AI Game Dev: tutorials, art styles and tool reviews for making games with AI
- TutorialOct 27, 2026

Your first game: a platformer with a double jump and coins, in three prompts
We asked Claude Code for a browser platformer, then a double jump, then coins to collect. It tested every change in a hidden browser. Play the result.
- Art styleOct 27, 2026

Cozy flat vector
Pastel shapes with no outlines and soft gradients, for cozy mobile games.
- TutorialOct 28, 2026

30 game ideas you can build with AI (and a generator)
30 small game ideas for your first game with an AI agent: easy, platformer, puzzle, horror, RPG and mobile. Each has its core loop, a scope and a starter prompt, plus a generator for more.
- Tool reviewOct 27, 2026

Does a skill make Claude Code's platformers feel better? We tested it
Same prompt, same model, one run with our platformer-feel skill and one without. We measured both jumps. The jump helpers came out the same; the skill made Claude test its game.
- Art styleOct 27, 2026

Dark ink silhouette
Black silhouettes in blue-grey fog, for quiet, moody 2D games. The exact prompts, and what went wrong.
- TutorialOct 28, 2026

A Godot game with Claude Code in three prompts (and do you need MCP?)
Claude Code built a small Godot game with a player, walls, a coin and a score, and tested it itself. Here are the prompts, and whether a Godot MCP server is worth it.
- Art styleOct 27, 2026

Cel-shaded anime
Clean outlines and flat two-tone shading. The most consistent style in our test.
- TutorialOct 27, 2026

Choose your tools: an engine and an AI agent
Four quick decisions before your first game: browser or engine, which engine, what it costs, and which AI agent. It ends with a clear pick for beginners.
- Art styleOct 27, 2026

Hand-painted fantasy
Warm, chunky, painterly fantasy art with exaggerated shapes. The exact prompts, and what to check before you use it.
- TutorialOct 27, 2026

What is a game engine? The game loop, explained
Every game runs the same small loop about 60 times a second. An engine runs it for you. Here is what that loop does, what an engine gives you, and what you still write.
- Art styleOct 27, 2026

Isometric art
A tiny isometric world that looks like a miniature model. Use it for key art and level ideas.
- TutorialOct 27, 2026

Variable jump height in a Phaser platformer: tap to hop, hold to jump high
Tap for a small hop, hold for a full jump. Claude Code checked the variable jump height in our Phaser platformer against a skill, measured it in the browser and left it as it was.