2D
Flat games seen from the side or from above. 7 posts
7 posts
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Tutorial A Godot game with Claude Code in three prompts (and do you need MCP?) Claude Code built a small Godot game with a player, walls, a coin and a score, and tested it itself. Here are the prompts, and whether a Godot MCP server is worth it. -
Art style Cozy flat vector Pastel shapes with no outlines and soft gradients, for cozy mobile games. -
Art style Dark ink silhouette Black silhouettes in blue-grey fog, for quiet, moody 2D games. The exact prompts, and what went wrong. -
Art style Cel-shaded anime Clean outlines and flat two-tone shading. The most consistent style in our test. -
Art style Hand-painted fantasy Warm, chunky, painterly fantasy art with exaggerated shapes. The exact prompts, and what to check before you use it. -
Art style 16-bit pixel art Bright 16-bit pixel art with chunky shapes. The exact prompts, plus one fix you need before using it in a game. -
Art style Watercolor storybook Soft watercolor washes and light pencil lines, like a picture book. The exact prompts, and two problems to fix.
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