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Cyberpunk UI sound effects: 12 free sounds from one prompt

Play 12 cyberpunk ui sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Cyberpunk UI sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Hover tick 45 ms

    A tiny crisp digital tick for hovering over a neon menu option, under a tenth of a second.

    WAV MP3
  • Select confirm 195 ms

    A sharp two-tone synth confirm beep with a slight digital buzz, under a quarter second.

    WAV MP3
  • Back cancel 170 ms

    A short falling synth blip for going back or cancelling in a menu, under a quarter second.

    WAV MP3
  • Glitch burst 500 ms

    A quick glitchy burst of stuttering digital noise for a screen glitch effect, about half a second.

    WAV MP3
  • Hologram open 1.1 s

    A holographic panel opening: a rising shimmering sweep with soft static, about one second.

    WAV MP3
  • Hologram close 500 ms

    A holographic panel closing: a quick falling sweep that cuts off into static, about half a second.

    WAV MP3
  • Access denied 490 ms

    A harsh buzzing double error tone for access denied, low and sharp, about half a second.

    WAV MP3
  • Access granted 550 ms

    A bright rising three-note synth chime for access granted, about half a second.

    WAV MP3
  • Data download 2.0 s

    A fast stream of tiny chirping data beeps for downloading files, about two seconds.

    WAV MP3
  • Notify ping 460 ms

    A cool neon notification ping with a short echo, under half a second.

    WAV MP3
  • Typing blip 35 ms

    A tiny filtered digital blip for each character typed on a cyber terminal, under a tenth of a second.

    WAV MP3
  • City hum 6.0 s

    A low electric neon hum with faint distant buzzing for a futuristic city screen, seamless loop of about six seconds.

    WAV MP3
What we asked“Make a sound effect pack for a neon cyberpunk interface: glitchy, digital, buzzing synth bleeps and holographic menus. Save each sound as a WAV file in a sounds folder, named like this: - hover-tick: A tiny crisp digital tick for hovering over a neon menu option, under a tenth of a second. - select-confirm: A sharp two-tone synth confirm beep with a slight digital buzz, under a quarter second. - back-cancel: A short falling synth blip for going back or cancelling in a menu, under a quarter second. - glitch-burst: A quick glitchy burst of stuttering digital noise for a screen glitch effect, about half a second. - hologram-open: A holographic panel opening: a rising shimmering sweep with soft static, about one second. - hologram-close: A holographic panel closing: a quick falling sweep that cuts off into static, about half a second. - access-denied: A harsh buzzing double error tone for access denied, low and sharp, about half a second. - access-granted: A bright rising three-note synth chime for access granted, about half a second. - data-download: A fast stream of tiny chirping data beeps for downloading files, about two seconds. - notify-ping: A cool neon notification ping with a short echo, under half a second. - typing-blip: A tiny filtered digital blip for each character typed on a cyber terminal, under a tenth of a second. - city-hum: A low electric neon hum with faint distant buzzing for a futuristic city screen, seamless loop of about six seconds. Make them sound like they belong to the same game.”

What happened

Claude
I made all 12 sounds and saved them as WAV files in sounds/. I couldn't listen to them, so I've only checked them by measurement, not by ear: lengths, peak levels, and whether the hum loops without a click. Please play them through before using them.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.