Visual Novel UI sound effects: 12 free sounds from one prompt
Play 12 visual novel ui sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

What we asked“Make a sound effect pack for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds. Save each sound as a WAV file in a sounds folder, named like this: - text-advance: A soft, quiet click with a tiny airy tail for advancing to the next line of dialogue, very short. - choice-appear: Story choices sliding onto the screen: a gentle rising shimmer of soft bell tones, under one second. - choice-select: Picking a story choice: a warm, rounded two-note chime, the second note higher, under half a second. - save-game: Saving the game: a calm soft chime followed by a tiny sparkle, about half a second. - load-game: Loading a saved game: a gentle descending swirl of soft bell tones that settles, about one second. - chapter-title: A short elegant sting for a chapter title card: a soft piano-like bell phrase with a warm pad, about three seconds. - affection-up: A sweet rising sparkle of three bright bell notes for a character liking you more, about one second. - affection-down: A soft falling pair of dull muted tones for a character liking you less, gentle not harsh, about one second. - auto-mode: Turning auto-play mode on: a light ticking blip followed by a soft rising tone, under half a second. - skip-text: Fast-forward through read text: a quick fluttering run of tiny clicks that speeds up, about one second. - backlog-open: Opening the dialogue history log: a soft paper-like swish with a light chime, under half a second. - name-blip: A soft rounded sine blip for each character of dialogue text, gentle and mid-pitched, very short. Make them sound like they belong to the same game.”
What happened
We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.
Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.

