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Visual Novel UI sound effects: 12 free sounds from one prompt

Play 12 visual novel ui sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Visual Novel UI sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Text advance 120 ms

    A soft, quiet click with a tiny airy tail for advancing to the next line of dialogue, very short.

    WAV MP3
  • Choice appear 900 ms

    Story choices sliding onto the screen: a gentle rising shimmer of soft bell tones, under one second.

    WAV MP3
  • Choice select 450 ms

    Picking a story choice: a warm, rounded two-note chime, the second note higher, under half a second.

    WAV MP3
  • Save game 550 ms

    Saving the game: a calm soft chime followed by a tiny sparkle, about half a second.

    WAV MP3
  • Load game 1.1 s

    Loading a saved game: a gentle descending swirl of soft bell tones that settles, about one second.

    WAV MP3
  • Chapter title 3.1 s

    A short elegant sting for a chapter title card: a soft piano-like bell phrase with a warm pad, about three seconds.

    WAV MP3
  • Affection up 1.1 s

    A sweet rising sparkle of three bright bell notes for a character liking you more, about one second.

    WAV MP3
  • Affection down 1.0 s

    A soft falling pair of dull muted tones for a character liking you less, gentle not harsh, about one second.

    WAV MP3
  • Auto mode 450 ms

    Turning auto-play mode on: a light ticking blip followed by a soft rising tone, under half a second.

    WAV MP3
  • Skip text 1.0 s

    Fast-forward through read text: a quick fluttering run of tiny clicks that speeds up, about one second.

    WAV MP3
  • Backlog open 450 ms

    Opening the dialogue history log: a soft paper-like swish with a light chime, under half a second.

    WAV MP3
  • Name blip 45 ms

    A soft rounded sine blip for each character of dialogue text, gentle and mid-pitched, very short.

    WAV MP3
What we asked“Make a sound effect pack for a gentle visual novel or dating sim: soft, clean, pleasant menu and story sounds. Save each sound as a WAV file in a sounds folder, named like this: - text-advance: A soft, quiet click with a tiny airy tail for advancing to the next line of dialogue, very short. - choice-appear: Story choices sliding onto the screen: a gentle rising shimmer of soft bell tones, under one second. - choice-select: Picking a story choice: a warm, rounded two-note chime, the second note higher, under half a second. - save-game: Saving the game: a calm soft chime followed by a tiny sparkle, about half a second. - load-game: Loading a saved game: a gentle descending swirl of soft bell tones that settles, about one second. - chapter-title: A short elegant sting for a chapter title card: a soft piano-like bell phrase with a warm pad, about three seconds. - affection-up: A sweet rising sparkle of three bright bell notes for a character liking you more, about one second. - affection-down: A soft falling pair of dull muted tones for a character liking you less, gentle not harsh, about one second. - auto-mode: Turning auto-play mode on: a light ticking blip followed by a soft rising tone, under half a second. - skip-text: Fast-forward through read text: a quick fluttering run of tiny clicks that speeds up, about one second. - backlog-open: Opening the dialogue history log: a soft paper-like swish with a light chime, under half a second. - name-blip: A soft rounded sine blip for each character of dialogue text, gentle and mid-pitched, very short. Make them sound like they belong to the same game.”

What happened

Claude
I've made all 12 sounds as WAV files in sounds/ (mono, 16-bit, 44.1 kHz). I checked them by measurement only, not by listening. None of them clip, every file starts and ends on silence, and every length is within your limits. You'll need to listen to judge whether they actually sound soft and pleasant.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.