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Hit Variations sound effects: 12 free sounds from one prompt

Play 12 hit variations sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Hit Variations sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Hit light 1 180 ms

    Variation 1 of 4 light body hits: a quick soft slap-like thump, short and snappy, under a quarter second.

    WAV MP3
  • Hit light 2 180 ms

    Variation 2 of 4 light body hits: like variation 1 but slightly higher pitched and crisper.

    WAV MP3
  • Hit light 3 180 ms

    Variation 3 of 4 light body hits: like variation 1 but slightly duller with a softer attack.

    WAV MP3
  • Hit light 4 230 ms

    Variation 4 of 4 light body hits: like variation 1 but a touch longer with a little cloth swish.

    WAV MP3
  • Hit medium 1 280 ms

    Variation 1 of 4 medium body hits: a solid punchy thud with some low body, under a third of a second.

    WAV MP3
  • Hit medium 2 280 ms

    Variation 2 of 4 medium body hits: like variation 1 but slightly lower and rounder.

    WAV MP3
  • Hit medium 3 280 ms

    Variation 3 of 4 medium body hits: like variation 1 but with a sharper, snappier crack at the start.

    WAV MP3
  • Hit medium 4 320 ms

    Variation 4 of 4 medium body hits: like variation 1 but slightly longer with a muffled tail.

    WAV MP3
  • Hit heavy 1 500 ms

    Variation 1 of 4 heavy body hits: a deep, powerful thump with a strong low boom, about half a second.

    WAV MP3
  • Hit heavy 2 680 ms

    Variation 2 of 4 heavy body hits: like variation 1 but even lower with a longer rumbling decay.

    WAV MP3
  • Hit heavy 3 500 ms

    Variation 3 of 4 heavy body hits: like variation 1 but with a harder crunchy crack on the attack.

    WAV MP3
  • Hit heavy 4 620 ms

    Variation 4 of 4 heavy body hits: like variation 1 but slightly higher and tighter with a short whoosh before.

    WAV MP3
What we asked“Make a sound effect pack for any action game with melee combat: random body hit variations in light, medium and heavy weights. Save each sound as a WAV file in a sounds folder, named like this: - hit-light-1: Variation 1 of 4 light body hits: a quick soft slap-like thump, short and snappy, under a quarter second. - hit-light-2: Variation 2 of 4 light body hits: like variation 1 but slightly higher pitched and crisper. - hit-light-3: Variation 3 of 4 light body hits: like variation 1 but slightly duller with a softer attack. - hit-light-4: Variation 4 of 4 light body hits: like variation 1 but a touch longer with a little cloth swish. - hit-medium-1: Variation 1 of 4 medium body hits: a solid punchy thud with some low body, under a third of a second. - hit-medium-2: Variation 2 of 4 medium body hits: like variation 1 but slightly lower and rounder. - hit-medium-3: Variation 3 of 4 medium body hits: like variation 1 but with a sharper, snappier crack at the start. - hit-medium-4: Variation 4 of 4 medium body hits: like variation 1 but slightly longer with a muffled tail. - hit-heavy-1: Variation 1 of 4 heavy body hits: a deep, powerful thump with a strong low boom, about half a second. - hit-heavy-2: Variation 2 of 4 heavy body hits: like variation 1 but even lower with a longer rumbling decay. - hit-heavy-3: Variation 3 of 4 heavy body hits: like variation 1 but with a harder crunchy crack on the attack. - hit-heavy-4: Variation 4 of 4 heavy body hits: like variation 1 but slightly higher and tighter with a short whoosh before. Make them sound like they belong to the same game.”

What happened

Claude
I've made all 12 hit sounds and saved them in sounds/. I couldn't listen to them, so I've only checked lengths and volume levels by measurement. Give them a listen in context before you commit to them.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.