AI Game Dev

Platformer

Games about running and jumping between platforms. 8 posts

8 posts

  1. Tutorial 30 game ideas you can build with AI (and a generator) 30 small game ideas for your first game with an AI agent: easy, platformer, puzzle, horror, RPG and mobile. Each has its core loop, a scope and a starter prompt, plus a generator for more.
  2. Art style Dark ink silhouette Black silhouettes in blue-grey fog, for quiet, moody 2D games. The exact prompts, and what went wrong.
  3. Tutorial Your first game: a platformer with a double jump and coins, in three prompts We asked Claude Code for a browser platformer, then a double jump, then coins to collect. It tested every change in a hidden browser. Play the result.
  4. Art style 16-bit pixel art Bright 16-bit pixel art with chunky shapes. The exact prompts, plus one fix you need before using it in a game.
  5. Tutorial Variable jump height in a Phaser platformer: tap to hop, hold to jump high Tap for a small hop, hold for a full jump. Claude Code checked the variable jump height in our Phaser platformer against a skill, measured it in the browser and left it as it was.
  6. Tutorial Jump buffering: when an early jump should still count In our Phaser platformer, pressing jump just before landing spent the double jump. Claude Code made the press wait for the ground. Play both versions and see what we measured.
  7. Tool review Does a skill make Claude Code's platformers feel better? We tested it Same prompt, same model, one run with our platformer-feel skill and one without. We measured both jumps. The jump helpers came out the same; the skill made Claude test its game.
  8. Tutorial Coyote time: the jump fix players never notice To show the difference, we started from our double-jump game with coyote time switched off. Claude Code turned it on and tested it. Play both versions and see what we measured.

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