Keeping enemies matched to the player, one trick at a time

Difficulty mostly comes down to two numbers for each enemy: how long it takes you to kill it, and how long it takes it to kill you. Each demo below plays the same short moment twice. The left side uses hand-guessed numbers. The right side uses tuned ones. The chart under each fight shows the numbers as they happen.

health = expected DPS × target time-to-kill
damage = expected health ÷ hits-to-die

Press Replay to watch a moment again. Where you see Play it yourself, you can play it instead of watching.