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Board Game sound effects: 12 free sounds from one prompt

Play 12 board game sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Board Game sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Dice roll 1.1 s

    Rolling two dice on a wooden table: quick rattling clacks that tumble and settle, about one second.

    WAV MP3
  • Dice shake 1.1 s

    Shaking dice in a cup: fast hollow plastic rattling, about one second.

    WAV MP3
  • Piece move 550 ms

    Sliding a wooden game piece across a board: a short soft scrape ending in a light tap.

    WAV MP3
  • Piece place 261 ms

    Setting a wooden pawn down on a board: a single crisp hollow wooden click, very short.

    WAV MP3
  • Piece capture 416 ms

    Capturing an opponent piece: two quick wooden clacks, the second one knocking it aside.

    WAV MP3
  • Token stack 420 ms

    Stacking plastic tokens or chips: three quick bright clicking taps rising slightly in pitch.

    WAV MP3
  • Card deal 954 ms

    Dealing cards around a table: a quick sequence of four soft paper flicks, about one second.

    WAV MP3
  • Turn timer 4.2 s

    A turn timer ticking down: a soft woody tick each second, with the last three ticks higher, about four seconds.

    WAV MP3
  • Your turn 920 ms

    Your turn starting: a gentle two-note wooden marimba-like chime, under one second.

    WAV MP3
  • Sand timer 2.0 s

    Flipping a sand timer: a soft glassy clunk followed by a faint fine hiss of falling sand, about two seconds.

    WAV MP3
  • Board win 2.4 s

    Winning the board game: a warm cheerful four-note fanfare of soft bells ending on a long chord, about two seconds.

    WAV MP3
  • Board lose 1.4 s

    Losing the game: a short gentle descending three-note phrase, soft and not harsh, about one second.

    WAV MP3
What we asked“Make a sound effect pack for a cozy digital board game: wooden pieces, dice, cards and tabletop clicks. Save each sound as a WAV file in a sounds folder, named like this: - dice-roll: Rolling two dice on a wooden table: quick rattling clacks that tumble and settle, about one second. - dice-shake: Shaking dice in a cup: fast hollow plastic rattling, about one second. - piece-move: Sliding a wooden game piece across a board: a short soft scrape ending in a light tap. - piece-place: Setting a wooden pawn down on a board: a single crisp hollow wooden click, very short. - piece-capture: Capturing an opponent piece: two quick wooden clacks, the second one knocking it aside. - token-stack: Stacking plastic tokens or chips: three quick bright clicking taps rising slightly in pitch. - card-deal: Dealing cards around a table: a quick sequence of four soft paper flicks, about one second. - turn-timer: A turn timer ticking down: a soft woody tick each second, with the last three ticks higher, about four seconds. - your-turn: Your turn starting: a gentle two-note wooden marimba-like chime, under one second. - sand-timer: Flipping a sand timer: a soft glassy clunk followed by a faint fine hiss of falling sand, about two seconds. - board-win: Winning the board game: a warm cheerful four-note fanfare of soft bells ending on a long chord, about two seconds. - board-lose: Losing the game: a short gentle descending three-note phrase, soft and not harsh, about one second. Make them sound like they belong to the same game.”

What happened

Claude
I've made all 12 sounds and saved them in sounds/ as WAV files (44.1 kHz, 16-bit, mono). I checked lengths, peak levels and loudness by measurement only. I haven't actually listened to them, so please play them before using them.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.