Read it at a glance
Players get a fraction of a second to tell what is what. Below are five tricks that make game art readable, one at a time. Each one plays the same four-second moment twice: without the trick on the left, with it on the right. The other four tricks are off on both sides, so the only difference is the trick being shown.
Grayscale removes colour so you can check values yourself. Measure labels each gameplay object with its contrast ratio against the background behind it (3:1 is the minimum). Glance test flashes a frame for 0.7 s and asks you to find something.
Unknown trick id. Try silhouette, value-contrast, saturation-focus, outline, danger-color or all.