":"The ball falling into a pond: a small splash then a sad descending two-note boop.","duration_s":1.7,"peaks":"87645524216feeeeeb56eecdcbbaaaa99853322211110100","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/water-hazard.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/water-hazard.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Water hazard: The ball falling into a pond: a small splash then a sad descending two-note boop.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/windmill-spin","name":"Windmill spin","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"object","prompt":"A spinning windmill obstacle as a seamless loop: a slow creaky wooden whoosh with a rhythmic clack, four seconds.","duration_s":4.0,"peaks":"a8f83897d738bad73897d737a8f83897d738a9d73796d738","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/windmill-spin.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/windmill-spin.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Windmill spin: A spinning windmill obstacle as a seamless loop: a slow creaky wooden whoosh with a rhythmic clack, four seconds.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/hole-in-one","name":"Hole in one","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"jingle","prompt":"A hole in one: a bright bouncy fanfare with sparkly chimes, about two seconds.","duration_s":2.15,"peaks":"cddeeffecfdbafdb9edcbbaa998887776665555444433210","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/hole-in-one.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/hole-in-one.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Hole in one: A hole in one: a bright bouncy fanfare with sparkly chimes, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/under-par","name":"Under par","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"jingle","prompt":"Finishing a hole under par: a cheerful short rising three-note chime, about one second.","duration_s":1.05,"peaks":"cbaaaedcbbfeedcbbaaa9988877776666655555444433211","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/under-par.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/under-par.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Under par: Finishing a hole under par: a cheerful short rising three-note chime, about one second.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mini-golf-sound-effects/over-par","name":"Over par","pack":"mini-golf-sound-effects","pack_title":"Mini Golf","style":"Cartoon","category":"jingle","prompt":"Finishing a hole over par: a soft wobbly two-note descending tone, gentle and not harsh.","duration_s":1.2,"peaks":"dffeeffeeeefdafeedcddbbbbaabaa998899888887521110","wav":"https://aigamedev.ai/sfx/mini-golf-sound-effects/over-par.wav","mp3":"https://aigamedev.ai/sfx/mini-golf-sound-effects/over-par.mp3","copy":"Make a sound effect for a bright, playful mini golf game: plinky putts, rolls, bounces and cheerful rewards, saved as a WAV file. Over par: Finishing a hole over par: a soft wobbly two-note descending tone, gentle and not harsh.","page":"https://aigamedev.ai/sounds/?pack=mini-golf-sound-effects"},{"id":"mining-and-crafting-sound-effects/pickaxe-stone","name":"Pickaxe stone","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"hit","prompt":"A pickaxe striking stone: a short gritty click with a dry crunchy tail, under a quarter second.","duration_s":0.2,"peaks":"fdcb8ab76699a68687696945574658764373332262422221","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/pickaxe-stone.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/pickaxe-stone.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Pickaxe stone: A pickaxe striking stone: a short gritty click with a dry crunchy tail, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/pickaxe-ore","name":"Pickaxe ore","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"hit","prompt":"A pickaxe chipping metal ore: a hard stony tick with a faint bright metallic ring on top.","duration_s":0.38,"peaks":"fcbbb9a99988878786666665555555444443333333333322","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/pickaxe-ore.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/pickaxe-ore.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Pickaxe ore: A pickaxe chipping metal ore: a hard stony tick with a faint bright metallic ring on top.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/block-crack","name":"Block crack","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"object","prompt":"A block slowly cracking while being mined: three quick dry crunches, each slightly louder, about one second.","duration_s":1.0,"peaks":"58665455213111119a98896552211111afdc874372222110","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/block-crack.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/block-crack.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Block crack: A block slowly cracking while being mined: three quick dry crunches, each slightly louder, about one second.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/block-break","name":"Block break","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"object","prompt":"A stone block breaking apart: a crunchy noise burst with small tumbling rubble ticks after, about half a second.","duration_s":0.55,"peaks":"feaa89877867665536664322442443421111113543211100","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/block-break.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/block-break.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Block break: A stone block breaking apart: a crunchy noise burst with small tumbling rubble ticks after, about half a second.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/block-place","name":"Block place","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"object","prompt":"Placing a block in the world: a soft solid low thump with a short dusty tap, very short.","duration_s":0.16,"peaks":"efdedad9bb7a899785646353534244323434232222211110","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/block-place.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/block-place.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Block place: Placing a block in the world: a soft solid low thump with a short dusty tap, very short.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/dirt-dig","name":"Dirt dig","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"movement","prompt":"Digging a dirt block with a shovel: a soft muffled scrape and crumble, under half a second.","duration_s":0.42,"peaks":"fdcabb9aaaba9679968a5976876876489763943222151120","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/dirt-dig.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/dirt-dig.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Dirt dig: Digging a dirt block with a shovel: a soft muffled scrape and crumble, under half a second.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/item-pop","name":"Item pop","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"pickup","prompt":"A mined block dropping as a small item and popping into the inventory: a tiny bright plop.","duration_s":0.13,"peaks":"dfeededdcbb9aa8997a87667855565455533334433332211","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/item-pop.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/item-pop.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Item pop: A mined block dropping as a small item and popping into the inventory: a tiny bright plop.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/craft-item","name":"Craft item","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"ui","prompt":"Crafting an item at a workbench: two quick wooden knocks followed by a short bright sparkle, about half a second.","duration_s":0.55,"peaks":"fda9786efb98677767687787876655444333332222221110","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/craft-item.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/craft-item.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Craft item: Crafting an item at a workbench: two quick wooden knocks followed by a short bright sparkle, about half a second.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/furnace-smelt","name":"Furnace smelt","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"object","prompt":"A furnace smelting ore as a seamless loop: low steady fire roar with gentle crackles, about five seconds.","duration_s":5.0,"peaks":"eeeefffeeeedddddddeefeeeedeeeefeedeefeeeeeddeeed","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/furnace-smelt.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/furnace-smelt.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Furnace smelt: A furnace smelting ore as a seamless loop: low steady fire roar with gentle crackles, about five seconds.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/torch-place","name":"Torch place","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"object","prompt":"Placing a wall torch: a small whoosh of flame catching, then a faint soft flicker, under one second.","duration_s":0.85,"peaks":"26dffedba989765554443233433421112212211111211010","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/torch-place.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/torch-place.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Torch place: Placing a wall torch: a small whoosh of flame catching, then a faint soft flicker, under one second.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/cave-bed","name":"Cave bed","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"ambience","prompt":"A deep underground cave as a seamless loop: low airy drone, distant soft rumble and rare far water drips, six seconds.","duration_s":6.0,"peaks":"ebdddddddddcbccccefefdeeffeceeecdccdbddccdeeddcd","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/cave-bed.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/cave-bed.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Cave bed: A deep underground cave as a seamless loop: low airy drone, distant soft rumble and rare far water drips, six seconds.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mining-and-crafting-sound-effects/rare-find","name":"Rare find","pack":"mining-and-crafting-sound-effects","pack_title":"Mining & Crafting","style":"8-bit","category":"jingle","prompt":"Uncovering a rare gem in the rock: a short rising three-note chime with a soft shimmer, about one second.","duration_s":1.1,"peaks":"ba99bdcbcffeddcccbbbaaa9998888777766666555443221","wav":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/rare-find.wav","mp3":"https://aigamedev.ai/sfx/mining-and-crafting-sound-effects/rare-find.mp3","copy":"Make a sound effect for a blocky sandbox mining game: chunky, crunchy, satisfying digging, placing and crafting sounds, saved as a WAV file. Rare find: Uncovering a rare gem in the rock: a short rising three-note chime with a soft shimmer, about one second.","page":"https://aigamedev.ai/sounds/?pack=mining-and-crafting-sound-effects"},{"id":"mobile-notifications-sound-effects/push-notify-1","name":"Push notify 1","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"Variation 1 of a push notification set: a bright two-note rising marimba-like ping, under half a second.","duration_s":0.45,"peaks":"ccbaa9877efedccbba998877665555444443333322221000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/push-notify-1.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/push-notify-1.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Push notify 1: Variation 1 of a push notification set: a bright two-note rising marimba-like ping, under half a second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/push-notify-2","name":"Push notify 2","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"Variation 2 of a push notification set: a soft triple bell chime going up, slightly warmer, under one second.","duration_s":0.95,"peaks":"cccbbabeedccbeffddcbaa99887776655554444333211100","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/push-notify-2.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/push-notify-2.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Push notify 2: Variation 2 of a push notification set: a soft triple bell chime going up, slightly warmer, under one second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/push-notify-3","name":"Push notify 3","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"Variation 3 of a push notification set: a single clean glassy ping with a short sparkle tail, under half a second.","duration_s":0.45,"peaks":"feedcbbaa988776665554444433332222221011111000000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/push-notify-3.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/push-notify-3.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Push notify 3: Variation 3 of a push notification set: a single clean glassy ping with a short sparkle tail, under half a second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/message-in","name":"Message in","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"A new chat message arriving: a quick round bubble-like pop with a soft upward tone, very short.","duration_s":0.2,"peaks":"efedcbcccbba988777665554443222211111111111100000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/message-in.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/message-in.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Message in: A new chat message arriving: a quick round bubble-like pop with a soft upward tone, very short.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/message-sent","name":"Message sent","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"Sending a message: a light airy swoosh that rises and fades, under half a second.","duration_s":0.45,"peaks":"11345688abddddeeffeeeddcbba987654321111111111000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/message-sent.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/message-sent.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Message sent: Sending a message: a light airy swoosh that rises and fades, under half a second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/success","name":"Success","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"An action completed successfully: a happy bright three-note rising chime, under one second.","duration_s":0.818,"peaks":"ccbbadddcbdfeedccbbaa998887777666555554444443100","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/success.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/success.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Success: An action completed successfully: a happy bright three-note rising chime, under one second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/warning","name":"Warning","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"A gentle warning alert: two medium-low soft tones, the second lower, clear but not alarming, under one second.","duration_s":0.85,"peaks":"cedccba99887776fffeddccbbaa999887654321111111100","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/warning.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/warning.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Warning: A gentle warning alert: two medium-low soft tones, the second lower, clear but not alarming, under one second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/payment-done","name":"Payment done","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"A payment going through: a crisp register-like ding with a bright coin shimmer, under one second.","duration_s":0.692,"peaks":"dfeedccbbaaa988866677665555454443321111000000000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/payment-done.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/payment-done.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Payment done: A payment going through: a crisp register-like ding with a bright coin shimmer, under one second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/reminder","name":"Reminder","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"A calendar reminder: a soft repeating pair of mellow bell tones, played twice, about two seconds.","duration_s":2.0,"peaks":"edcba9bfedcba9887766558edcba9dfedcba988776555442","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/reminder.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/reminder.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Reminder: A calendar reminder: a soft repeating pair of mellow bell tones, played twice, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/low-battery","name":"Low battery","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"A low energy alert: a short dull descending three-note beep, under one second.","duration_s":0.8,"peaks":"efffffeb6223efffffeb6211deeeedda5211111111100000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/low-battery.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/low-battery.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Low battery: A low energy alert: a short dull descending three-note beep, under one second.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/badge-count","name":"Badge count","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"An app badge number going up: a tiny plucky tick, very short and light.","duration_s":0.1,"peaks":"ffedcbba9988776655544332221111001111110000000000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/badge-count.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/badge-count.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Badge count: An app badge number going up: a tiny plucky tick, very short and light.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"mobile-notifications-sound-effects/incoming-call","name":"Incoming call","pack":"mobile-notifications-sound-effects","pack_title":"Mobile Notifications","style":"Soft","category":"ui","prompt":"An incoming call ringtone made of a bright looping synth bell pattern, friendly and generic, about three seconds.","duration_s":3.0,"peaks":"fbcbbbaecd9cae9643110000fbcbbbbecd9cae9643110000","wav":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/incoming-call.wav","mp3":"https://aigamedev.ai/sfx/mobile-notifications-sound-effects/incoming-call.mp3","copy":"Make a sound effect for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying, saved as a WAV file. Incoming call: An incoming call ringtone made of a bright looping synth bell pattern, friendly and generic, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=mobile-notifications-sound-effects"},{"id":"modern-firearms-sound-effects/pistol-shot","name":"Pistol shot","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"weapon","prompt":"A punchy handgun shot: a sharp noise crack with a short low thump and quick echo, under half a second.","duration_s":0.45,"peaks":"fffecdcac9c8a76875656656666433444344544333232221","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/pistol-shot.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/pistol-shot.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Pistol shot: A punchy handgun shot: a sharp noise crack with a short low thump and quick echo, under half a second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/rifle-shot","name":"Rifle shot","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"weapon","prompt":"A powerful single rifle shot: a loud bright crack with deep body and a long rolling echo, about one second.","duration_s":1.0,"peaks":"ffffeeeddedcbcc9bc8b9aa9676666654444543544434433","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/rifle-shot.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/rifle-shot.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Rifle shot: A powerful single rifle shot: a loud bright crack with deep body and a long rolling echo, about one second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/smg-burst","name":"Smg burst","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"weapon","prompt":"A fast submachine gun burst of five rapid snappy shots with a short echo tail, under one second.","duration_s":0.85,"peaks":"dc9abcaafcadccbdeaa97876676554334322222211111110","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/smg-burst.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/smg-burst.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Smg burst: A fast submachine gun burst of five rapid snappy shots with a short echo tail, under one second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/shotgun-shot","name":"Shotgun shot","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"weapon","prompt":"A modern tactical shotgun blast: a wide booming noise burst with heavy low end, about one second.","duration_s":1.0,"peaks":"bcbccccabefedfedeba666879aaaa8975546556543323232","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/shotgun-shot.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/shotgun-shot.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Shotgun shot: A modern tactical shotgun blast: a wide booming noise burst with heavy low end, about one second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/sniper-shot","name":"Sniper shot","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"weapon","prompt":"A long-range sniper shot: an extremely sharp crack with a deep boom and a long distant echo, about two seconds.","duration_s":2.0,"peaks":"bbbbcfeedcacbacc8aa87878798456545665544444554322","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/sniper-shot.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/sniper-shot.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Sniper shot: A long-range sniper shot: an extremely sharp crack with a deep boom and a long distant echo, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/suppressed-shot","name":"Suppressed shot","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"weapon","prompt":"A suppressed pistol shot: a muffled quick puff with a small mechanical clack, under a quarter second.","duration_s":0.22,"peaks":"dfddda99a887667654666544333343233222221222111111","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/suppressed-shot.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/suppressed-shot.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Suppressed shot: A suppressed pistol shot: a muffled quick puff with a small mechanical clack, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/mag-out","name":"Mag out","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"object","prompt":"Ejecting a magazine: a metallic button click and a sliding release, under half a second.","duration_s":0.42,"peaks":"e74357abcaaa8877655544bfb97655444333222222111111","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/mag-out.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/mag-out.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Mag out: Ejecting a magazine: a metallic button click and a sliding release, under half a second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/mag-in","name":"Mag in","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"object","prompt":"Inserting a fresh magazine: a firm sliding metal clack that locks in place, under half a second.","duration_s":0.42,"peaks":"13446677888764ffdca87765433233222221111111111000","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/mag-in.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/mag-in.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Mag in: Inserting a fresh magazine: a firm sliding metal clack that locks in place, under half a second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/bolt-rack","name":"Bolt rack","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"object","prompt":"Racking a rifle bolt or pistol slide: a crisp two-part metallic clack back and forward, under half a second.","duration_s":0.45,"peaks":"64578864da7644444443348864fdb9865454333233222111","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/bolt-rack.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/bolt-rack.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Bolt rack: Racking a rifle bolt or pistol slide: a crisp two-part metallic clack back and forward, under half a second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/dry-fire","name":"Dry fire","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"weapon","prompt":"Pulling the trigger on an empty gun: a single small dry metallic click, very short.","duration_s":0.09,"peaks":"fda875543322222212222223223332332232222222222211","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/dry-fire.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/dry-fire.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Dry fire: Pulling the trigger on an empty gun: a single small dry metallic click, very short.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/shell-drop","name":"Shell drop","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"object","prompt":"A spent brass shell casing bouncing on concrete: three small bright tinkling clinks, under one second.","duration_s":0.85,"peaks":"fda8666544433222aa875332222287654222211110111100","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/shell-drop.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/shell-drop.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Shell drop: A spent brass shell casing bouncing on concrete: three small bright tinkling clinks, under one second.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"modern-firearms-sound-effects/distant-gunfire","name":"Distant gunfire","pack":"modern-firearms-sound-effects","pack_title":"Modern Firearms","style":"Realistic","category":"ambience","prompt":"Distant battle in the background: scattered muffled pops and far booms with low wind, seamless loop, about eight seconds.","duration_s":8.0,"peaks":"a988764447ddcd8977665543333449eddd7a67544335dfce","wav":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/distant-gunfire.wav","mp3":"https://aigamedev.ai/sfx/modern-firearms-sound-effects/distant-gunfire.mp3","copy":"Make a sound effect for a modern military shooter: punchy, loud, crisp synthesized gunfire and weapon handling, saved as a WAV file. Distant gunfire: Distant battle in the background: scattered muffled pops and far booms with low wind, seamless loop, about eight seconds.","page":"https://aigamedev.ai/sounds/?pack=modern-firearms-sound-effects"},{"id":"physics-toys-sound-effects/rubber-bounce","name":"Rubber bounce","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"hit","prompt":"A small rubber ball bouncing once: a springy hollow boing-like thump, very short.","duration_s":0.28,"peaks":"efdeeedcbbba988876666555544444333332222222110000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/rubber-bounce.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/rubber-bounce.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Rubber bounce: A small rubber ball bouncing once: a springy hollow boing-like thump, very short.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/rubber-roll","name":"Rubber roll","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"movement","prompt":"A rubber ball rolling on a hard floor as a seamless loop: a soft dull low rumble, two seconds.","duration_s":2.0,"peaks":"dcbcbbbafdabcdcbbd98cdedbcbbbccba99decbbccddbbac","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/rubber-roll.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/rubber-roll.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Rubber roll: A rubber ball rolling on a hard floor as a seamless loop: a soft dull low rumble, two seconds.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/wood-ball-drop","name":"Wood ball drop","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"hit","prompt":"A wooden ball dropping on a table: a clear knock followed by two quicker smaller bounces.","duration_s":0.62,"peaks":"feca98654433222898654433345543322211111110000000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/wood-ball-drop.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/wood-ball-drop.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Wood ball drop: A wooden ball dropping on a table: a clear knock followed by two quicker smaller bounces.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/wood-box-slide","name":"Wood box slide","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"movement","prompt":"A wooden crate sliding across a floor: a rough scraping drag with a woody grind, about one second.","duration_s":1.05,"peaks":"6cfcfdecdbdbecccdacabbcaa9b9a8a79987978766645421","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/wood-box-slide.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/wood-box-slide.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Wood box slide: A wooden crate sliding across a floor: a rough scraping drag with a woody grind, about one second.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/wood-box-tumble","name":"Wood box tumble","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"hit","prompt":"A wooden box tumbling over: two hollow wooden clunks on its corners, under one second.","duration_s":0.78,"peaks":"dba987655443322221dfdba9876554433222210000000000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/wood-box-tumble.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/wood-box-tumble.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Wood box tumble: A wooden box tumbling over: two hollow wooden clunks on its corners, under one second.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/metal-ball-bounce","name":"Metal ball bounce","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"hit","prompt":"A steel ball bouncing on a metal plate: a bright ringing ping with fast shrinking bounces.","duration_s":1.6,"peaks":"feedddfedecedecc99e99bb9998766765535343222210000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/metal-ball-bounce.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/metal-ball-bounce.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Metal ball bounce: A steel ball bouncing on a metal plate: a bright ringing ping with fast shrinking bounces.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/metal-ball-roll","name":"Metal ball roll","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"movement","prompt":"A steel ball rolling on metal as a seamless loop: a smooth high whirring rumble, two seconds.","duration_s":2.0,"peaks":"deddcdddeeeeedddedefddddeedfddddedfededceeeededd","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/metal-ball-roll.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/metal-ball-roll.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Metal ball roll: A steel ball rolling on metal as a seamless loop: a smooth high whirring rumble, two seconds.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/metal-box-hit","name":"Metal box hit","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"hit","prompt":"A hollow metal box knocking into a wall: a dull clang with a short boxy ring.","duration_s":0.65,"peaks":"ffeeddccbbaaa99888787766666555554444443333322000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/metal-box-hit.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/metal-box-hit.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Metal box hit: A hollow metal box knocking into a wall: a dull clang with a short boxy ring.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/glass-ball-tap","name":"Glass ball tap","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"hit","prompt":"A glass marble clicking against another: a tiny high crisp glassy tick, very short.","duration_s":0.13,"peaks":"effedcccbaa9988777666555444443333333222222111000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/glass-ball-tap.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/glass-ball-tap.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Glass ball tap: A glass marble clicking against another: a tiny high crisp glassy tick, very short.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/glass-roll","name":"Glass roll","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"movement","prompt":"A glass marble rolling on wood as a seamless loop: a light airy rumble with tiny rattles, two seconds.","duration_s":2.0,"peaks":"ecbebdcbdccdcddbdccdcecadccdbdecdcbfbcdbdbcebddb","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/glass-roll.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/glass-roll.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Glass roll: A glass marble rolling on wood as a seamless loop: a light airy rumble with tiny rattles, two seconds.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/glass-box-clink","name":"Glass box clink","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"hit","prompt":"A small glass cube landing on a hard surface: a bright clink with a short glassy ring.","duration_s":0.55,"peaks":"ffeeddddcccbbaaa99989888777777666665555544331000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/glass-box-clink.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/glass-box-clink.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Glass box clink: A small glass cube landing on a hard surface: a bright clink with a short glassy ring.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"physics-toys-sound-effects/object-spawn","name":"Object spawn","pack":"physics-toys-sound-effects","pack_title":"Physics Toys","style":"Realistic","category":"ui","prompt":"A new toy object appearing in the sandbox: a quick soft pop with a light bubbly rise.","duration_s":0.42,"peaks":"fd965447aba76aba8669aa85799955789652111111110000","wav":"https://aigamedev.ai/sfx/physics-toys-sound-effects/object-spawn.wav","mp3":"https://aigamedev.ai/sfx/physics-toys-sound-effects/object-spawn.mp3","copy":"Make a sound effect for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects, saved as a WAV file. Object spawn: A new toy object appearing in the sandbox: a quick soft pop with a light bubbly rise.","page":"https://aigamedev.ai/sounds/?pack=physics-toys-sound-effects"},{"id":"pickup-variations-sound-effects/coin-1","name":"Coin 1","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 1 of 4 coin pickups: a bright two-note metallic ding going up, under a quarter second.","duration_s":0.24,"peaks":"ccbaa987654efeedccbbbaa9988776665555444433211110","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-1.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-1.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Coin 1: Variation 1 of 4 coin pickups: a bright two-note metallic ding going up, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/coin-2","name":"Coin 2","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 2 of 4 coin pickups: like variation 1 but a few notes higher and slightly brighter.","duration_s":0.24,"peaks":"ccba9998877ffeedddccbbaa998777665555444433211110","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-2.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-2.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Coin 2: Variation 2 of 4 coin pickups: like variation 1 but a few notes higher and slightly brighter.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/coin-3","name":"Coin 3","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 3 of 4 coin pickups: like variation 1 but a little lower with a longer shimmer.","duration_s":0.24,"peaks":"ccba99877766efeeeedddddccccbbaaa9998887777666641","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-3.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-3.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Coin 3: Variation 3 of 4 coin pickups: like variation 1 but a little lower with a longer shimmer.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/coin-4","name":"Coin 4","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 4 of 4 coin pickups: like variation 1 but the two notes are played faster and crisper.","duration_s":0.211,"peaks":"cccba99dffedccbaa9998877766555444433332111111100","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-4.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/coin-4.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Coin 4: Variation 4 of 4 coin pickups: like variation 1 but the two notes are played faster and crisper.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/gem-1","name":"Gem 1","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 1 of 4 gem pickups: a sparkling crystal chime with a quick rising glitter, under half a second.","duration_s":0.49,"peaks":"a987ab989ca98bb9dfedddccbbaa99888776665554221100","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-1.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-1.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Gem 1: Variation 1 of 4 gem pickups: a sparkling crystal chime with a quick rising glitter, under half a second.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/gem-2","name":"Gem 2","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 2 of 4 gem pickups: like variation 1 but higher pitched with a brighter sparkle tail.","duration_s":0.49,"peaks":"a987ab978ba87bbaefeedccbaa9998877666655544221100","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-2.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-2.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Gem 2: Variation 2 of 4 gem pickups: like variation 1 but higher pitched with a brighter sparkle tail.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/gem-3","name":"Gem 3","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 3 of 4 gem pickups: like variation 1 but slightly lower and warmer, with a softer glitter.","duration_s":0.489,"peaks":"a9767b976aba98cbadffeddcbaa998877766655544221100","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-3.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-3.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Gem 3: Variation 3 of 4 gem pickups: like variation 1 but slightly lower and warmer, with a softer glitter.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/gem-4","name":"Gem 4","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 4 of 4 gem pickups: like variation 1 but with a quicker rising arpeggio of glassy notes.","duration_s":0.475,"peaks":"a99b9ccacbbcadcffeeddccbbaa998888766655554432211","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-4.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/gem-4.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Gem 4: Variation 4 of 4 gem pickups: like variation 1 but with a quicker rising arpeggio of glassy notes.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/item-1","name":"Item 1","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 1 of 4 item pickups: a soft rounded pop with a short upward whoosh, under a quarter second.","duration_s":0.207,"peaks":"dffedddeba89aba888766556666454333222211111111000","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-1.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-1.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Item 1: Variation 1 of 4 item pickups: a soft rounded pop with a short upward whoosh, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/item-2","name":"Item 2","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 2 of 4 item pickups: like variation 1 but slightly higher with a light bell tick on top.","duration_s":0.207,"peaks":"dffeecbdccaaaa9999777676665554433322221111111000","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-2.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-2.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Item 2: Variation 2 of 4 item pickups: like variation 1 but slightly higher with a light bell tick on top.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/item-3","name":"Item 3","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 3 of 4 item pickups: like variation 1 but lower and fuller, as for a bigger object.","duration_s":0.234,"peaks":"dfeeeededbcbaa7899999887766555554442222211110000","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-3.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-3.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Item 3: Variation 3 of 4 item pickups: like variation 1 but lower and fuller, as for a bigger object.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pickup-variations-sound-effects/item-4","name":"Item 4","pack":"pickup-variations-sound-effects","pack_title":"Pickup Variations","style":"Cartoon","category":"pickup","prompt":"Variation 4 of 4 item pickups: like variation 1 but snappier, with a quick little bounce in pitch.","duration_s":0.174,"peaks":"dffeecbddb99976766666666654454432222111111111000","wav":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-4.wav","mp3":"https://aigamedev.ai/sfx/pickup-variations-sound-effects/item-4.mp3","copy":"Make a sound effect for any game with collectibles: random pickup variations for coins, gems and items so repeated pickups stay fresh, saved as a WAV file. Item 4: Variation 4 of 4 item pickups: like variation 1 but snappier, with a quick little bounce in pitch.","page":"https://aigamedev.ai/sounds/?pack=pickup-variations-sound-effects"},{"id":"pinball-sound-effects/flipper-up","name":"Flipper up","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"object","prompt":"A pinball flipper firing: a sharp solenoid clack with a short mechanical thump, very short.","duration_s":0.293,"peaks":"ef9c74744643332222222221111111111111110110000000","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/flipper-up.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/flipper-up.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Flipper up: A pinball flipper firing: a sharp solenoid clack with a short mechanical thump, very short.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/flipper-down","name":"Flipper down","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"object","prompt":"A pinball flipper dropping back: a softer lower click, very short.","duration_s":0.287,"peaks":"fdba97764334422212221111111111111111111111000000","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/flipper-down.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/flipper-down.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Flipper down: A pinball flipper dropping back: a softer lower click, very short.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/plunger-launch","name":"Plunger launch","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"movement","prompt":"Pulling and releasing the ball plunger: a creaky spring stretch then a fast twang and rolling whoosh, about one second.","duration_s":1.096,"peaks":"22223243435454657564feda886676665554444333322211","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/plunger-launch.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/plunger-launch.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Plunger launch: Pulling and releasing the ball plunger: a creaky spring stretch then a fast twang and rolling whoosh, about one second.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/bumper-hit","name":"Bumper hit","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"hit","prompt":"The ball hitting a pop bumper: a punchy electric thwack with a bright bell ding on top.","duration_s":0.45,"peaks":"fbb988877766666655555444444443331121111111111110","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/bumper-hit.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/bumper-hit.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Bumper hit: The ball hitting a pop bumper: a punchy electric thwack with a bright bell ding on top.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/slingshot-kick","name":"Slingshot kick","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"hit","prompt":"The ball kicked by a slingshot rubber: a quick springy rubber boing with a solenoid click.","duration_s":0.347,"peaks":"fedc99898776665555454444333333322222211111111000","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/slingshot-kick.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/slingshot-kick.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Slingshot kick: The ball kicked by a slingshot rubber: a quick springy rubber boing with a solenoid click.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/target-hit","name":"Target hit","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"hit","prompt":"The ball knocking down a drop target: a short hard plastic clack and a low drop thunk.","duration_s":0.351,"peaks":"8322211afdba875576443442331311211211111111111000","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/target-hit.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/target-hit.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Target hit: The ball knocking down a drop target: a short hard plastic clack and a low drop thunk.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/ramp-roll","name":"Ramp roll","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"movement","prompt":"The ball rolling up a metal ramp: a rising hollow rumbling roll that ends in a clank, about one and a half seconds.","duration_s":1.653,"peaks":"246788977a8779989a88a8aaa8abb8bababbcbfd86432111","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/ramp-roll.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/ramp-roll.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Ramp roll: The ball rolling up a metal ramp: a rising hollow rumbling roll that ends in a clank, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/score-ding","name":"Score ding","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"ui","prompt":"Points scoring on a pinball table: a quick run of three bright electronic bell dings.","duration_s":0.705,"peaks":"eedcbbeddbbdffedcbba9988777666555444433333211110","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/score-ding.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/score-ding.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Score ding: Points scoring on a pinball table: a quick run of three bright electronic bell dings.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/multiball","name":"Multiball","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"jingle","prompt":"Multiball starting: a fast rising electronic arpeggio with bells and buzzing, about two seconds.","duration_s":2.072,"peaks":"c8baccbcccbbbacccbbccccccbfba9876655544333322221","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/multiball.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/multiball.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Multiball: Multiball starting: a fast rising electronic arpeggio with bells and buzzing, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/tilt-buzz","name":"Tilt buzz","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"ui","prompt":"Tilting the table: a harsh low electric buzz that cuts out, about one second.","duration_s":1.148,"peaks":"dfebbbeefbbbefebbbfeebbbffebbceefbbce75332211111","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/tilt-buzz.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/tilt-buzz.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Tilt buzz: Tilting the table: a harsh low electric buzz that cuts out, about one second.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/ball-drain","name":"Ball drain","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"object","prompt":"The ball draining between the flippers: a descending rolling tone ending in a dull thunk, about one second.","duration_s":1.158,"peaks":"7bcbbbbcbaaaaaabbaaa89baa9999caaaafda96443322211","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/ball-drain.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/ball-drain.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Ball drain: The ball draining between the flippers: a descending rolling tone ending in a dull thunk, about one second.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"pinball-sound-effects/table-hum","name":"Table hum","pack":"pinball-sound-effects","pack_title":"Pinball","style":"Synth","category":"ambience","prompt":"A pinball table idling as a seamless loop: soft electric hum with faint relay clicks and light buzz, five seconds.","duration_s":5.0,"peaks":"fefffffffeefeeeeeeeeeeeefefffffffeefeeeeeeeeeeee","wav":"https://aigamedev.ai/sfx/pinball-sound-effects/table-hum.wav","mp3":"https://aigamedev.ai/sfx/pinball-sound-effects/table-hum.mp3","copy":"Make a sound effect for an electronic pinball table: snappy flippers, punchy bumpers, bright bells and buzzing lights, saved as a WAV file. Table hum: A pinball table idling as a seamless loop: soft electric hum with faint relay clicks and light buzz, five seconds.","page":"https://aigamedev.ai/sounds/?pack=pinball-sound-effects"},{"id":"platformer-moves-sound-effects/wall-jump","name":"Wall jump","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"A quick wall jump: a soft scuffing kick off a wall into a short airy whoosh, under half a second.","duration_s":0.42,"peaks":"dfecaa89aaabdcabaaa99887666564443333222211111110","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/wall-jump.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/wall-jump.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Wall jump: A quick wall jump: a soft scuffing kick off a wall into a short airy whoosh, under half a second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/wall-slide","name":"Wall slide","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"Sliding down a wall: a soft steady gritty friction noise, seamless loop of about two seconds.","duration_s":2.0,"peaks":"dddddcccddcededdcddcffddddcdccdbdcdccdedcdcdddec","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/wall-slide.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/wall-slide.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Wall slide: Sliding down a wall: a soft steady gritty friction noise, seamless loop of about two seconds.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/dash","name":"Dash","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"A fast mid-air dash: a sharp punchy whoosh with a quick bright snap at the start, under half a second.","duration_s":0.4,"peaks":"59cfedfbccdaca9b98878777555664433332212111111100","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/dash.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/dash.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Dash: A fast mid-air dash: a sharp punchy whoosh with a quick bright snap at the start, under half a second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/ground-pound","name":"Ground pound","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"A ground pound: a short rising whistle as the character drops, then a deep heavy thump, about one second.","duration_s":1.0,"peaks":"001121232243334556675effedcdbbaa9988777666554443","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/ground-pound.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/ground-pound.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Ground pound: A ground pound: a short rising whistle as the character drops, then a deep heavy thump, about one second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/ledge-grab","name":"Ledge grab","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"Grabbing a ledge: a soft grunt-free cloth rustle and a light hand-on-stone tap, under a quarter second.","duration_s":0.22,"peaks":"2554564228fb877665454333332222222212222222111100","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/ledge-grab.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/ledge-grab.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Ledge grab: Grabbing a ledge: a soft grunt-free cloth rustle and a light hand-on-stone tap, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/ledge-climb","name":"Ledge climb","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"Pulling up over a ledge: a quick cloth rustle and a soft scrape ending in a light step, about half a second.","duration_s":0.52,"peaks":"1566553344557967656554454322221111ffba8765432211","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/ledge-climb.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/ledge-climb.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Ledge climb: Pulling up over a ledge: a quick cloth rustle and a soft scrape ending in a light step, about half a second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/glide","name":"Glide","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"Gliding through the air with a cape: a gentle soft wind flutter, seamless loop of about three seconds.","duration_s":3.0,"peaks":"dcdeedfeffffeeefdedededdcccbbbabaaaaa9a9aababbcc","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/glide.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/glide.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Glide: Gliding through the air with a cape: a gentle soft wind flutter, seamless loop of about three seconds.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/slide","name":"Slide","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"A floor slide: a short smooth swishing scrape on a hard floor, fading out, under one second.","duration_s":0.8,"peaks":"efdfdbcbba9a99a888888776666666544443333322111110","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/slide.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/slide.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Slide: A floor slide: a short smooth swishing scrape on a hard floor, fading out, under one second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/crouch","name":"Crouch","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"Crouching down: a very soft short cloth rustle with a tiny low thud, under a quarter second.","duration_s":0.2,"peaks":"122333334333bfdcbaaa9887564454543323121111111000","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/crouch.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/crouch.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Crouch: Crouching down: a very soft short cloth rustle with a tiny low thud, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/rope-swing","name":"Rope swing","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"Swinging on a rope: a rope creak followed by a smooth rising then falling whoosh, about one second.","duration_s":1.0,"peaks":"2555566655434456789bbbeceeefffedcbbaa88665332111","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/rope-swing.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/rope-swing.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Rope swing: Swinging on a rope: a rope creak followed by a smooth rising then falling whoosh, about one second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/grapple-shoot","name":"Grapple shoot","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"object","prompt":"Firing a grappling hook: a quick mechanical click, a zipping cable whir and a metallic catch, under one second.","duration_s":0.85,"peaks":"756666666666555555555554443343efca87655443333221","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/grapple-shoot.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/grapple-shoot.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Grapple shoot: Firing a grappling hook: a quick mechanical click, a zipping cable whir and a metallic catch, under one second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"platformer-moves-sound-effects/roll-land","name":"Roll land","pack":"platformer-moves-sound-effects","pack_title":"Platformer Moves","style":"Cartoon","category":"movement","prompt":"Landing from a high fall into a roll: a soft thump followed by a quick tumbling rustle, under one second.","duration_s":0.85,"peaks":"ffeddcb99976655455543221134421111110000000000000","wav":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/roll-land.wav","mp3":"https://aigamedev.ai/sfx/platformer-moves-sound-effects/roll-land.mp3","copy":"Make a sound effect for a modern, smooth action platformer: soft, tactile, airy movement sounds, not retro beeps, saved as a WAV file. Roll land: Landing from a high fall into a roll: a soft thump followed by a quick tumbling rustle, under one second.","page":"https://aigamedev.ai/sounds/?pack=platformer-moves-sound-effects"},{"id":"spaceship-cockpit-sound-effects/cockpit-hum","name":"Cockpit hum","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"ambience","prompt":"A spaceship cockpit bed: steady low engine hum with faint electronic chirps, seamless loop, about six seconds.","duration_s":6.0,"peaks":"eeedddcbcccddedefefedcbcbbccceeeefeeddccccddcdde","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/cockpit-hum.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/cockpit-hum.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Cockpit hum: A spaceship cockpit bed: steady low engine hum with faint electronic chirps, seamless loop, about six seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/main-thrust","name":"Main thrust","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"vehicle","prompt":"Main engines firing up to full thrust: a deep roaring swell that settles into a strong rumble, about two seconds.","duration_s":2.0,"peaks":"ccabacdeeeeeefffffffffeeeeeedeeeeeedeedecb875321","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/main-thrust.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/main-thrust.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Main thrust: Main engines firing up to full thrust: a deep roaring swell that settles into a strong rumble, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/side-thrusters","name":"Side thrusters","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"vehicle","prompt":"Small maneuvering thrusters: two quick hissing gas bursts of slightly different pitch, under one second.","duration_s":0.8,"peaks":"fedccbba9986543322feedcccba977644332222111111110","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/side-thrusters.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/side-thrusters.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Side thrusters: Small maneuvering thrusters: two quick hissing gas bursts of slightly different pitch, under one second.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/hyperspace-jump","name":"Hyperspace jump","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"vehicle","prompt":"Jumping to hyperspace: a long rising whine that snaps into a huge stretched whoosh and boom, about three seconds.","duration_s":3.0,"peaks":"23568a7a98999aaaaabbbbbbcccbccccffedccbb99876652","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/hyperspace-jump.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/hyperspace-jump.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Hyperspace jump: Jumping to hyperspace: a long rising whine that snaps into a huge stretched whoosh and boom, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/hyperspace-exit","name":"Hyperspace exit","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"vehicle","prompt":"Dropping out of hyperspace: a fast falling whoosh ending in a soft low thump, about one and a half seconds.","duration_s":1.5,"peaks":"bfffeeeeeddddcccbcbbbaa9a9a9867975546dbb89753421","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/hyperspace-exit.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/hyperspace-exit.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Hyperspace exit: Dropping out of hyperspace: a fast falling whoosh ending in a soft low thump, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/docking-beeps","name":"Docking beeps","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"ui","prompt":"A docking guidance system: steady beeps getting faster as the ship lines up, ending on a long tone, about three seconds.","duration_s":3.0,"peaks":"d422219c3222d522c838c4ab8cbaddccccd5efffffffeb54","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/docking-beeps.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/docking-beeps.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Docking beeps: A docking guidance system: steady beeps getting faster as the ship lines up, ending on a long tone, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/scanner-sweep","name":"Scanner sweep","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"ui","prompt":"A ship scanner sweeping the area: a soft sonar-like ping followed by a rising electronic scan tone, about two seconds.","duration_s":2.0,"peaks":"fdba99976544333346766876787788888888898665432211","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/scanner-sweep.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/scanner-sweep.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Scanner sweep: A ship scanner sweeping the area: a soft sonar-like ping followed by a rising electronic scan tone, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/warning-beeps","name":"Warning beeps","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"ui","prompt":"A cockpit warning: three urgent high double beeps, about one second.","duration_s":1.0,"peaks":"efe8bffc753335cffb6ffe8553348ffd7dffa75334432211","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/warning-beeps.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/warning-beeps.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Warning beeps: A cockpit warning: three urgent high double beeps, about one second.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/hull-alarm","name":"Hull alarm","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"ui","prompt":"A hull breach alarm: a pulsing harsh low two-tone siren, seamless loop of about two seconds.","duration_s":2.0,"peaks":"dc9cb9ca9cbadcadcbdcbeccfcadbadbadbadbacbadbadcb","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/hull-alarm.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/hull-alarm.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Hull alarm: A hull breach alarm: a pulsing harsh low two-tone siren, seamless loop of about two seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/airlock-cycle","name":"Airlock cycle","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"object","prompt":"An airlock cycling: a heavy clunk, a long air hiss draining away, then a door unlocking thud, about four seconds.","duration_s":4.0,"peaks":"ecbffeedcba99998766665555544433333321108a8442110","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/airlock-cycle.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/airlock-cycle.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Airlock cycle: An airlock cycling: a heavy clunk, a long air hiss draining away, then a door unlocking thud, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/cockpit-switch","name":"Cockpit switch","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"ui","prompt":"Flipping a cockpit toggle switch: a solid plastic click with a tiny electronic chirp, under a quarter second.","duration_s":0.2,"peaks":"d9fc97554357899764433344333333332222222212111000","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/cockpit-switch.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/cockpit-switch.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Cockpit switch: Flipping a cockpit toggle switch: a solid plastic click with a tiny electronic chirp, under a quarter second.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"spaceship-cockpit-sound-effects/comms-open","name":"Comms open","pack":"spaceship-cockpit-sound-effects","pack_title":"Spaceship Cockpit","style":"Synth","category":"ui","prompt":"Opening a comms channel: a short burst of radio static and a soft two-tone chirp, under one second.","duration_s":0.75,"peaks":"899b99999988977877554328effd7cdec965443333322210","wav":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/comms-open.wav","mp3":"https://aigamedev.ai/sfx/spaceship-cockpit-sound-effects/comms-open.mp3","copy":"Make a sound effect for a spaceship piloting game seen from the cockpit: humming systems, beeps, thrusters and alarms, saved as a WAV file. Comms open: Opening a comms channel: a short burst of radio static and a soft two-tone chirp, under one second.","page":"https://aigamedev.ai/sounds/?pack=spaceship-cockpit-sound-effects"},{"id":"status-effects-sound-effects/poisoned","name":"Poisoned","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Getting poisoned: a sickly wobbly bubbling tone sliding downward, about one second.","duration_s":1.1,"peaks":"afdeefeedcccdbaabba9a9a9877998787665655454111000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/poisoned.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/poisoned.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Poisoned: Getting poisoned: a sickly wobbly bubbling tone sliding downward, about one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/poison-tick","name":"Poison tick","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"hit","prompt":"Taking poison damage over time: a small wet muffled blip, very short.","duration_s":0.18,"peaks":"ddffbd9a9986655544311111111111110111111100000000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/poison-tick.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/poison-tick.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Poison tick: Taking poison damage over time: a small wet muffled blip, very short.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/burning","name":"Burning","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Being set on fire: a quick flame whoosh followed by sharp crackles, under one second.","duration_s":0.87,"peaks":"48ddefeedcbb999778567555754346463333332221100000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/burning.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/burning.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Burning: Being set on fire: a quick flame whoosh followed by sharp crackles, under one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/frozen","name":"Frozen","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Being frozen solid: a fast crystalline crackle that hardens into a glassy ringing chime, about one second.","duration_s":1.15,"peaks":"445476456777cffeedcbbbba998888776666655544111000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/frozen.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/frozen.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Frozen: Being frozen solid: a fast crystalline crackle that hardens into a glassy ringing chime, about one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/thaw","name":"Thaw","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Breaking free of ice: a bright crack and a quick tinkle of falling shards, under one second.","duration_s":0.82,"peaks":"f96b9ad99baedb998a765989976779855332221111110000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/thaw.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/thaw.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Thaw: Breaking free of ice: a bright crack and a quick tinkle of falling shards, under one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/stunned","name":"Stunned","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Being stunned: a dizzy looping high warble with faint twinkles, about one and a half seconds.","duration_s":1.6,"peaks":"58bcfffeedba9889bdfffedca9899bcdccaa764322211100","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/stunned.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/stunned.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Stunned: Being stunned: a dizzy looping high warble with faint twinkles, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/slowed","name":"Slowed","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Being slowed: a tone that bends downward and drags out heavily, about one second.","duration_s":1.2,"peaks":"bbceaceabec9ceda9cfeba9bdfeeba888999a87642111000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/slowed.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/slowed.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Slowed: Being slowed: a tone that bends downward and drags out heavily, about one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/buff-up","name":"Buff up","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Receiving a buff: a bright rising shimmer that ends on a clean major chime, about one second.","duration_s":1.15,"peaks":"998a97999aa9877feddddcbbbaa998877766655554111000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/buff-up.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/buff-up.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Buff up: Receiving a buff: a bright rising shimmer that ends on a clean major chime, about one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/debuff-down","name":"Debuff down","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Receiving a debuff: a dark falling tone with a dull muffled thud, about one second.","duration_s":1.15,"peaks":"aeddcccbb99aa9889efcb977564645353434343323100000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/debuff-down.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/debuff-down.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Debuff down: Receiving a debuff: a dark falling tone with a dull muffled thud, about one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/shield-up","name":"Shield up","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"A protective shield forming: a smooth rising hum that locks in with a soft glassy ping.","duration_s":1.1,"peaks":"012234567899abbbccefedcbba9988877766655543111000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/shield-up.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/shield-up.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Shield up: A protective shield forming: a smooth rising hum that locks in with a soft glassy ping.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/shield-down","name":"Shield down","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"A protective shield breaking away: a cracking glassy shatter falling into a fading hum, about one second.","duration_s":1.15,"peaks":"feecdddccbbc998776555544444333333332222222000000","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/shield-down.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/shield-down.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Shield down: A protective shield breaking away: a cracking glassy shatter falling into a fading hum, about one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"status-effects-sound-effects/effect-cleansed","name":"Effect cleansed","pack":"status-effects-sound-effects","pack_title":"Status Effects","style":"Magical","category":"magic","prompt":"Removing a status effect: a soft clean airy whoosh with a gentle sparkle, under one second.","duration_s":0.85,"peaks":"11234557789aadcccdfeedeeddccba987665554433211100","wav":"https://aigamedev.ai/sfx/status-effects-sound-effects/effect-cleansed.wav","mp3":"https://aigamedev.ai/sfx/status-effects-sound-effects/effect-cleansed.mp3","copy":"Make a sound effect for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions, saved as a WAV file. Effect cleansed: Removing a status effect: a soft clean airy whoosh with a gentle sparkle, under one second.","page":"https://aigamedev.ai/sounds/?pack=status-effects-sound-effects"},{"id":"survival-tools-sound-effects/axe-chop","name":"Axe chop","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"hit","prompt":"An axe biting into a tree trunk: a sharp hollow wooden thunk with a short woody crack, under half a second.","duration_s":0.425,"peaks":"dfebbb988866555444333332222211111111111111110000","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/axe-chop.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/axe-chop.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Axe chop: An axe biting into a tree trunk: a sharp hollow wooden thunk with a short woody crack, under half a second.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/tree-fall","name":"Tree fall","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"object","prompt":"A tree falling over: slow creaking wood that builds, then a heavy low crash with leafy rustle, about three seconds.","duration_s":3.1,"peaks":"212221233324334345555665678888afeecabba987775443","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/tree-fall.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/tree-fall.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Tree fall: A tree falling over: slow creaking wood that builds, then a heavy low crash with leafy rustle, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/saw-stroke","name":"Saw stroke","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"object","prompt":"A hand saw cutting wood: one rasping back-and-forth stroke of gritty filtered noise, about one second.","duration_s":1.05,"peaks":"589bbedddeeeefcdcbcb985579abcddefdeedecdcb985331","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/saw-stroke.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/saw-stroke.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Saw stroke: A hand saw cutting wood: one rasping back-and-forth stroke of gritty filtered noise, about one second.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/hammer-nail","name":"Hammer nail","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"object","prompt":"A hammer driving a nail into a plank: three quick bright taps, the last one duller and lower.","duration_s":0.74,"peaks":"dba86433222da8765443222dfcb976543322121111111000","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/hammer-nail.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/hammer-nail.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Hammer nail: A hammer driving a nail into a plank: three quick bright taps, the last one duller and lower.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/plank-place","name":"Plank place","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"object","prompt":"Laying a wooden plank on a build: a solid hollow wooden clack with a short rattle, very short.","duration_s":0.32,"peaks":"feeface9ba8a8a8887776665555554443333333332221000","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/plank-place.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/plank-place.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Plank place: Laying a wooden plank on a build: a solid hollow wooden clack with a short rattle, very short.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/build-done","name":"Build done","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"jingle","prompt":"Finishing a hand-built shelter: a soft wooden knock and a warm two-note rising chime, about one second.","duration_s":1.2,"peaks":"ba867dfffeca8deedbaabbccccba98644567787775432210","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/build-done.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/build-done.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Build done: Finishing a hand-built shelter: a soft wooden knock and a warm two-note rising chime, about one second.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/stone-knap","name":"Stone knap","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"object","prompt":"Chipping a flint stone into a tool: two short dry clicking stone taps, sharp and gritty.","duration_s":0.35,"peaks":"fb8544445433332229d97544443332222111111111111000","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/stone-knap.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/stone-knap.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Stone knap: Chipping a flint stone into a tool: two short dry clicking stone taps, sharp and gritty.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/fire-strike","name":"Fire strike","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"object","prompt":"Striking flint to light a fire: a quick scratchy spark click followed by a tiny whoosh of catching flame.","duration_s":0.87,"peaks":"e864567678bbdfddccaa9a77666545444333222222111000","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/fire-strike.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/fire-strike.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Fire strike: Striking flint to light a fire: a quick scratchy spark click followed by a tiny whoosh of catching flame.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/campfire-loop","name":"Campfire loop","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"ambience","prompt":"A small campfire as a seamless loop: soft warm crackles and pops over a low gentle flame hiss, five seconds.","duration_s":5.0,"peaks":"cccccccbcdcddccedccccbbccbcddcdfecdcbccbabcccdcb","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/campfire-loop.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/campfire-loop.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Campfire loop: A small campfire as a seamless loop: soft warm crackles and pops over a low gentle flame hiss, five seconds.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/rope-tie","name":"Rope tie","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"object","prompt":"Tying a rope knot: a quick soft creaky stretch and a tight snap, under half a second.","duration_s":0.45,"peaks":"22333354556756778978a9a84fc974433333332222221100","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/rope-tie.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/rope-tie.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Rope tie: Tying a rope knot: a quick soft creaky stretch and a tight snap, under half a second.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/gather-wood","name":"Gather wood","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"pickup","prompt":"Picking up a bundle of sticks: a few quick light wooden clatters, under half a second.","duration_s":0.45,"peaks":"fcaac98ba9fb9eba68654444432222211111111111000000","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/gather-wood.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/gather-wood.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Gather wood: Picking up a bundle of sticks: a few quick light wooden clatters, under half a second.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"survival-tools-sound-effects/tool-break","name":"Tool break","pack":"survival-tools-sound-effects","pack_title":"Survival Tools","style":"Realistic","category":"hit","prompt":"A worn-out tool breaking: a dull wooden snap with a short metallic clink as the head falls off.","duration_s":0.897,"peaks":"fcaa76543321111bddcba989776655444333222221111100","wav":"https://aigamedev.ai/sfx/survival-tools-sound-effects/tool-break.wav","mp3":"https://aigamedev.ai/sfx/survival-tools-sound-effects/tool-break.mp3","copy":"Make a sound effect for a wilderness survival crafting game: woody, rough, hand-made tool and camp sounds, saved as a WAV file. Tool break: A worn-out tool breaking: a dull wooden snap with a short metallic clink as the head falls off.","page":"https://aigamedev.ai/sounds/?pack=survival-tools-sound-effects"},{"id":"typing-and-keyboard-sound-effects/typewriter-key","name":"Typewriter key","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"A single old typewriter key strike: a sharp metal clack with a hollow thunk, very short.","duration_s":0.152,"peaks":"bfdcbbbba988877665554443333322222222111111110100","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/typewriter-key.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/typewriter-key.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Typewriter key: A single old typewriter key strike: a sharp metal clack with a hollow thunk, very short.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/typewriter-bell","name":"Typewriter bell","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"A typewriter carriage bell: one bright small ding at the end of a line, about half a second.","duration_s":0.551,"peaks":"cefffecb9778899987654455555544333333333322222100","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/typewriter-bell.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/typewriter-bell.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Typewriter bell: A typewriter carriage bell: one bright small ding at the end of a line, about half a second.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/carriage-return","name":"Carriage return","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"A typewriter carriage return: a ratcheting slide followed by a solid clunk, about one second.","duration_s":1.018,"peaks":"231313132332333333333233332333323318fa8765432221","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/carriage-return.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/carriage-return.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Carriage return: A typewriter carriage return: a ratcheting slide followed by a solid clunk, about one second.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/mech-key","name":"Mech key","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"One mechanical keyboard key press: a crisp plastic click with a bright tactile snap, very short.","duration_s":0.089,"peaks":"b647fdba9766665434322222222111111111111110000000","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/mech-key.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/mech-key.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Mech key: One mechanical keyboard key press: a crisp plastic click with a bright tactile snap, very short.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/mech-typing","name":"Mech typing","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"Fast typing on a clicky mechanical keyboard, a burst of uneven crisp clicks, about two seconds.","duration_s":1.976,"peaks":"917317920848257ae69274810095f78274940ae684937171","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/mech-typing.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/mech-typing.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Mech typing: Fast typing on a clicky mechanical keyboard, a burst of uneven crisp clicks, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/spacebar","name":"Spacebar","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"A mechanical keyboard spacebar press: a deeper, wider thock with a slight rattle, very short.","duration_s":0.154,"peaks":"4dfcc9899aa9876666554444333332222222211111111110","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/spacebar.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/spacebar.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Spacebar: A mechanical keyboard spacebar press: a deeper, wider thock with a slight rattle, very short.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/enter-key","name":"Enter key","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"Hitting the enter key hard on a keyboard: a heavy deep clack, slightly louder than normal keys, very short.","duration_s":0.178,"peaks":"8fdccccb9987665544443333333222222211111111111000","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/enter-key.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/enter-key.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Enter key: Hitting the enter key hard on a keyboard: a heavy deep clack, slightly louder than normal keys, very short.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/soft-keys","name":"Soft keys","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"object","prompt":"Quiet typing on a flat laptop keyboard, soft muted taps at a steady pace, about two seconds.","duration_s":2.015,"peaks":"c71bb10d10d50bb10f20c10c40e40e61ab10f20ca1b910f2","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/soft-keys.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/soft-keys.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Soft keys: Quiet typing on a flat laptop keyboard, soft muted taps at a steady pace, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/terminal-key","name":"Terminal key","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"ui","prompt":"A retro computer terminal keystroke: a tiny square-wave tick with a faint electric buzz, very short.","duration_s":0.093,"peaks":"fda764511442243213321222112210211011100111000000","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/terminal-key.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/terminal-key.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Terminal key: A retro computer terminal keystroke: a tiny square-wave tick with a faint electric buzz, very short.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/text-appear","name":"Text appear","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"voice-blip","prompt":"A tiny bright blip for each letter of text printing onto the screen, crisp and high-pitched, very short.","duration_s":0.078,"peaks":"ffdcaa987665433333222211111111110000000000000000","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/text-appear.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/text-appear.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Text appear: A tiny bright blip for each letter of text printing onto the screen, crisp and high-pitched, very short.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/text-complete","name":"Text complete","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"ui","prompt":"A short soft ping when a block of text finishes appearing on screen, under half a second.","duration_s":0.431,"peaks":"cccbbacfeddcbbaa99887776665554444433333322222210","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/text-complete.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/text-complete.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Text complete: A short soft ping when a block of text finishes appearing on screen, under half a second.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"typing-and-keyboard-sound-effects/backspace","name":"Backspace","pack":"typing-and-keyboard-sound-effects","pack_title":"Typing and Keyboard","style":"Realistic","category":"ui","prompt":"Deleting a typed letter: a quick low downward blip, slightly duller than a keystroke, very short.","duration_s":0.096,"peaks":"efedccbaaa98877776655544443333110010000000000000","wav":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/backspace.wav","mp3":"https://aigamedev.ai/sfx/typing-and-keyboard-sound-effects/backspace.mp3","copy":"Make a sound effect for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen, saved as a WAV file. Backspace: Deleting a typed letter: a quick low downward blip, slightly duller than a keystroke, very short.","page":"https://aigamedev.ai/sounds/?pack=typing-and-keyboard-sound-effects"},{"id":"vehicles-sound-effects/car-idle","name":"Car idle","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A car engine idling: a steady low rumbling purr with a slight pulse, seamless loop, about four seconds.","duration_s":4.0,"peaks":"eeeeddddeeededdddefeddddefeeddddeeeeedddeefddddd","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-idle.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-idle.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Car idle: A car engine idling: a steady low rumbling purr with a slight pulse, seamless loop, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/car-pass","name":"Car pass","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A car driving past from left to right: an engine hum rising and falling in pitch as it passes, about three seconds.","duration_s":3.0,"peaks":"44444445555566677889aceffdcba9877776665555544443","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-pass.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-pass.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Car pass: A car driving past from left to right: an engine hum rising and falling in pitch as it passes, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/motorbike-rev","name":"Motorbike rev","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A motorbike revving twice: a buzzy sharp engine whine climbing and dropping, about two seconds.","duration_s":2.0,"peaks":"67beffedcccbaaaaa99988beffeedcccbaaaaaa9a9888886","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/motorbike-rev.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/motorbike-rev.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Motorbike rev: A motorbike revving twice: a buzzy sharp engine whine climbing and dropping, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/truck-reverse","name":"Truck reverse","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A truck reversing warning: steady repeating high beeps, seamless loop of about three seconds.","duration_s":3.0,"peaks":"2feeeeeee75211002feeeeeee75211002feeeeeee7521100","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/truck-reverse.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/truck-reverse.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Truck reverse: A truck reversing warning: steady repeating high beeps, seamless loop of about three seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/car-horn","name":"Car horn","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A plain two-tone car horn honk, short and slightly nasal, under half a second.","duration_s":0.45,"peaks":"cffefffffeffffeeeffffeefeffeeefffeeefffda6434310","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-horn.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-horn.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Car horn: A plain two-tone car horn honk, short and slightly nasal, under half a second.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/car-door","name":"Car door","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"object","prompt":"A car door closing: a solid muffled thunk with a small latch click, under half a second.","duration_s":0.45,"peaks":"dfcbca878866654444332232222211111111111100000000","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-door.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/car-door.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Car door: A car door closing: a solid muffled thunk with a small latch click, under half a second.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/boat-motor","name":"Boat motor","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A small boat outboard motor: a buzzy chugging engine with light water slap, seamless loop, about four seconds.","duration_s":4.0,"peaks":"efeedeeefedeeffedeefededffeeeeefededefeeeeeefdee","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/boat-motor.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/boat-motor.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Boat motor: A small boat outboard motor: a buzzy chugging engine with light water slap, seamless loop, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/plane-flyby","name":"Plane flyby","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A propeller plane flying overhead: a droning buzz growing louder then fading away with pitch drop, about four seconds.","duration_s":4.0,"peaks":"5555566667778899aabbddefffecbaa98887766665555544","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/plane-flyby.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/plane-flyby.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Plane flyby: A propeller plane flying overhead: a droning buzz growing louder then fading away with pitch drop, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/helicopter","name":"Helicopter","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A helicopter hovering: fast rhythmic rotor thumps over a turbine whine, seamless loop, about four seconds.","duration_s":4.0,"peaks":"ededfcededbddfdfddddcdecdcddedfddcdedddedfdedddb","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/helicopter.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/helicopter.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Helicopter: A helicopter hovering: fast rhythmic rotor thumps over a turbine whine, seamless loop, about four seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/train-pass","name":"Train pass","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A train passing by: rhythmic wheel clacks over a heavy rumble, rising and fading, about five seconds.","duration_s":5.0,"peaks":"0134456ab7baabdcc9fd89ed97ec86de97eb75a956652121","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/train-pass.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/train-pass.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Train pass: A train passing by: rhythmic wheel clacks over a heavy rumble, rising and fading, about five seconds.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/bicycle-bell","name":"Bicycle bell","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"object","prompt":"A small bicycle bell ringing twice: a bright metallic ring-ring, about one second.","duration_s":1.0,"peaks":"cc9cc9adc8aca6ab87abcfdaeeb9dc8aca6ab86a96675221","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/bicycle-bell.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/bicycle-bell.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Bicycle bell: A small bicycle bell ringing twice: a bright metallic ring-ring, about one second.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"vehicles-sound-effects/tire-skid-gravel","name":"Tire skid gravel","pack":"vehicles-sound-effects","pack_title":"Vehicles","style":"Realistic","category":"vehicle","prompt":"A car braking on gravel: a crunchy rough noise skid that slows to a stop, about one second.","duration_s":1.0,"peaks":"deffeeeffededecbcdacaaca899878976667554443322211","wav":"https://aigamedev.ai/sfx/vehicles-sound-effects/tire-skid-gravel.wav","mp3":"https://aigamedev.ai/sfx/vehicles-sound-effects/tire-skid-gravel.mp3","copy":"Make a sound effect for a game with everyday vehicles on roads, water and air: recognizable engines and passing sounds, saved as a WAV file. Tire skid gravel: A car braking on gravel: a crunchy rough noise skid that slows to a stop, about one second.","page":"https://aigamedev.ai/sounds/?pack=vehicles-sound-effects"},{"id":"visual-novel-ui-sound-effects/text-advance","name":"Text advance","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"A soft, quiet click with a tiny airy tail for advancing to the next line of dialogue, very short.","duration_s":0.12,"peaks":"fb8655543333332222222222112221112221111111000000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/text-advance.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/text-advance.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Text advance: A soft, quiet click with a tiny airy tail for advancing to the next line of dialogue, very short.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/choice-appear","name":"Choice appear","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"Story choices sliding onto the screen: a gentle rising shimmer of soft bell tones, under one second.","duration_s":0.9,"peaks":"aa9cba9ba9baabdcadfeedba99a998766554443222111000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/choice-appear.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/choice-appear.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Choice appear: Story choices sliding onto the screen: a gentle rising shimmer of soft bell tones, under one second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/choice-select","name":"Choice select","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"Picking a story choice: a warm, rounded two-note chime, the second note higher, under half a second.","duration_s":0.45,"peaks":"efeddcba9fffdbcccb877777666655433333332211111000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/choice-select.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/choice-select.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Choice select: Picking a story choice: a warm, rounded two-note chime, the second note higher, under half a second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/save-game","name":"Save game","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"Saving the game: a calm soft chime followed by a tiny sparkle, about half a second.","duration_s":0.55,"peaks":"dfecddca9999888876666666654443333222222111100000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/save-game.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/save-game.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Save game: Saving the game: a calm soft chime followed by a tiny sparkle, about half a second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/load-game","name":"Load game","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"Loading a saved game: a gentle descending swirl of soft bell tones that settles, about one second.","duration_s":1.05,"peaks":"bcdeeb8b99b9a9a99feeeabaa98777655554443333222110","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/load-game.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/load-game.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Load game: Loading a saved game: a gentle descending swirl of soft bell tones that settles, about one second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/chapter-title","name":"Chapter title","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"jingle","prompt":"A short elegant sting for a chapter title card: a soft piano-like bell phrase with a warm pad, about three seconds.","duration_s":3.1,"peaks":"2bdba8cebbadeeedeedcbdfdcb9877655544433222221110","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/chapter-title.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/chapter-title.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Chapter title: A short elegant sting for a chapter title card: a soft piano-like bell phrase with a warm pad, about three seconds.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/affection-up","name":"Affection up","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"jingle","prompt":"A sweet rising sparkle of three bright bell notes for a character liking you more, about one second.","duration_s":1.05,"peaks":"ba988dca96eeffdcbbaa9877665543333222221110000000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/affection-up.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/affection-up.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Affection up: A sweet rising sparkle of three bright bell notes for a character liking you more, about one second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/affection-down","name":"Affection down","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"jingle","prompt":"A soft falling pair of dull muted tones for a character liking you less, gentle not harsh, about one second.","duration_s":1.0,"peaks":"deddcba999989fedb9877766444443333322222221111000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/affection-down.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/affection-down.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Affection down: A soft falling pair of dull muted tones for a character liking you less, gentle not harsh, about one second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/auto-mode","name":"Auto mode","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"Turning auto-play mode on: a light ticking blip followed by a soft rising tone, under half a second.","duration_s":0.45,"peaks":"910223223579bceeffedccdaaaabbc787875434323111100","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/auto-mode.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/auto-mode.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Auto mode: Turning auto-play mode on: a light ticking blip followed by a soft rising tone, under half a second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/skip-text","name":"Skip text","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"Fast-forward through read text: a quick fluttering run of tiny clicks that speeds up, about one second.","duration_s":1.0,"peaks":"b4449a333c333c33d34d3ac4d3e3d4de7ee8dfeeffed3210","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/skip-text.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/skip-text.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Skip text: Fast-forward through read text: a quick fluttering run of tiny clicks that speeds up, about one second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/backlog-open","name":"Backlog open","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"ui","prompt":"Opening the dialogue history log: a soft paper-like swish with a light chime, under half a second.","duration_s":0.45,"peaks":"1245689abcdddffedcb99876565654444433322211111000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/backlog-open.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/backlog-open.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Backlog open: Opening the dialogue history log: a soft paper-like swish with a light chime, under half a second.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"visual-novel-ui-sound-effects/name-blip","name":"Name blip","pack":"visual-novel-ui-sound-effects","pack_title":"Visual Novel UI","style":"Soft","category":"voice-blip","prompt":"A soft rounded sine blip for each character of dialogue text, gentle and mid-pitched, very short.","duration_s":0.045,"peaks":"124478abbddeffeceeddbcbcb9a999887775544322111000","wav":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/name-blip.wav","mp3":"https://aigamedev.ai/sfx/visual-novel-ui-sound-effects/name-blip.mp3","copy":"Make a sound effect for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds, saved as a WAV file. Name blip: A soft rounded sine blip for each character of dialogue text, gentle and mid-pitched, very short.","page":"https://aigamedev.ai/sounds/?pack=visual-novel-ui-sound-effects"},{"id":"water-sound-effects/splash-small","name":"Splash small","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"object","prompt":"A small object dropping into water: a short bright plip with a few tiny droplets.","duration_s":0.4,"peaks":"fa6654444333332222222222221111111111111100000000","wav":"https://aigamedev.ai/sfx/water-sound-effects/splash-small.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/splash-small.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Splash small: A small object dropping into water: a short bright plip with a few tiny droplets.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/splash-medium","name":"Splash medium","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"object","prompt":"Something mid-sized landing in water: a full wet splash with spraying droplets, about half a second.","duration_s":0.6,"peaks":"efddceeccbbaaaaa88766665554554443333332221111000","wav":"https://aigamedev.ai/sfx/water-sound-effects/splash-medium.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/splash-medium.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Splash medium: Something mid-sized landing in water: a full wet splash with spraying droplets, about half a second.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/splash-big","name":"Splash big","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"object","prompt":"A heavy body crashing into water: a deep booming splash with a long falling spray, about one and a half seconds.","duration_s":1.6,"peaks":"fffedbabbaa9a98877766665554434434332222232222110","wav":"https://aigamedev.ai/sfx/water-sound-effects/splash-big.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/splash-big.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Splash big: A heavy body crashing into water: a deep booming splash with a long falling spray, about one and a half seconds.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/drip-single","name":"Drip single","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"object","prompt":"A single water drip into a puddle: a clean short resonant blip, very short.","duration_s":0.25,"peaks":"fc8544544444444334433433223233322223222111100000","wav":"https://aigamedev.ai/sfx/water-sound-effects/drip-single.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/drip-single.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Drip single: A single water drip into a puddle: a clean short resonant blip, very short.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/drip-loop","name":"Drip loop","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"ambience","prompt":"Slow dripping water as a seamless loop: irregular soft drips echoing gently in a quiet room, five seconds.","duration_s":5.0,"peaks":"3e963221da642bf8532211d95c964221ca63221fc8532f95","wav":"https://aigamedev.ai/sfx/water-sound-effects/drip-loop.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/drip-loop.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Drip loop: Slow dripping water as a seamless loop: irregular soft drips echoing gently in a quiet room, five seconds.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/swim-stroke","name":"Swim stroke","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"movement","prompt":"A swimming stroke at the surface: a soft swishing push of water with a light splash, under one second.","duration_s":0.85,"peaks":"01234678dddcdeffefeeeefdcca976554433332222111000","wav":"https://aigamedev.ai/sfx/water-sound-effects/swim-stroke.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/swim-stroke.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Swim stroke: A swimming stroke at the surface: a soft swishing push of water with a light splash, under one second.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/dive-in","name":"Dive in","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"movement","prompt":"A clean dive into water: a sharp entry splash that quickly turns muffled and bubbly, about one second.","duration_s":1.1,"peaks":"fc98a7889aa8abbb98b7baab864988bb8643322322111100","wav":"https://aigamedev.ai/sfx/water-sound-effects/dive-in.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/dive-in.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Dive in: A clean dive into water: a sharp entry splash that quickly turns muffled and bubbly, about one second.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/surface-out","name":"Surface out","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"movement","prompt":"Coming up out of water: a muffled bubbly rush that opens into a bright splash and a gasp of air hiss.","duration_s":1.265,"peaks":"95b986c8acb8ba6afaefdea9888765544433322221111000","wav":"https://aigamedev.ai/sfx/water-sound-effects/surface-out.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/surface-out.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Surface out: Coming up out of water: a muffled bubbly rush that opens into a bright splash and a gasp of air hiss.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/bubbles-rise","name":"Bubbles rise","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"object","prompt":"A burst of air bubbles rising underwater: quick soft rising bloops, about one second.","duration_s":1.1,"peaks":"efdffec9cb85dbcc87ab986322228a942932548736321100","wav":"https://aigamedev.ai/sfx/water-sound-effects/bubbles-rise.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/bubbles-rise.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Bubbles rise: A burst of air bubbles rising underwater: quick soft rising bloops, about one second.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/underwater-bed","name":"Underwater bed","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"ambience","prompt":"Being underwater as a seamless loop: a deep muffled hum with slow soft bubbles, six seconds.","duration_s":6.0,"peaks":"eccffeeccdcdcccdccddcdedddccbbccbccbbbbabacccccd","wav":"https://aigamedev.ai/sfx/water-sound-effects/underwater-bed.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/underwater-bed.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Underwater bed: Being underwater as a seamless loop: a deep muffled hum with slow soft bubbles, six seconds.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/water-pour","name":"Water pour","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"object","prompt":"Pouring water from a bucket: a steady gushing splash that tapers off, about two seconds.","duration_s":2.1,"peaks":"7bddeeedfeddfccedeededeefeedba978876543224214110","wav":"https://aigamedev.ai/sfx/water-sound-effects/water-pour.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/water-pour.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Water pour: Pouring water from a bucket: a steady gushing splash that tapers off, about two seconds.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"},{"id":"water-sound-effects/wade-steps","name":"Wade steps","pack":"water-sound-effects","pack_title":"Water","style":"Realistic","category":"movement","prompt":"Wading through knee-deep water: two slow sloshing swishes, about one second.","duration_s":1.15,"peaks":"149aaabfeddda88aa8543335aaaedceccbb99eeb65432110","wav":"https://aigamedev.ai/sfx/water-sound-effects/wade-steps.wav","mp3":"https://aigamedev.ai/sfx/water-sound-effects/wade-steps.mp3","copy":"Make a sound effect for any game with water: splashes of different sizes, drips, swimming, diving and bubbles, saved as a WAV file. Wade steps: Wading through knee-deep water: two slow sloshing swishes, about one second.","page":"https://aigamedev.ai/sounds/?pack=water-sound-effects"}]}