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Card Game sound effects: 12 free sounds from one prompt

Play 12 card game sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Card Game sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Card draw 200 ms

    Drawing a card from the deck: a quick crisp paper slide, under a quarter second.

    WAV MP3
  • Card shuffle 1.0 s

    Shuffling a deck of cards: a rapid riffle of papery flicks, about one second.

    WAV MP3
  • Card play 420 ms

    Placing a card on the table: a soft papery slap with a light whoosh, under half a second.

    WAV MP3
  • Card flip 160 ms

    Flipping a card face up: a short snappy paper flick, under a quarter second.

    WAV MP3
  • Card hover 70 ms

    A very soft subtle tick when hovering over a card in hand, under a tenth of a second.

    WAV MP3
  • Mana gain 480 ms

    Gaining mana or energy: a soft bright rising chime, under half a second.

    WAV MP3
  • Spell cast 1.1 s

    Playing a spell card: a sparkling magical swell with a gentle burst, about one second.

    WAV MP3
  • Attack hit 420 ms

    A card creature attacking: a quick heavy thud with a short whoosh, under half a second.

    WAV MP3
  • Shield block 460 ms

    A defensive card blocking damage: a solid metallic clank with a bright ring, under half a second.

    WAV MP3
  • End turn 1.1 s

    Ending the turn: a soft low gong-like tone with a short fade, about one second.

    WAV MP3
  • Card upgrade 1.1 s

    Upgrading a card: a rising glittering shimmer ending in a bright ping, about one second.

    WAV MP3
  • Victory 3.0 s

    A warm triumphant fanfare of bright bell and synth notes for winning the match, about three seconds.

    WAV MP3
What we asked“Make a sound effect pack for a digital card and deckbuilder game: crisp paper card sounds, magical plays and clear turn feedback. Save each sound as a WAV file in a sounds folder, named like this: - card-draw: Drawing a card from the deck: a quick crisp paper slide, under a quarter second. - card-shuffle: Shuffling a deck of cards: a rapid riffle of papery flicks, about one second. - card-play: Placing a card on the table: a soft papery slap with a light whoosh, under half a second. - card-flip: Flipping a card face up: a short snappy paper flick, under a quarter second. - card-hover: A very soft subtle tick when hovering over a card in hand, under a tenth of a second. - mana-gain: Gaining mana or energy: a soft bright rising chime, under half a second. - spell-cast: Playing a spell card: a sparkling magical swell with a gentle burst, about one second. - attack-hit: A card creature attacking: a quick heavy thud with a short whoosh, under half a second. - shield-block: A defensive card blocking damage: a solid metallic clank with a bright ring, under half a second. - end-turn: Ending the turn: a soft low gong-like tone with a short fade, about one second. - card-upgrade: Upgrading a card: a rising glittering shimmer ending in a bright ping, about one second. - victory: A warm triumphant fanfare of bright bell and synth notes for winning the match, about three seconds. Make them sound like they belong to the same game.”

What happened

Claude
I've made all 12 sounds and saved them as WAV files in sounds/. They were generated by a script, and I checked the files by measurement only. I can't listen to audio, so I haven't heard any of them yet. The script is tools/make_sfx.py and uses only standard Python. Running python3 tools/make_sfx.py rebuilds the same files in about 2 seconds.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 3 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.