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Glass UI sound effects: 12 free sounds from one prompt

Play 12 glass ui sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Glass UI sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Tap 85 ms

    A soft glassy tap with a tiny high ring, very short and quiet, under a tenth of a second.

    WAV MP3
  • Toggle on 200 ms

    A smooth soft click rising slightly in pitch for switching a toggle on, under a quarter second.

    WAV MP3
  • Toggle off 200 ms

    A smooth soft click falling slightly in pitch for switching a toggle off, under a quarter second.

    WAV MP3
  • Panel open 500 ms

    A gentle airy upward swish with a faint glassy shimmer for a panel sliding open, about half a second.

    WAV MP3
  • Panel close 500 ms

    A gentle airy downward swish for a panel sliding closed, quiet and short, about half a second.

    WAV MP3
  • Hover 45 ms

    An extremely subtle soft tick for hovering over a button, barely there, under a tenth of a second.

    WAV MP3
  • Notification 1.0 s

    A calm two-note glass bell chime for a new notification, soft and pleasant, about one second.

    WAV MP3
  • Success 1.1 s

    A clear soft rising three-note glass chime for a task completed, about one second.

    WAV MP3
  • Error 420 ms

    A soft low muted double tone for an error, gentle rather than alarming, under half a second.

    WAV MP3
  • Slider tick 40 ms

    A tiny soft glassy tick for each step of a slider, light enough to repeat quickly.

    WAV MP3
  • Delete 420 ms

    A soft short downward glassy swoosh with a faint crumple for deleting an item, under half a second.

    WAV MP3
  • Calm bed 8.0 s

    A very soft airy pad with slow shimmering glassy tones for a calm menu background, seamless loop of eight seconds.

    WAV MP3
What we asked“Make a sound effect pack for a soft minimal modern interface: glassy, airy, calm and quiet, never harsh. Save each sound as a WAV file in a sounds folder, named like this: - tap: A soft glassy tap with a tiny high ring, very short and quiet, under a tenth of a second. - toggle-on: A smooth soft click rising slightly in pitch for switching a toggle on, under a quarter second. - toggle-off: A smooth soft click falling slightly in pitch for switching a toggle off, under a quarter second. - panel-open: A gentle airy upward swish with a faint glassy shimmer for a panel sliding open, about half a second. - panel-close: A gentle airy downward swish for a panel sliding closed, quiet and short, about half a second. - hover: An extremely subtle soft tick for hovering over a button, barely there, under a tenth of a second. - notification: A calm two-note glass bell chime for a new notification, soft and pleasant, about one second. - success: A clear soft rising three-note glass chime for a task completed, about one second. - error: A soft low muted double tone for an error, gentle rather than alarming, under half a second. - slider-tick: A tiny soft glassy tick for each step of a slider, light enough to repeat quickly. - delete: A soft short downward glassy swoosh with a faint crumple for deleting an item, under half a second. - calm-bed: A very soft airy pad with slow shimmering glassy tones for a calm menu background, seamless loop of eight seconds. Make them sound like they belong to the same game.”

What happened

Claude
I made all 12 sounds and saved them as WAV files in sounds/, using the names you listed. I couldn't listen to them, so I checked their length, loudness, how much harsh top end they have, and the calm-bed loop point with a script. Please play them before using them.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.