Roguelike Dungeon sound effects: 12 free sounds from one prompt
Play 12 roguelike dungeon sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

What we asked“Make a sound effect pack for a dark, punchy roguelike dungeon crawler: gritty hits, loot and danger, slightly retro. Save each sound as a WAV file in a sounds folder, named like this: - sword-swing: A quick sword swing whoosh, a short sharp sweep of filtered noise, under a quarter second. - enemy-hit: A meaty hit on an enemy, a punchy low thud with a short crunchy click on top. - player-hurt: The player taking damage, a harsh short downward square-wave blip with a noisy edge. - enemy-death: A dungeon monster dying, a gurgling falling tone that breaks into noise, about half a second. - chest-open: A wooden treasure chest creaking open with a soft latch click, about one second. - loot-gold: Picking up a pile of gold, a quick rattle of bright clinks, under half a second. - potion-drink: Drinking a healing potion, a few gurgling bubble pops followed by a soft rising shimmer. - trap-spikes: A floor spike trap springing up, a fast metallic shing with a hard click, under half a second. - stairs-descend: Going down the stairs to the next floor, a slow descending run of low tones, about one and a half seconds. - level-up: A level-up fanfare, a quick bright rising arpeggio ending on a held chord, about one and a half seconds. - dungeon-drone: A low dark dungeon background drone with faint distant drips, seamless loop of about eight seconds. - death-sting: A game-over sting, a slow descending minor three-note phrase that fades into low rumble, about two seconds. Make them sound like they belong to the same game.”
What happened
We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.
Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.

