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Puzzle and match-3 sound effects: 10 free sounds from one prompt

Play 10 puzzle and match-3 sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

Tested with Claude Code 2.1.296 · Opus 5.5

A glossy match-3 board of colourful gems with a bright combo burst, with a white sound waveform along the bottom
  • Swap 476 ms

    A quick soft swish of two tiles swapping places.

    WAV MP3
  • Invalid swap 453 ms

    A dull, rubbery bounce-back when a swap isn't allowed.

    WAV MP3
  • Match 3 387 ms

    A bright pop for clearing three tiles.

    WAV MP3
  • Combo 2 417 ms

    A higher, sparklier pop for a second combo in a row.

    WAV MP3
  • Combo 3 506 ms

    An even higher and fuller pop with a shimmer for a third combo.

    WAV MP3
  • Special tile 1.2 s

    A magical whoosh and chime when a special bomb tile is created.

    WAV MP3
  • Bomb clear 634 ms

    A soft, satisfying burst clearing a whole row.

    WAV MP3
  • Star earned 844 ms

    A bright twinkle for earning a star at the end of a level.

    WAV MP3
  • Level complete 2.0 s

    A happy, bouncy jingle for finishing a puzzle, about two seconds.

    WAV MP3
  • Out of moves 1.4 s

    A gentle descending 'aww' tone when you run out of moves.

    WAV MP3
What we asked“Make a sound effect pack for a colourful match-3 puzzle game: bubbly, bright and rewarding. Save each sound as a WAV file in a sounds folder, named like this: - swap: A quick soft swish of two tiles swapping places. - invalid-swap: A dull, rubbery bounce-back when a swap isn't allowed. - match-3: A bright pop for clearing three tiles. - combo-2: A higher, sparklier pop for a second combo in a row. - combo-3: An even higher and fuller pop with a shimmer for a third combo. - special-tile: A magical whoosh and chime when a special bomb tile is created. - bomb-clear: A soft, satisfying burst clearing a whole row. - star-earned: A bright twinkle for earning a star at the end of a level. - level-complete: A happy, bouncy jingle for finishing a puzzle, about two seconds. - out-of-moves: A gentle descending 'aww' tone when you run out of moves. Make them sound like they belong to the same game.”

What happened

  • Wrote one Python script that makes every pop, chime and burst from the same tones
  • Checked every file for clicks at the start and end, peaks and length
  • Turned down the out-of-moves sound so losing feels gentle
Claude
All 10 sounds are in sounds/. Every file starts and ends cleanly, and the combo pops climb in pitch so a chain feels like it is building.

The combo pops are the point of this pack. Play match, combo 2 and combo 3 in a row: each one is higher and fuller than the last, which is what makes a chain feel rewarding.

The out-of-moves sound is deliberately soft. Losing a puzzle should not feel like a punishment.

We gave the prompt to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.

Every sound is also in the sound effects library, next to the sounds from the other packs. They are free to use in your games, commercial or not.