# Credits

Everything below is stored locally in `assets/`. The page makes no outside requests.

| Item | Used for | Licence | Source |
|---|---|---|---|
| **Pixel Shmup** 1.1 by Kenney (`assets/kenney-pixel-shmup/ships_packed.png`, `tiles_packed.png`) | Planes, bullets, explosions, islands, pickups in demos 1–4 | CC0 1.0 (public domain), see `assets/kenney-pixel-shmup/License.txt` | https://kenney.nl/assets/pixel-shmup |
| **Tiny Dungeon** 1.0 by Kenney (`assets/kenney-tiny-dungeon/tilemap_packed.png`) | Walls, floor, door, chest, hero and monsters in demo 5 | CC0 1.0 (public domain), see `assets/kenney-tiny-dungeon/License.txt` | https://kenney.nl/assets/tiny-dungeon |
| **Kenney Fonts**: *Kenney Future* and *Kenney Mini* (`assets/kenney-fonts/*.ttf`) | Headings (Future) and in-game pixel text (Mini) | CC0 1.0 (public domain), see `assets/kenney-fonts/License.txt` | https://kenney.nl/assets/kenney-fonts |

CC0 needs no attribution. Kenney is credited here anyway, with thanks.

Licence text: https://creativecommons.org/publicdomain/zero/1.0/

All code (HTML, CSS, JS) was written for this page and uses no third-party libraries.

The game references in the captions (Plants vs. Zombies, Super Mario 3D Land, Left 4 Dead, Dark Souls) are descriptions of published design practice. No assets from those games are used.
