AI Game Dev Search

Cooking sound effects: 12 free sounds from one prompt

Play 12 cooking sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Cooking sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Chop 160 ms

    A quick knife chop on a wooden board, a short crisp woody tock under a quarter second.

    WAV MP3
  • Sizzle 6.0 s

    Food sizzling in a hot pan, a soft crackling hiss of filtered noise, seamless loop of about six seconds.

    WAV MP3
  • Boil bubbles 5.0 s

    A pot of water boiling with gentle low bubbling pops over soft noise, seamless loop of about five seconds.

    WAV MP3
  • Pan place 750 ms

    A metal pan set down on a stove, a short dull clank with a little ringing tail.

    WAV MP3
  • Oven timer 1.2 s

    A kitchen oven timer ding, a single bright bell tone that rings out for about one second.

    WAV MP3
  • Ingredient drop 200 ms

    A soft plop when an ingredient lands in a bowl, round and squishy, under a quarter second.

    WAV MP3
  • Order up 1.1 s

    A happy three-note rising chime when a dish is served, light and bouncy, about one second.

    WAV MP3
  • Burnt food 1.0 s

    A failure sound for burnt food, a low descending buzz with a puff of noise, about one second.

    WAV MP3
  • Whisk 1.1 s

    A fast whisking sound, quick rhythmic brushes of filtered noise, about one second long.

    WAV MP3
  • New order 450 ms

    A small two-note ping when a new customer order appears, friendly and clear, under half a second.

    WAV MP3
  • Coin tip 450 ms

    A customer tip collected, a quick sparkly double clink of small coins, under half a second.

    WAV MP3
  • Rush hour 2.0 s

    A short urgent warning for the final seconds of a shift, fast repeated rising beeps, about two seconds.

    WAV MP3
What we asked“Make a sound effect pack for a busy, cheerful kitchen cooking game: bright, snappy and playful. Save each sound as a WAV file in a sounds folder, named like this: - chop: A quick knife chop on a wooden board, a short crisp woody tock under a quarter second. - sizzle: Food sizzling in a hot pan, a soft crackling hiss of filtered noise, seamless loop of about six seconds. - boil-bubbles: A pot of water boiling with gentle low bubbling pops over soft noise, seamless loop of about five seconds. - pan-place: A metal pan set down on a stove, a short dull clank with a little ringing tail. - oven-timer: A kitchen oven timer ding, a single bright bell tone that rings out for about one second. - ingredient-drop: A soft plop when an ingredient lands in a bowl, round and squishy, under a quarter second. - order-up: A happy three-note rising chime when a dish is served, light and bouncy, about one second. - burnt-food: A failure sound for burnt food, a low descending buzz with a puff of noise, about one second. - whisk: A fast whisking sound, quick rhythmic brushes of filtered noise, about one second long. - new-order: A small two-note ping when a new customer order appears, friendly and clear, under half a second. - coin-tip: A customer tip collected, a quick sparkly double clink of small coins, under half a second. - rush-hour: A short urgent warning for the final seconds of a shift, fast repeated rising beeps, about two seconds. Make them sound like they belong to the same game.”

What happened

Claude
I've generated all 12 sounds as WAV files (44.1 kHz, 16-bit mono) in sounds/. I couldn't listen to them, so I checked them by measurement only: every file is the right length, the one-shots fade to silence at both ends (no clicks), and the loop points of the two seamless loops line up. Please give them a listen before relying on them.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.