Arcade Jingles sound effects: 12 free sounds from one prompt
Play 12 arcade jingles sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

What we asked“Make a sound effect pack for a classic coin-op arcade game: short, punchy retro chiptune stingers for game flow. Save each sound as a WAV file in a sounds folder, named like this: - insert-coin: Inserting a coin into an arcade machine: a metallic clink followed by a bright rising chiptune blip, under one second. - game-start: A short upbeat chiptune jingle for starting a new game, quick rising notes ending on a chord, about two seconds. - stage-start: A punchy four-note chiptune stinger announcing a new stage, about one and a half seconds. - hurry-up: A fast urgent chiptune alert for running low on time, two quick repeating phrases, about two seconds. - one-up: Earning a bonus life: a quick bouncy six-note chiptune run going up, about one second. - high-score: A celebratory chiptune fanfare for a new high score with fast arpeggios, about three seconds. - name-entry: Choosing a letter for a high score name: a short square-wave tick, under a tenth of a second. - continue-tick: A continue countdown tick: one firm low chiptune beep, meant to repeat each second. - continue-yes: Choosing to continue: a quick bright three-note chiptune confirmation, under one second. - game-over: A game over chiptune jingle: a slow descending four-note melody ending low, about three seconds. - pause: Pausing the game: a short two-note chiptune blip, high then low, under a quarter second. - ending-fanfare: A triumphant chiptune ending fanfare for beating the whole game, bouncy melody and final chord, about five seconds. Make them sound like they belong to the same game.”
What happened
We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 3 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.
Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.

