# Credits

Everything used by the page is stored in this folder. Nothing loads from outside links.

| Item | File(s) | Licence | Source |
|---|---|---|---|
| Tiny Dungeon (1.0) by Kenney: character, enemy, weapon, potion, floor and wall sprites (packed 16×16 tilesheet) | `assets/tiny-dungeon.png`, licence text in `assets/LICENSE-tiny-dungeon.txt` | CC0 1.0 (public domain) | https://kenney.nl/assets/tiny-dungeon |
| Kenney Fonts by Kenney: "Kenney Mini" (in-game labels and the With/Without tags) | `assets/kenney-mini.ttf`, licence text in `assets/LICENSE-kenney-fonts.txt` | CC0 1.0 (public domain) | https://kenney.nl/assets/kenney-fonts |

Code (`index.html`, `style.css`, `demo.js`) was written for this page and uses no third-party libraries.

The chart colours follow a colour-blind-checked two-series palette (orange for hand-guessed, blue for tuned).

The design rules come from common practice: the Oblivion level-scaling complaint, Slay the Spire's damage-taken tuning, and Sid Meier's "double it or cut it in half" rule as Soren Johnson tells it. No material from those sources is reproduced.
