Status Effects sound effects: 12 free sounds from one prompt
Play 12 status effects sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

What we asked“Make a sound effect pack for an RPG or action game's status effects: clear, readable cues for buffs, debuffs and conditions. Save each sound as a WAV file in a sounds folder, named like this: - poisoned: Getting poisoned: a sickly wobbly bubbling tone sliding downward, about one second. - poison-tick: Taking poison damage over time: a small wet muffled blip, very short. - burning: Being set on fire: a quick flame whoosh followed by sharp crackles, under one second. - frozen: Being frozen solid: a fast crystalline crackle that hardens into a glassy ringing chime, about one second. - thaw: Breaking free of ice: a bright crack and a quick tinkle of falling shards, under one second. - stunned: Being stunned: a dizzy looping high warble with faint twinkles, about one and a half seconds. - slowed: Being slowed: a tone that bends downward and drags out heavily, about one second. - buff-up: Receiving a buff: a bright rising shimmer that ends on a clean major chime, about one second. - debuff-down: Receiving a debuff: a dark falling tone with a dull muffled thud, about one second. - shield-up: A protective shield forming: a smooth rising hum that locks in with a soft glassy ping. - shield-down: A protective shield breaking away: a cracking glassy shatter falling into a fading hum, about one second. - effect-cleansed: Removing a status effect: a soft clean airy whoosh with a gentle sparkle, under one second. Make them sound like they belong to the same game.”
What happened
We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took about 3 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.
Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.

