Five tricks that stop fights feeling the same

Halo's Jaime Griesemer described the game as 30 seconds of fun, replayed with different weapons, enemies, places and combinations. Each demo below plays the same short moment twice: without the trick on the left, with it on the right. Both sides use the same pieces. Only the way they are combined changes.

4 enemy types

  • Brute slow, armoured. Only the Hammer hurts it.
  • Archer shoots from range. Wand.
  • Rat fast, zig-zags in. Sword.
  • Bat flies. Hammer can't reach.

3 player options

  • Sword quick light hits up close
  • Wand ranged bolt, needs a clear line
  • Hammer slow ground slam, hits a crowd

The hero is a simple bot that picks the best tool for what it sees. Press ▶ Play this side under any fight to choose the weapon yourself.

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Measure it

Every trick is one switch in a single settings object. Turn them off one at a time and the same simulated player gets 20 fights from the director.