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Arcade Jingles sound effects: 12 free sounds from one prompt

Play 12 arcade jingles sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Arcade Jingles sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Insert coin 482 ms

    Inserting a coin into an arcade machine: a metallic clink followed by a bright rising chiptune blip, under one second.

    WAV MP3
  • Game start 2.0 s

    A short upbeat chiptune jingle for starting a new game, quick rising notes ending on a chord, about two seconds.

    WAV MP3
  • Stage start 1.5 s

    A punchy four-note chiptune stinger announcing a new stage, about one and a half seconds.

    WAV MP3
  • Hurry up 1.9 s

    A fast urgent chiptune alert for running low on time, two quick repeating phrases, about two seconds.

    WAV MP3
  • One up 934 ms

    Earning a bonus life: a quick bouncy six-note chiptune run going up, about one second.

    WAV MP3
  • High score 3.0 s

    A celebratory chiptune fanfare for a new high score with fast arpeggios, about three seconds.

    WAV MP3
  • Name entry 56 ms

    Choosing a letter for a high score name: a short square-wave tick, under a tenth of a second.

    WAV MP3
  • Continue tick 225 ms

    A continue countdown tick: one firm low chiptune beep, meant to repeat each second.

    WAV MP3
  • Continue yes 499 ms

    Choosing to continue: a quick bright three-note chiptune confirmation, under one second.

    WAV MP3
  • Game over 3.0 s

    A game over chiptune jingle: a slow descending four-note melody ending low, about three seconds.

    WAV MP3
  • Pause 233 ms

    Pausing the game: a short two-note chiptune blip, high then low, under a quarter second.

    WAV MP3
  • Ending fanfare 5.1 s

    A triumphant chiptune ending fanfare for beating the whole game, bouncy melody and final chord, about five seconds.

    WAV MP3
What we asked“Make a sound effect pack for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow. Save each sound as a WAV file in a sounds folder, named like this: - insert-coin: Inserting a coin into an arcade machine: a metallic clink followed by a bright rising chiptune blip, under one second. - game-start: A short upbeat chiptune jingle for starting a new game, quick rising notes ending on a chord, about two seconds. - stage-start: A punchy four-note chiptune stinger announcing a new stage, about one and a half seconds. - hurry-up: A fast urgent chiptune alert for running low on time, two quick repeating phrases, about two seconds. - one-up: Earning a bonus life: a quick bouncy six-note chiptune run going up, about one second. - high-score: A celebratory chiptune fanfare for a new high score with fast arpeggios, about three seconds. - name-entry: Choosing a letter for a high score name: a short square-wave tick, under a tenth of a second. - continue-tick: A continue countdown tick: one firm low chiptune beep, meant to repeat each second. - continue-yes: Choosing to continue: a quick bright three-note chiptune confirmation, under one second. - game-over: A game over chiptune jingle: a slow descending four-note melody ending low, about three seconds. - pause: Pausing the game: a short two-note chiptune blip, high then low, under a quarter second. - ending-fanfare: A triumphant chiptune ending fanfare for beating the whole game, bouncy melody and final chord, about five seconds. Make them sound like they belong to the same game.”

What happened

Claude
All 12 sounds are in sounds/ as 16-bit, 44.1 kHz mono WAV files. I can't listen to audio, so I checked durations and levels by measuring the files; the sound itself still needs your ears.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 3 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.