Mobile Notifications sound effects: 12 free sounds from one prompt
Play 12 mobile notifications sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

What we asked“Make a sound effect pack for a mobile app or phone game: friendly, short notification sounds that stay clear but never annoying. Save each sound as a WAV file in a sounds folder, named like this: - push-notify-1: Variation 1 of a push notification set: a bright two-note rising marimba-like ping, under half a second. - push-notify-2: Variation 2 of a push notification set: a soft triple bell chime going up, slightly warmer, under one second. - push-notify-3: Variation 3 of a push notification set: a single clean glassy ping with a short sparkle tail, under half a second. - message-in: A new chat message arriving: a quick round bubble-like pop with a soft upward tone, very short. - message-sent: Sending a message: a light airy swoosh that rises and fades, under half a second. - success: An action completed successfully: a happy bright three-note rising chime, under one second. - warning: A gentle warning alert: two medium-low soft tones, the second lower, clear but not alarming, under one second. - payment-done: A payment going through: a crisp register-like ding with a bright coin shimmer, under one second. - reminder: A calendar reminder: a soft repeating pair of mellow bell tones, played twice, about two seconds. - low-battery: A low energy alert: a short dull descending three-note beep, under one second. - badge-count: An app badge number going up: a tiny plucky tick, very short and light. - incoming-call: An incoming call ringtone made of a bright looping synth bell pattern, friendly and generic, about three seconds. Make them sound like they belong to the same game.”
What happened
We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.
Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.

