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Physics Toys sound effects: 12 free sounds from one prompt

Play 12 physics toys sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Physics Toys sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Rubber bounce 280 ms

    A small rubber ball bouncing once: a springy hollow boing-like thump, very short.

    WAV MP3
  • Rubber roll 2.0 s

    A rubber ball rolling on a hard floor as a seamless loop: a soft dull low rumble, two seconds.

    WAV MP3
  • Wood ball drop 620 ms

    A wooden ball dropping on a table: a clear knock followed by two quicker smaller bounces.

    WAV MP3
  • Wood box slide 1.1 s

    A wooden crate sliding across a floor: a rough scraping drag with a woody grind, about one second.

    WAV MP3
  • Wood box tumble 780 ms

    A wooden box tumbling over: two hollow wooden clunks on its corners, under one second.

    WAV MP3
  • Metal ball bounce 1.6 s

    A steel ball bouncing on a metal plate: a bright ringing ping with fast shrinking bounces.

    WAV MP3
  • Metal ball roll 2.0 s

    A steel ball rolling on metal as a seamless loop: a smooth high whirring rumble, two seconds.

    WAV MP3
  • Metal box hit 650 ms

    A hollow metal box knocking into a wall: a dull clang with a short boxy ring.

    WAV MP3
  • Glass ball tap 130 ms

    A glass marble clicking against another: a tiny high crisp glassy tick, very short.

    WAV MP3
  • Glass roll 2.0 s

    A glass marble rolling on wood as a seamless loop: a light airy rumble with tiny rattles, two seconds.

    WAV MP3
  • Object spawn 420 ms

    A new toy object appearing in the sandbox: a quick soft pop with a light bubbly rise.

    WAV MP3
What we asked“Make a sound effect pack for a physics sandbox toy game: bounces, rolls and slides of rubber, wood, metal and glass objects. Save each sound as a WAV file in a sounds folder, named like this: - rubber-bounce: A small rubber ball bouncing once: a springy hollow boing-like thump, very short. - rubber-roll: A rubber ball rolling on a hard floor as a seamless loop: a soft dull low rumble, two seconds. - wood-ball-drop: A wooden ball dropping on a table: a clear knock followed by two quicker smaller bounces. - wood-box-slide: A wooden crate sliding across a floor: a rough scraping drag with a woody grind, about one second. - wood-box-tumble: A wooden box tumbling over: two hollow wooden clunks on its corners, under one second. - metal-ball-bounce: A steel ball bouncing on a metal plate: a bright ringing ping with fast shrinking bounces. - metal-ball-roll: A steel ball rolling on metal as a seamless loop: a smooth high whirring rumble, two seconds. - metal-box-hit: A hollow metal box knocking into a wall: a dull clang with a short boxy ring. - glass-ball-tap: A glass marble clicking against another: a tiny high crisp glassy tick, very short. - glass-roll: A glass marble rolling on wood as a seamless loop: a light airy rumble with tiny rattles, two seconds. - glass-box-clink: A small glass cube landing on a hard surface: a bright clink with a short glassy ring. - object-spawn: A new toy object appearing in the sandbox: a quick soft pop with a light bubbly rise. Make them sound like they belong to the same game.”

What happened

Claude
I've made all 12 sounds and saved them as WAV files in sounds/. I checked them by measuring the files (levels, length, loudness over time, loop seams), but I haven't listened to them, so give them a listen in the game before you lock them in.

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.