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Fire & Electric sound effects: 12 free sounds from one prompt

Play 12 fire & electric sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Fire & Electric sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Ignite 800 ms

    Something igniting: a quick airy whoosh of flame catching and growing, under one second.

    WAV MP3
  • Burning loop 5.0 s

    A steady fire burning as a seamless loop: a low roaring rumble with crackles and pops, five seconds.

    WAV MP3
  • Flare up 1.1 s

    A fire flaring up suddenly: a rising roaring whoosh that swells then settles, about one second.

    WAV MP3
  • Extinguish 1.5 s

    Putting out a fire with water: a loud steamy hiss that fades to quiet sizzling, about one and a half seconds.

    WAV MP3
  • Fire puff out 220 ms

    A small flame snuffed out: a short soft breathy puff, very short.

    WAV MP3
  • Electric zap 200 ms

    A sharp electric zap: a crackling buzzy burst of high noise, under a quarter second.

    WAV MP3
  • Spark burst 550 ms

    A shower of sparks from a broken wire: a quick spray of tiny bright crackling ticks, about half a second.

    WAV MP3
  • Short circuit 1.1 s

    An electric short circuit: buzzing crackles, a loud pop and a dying fizz, about one second.

    WAV MP3
  • Power on 1.1 s

    Power switching on: a heavy relay clunk followed by a rising electric hum, about one second.

    WAV MP3
  • Power off 1.1 s

    Power switching off: a clunk then a falling electric hum that winds down to silence, about one second.

    WAV MP3
  • Electric hum 4.0 s

    Live electrical equipment as a seamless loop: a steady low buzzing hum with faint crackle, four seconds.

    WAV MP3
  • Tesla arc 1.0 s

    A crackling electric arc jumping between two points: a jittery buzzing crackle, about one second.

    WAV MP3
What we asked“Make a sound effect pack for games with fire and electricity: igniting, burning, sparks, zaps and power switching. Save each sound as a WAV file in a sounds folder, named like this: - ignite: Something igniting: a quick airy whoosh of flame catching and growing, under one second. - burning-loop: A steady fire burning as a seamless loop: a low roaring rumble with crackles and pops, five seconds. - flare-up: A fire flaring up suddenly: a rising roaring whoosh that swells then settles, about one second. - extinguish: Putting out a fire with water: a loud steamy hiss that fades to quiet sizzling, about one and a half seconds. - fire-puff-out: A small flame snuffed out: a short soft breathy puff, very short. - electric-zap: A sharp electric zap: a crackling buzzy burst of high noise, under a quarter second. - spark-burst: A shower of sparks from a broken wire: a quick spray of tiny bright crackling ticks, about half a second. - short-circuit: An electric short circuit: buzzing crackles, a loud pop and a dying fizz, about one second. - power-on: Power switching on: a heavy relay clunk followed by a rising electric hum, about one second. - power-off: Power switching off: a clunk then a falling electric hum that winds down to silence, about one second. - electric-hum: Live electrical equipment as a seamless loop: a steady low buzzing hum with faint crackle, four seconds. - tesla-arc: A crackling electric arc jumping between two points: a jittery buzzing crackle, about one second. Make them sound like they belong to the same game.”

What happened

Claude
I've made all 12 sounds and saved them in sounds/. They're 16-bit, 44.1 kHz mono WAV files. I can't listen to audio, so I checked them with loudness curves, spectrograms and measurements at the loop points. Please give them a listen before you rely on them.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 3 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.