Typing and Keyboard sound effects: 12 free sounds from one prompt
Play 12 typing and keyboard sound effects that Claude Code made from one prompt. Copy any sound's prompt, or download the pack as WAV files.

What we asked“Make a sound effect pack for a game with typing, writing or computer terminals: typewriters, keyboards and text appearing on screen. Save each sound as a WAV file in a sounds folder, named like this: - typewriter-key: A single old typewriter key strike: a sharp metal clack with a hollow thunk, very short. - typewriter-bell: A typewriter carriage bell: one bright small ding at the end of a line, about half a second. - carriage-return: A typewriter carriage return: a ratcheting slide followed by a solid clunk, about one second. - mech-key: One mechanical keyboard key press: a crisp plastic click with a bright tactile snap, very short. - mech-typing: Fast typing on a clicky mechanical keyboard, a burst of uneven crisp clicks, about two seconds. - spacebar: A mechanical keyboard spacebar press: a deeper, wider thock with a slight rattle, very short. - enter-key: Hitting the enter key hard on a keyboard: a heavy deep clack, slightly louder than normal keys, very short. - soft-keys: Quiet typing on a flat laptop keyboard, soft muted taps at a steady pace, about two seconds. - terminal-key: A retro computer terminal keystroke: a tiny square-wave tick with a faint electric buzz, very short. - text-appear: A tiny bright blip for each letter of text printing onto the screen, crisp and high-pitched, very short. - text-complete: A short soft ping when a block of text finishes appearing on screen, under half a second. - backspace: Deleting a typed letter: a quick low downward blip, slightly duller than a keystroke, very short. Make them sound like they belong to the same game.”
What happened
We gave the prompt above to a fresh Claude Code session in an empty folder, with no skills and no extra tools. It wrote a small program that makes every sound from scratch, and it took under 2 minutes. Claude can’t hear, so it checked the sounds by measuring them. Press play and judge them yourself.
Every sound is also in the sound effects library, where you can search all packs at once. They are free to use in your games, commercial or not.

