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Pirate sound effects: 12 free sounds from one prompt

Play 12 pirate sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

Illustration for the Pirate sound pack, with a white sound waveform for each of its 12 sounds along the bottom
  • Cannon fire 2.2 s

    A ship cannon firing, a deep booming blast with a hiss of smoke, about two seconds.

    WAV MP3
  • Cannonball splash 3.2 s

    A cannonball missing and plunging into the sea, a whistling drop then a big heavy splash.

    WAV MP3
  • Wood splinter 1.7 s

    A cannonball smashing into a wooden hull, a loud crack with splintering wood crunch.

    WAV MP3
  • Cutlass clash 1.1 s

    Two cutlasses clashing in a duel, a quick bright metallic clang that rings briefly.

    WAV MP3
  • Ship creak 2.5 s

    A wooden ship hull creaking slowly under strain, a low groaning squeak about two seconds.

    WAV MP3
  • Anchor drop 3.3 s

    An anchor dropping with a fast rattling chain run and a deep splash, about three seconds.

    WAV MP3
  • Coin pile 1.1 s

    A handful of gold coins spilling onto a pile, many bright clinking jingles, about one second.

    WAV MP3
  • Treasure found 2.3 s

    A short triumphant fanfare of bright bell tones for finding buried treasure, about two seconds.

    WAV MP3
  • Ship bell 4.2 s

    A brass ship bell struck twice, clear ringing tones that slowly fade.

    WAV MP3
  • Sail flap 1.2 s

    A big canvas sail catching the wind, a heavy fluttering flap with a whoosh, about one second.

    WAV MP3
  • Ocean waves 8.0 s

    Open ocean waves rolling and washing against a ship as a seamless loop, about eight seconds.

    WAV MP3
  • Ship deck 8.0 s

    A ship deck at sea with soft wind, lapping water and slow wood creaks as a seamless loop, about eight seconds.

    WAV MP3
What we asked“Make a sound effect pack for a pirate adventure on the high seas: ships, cannons, waves and treasure. Save each sound as a WAV file in a sounds folder, named like this: - cannon-fire: A ship cannon firing, a deep booming blast with a hiss of smoke, about two seconds. - cannonball-splash: A cannonball missing and plunging into the sea, a whistling drop then a big heavy splash. - wood-splinter: A cannonball smashing into a wooden hull, a loud crack with splintering wood crunch. - cutlass-clash: Two cutlasses clashing in a duel, a quick bright metallic clang that rings briefly. - ship-creak: A wooden ship hull creaking slowly under strain, a low groaning squeak about two seconds. - anchor-drop: An anchor dropping with a fast rattling chain run and a deep splash, about three seconds. - coin-pile: A handful of gold coins spilling onto a pile, many bright clinking jingles, about one second. - treasure-found: A short triumphant fanfare of bright bell tones for finding buried treasure, about two seconds. - ship-bell: A brass ship bell struck twice, clear ringing tones that slowly fade. - sail-flap: A big canvas sail catching the wind, a heavy fluttering flap with a whoosh, about one second. - ocean-waves: Open ocean waves rolling and washing against a ship as a seamless loop, about eight seconds. - ship-deck: A ship deck at sea with soft wind, lapping water and slow wood creaks as a seamless loop, about eight seconds. Make them sound like they belong to the same game.”

What happened

Claude
All 12 sounds are in sounds/. I made them from scratch with code, and I can't listen to audio, so nobody has actually heard them yet. What I could check: every file opens as a valid WAV, has the expected length, has no clipping or empty sections, and puts its energy in a sensible frequency range (for example, the cannon is mostly deep bass and the coins are mostly high treble).

We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 4 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.